Made support for SDK Hooks 1.1 Extension (enabled by default). Comment USE_SDKHOOKS define to use ZR Tools.

This commit is contained in:
richard 2009-11-04 21:37:26 +01:00
parent 13924d7bd6
commit bae7998b9b
7 changed files with 329 additions and 50 deletions

163
env/include/sdkhooks.inc vendored Normal file
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@ -0,0 +1,163 @@
#if defined _sdkhooks_included
#endinput
#endif
#define _sdkhooks_included
#define DMG_GENERIC 0 // generic damage was done
#define DMG_CRUSH (1 << 0) // crushed by falling or moving object.
// NOTE: It's assumed crush damage is occurring as a result of physics collision, so no extra physics force is generated by crush damage.
// DON'T use DMG_CRUSH when damaging entities unless it's the result of a physics collision. You probably want DMG_CLUB instead.
#define DMG_BULLET (1 << 1) // shot
#define DMG_SLASH (1 << 2) // cut, clawed, stabbed
#define DMG_BURN (1 << 3) // heat burned
#define DMG_VEHICLE (1 << 4) // hit by a vehicle
#define DMG_FALL (1 << 5) // fell too far
#define DMG_BLAST (1 << 6) // explosive blast damage
#define DMG_CLUB (1 << 7) // crowbar, punch, headbutt
#define DMG_SHOCK (1 << 8) // electric shock
#define DMG_SONIC (1 << 9) // sound pulse shockwave
#define DMG_ENERGYBEAM (1 << 10) // laser or other high energy beam
#define DMG_PREVENT_PHYSICS_FORCE (1 << 11) // Prevent a physics force
#define DMG_NEVERGIB (1 << 12) // with this bit OR'd in, no damage type will be able to gib victims upon death
#define DMG_ALWAYSGIB (1 << 13) // with this bit OR'd in, any damage type can be made to gib victims upon death.
#define DMG_DROWN (1 << 14) // Drowning
#define DMG_PARALYZE (1 << 15) // slows affected creature down
#define DMG_NERVEGAS (1 << 16) // nerve toxins, very bad
#define DMG_POISON (1 << 17) // blood poisoning - heals over time like drowning damage
#define DMG_RADIATION (1 << 18) // radiation exposure
#define DMG_DROWNRECOVER (1 << 19) // drowning recovery
#define DMG_ACID (1 << 20) // toxic chemicals or acid burns
#define DMG_SLOWBURN (1 << 21) // in an oven
#define DMG_REMOVENORAGDOLL (1 << 22) // with this bit OR'd in, no ragdoll will be created, and the target will be quietly removed.
// use this to kill an entity that you've already got a server-side ragdoll for
#define DMG_PHYSGUN (1 << 23) // Hit by manipulator. Usually doesn't do any damage.
#define DMG_PLASMA (1 << 24) // Shot by Cremator
#define DMG_AIRBOAT (1 << 25) // Hit by the airboat's gun
#define DMG_DISSOLVE (1 << 26) // Dissolving!
#define DMG_BLAST_SURFACE (1 << 27) // A blast on the surface of water that cannot harm things underwater
#define DMG_DIRECT (1 << 28)
#define DMG_BUCKSHOT (1 << 29) // not quite a bullet. Little, rounder, different.
enum SDKHookType
{
SDKHook_EndTouch,
SDKHook_FireBulletsPost,
SDKHook_OnTakeDamage,
SDKHook_OnTakeDamagePost,
SDKHook_PreThink,
SDKHook_PostThink,
SDKHook_SetTransmit,
SDKHook_Spawn,
SDKHook_StartTouch,
SDKHook_Think,
SDKHook_Touch,
SDKHook_TraceAttack,
SDKHook_TraceAttackPost,
SDKHook_WeaponDrop,
SDKHook_WeaponEquip,
SDKHook_WeaponSwitch
}
funcenum SDKHookCB
{
// PreThink
// PostThink
public(client),
// Spawn
// Think
public(entity),
// EndTouch
// StartTouch
// Touch
public(entity, other),
// SetTransmit
Action:public(entity, client),
// WeaponDrop
// WeaponEquip
// WeaponSwitch
Action:public(client, weapon),
// OnTakeDamage
Action:public(victim, &attacker, &inflictor, &Float:damage, &damagetype),
// OnTakeDamagePost
public(victim, attacker, inflictor, Float:damage, damagetype),
// FireBullets
public(client, shots, String:weaponname[]),
// TraceAttack
Action:public(victim, &attacker, &inflictor, &Float:damage, &damagetype, &ammotype, hitbox, hitgroup),
// TraceAttackPost
public(victim, attacker, inflictor, Float:damage, damagetype, ammotype, hitbox, hitgroup)
}
/**
* @brief When an entity is created
*
* @param entity Entity index
* @param classname Class name
* @noreturn
*/
forward OnEntityCreated(entity, const String:classname[]);
/**
* @brief When an entity is destroyed
*
* @param entity Entity index
* @noreturn
*/
forward OnEntityDestroyed(entity);
/**
* @brief When the game description is retrieved
*
* @param gameDesc Game description
* @noreturn
*/
forward Action:OnGetGameDescription(String:gameDesc[64]);
/**
* @brief When the level is initialized
*
* @param mapName Name of the map
* @param mapEntities Entities of the map
* @noreturn
*/
forward Action:OnLevelInit(const String:mapName[], String:mapEntities[2097152]);
/**
* @brief Hooks an entity
*
* @param entity Entity index
* @param type Type of function to hook
* @param callback Function to call when hook is called
* @noreturn
*/
native SDKHook(entity, SDKHookType:type, SDKHookCB:callback);
/**
* @brief Unhooks an entity
*
* @param entity Entity index
* @param type Type of function to unhook
* @param callback Callback function to unhook
* @noreturn
*/
native SDKUnhook(entity, SDKHookType:type, SDKHookCB:callback);
/** Do Not Edit Below This Line **/
public Extension:__ext_sdkhooks =
{
name = "sdkhooks",
file = "sdkhooks.ext",
#if defined AUTOLOAD_EXTENSIONS
autoload = 1,
#else
autoload = 0,
#endif
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};

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@ -25,17 +25,31 @@
* ============================================================================
*/
// Comment to use ZR Tools Extension, otherwise SDK Hooks Extension will be used.
#define USE_SDKHOOKS
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <clientprefs>
#include <cstrike>
#include <zrtools>
#if defined USE_SDKHOOKS
#include <sdkhooks>
#define ACTION_CONTINUE Plugin_Continue
#define ACTION_HANDLED Plugin_Handled
#else
#include <zrtools>
#define ACTION_CONTINUE ZRTools_Continue
#define ACTION_HANDLED ZRTools_Handled
#endif
#define VERSION "3.0.0-b2-dev"
// Comment this line to exclude version info command. Temporary solution until
// there is a windows script for updating hgversion.h.inc.
// Comment this line to exclude version info command. Enable this if you have
// the repository and HG installed (Mercurial or TortoiseHG).
#define ADD_VERSION_INFO
// Header includes.

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@ -130,7 +130,14 @@ AntiStickLoad()
AntiStickClientInit(client)
{
// Hook "StartTouch" and "EndTouch" on client.
g_iStartTouchHookID[client] = ZRTools_HookStartTouch(client, AntiStickStartTouch);
#if defined USE_SDKHOOKS
SDKHook(client, SDKHook_StartTouch, AntiStickStartTouch);
// Set dummy value so it think it's hooked.
g_iStartTouchHookID[client] = 1;
#else
g_iStartTouchHookID[client] = ZRTools_HookStartTouch(client, AntiStickStartTouch);
#endif
}
/**
@ -143,7 +150,12 @@ AntiStickOnClientDisconnect(client)
// Unhook "StartTouch" callback, and reset variable.
if (g_iStartTouchHookID[client] != -1)
{
ZRTools_UnhookStartTouch(g_iStartTouchHookID[client]);
#if defined USE_SDKHOOKS
SDKUnhook(client, SDKHook_StartTouch, AntiStickStartTouch);
#else
ZRTools_UnhookStartTouch(g_iStartTouchHookID[client]);
#endif
g_iStartTouchHookID[client] = -1;
}
}
@ -268,7 +280,11 @@ stock AntiStickSetModelHullWidth(client, const String:model[] = "", Float:hull_w
* @param client The client index.
* @param entity The entity index of the entity being touched.
*/
#if defined USE_SDKHOOKS
public AntiStickStartTouch(client, entity)
#else
public ZRTools_Action:AntiStickStartTouch(client, entity)
#endif
{
// If antistick is disabled, then stop.
new bool:antistick = GetConVarBool(g_hCvarsList[CVAR_ANTISTICK]);

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@ -25,9 +25,19 @@
* ============================================================================
*/
/**
* @endsection
*/
#if defined USE_SDKHOOKS
/**
* @section Counter Strike: Source specific damage flags.
*/
#define DMG_CSS_FALL (DMG_FALL) // Client was damaged by falling.
#define DMG_CSS_BLAST (DMG_BLAST) // Client was damaged by explosion.
#define DMG_CSS_BURN (DMG_DIRECT) // Client was damaged by fire.
#define DMG_CSS_BULLET (DMG_NEVERGIB) // Client was shot or knifed.
#define DMG_CSS_HEADSHOT (1 << 30) // Client was shot in the head.
/**
* @endsection
*/
#endif
/**
* @section Suicide intercept defines.
@ -88,8 +98,17 @@ DamageOnCommandsHook()
DamageClientInit(client)
{
// Hook damage callbacks.
g_iDamageTraceAttackHookID[client] = ZRTools_HookTraceAttack(client, DamageTraceAttack);
g_iDamageOnTakeDamageHookID[client] = ZRTools_HookOnTakeDamage(client, DamageOnTakeDamage);
#if defined USE_SDKHOOKS
SDKHook(client, SDKHook_TraceAttack, DamageTraceAttack);
SDKHook(client, SDKHook_OnTakeDamage, DamageOnTakeDamage);
// Set dummy values so it think it's hooked.
g_iDamageTraceAttackHookID[client] = 1;
g_iDamageOnTakeDamageHookID[client] = 1;
#else
g_iDamageTraceAttackHookID[client] = ZRTools_HookTraceAttack(client, DamageTraceAttack);
g_iDamageOnTakeDamageHookID[client] = ZRTools_HookOnTakeDamage(client, DamageOnTakeDamage);
#endif
}
/**
@ -103,13 +122,23 @@ DamageOnClientDisconnect(client)
if (g_iDamageTraceAttackHookID[client] != -1)
{
ZRTools_UnhookTraceAttack(g_iDamageTraceAttackHookID[client]);
#if defined USE_SDKHOOKS
SDKUnhook(client, SDKHook_TraceAttack, DamageTraceAttack);
#else
ZRTools_UnhookTraceAttack(g_iDamageTraceAttackHookID[client]);
#endif
g_iDamageTraceAttackHookID[client] = -1;
}
if (g_iDamageOnTakeDamageHookID[client] != -1)
{
ZRTools_UnhookOnTakeDamage(g_iDamageOnTakeDamageHookID[client]);
#if defined USE_SDKHOOKS
SDKUnhook(client, SDKHook_OnTakeDamage, DamageOnTakeDamage);
#else
ZRTools_UnhookOnTakeDamage(g_iDamageOnTakeDamageHookID[client]);
#endif
g_iDamageOnTakeDamageHookID[client] = -1;
}
}
@ -139,18 +168,22 @@ DamageOnClientInfected(client, bool:motherinfect)
* @return Return ZRTools_Handled to stop bullet from hitting client.
* ZRTools_Continue to allow bullet to hit client.
*/
#if defined USE_SDKHOOKS
public Action:DamageTraceAttack(client, &attacker, &inflictor, &Float:damage, &damagetype, &ammotype, hitbox, hitgroup)
#else
public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damage, hitbox, hitgroup)
#endif
{
// If attacker isn't valid, then stop.
if (!ZRIsClientValid(attacker))
{
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// If client is attacking himself, then stop.
if(attacker == client)
{
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// Get zombie flag for each client.
@ -164,11 +197,11 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
new bool:damageblockff = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_BLOCK_FF]);
if (!damageblockff)
{
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// Stop bullet from hurting client.
return ZRTools_Handled;
return ACTION_HANDLED;
}
// Here we know that attacker and client are different teams.
@ -177,7 +210,7 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
if (InfectIsClientHuman(client))
{
// Allow damage.
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// If damage hitgroups cvar is disabled, then allow damage.
@ -185,7 +218,7 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
if (!damagehitgroups)
{
// Allow damage.
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// If damage is disabled for this hitgroup, then stop.
@ -195,18 +228,18 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
if (index == -1)
{
// Allow damage.
return ZRTools_Continue;
return ACTION_CONTINUE;
}
new bool:candamage = HitgroupsCanDamage(index);
if (!candamage)
{
// Stop bullet from hurting client.
return ZRTools_Handled;
return ACTION_HANDLED;
}
// Allow damage.
return ZRTools_Continue;
return ACTION_CONTINUE;
}
/**
@ -222,7 +255,11 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
* @return Return ZRTools_Handled to stop the damage to client.
* ZRTools_Continue to allow damage to client.
*/
#if defined USE_SDKHOOKS
public Action:DamageOnTakeDamage(client, &attacker, &inflictor, &Float:damage, &damagetype)
#else
public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:damage, damagetype, ammotype)
#endif
{
// Get classname of the inflictor.
decl String:classname[64];
@ -231,7 +268,7 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
// If entity is a trigger, then allow damage. (Map is damaging client)
if (StrContains(classname, "trigger") > -1)
{
return ZRTools_Continue;
return ACTION_CONTINUE;
}
new action;
@ -239,10 +276,14 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
// Forward this hook to another module an return (or not) what it wants.
action = NapalmOnTakeDamage(client, damagetype);
// If the napalm module wants to return here, then return the int casted into the ZRTools_Action type.
// If the napalm module wants to return here, then return the int casted into the action type.
if (action > -1)
{
return ZRTools_Action:action;
#if defined USE_SDKHOOKS
return Action:action;
#else
return ZRTools_Action:action;
#endif
}
// Client was shot or knifed.
@ -251,7 +292,7 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
// If attacker isn't valid, then allow damage.
if (!ZRIsClientValid(attacker))
{
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// Get zombie flag for each client.
@ -261,7 +302,7 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
// If client and attacker are on the same team, then let CS:S handle the rest.
if (clientzombie == attackerzombie)
{
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// We know that clientzombie is the opposite of attacker zombie.
@ -269,7 +310,7 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
// If the client is a zombie, then allow damage.
if (clientzombie)
{
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// Client is about to be infected, re-add HP so they aren't killed by knife.
@ -277,7 +318,7 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
SetEntityHealth(client, health + RoundToNearest(damage));
// Allow damage.
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// Client was damaged by explosion.
else if (damagetype & DMG_CSS_BLAST)
@ -286,23 +327,23 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
new bool:damageblockblast = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_BLOCK_BLAST]);
if (!damageblockblast)
{
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// If attacker isn't valid, then allow damage.
if (!ZRIsClientValid(attacker))
{
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// If client is a zombie, then allow damage.
if (InfectIsClientInfected(client))
{
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// Stop damage.
return ZRTools_Handled;
return ACTION_HANDLED;
}
// Client was damaged by falling.
else if (damagetype & DMG_CSS_FALL)
@ -311,15 +352,15 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
new bool:blockfalldamage = ClassGetNoFallDamage(client);
if (!blockfalldamage)
{
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// Stop damage.
return ZRTools_Handled;
return ACTION_HANDLED;
}
// Allow damage.
return ZRTools_Continue;
return ACTION_CONTINUE;
}
/**

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@ -86,7 +86,11 @@ NapalmOnTakeDamage(client, damagetype)
ExtinguishEntity(client);
// Stop the last bit of inflicted burn damage.
return _:ZRTools_Handled;
#if defined USE_SDKHOOKS
return _:Plugin_Handled;
#else
return _:ZRTools_Handled;
#endif
}
}
}

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@ -138,7 +138,17 @@ RestrictOnCommandsCreate()
RestrictClientInit(client)
{
// Hook "Weapon_CanUse" on client.
g_iCanUseHookID[client] = ZRTools_HookWeapon_CanUse(client, RestrictCanUse);
#if defined USE_SDKHOOKS
SDKHook(client, SDKHook_WeaponEquip, RestrictCanUse);
// Note: Do we need to use WeaponSwitch too? On infection all weapons
// are removed anyways.
// Set dummy value so it think it's hooked.
g_iCanUseHookID[client] = 1;
#else
g_iCanUseHookID[client] = ZRTools_HookWeapon_CanUse(client, RestrictCanUse);
#endif
// Reset block weapons flag.
g_bRestrictBlockWeapon[client] = false;
@ -154,7 +164,12 @@ RestrictOnClientDisconnect(client)
// Unhook "Weapon_CanUse" callback, and reset variable.
if (g_iCanUseHookID[client] != -1)
{
ZRTools_UnhookWeapon_CanUse(g_iCanUseHookID[client]);
#if defined USE_SDKHOOKS
SDKUnhook(client, SDKHook_WeaponEquip, RestrictCanUse);
#else
ZRTools_UnhookWeapon_CanUse(g_iCanUseHookID[client]);
#endif
g_iCanUseHookID[client] = -1;
}
}
@ -167,8 +182,14 @@ RestrictOnClientDisconnect(client)
RestrictOnClientSpawn(client)
{
// Re-hook "canuse" on client.
ZRTools_UnhookWeapon_CanUse(g_iCanUseHookID[client]);
g_iCanUseHookID[client] = ZRTools_HookWeapon_CanUse(client, RestrictCanUse);
#if defined USE_SDKHOOKS
SDKUnhook(client, SDKHook_WeaponEquip, RestrictCanUse); // <--- What happens if it's not already hooked???
SDKHook(client, SDKHook_WeaponEquip, RestrictCanUse);
g_iCanUseHookID[client] = 1;
#else
ZRTools_UnhookWeapon_CanUse(g_iCanUseHookID[client]);
g_iCanUseHookID[client] = ZRTools_HookWeapon_CanUse(client, RestrictCanUse);
#endif
// H4x. Unfortunately I can't disable this flag early enough for CS:S to give start USP/Glock.
// So I have to give BOOTLEG weapons. (Sorry Valve)
@ -583,7 +604,11 @@ stock bool:RestrictIsTypeUniform(bool:restricted, index)
* @return Return ZRTools_Handled to stop weapon pickup.
* ZRTools_Continue to allow weapon pickup.
*/
#if defined USE_SDKHOOKS
public Action:RestrictCanUse(client, weapon)
#else
public ZRTools_Action:RestrictCanUse(client, weapon)
#endif
{
new String:weaponentity[WEAPONS_MAX_LENGTH];
GetEdictClassname(weapon, weaponentity, sizeof(weaponentity));
@ -591,33 +616,33 @@ public ZRTools_Action:RestrictCanUse(client, weapon)
// If weapon is a knife, then allow pickup.
if (StrEqual(weaponentity, "weapon_knife"))
{
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// If the player is a zombie, then prevent pickup.
if (InfectIsClientInfected(client))
{
return ZRTools_Handled;
return ACTION_HANDLED;
}
// If client is flagged for not picking up weapons, then stop.
if (g_bRestrictBlockWeapon[client])
{
return ZRTools_Handled;
return ACTION_HANDLED;
}
// If weapons module is disabled, then stop.
new bool:weapons = GetConVarBool(g_hCvarsList[CVAR_WEAPONS]);
if (!weapons)
{
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// If restrict module is disabled, then stop.
new bool:restrict = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_RESTRICT]);
if (!restrict)
{
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// If the weapon is restricted, then prevent pickup.
@ -628,20 +653,20 @@ public ZRTools_Action:RestrictCanUse(client, weapon)
if (weaponindex == -1)
{
// Allow pickup.
return ZRTools_Continue;
return ACTION_CONTINUE;
}
// If weapon is restricted, then stop.
if (RestrictIsWeaponRestricted(weaponindex))
{
return ZRTools_Handled;
return ACTION_HANDLED;
}
// Forward event to weapons module.
WeaponsOnItemPickup(client, weapon);
// Allow pickup.
return ZRTools_Continue;
return ACTION_CONTINUE;
}
/**

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@ -43,7 +43,14 @@ new g_iWeaponDropHookID[MAXPLAYERS + 1] = {-1, ...};
WeaponAlphaClientInit(client)
{
// Hook "Weapon_Drop" on client.
g_iWeaponDropHookID[client] = ZRTools_HookWeapon_Drop(client, WeaponAlphaDrop);
#if defined USE_SDKHOOKS
SDKHook(client, SDKHook_WeaponDrop, WeaponAlphaDrop);
// Set dummy value so it think it's hooked.
g_iWeaponDropHookID[client] = 1;
#else
g_iWeaponDropHookID[client] = ZRTools_HookWeapon_Drop(client, WeaponAlphaDrop);
#endif
}
/**
@ -56,7 +63,12 @@ WeaponAlphaOnClientDisconnect(client)
// Unhook "Weapon_Drop" callback, and reset variable.
if (g_iWeaponDropHookID[client] != -1)
{
ZRTools_UnhookWeapon_Drop(g_iWeaponDropHookID[client]);
#if defined USE_SDKHOOKS
SDKUnhook(client, SDKHook_WeaponDrop, WeaponAlphaDrop);
#else
ZRTools_UnhookWeapon_Drop(g_iWeaponDropHookID[client]);
#endif
g_iWeaponDropHookID[client] = -1;
}
}
@ -83,7 +95,11 @@ WeaponAlphaOnItemPickupPost(client, weapon)
* @param client The client index.
* @param weapon The weapon index.
*/
#if defined USE_SDKHOOKS
public Action:WeaponAlphaDrop(client, weapon)
#else
public ZRTools_Action:WeaponAlphaDrop(client, weapon)
#endif
{
// If weapon isn't a valid entity, then stop.
if (weapon < MaxClients)