Imported feature from dev: 688:03dd044dcdd3 - Made scream and moan commands for zombies, with spam protection.
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@ -523,6 +523,14 @@ zr_seffects_groan "5"
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// Default: "1"
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zr_seffects_death "1"
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// Number of sound commands allowed within the time span, or total limit if time span is disabled. ['0' = Disable sound command limit]
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// Default: "4"
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zr_seffects_command_limit "4"
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// Time span for sound command limiter (in seconds). ['0' = Disable time span check | positive number = Time span]
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// Default: "10"
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zr_seffects_command_timespan "10"
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// Ambient Sounds
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// Play an ambient sound to all players during gameplay.
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@ -45,6 +45,7 @@ CommandsInit()
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ZTeleOnCommandsCreate();
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ZHPOnCommandsCreate();
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VolOnCommandsCreate();
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ZombieSoundsOnCommandsCreate();
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#if defined ADD_VERSION_INFO
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VersionOnCommandsCreate();
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@ -132,6 +132,8 @@ enum CvarsList
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Handle:CVAR_SEFFECTS_MOAN,
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Handle:CVAR_SEFFECTS_GROAN,
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Handle:CVAR_SEFFECTS_DEATH,
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Handle:CVAR_SEFFECTS_COMMAND_LIMIT,
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Handle:CVAR_SEFFECTS_COMMAND_TIMESPAN,
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Handle:CVAR_AMBIENTSOUNDS,
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Handle:CVAR_AMBIENTSOUNDS_FILE,
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Handle:CVAR_AMBIENTSOUNDS_LENGTH,
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@ -410,9 +412,11 @@ CvarsCreate()
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g_hCvarsList[CVAR_VOICE_ZOMBIES_MUTE] = CreateConVar("zr_voice_zombies_mute", "0", "(Incomplete) Only allow humans to communicate, block verbal zombie communication.");
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// Zombie Sounds
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g_hCvarsList[CVAR_SEFFECTS_MOAN] = CreateConVar("zr_seffects_moan", "30.0", "Time between emission of a moan sound from a zombie.");
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g_hCvarsList[CVAR_SEFFECTS_GROAN] = CreateConVar("zr_seffects_groan", "5", "The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]");
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g_hCvarsList[CVAR_SEFFECTS_DEATH] = CreateConVar("zr_seffects_death", "1", "Emit a death sound when a zombie dies.");
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g_hCvarsList[CVAR_SEFFECTS_MOAN] = CreateConVar("zr_seffects_moan", "30.0", "Time between emission of a moan sound from a zombie.");
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g_hCvarsList[CVAR_SEFFECTS_GROAN] = CreateConVar("zr_seffects_groan", "5", "The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]");
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g_hCvarsList[CVAR_SEFFECTS_DEATH] = CreateConVar("zr_seffects_death", "1", "Emit a death sound when a zombie dies.");
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g_hCvarsList[CVAR_SEFFECTS_COMMAND_LIMIT] = CreateConVar("zr_seffects_command_limit", "4", "Number of sound commands allowed within the time span, or total limit if time span is disabled. ['0' = Disable sound command limit]");
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g_hCvarsList[CVAR_SEFFECTS_COMMAND_TIMESPAN] = CreateConVar("zr_seffects_command_timespan", "10", "Time span for sound command limiter (in seconds). ['0' = Disable time span check | positive number = Time span]");
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// Ambient Sounds
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g_hCvarsList[CVAR_AMBIENTSOUNDS] = CreateConVar("zr_ambientsounds", "1", "Play an ambient sound to all players during gameplay.");
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@ -749,14 +749,8 @@ InfectFireEffects(client)
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VEffectsCreateExplosion(clientloc, flags);
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}
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// If cvar contains path, then continue.
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decl String:sound[PLATFORM_MAX_PATH];
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GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
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if (sound[0])
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{
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// Emit infect sound from infected client.
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SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
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}
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// Emit scream sound if enabled.
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ZombieSoundsScream(client);
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// If energy splash effect is enabled, then continue.
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new bool:esplash = GetConVarBool(g_hCvarsList[CVAR_INFECT_ESPLASH]);
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@ -87,6 +87,7 @@ SEffectsOnRoundEnd()
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// Forward event to sub-modules.
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VoiceOnRoundEnd();
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AmbientSoundsOnRoundEnd();
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ZombieSoundsOnRoundEnd();
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}
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/**
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@ -70,6 +70,16 @@ enum ZombieSounds
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*/
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new Handle:tSEffectsMoan[MAXPLAYERS + 1];
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/**
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* Number of sound commands executed by the player.
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*/
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new g_SEffectsCommandCount[MAXPLAYERS + 1];
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/**
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* Timers for resetting sound command counters.
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*/
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new Handle:g_hSEffectsCommandTimer[MAXPLAYERS + 1];
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/**
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* Client is joining the server.
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*
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@ -79,6 +89,10 @@ ZombieSoundsClientInit(client)
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{
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// Reset timer handle.
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tSEffectsMoan[client] = INVALID_HANDLE;
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// Reset command counter and make sure there's no timer running.
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g_SEffectsCommandCount[client] = 0;
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ZREndTimer(g_hSEffectsCommandTimer[client]);
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}
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/**
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@ -96,6 +110,10 @@ ZombieSoundsOnClientSpawn(client)
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// Reset timer handle.
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tSEffectsMoan[client] = INVALID_HANDLE;
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// Reset command counter and kill timer.
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g_SEffectsCommandCount[client] = 0;
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ZREndTimer(g_hSEffectsCommandTimer[client]);
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}
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/**
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@ -114,6 +132,10 @@ ZombieSoundsOnClientDeath(client)
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// Reset timer handle.
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tSEffectsMoan[client] = INVALID_HANDLE;
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// Reset command counter and kill timer.
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g_SEffectsCommandCount[client] = 0;
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ZREndTimer(g_hSEffectsCommandTimer[client]);
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// If player isn't a zombie, then stop.
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if (!InfectIsClientInfected(client))
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{
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@ -189,6 +211,21 @@ ZombieSoundsOnClientInfected(client)
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tSEffectsMoan[client] = CreateTimer(interval, ZombieSoundsMoanTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
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}
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/**
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* Round ended.
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*/
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ZombieSoundsOnRoundEnd()
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{
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ZombieSoundsResetCmdCounters();
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ZombieSoundsResetCmdTimers();
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}
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ZombieSoundsOnCommandsCreate()
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{
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RegConsoleCmd("scream", ZombieSoundsScreamCommand, "Emits a scream sound, if the player is a zombie.");
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RegConsoleCmd("moan", ZombieSoundsMoanCommand, "Emits a moan sound, if the player is a zombie.");
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}
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/**
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* Gets a random zombie sound from hl2 folder.
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*
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@ -270,13 +307,147 @@ public Action:ZombieSoundsMoanTimer(Handle:timer, any:client)
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return Plugin_Stop;
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}
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// Emit moan sound.
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ZombieSoundsMoan(client);
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// Allow timer to continue.
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return Plugin_Continue;
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}
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/**
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* Emits a moan sound from the specified client.
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*
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* @param client Client index.
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*/
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ZombieSoundsMoan(client)
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{
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// Get random moan sound.
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decl String:sound[SOUND_MAX_PATH];
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ZombieSoundsGetRandomSound(sound, Moan);
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// Emit sound from client.
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SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
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// Allow timer to continue.
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return Plugin_Continue;
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}
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/**
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* Emits the scream sound (on infection) from the specified client.
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*
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* @param client Client index.
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*/
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ZombieSoundsScream(client)
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{
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decl String:sound[PLATFORM_MAX_PATH];
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GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
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// If cvar contains path, then continue.
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if (sound[0])
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{
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// Emit infect sound from infected client.
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SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
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}
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}
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/**
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* Starts a reset timer for the client's command counter if not already started.
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*
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* @param client Client index.
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*/
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ZombieSoundsCmdTimerCheck(client)
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{
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// Only create timer if it doesn't exist.
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if (g_hSEffectsCommandTimer[client] == INVALID_HANDLE)
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{
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new Float:timespan = GetConVarFloat(g_hCvarsList[CVAR_SEFFECTS_COMMAND_TIMESPAN]);
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// Only create timer if time span is enabled.
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if (timespan > 0.0)
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{
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g_hSEffectsCommandTimer[client] = CreateTimer(timespan, ZombieSoundsCmdTimer, client, TIMER_FLAG_NO_MAPCHANGE | TIMER_REPEAT);
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}
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}
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}
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/**
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* Resets all command counters.
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*/
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ZombieSoundsResetCmdCounters()
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{
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for (new client = 0; client <= MAXPLAYERS; client++)
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{
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g_SEffectsCommandCount[client] = 0;
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}
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}
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/**
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* Stops all command counter timers.
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*/
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ZombieSoundsResetCmdTimers()
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{
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for (new client = 0; client <= MAXPLAYERS; client++)
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{
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ZREndTimer(g_hSEffectsCommandTimer[client]);
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}
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}
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/**
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* Returns whether a player is allowed to play a zombie sound or not.
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*
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* @param client Client index.
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* @return True if allowed, false otherwise.
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*/
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bool:ZombieSoundsCommandAllowed(client)
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{
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new limit = GetConVarInt(g_hCvarsList[CVAR_SEFFECTS_COMMAND_LIMIT]);
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if (limit <= 0 ||
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g_SEffectsCommandCount[client] < limit)
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{
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return true;
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}
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return false;
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}
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/**
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* Scream command handler.
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*/
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public Action:ZombieSoundsScreamCommand(client, argc)
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{
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if (IsClientInGame(client) &&
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IsPlayerAlive(client) &&
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InfectIsClientInfected(client) &&
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ZombieSoundsCommandAllowed(client))
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{
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ZombieSoundsScream(client);
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g_SEffectsCommandCount[client]++;
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ZombieSoundsCmdTimerCheck(client);
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}
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return Plugin_Handled;
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}
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/**
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* Moan command handler.
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*/
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public Action:ZombieSoundsMoanCommand(client, argc)
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{
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if (IsClientInGame(client) &&
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IsPlayerAlive(client) &&
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InfectIsClientInfected(client) &&
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ZombieSoundsCommandAllowed(client))
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{
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ZombieSoundsMoan(client);
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g_SEffectsCommandCount[client]++;
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ZombieSoundsCmdTimerCheck(client);
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}
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return Plugin_Handled;
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}
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/**
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* Command counter reset timer.
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*/
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public Action:ZombieSoundsCmdTimer(Handle:timer, any:client)
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{
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g_SEffectsCommandCount[client] = 0;
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}
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@ -106,6 +106,50 @@ stock ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false
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return GetArraySize(arrayEligibleClients);
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}
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/**
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* Checks if a timer is currently running.
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*
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* @param timer The timer handle.
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*/
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stock bool:ZRIsTimerRunning(Handle:timer)
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{
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// Return true if the handle isn't empty.
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return (timer != INVALID_HANDLE);
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}
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/**
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* Wrapper functions for KilLTimer.
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* Ends a timer if running, and resets its timer handle variable.
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*
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* @param timer The timer handle.
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* @param kill True to kill the timer and reset the variable, false to only reset the variable.
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* Using false is useful when calling from the timer callback, because the timer is already killed.
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*
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* @return True if the handle wasn't INVALID_HANDLE, false if the handle wasn't valid.
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*/
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stock bool:ZREndTimer(&Handle:timer, bool:kill = true)
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{
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// If the timer is running, then kill it.
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if (ZRIsTimerRunning(timer))
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{
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// Kill if caller says to.
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if (kill)
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{
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KillTimer(timer);
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}
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// Reset variable.
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timer = INVALID_HANDLE;
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return true;
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}
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// Reset variable.
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timer = INVALID_HANDLE;
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return false;
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}
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/**
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* Check if a client index is a valid player.
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*
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