Changes in docs, and minior fixes. See details.
Updated docs with class multipliers. Other minior changes in docs. Removed "Zombie:Reloaded" server title suggestion. If people like this plugin its popularity will grow by itself. Fixed typo in attribute parser.
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@ -42,6 +42,7 @@ INDEX
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3.7.3 . . . Class Requirements
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3.7.4 . . . Class Console Variables
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3.7.5 . . . Modifying Class Attributes
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3.7.6 . . . Attribute Multipliers
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3.8 . . . Weapon Configuration
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3.8.1 . . . Attributes
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3.8.2 . . . Weapon List
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@ -121,7 +122,7 @@ At a random time after the round starts, one or more random humans are turned
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into zombies. Zombies have certain advantages as running faster and more
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health points. Humans have huge amounts of ammo (or unlimited), and their
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bullets knock back zombies. A lot more attributes can be adjusted for both
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zombies and humans.
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zombies and humans in different classes.
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1.3 CREDITS
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@ -136,17 +137,25 @@ Developers and testers:
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- Author of Zombie:Reloaded. The one who started remaking Zombie Mod for the
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SourceMod platform.
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Related server: "Zombie Strippers - Zombie:Reloaded"
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74.201.57.54:27015 - USA, California
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Richard Helgeby
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- Zombie:Reloaded developer. Started working on the plugin from version
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2.5.1. Fixed bugs and made new features.
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Related server: (same as Cpt. Moore)
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Cpt. Moore
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- Owner of the Zombie:Reloaded server "Zombie World Domination by
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SwissQuake". Helped testing and debuging issues. Made some new features,
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and used the server for testing.
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SwissQuake". Helped debuging issues and made some new features. Used the
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server for testing.
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Related server: "Zombie World Domination by SwissQuake"
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85.195.74.201:13010 - Switzerland, Basel
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Additional testers:
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Additional testers and contributors:
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Grey Echo
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zhelev81
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@ -182,10 +191,6 @@ Extract the content of the zip file into "cstrike/" on the server.
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This plugin is often confused by Zombie Mod, which is actually ovbious since
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Zombie:Reloaded is a SourceMod alternative to Zombie Mod.
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We suggest having "Zombie:Reloaded" instead of "Zombie Mod" in the server name
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if that's the case. No offense to the Zombie Mod team, of course, but we just
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suggest this to help marketing Zombie:Reloaded.
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2.3 TEST RUN
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---------------
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@ -936,7 +941,7 @@ Console commands:
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Parameters:
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class The class to modify. Can be any class name, or one of
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the following team names; "all", "humans", "zombies" or
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the following team names: "all", "humans", "zombies" or
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"admins".
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attribute The name of the class attribute.
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value Value to set, or multiplier if a multiplier.
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@ -944,6 +949,51 @@ Console commands:
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multiplied by the specified value. Default is false.
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3.7.6 ATTRIBUTE MULTIPLIERS
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Making a balanced zombie map is difficult, and all maps have different balance.
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The knock back and other settings may work fine on one map, but not on other
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maps. This is where multipliers are useful.
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With class attribute multipliers, numeric class attributes can be scaled and
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configured with map configuration files. There's a set of multipliers for both
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humans and zombies.
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Warning: Currently these multipliers aren't validated, so using too high or
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negative values may cause unexpected behaviour, or even crash the
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plugin.
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Attribute multipliers are set using this console command:
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Syntax:
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===========================================================================
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zr_class_set_multiplier <team> <attribute> <value>
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---------------------------------------------------------------------------
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Sets the multiplier on a class attribute.
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Parameters:
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team What multiplier set to use.
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Options: "zombies" or "humans"
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attribute A numeric class attribute. See Class Attributes (3.7.2)
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for details on attributes. Valid attribute multipliers:
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"napalm_time" (zombies only)
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"health"
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"health_regen_interval"
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"health_regen_amount"
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"health_infect_gain" (zombies only)
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"speed"
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"knockback" (zombies only)
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"jump_height"
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"jump_distance"
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value The multiplier to set. Note that a multiplier might be
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very sensitive to big change.
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Default: 1.0
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Multipliers can also be adjusted in the zombie admin menu, but the changes
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aren't saved. The menu is useful for finding the correct value, and then use it
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in a map configuration file.
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3.8 WEAPON CONFIGURATION
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---------------------------
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@ -1153,7 +1153,7 @@ stock ClassMultipliers:ClassAttributeNameToMultiplier(const String:attributename
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{
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return ClassM_HealthRegenInterval;
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}
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else if (StrEqual(attributename, "health_regen_interval", false))
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else if (StrEqual(attributename, "health_regen_amount", false))
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{
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return ClassM_HealthRegenAmount;
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}
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