Imported feature from dev: 688:03dd044dcdd3 - Made scream and moan commands for zombies, with spam protection.

This commit is contained in:
Richard Helgeby 2010-04-05 01:36:32 +02:00
parent 9ec9a121da
commit bac3384520
7 changed files with 237 additions and 14 deletions

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@ -523,6 +523,14 @@ zr_seffects_groan "5"
// Default: "1"
zr_seffects_death "1"
// Number of sound commands allowed within the time span, or total limit if time span is disabled. ['0' = Disable sound command limit]
// Default: "4"
zr_seffects_command_limit "4"
// Time span for sound command limiter (in seconds). ['0' = Disable time span check | positive number = Time span]
// Default: "10"
zr_seffects_command_timespan "10"
// Ambient Sounds
// Play an ambient sound to all players during gameplay.

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@ -45,6 +45,7 @@ CommandsInit()
ZTeleOnCommandsCreate();
ZHPOnCommandsCreate();
VolOnCommandsCreate();
ZombieSoundsOnCommandsCreate();
#if defined ADD_VERSION_INFO
VersionOnCommandsCreate();

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@ -132,6 +132,8 @@ enum CvarsList
Handle:CVAR_SEFFECTS_MOAN,
Handle:CVAR_SEFFECTS_GROAN,
Handle:CVAR_SEFFECTS_DEATH,
Handle:CVAR_SEFFECTS_COMMAND_LIMIT,
Handle:CVAR_SEFFECTS_COMMAND_TIMESPAN,
Handle:CVAR_AMBIENTSOUNDS,
Handle:CVAR_AMBIENTSOUNDS_FILE,
Handle:CVAR_AMBIENTSOUNDS_LENGTH,
@ -410,9 +412,11 @@ CvarsCreate()
g_hCvarsList[CVAR_VOICE_ZOMBIES_MUTE] = CreateConVar("zr_voice_zombies_mute", "0", "(Incomplete) Only allow humans to communicate, block verbal zombie communication.");
// Zombie Sounds
g_hCvarsList[CVAR_SEFFECTS_MOAN] = CreateConVar("zr_seffects_moan", "30.0", "Time between emission of a moan sound from a zombie.");
g_hCvarsList[CVAR_SEFFECTS_GROAN] = CreateConVar("zr_seffects_groan", "5", "The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]");
g_hCvarsList[CVAR_SEFFECTS_DEATH] = CreateConVar("zr_seffects_death", "1", "Emit a death sound when a zombie dies.");
g_hCvarsList[CVAR_SEFFECTS_MOAN] = CreateConVar("zr_seffects_moan", "30.0", "Time between emission of a moan sound from a zombie.");
g_hCvarsList[CVAR_SEFFECTS_GROAN] = CreateConVar("zr_seffects_groan", "5", "The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]");
g_hCvarsList[CVAR_SEFFECTS_DEATH] = CreateConVar("zr_seffects_death", "1", "Emit a death sound when a zombie dies.");
g_hCvarsList[CVAR_SEFFECTS_COMMAND_LIMIT] = CreateConVar("zr_seffects_command_limit", "4", "Number of sound commands allowed within the time span, or total limit if time span is disabled. ['0' = Disable sound command limit]");
g_hCvarsList[CVAR_SEFFECTS_COMMAND_TIMESPAN] = CreateConVar("zr_seffects_command_timespan", "10", "Time span for sound command limiter (in seconds). ['0' = Disable time span check | positive number = Time span]");
// Ambient Sounds
g_hCvarsList[CVAR_AMBIENTSOUNDS] = CreateConVar("zr_ambientsounds", "1", "Play an ambient sound to all players during gameplay.");

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@ -749,14 +749,8 @@ InfectFireEffects(client)
VEffectsCreateExplosion(clientloc, flags);
}
// If cvar contains path, then continue.
decl String:sound[PLATFORM_MAX_PATH];
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
if (sound[0])
{
// Emit infect sound from infected client.
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
}
// Emit scream sound if enabled.
ZombieSoundsScream(client);
// If energy splash effect is enabled, then continue.
new bool:esplash = GetConVarBool(g_hCvarsList[CVAR_INFECT_ESPLASH]);

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@ -87,6 +87,7 @@ SEffectsOnRoundEnd()
// Forward event to sub-modules.
VoiceOnRoundEnd();
AmbientSoundsOnRoundEnd();
ZombieSoundsOnRoundEnd();
}
/**

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@ -70,6 +70,16 @@ enum ZombieSounds
*/
new Handle:tSEffectsMoan[MAXPLAYERS + 1];
/**
* Number of sound commands executed by the player.
*/
new g_SEffectsCommandCount[MAXPLAYERS + 1];
/**
* Timers for resetting sound command counters.
*/
new Handle:g_hSEffectsCommandTimer[MAXPLAYERS + 1];
/**
* Client is joining the server.
*
@ -79,6 +89,10 @@ ZombieSoundsClientInit(client)
{
// Reset timer handle.
tSEffectsMoan[client] = INVALID_HANDLE;
// Reset command counter and make sure there's no timer running.
g_SEffectsCommandCount[client] = 0;
ZREndTimer(g_hSEffectsCommandTimer[client]);
}
/**
@ -96,6 +110,10 @@ ZombieSoundsOnClientSpawn(client)
// Reset timer handle.
tSEffectsMoan[client] = INVALID_HANDLE;
// Reset command counter and kill timer.
g_SEffectsCommandCount[client] = 0;
ZREndTimer(g_hSEffectsCommandTimer[client]);
}
/**
@ -114,6 +132,10 @@ ZombieSoundsOnClientDeath(client)
// Reset timer handle.
tSEffectsMoan[client] = INVALID_HANDLE;
// Reset command counter and kill timer.
g_SEffectsCommandCount[client] = 0;
ZREndTimer(g_hSEffectsCommandTimer[client]);
// If player isn't a zombie, then stop.
if (!InfectIsClientInfected(client))
{
@ -189,6 +211,21 @@ ZombieSoundsOnClientInfected(client)
tSEffectsMoan[client] = CreateTimer(interval, ZombieSoundsMoanTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
/**
* Round ended.
*/
ZombieSoundsOnRoundEnd()
{
ZombieSoundsResetCmdCounters();
ZombieSoundsResetCmdTimers();
}
ZombieSoundsOnCommandsCreate()
{
RegConsoleCmd("scream", ZombieSoundsScreamCommand, "Emits a scream sound, if the player is a zombie.");
RegConsoleCmd("moan", ZombieSoundsMoanCommand, "Emits a moan sound, if the player is a zombie.");
}
/**
* Gets a random zombie sound from hl2 folder.
*
@ -270,13 +307,147 @@ public Action:ZombieSoundsMoanTimer(Handle:timer, any:client)
return Plugin_Stop;
}
// Emit moan sound.
ZombieSoundsMoan(client);
// Allow timer to continue.
return Plugin_Continue;
}
/**
* Emits a moan sound from the specified client.
*
* @param client Client index.
*/
ZombieSoundsMoan(client)
{
// Get random moan sound.
decl String:sound[SOUND_MAX_PATH];
ZombieSoundsGetRandomSound(sound, Moan);
// Emit sound from client.
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
// Allow timer to continue.
return Plugin_Continue;
}
/**
* Emits the scream sound (on infection) from the specified client.
*
* @param client Client index.
*/
ZombieSoundsScream(client)
{
decl String:sound[PLATFORM_MAX_PATH];
GetConVarString(g_hCvarsList[CVAR_INFECT_SOUND], sound, sizeof(sound));
// If cvar contains path, then continue.
if (sound[0])
{
// Emit infect sound from infected client.
SEffectsEmitSoundFromClient(client, sound, SNDLEVEL_SCREAMING);
}
}
/**
* Starts a reset timer for the client's command counter if not already started.
*
* @param client Client index.
*/
ZombieSoundsCmdTimerCheck(client)
{
// Only create timer if it doesn't exist.
if (g_hSEffectsCommandTimer[client] == INVALID_HANDLE)
{
new Float:timespan = GetConVarFloat(g_hCvarsList[CVAR_SEFFECTS_COMMAND_TIMESPAN]);
// Only create timer if time span is enabled.
if (timespan > 0.0)
{
g_hSEffectsCommandTimer[client] = CreateTimer(timespan, ZombieSoundsCmdTimer, client, TIMER_FLAG_NO_MAPCHANGE | TIMER_REPEAT);
}
}
}
/**
* Resets all command counters.
*/
ZombieSoundsResetCmdCounters()
{
for (new client = 0; client <= MAXPLAYERS; client++)
{
g_SEffectsCommandCount[client] = 0;
}
}
/**
* Stops all command counter timers.
*/
ZombieSoundsResetCmdTimers()
{
for (new client = 0; client <= MAXPLAYERS; client++)
{
ZREndTimer(g_hSEffectsCommandTimer[client]);
}
}
/**
* Returns whether a player is allowed to play a zombie sound or not.
*
* @param client Client index.
* @return True if allowed, false otherwise.
*/
bool:ZombieSoundsCommandAllowed(client)
{
new limit = GetConVarInt(g_hCvarsList[CVAR_SEFFECTS_COMMAND_LIMIT]);
if (limit <= 0 ||
g_SEffectsCommandCount[client] < limit)
{
return true;
}
return false;
}
/**
* Scream command handler.
*/
public Action:ZombieSoundsScreamCommand(client, argc)
{
if (IsClientInGame(client) &&
IsPlayerAlive(client) &&
InfectIsClientInfected(client) &&
ZombieSoundsCommandAllowed(client))
{
ZombieSoundsScream(client);
g_SEffectsCommandCount[client]++;
ZombieSoundsCmdTimerCheck(client);
}
return Plugin_Handled;
}
/**
* Moan command handler.
*/
public Action:ZombieSoundsMoanCommand(client, argc)
{
if (IsClientInGame(client) &&
IsPlayerAlive(client) &&
InfectIsClientInfected(client) &&
ZombieSoundsCommandAllowed(client))
{
ZombieSoundsMoan(client);
g_SEffectsCommandCount[client]++;
ZombieSoundsCmdTimerCheck(client);
}
return Plugin_Handled;
}
/**
* Command counter reset timer.
*/
public Action:ZombieSoundsCmdTimer(Handle:timer, any:client)
{
g_SEffectsCommandCount[client] = 0;
}

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@ -106,6 +106,50 @@ stock ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false
return GetArraySize(arrayEligibleClients);
}
/**
* Checks if a timer is currently running.
*
* @param timer The timer handle.
*/
stock bool:ZRIsTimerRunning(Handle:timer)
{
// Return true if the handle isn't empty.
return (timer != INVALID_HANDLE);
}
/**
* Wrapper functions for KilLTimer.
* Ends a timer if running, and resets its timer handle variable.
*
* @param timer The timer handle.
* @param kill True to kill the timer and reset the variable, false to only reset the variable.
* Using false is useful when calling from the timer callback, because the timer is already killed.
*
* @return True if the handle wasn't INVALID_HANDLE, false if the handle wasn't valid.
*/
stock bool:ZREndTimer(&Handle:timer, bool:kill = true)
{
// If the timer is running, then kill it.
if (ZRIsTimerRunning(timer))
{
// Kill if caller says to.
if (kill)
{
KillTimer(timer);
}
// Reset variable.
timer = INVALID_HANDLE;
return true;
}
// Reset variable.
timer = INVALID_HANDLE;
return false;
}
/**
* Check if a client index is a valid player.
*