General: Clean up the weaponslot management.
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@ -88,6 +88,7 @@ enum WeaponsSlot
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Slot_Projectile = 3, /** Projectile (grenades, flashbangs, etc) weapon slot. */
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Slot_Projectile = 3, /** Projectile (grenades, flashbangs, etc) weapon slot. */
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Slot_Explosive = 4, /** Explosive (c4) weapon slot. */
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Slot_Explosive = 4, /** Explosive (c4) weapon slot. */
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Slot_NVGs = 5, /** NVGs (fake) equipment slot. */
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Slot_NVGs = 5, /** NVGs (fake) equipment slot. */
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Slot_DangerZone = 11, /** Dangerzone equipment slot. (CSGO only) */
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}
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}
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/**
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/**
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@ -910,22 +911,14 @@ stock WeaponsRemoveAllClientWeapons(client, bool:weaponsdrop)
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// Remove left-over projectiles.
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// Remove left-over projectiles.
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WeaponsClearClientWeaponSlot(client, Slot_Projectile, weaponsdrop);
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WeaponsClearClientWeaponSlot(client, Slot_Projectile, weaponsdrop);
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// Clear all higher slots in csgo. Damn game keeps adding sloots.
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// Remove left-over explosives.
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WeaponsClearClientWeaponSlot(client, Slot_Explosive, weaponsdrop);
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// These only exist on CSGO.
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if (g_Game == Game_CSGO)
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if (g_Game == Game_CSGO)
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{
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{
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for (new slot = 6; slot < 20; slot++)
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// Remove left-over dangerzone items.
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{
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WeaponsClearClientWeaponSlot(client, Slot_DangerZone, false);
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new weapon = GetPlayerWeaponSlot(client, slot);
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while (weapon != -1)
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{
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// Strip the weapon.
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RemovePlayerItem(client, weapon);
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AcceptEntityInput(weapon, "Kill");
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// Find next weapon.
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weapon = GetPlayerWeaponSlot(client, slot);
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}
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}
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}
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}
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// Give zombie a new knife. (If you leave the old one there will be glitches with the knife positioning)
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// Give zombie a new knife. (If you leave the old one there will be glitches with the knife positioning)
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