Made support for SDK Hooks 1.1 Extension (enabled by default). Comment USE_SDKHOOKS define to use ZR Tools.
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163
env/include/sdkhooks.inc
vendored
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163
env/include/sdkhooks.inc
vendored
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@ -0,0 +1,163 @@
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#if defined _sdkhooks_included
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#endinput
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#endif
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#define _sdkhooks_included
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#define DMG_GENERIC 0 // generic damage was done
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#define DMG_CRUSH (1 << 0) // crushed by falling or moving object.
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// NOTE: It's assumed crush damage is occurring as a result of physics collision, so no extra physics force is generated by crush damage.
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// DON'T use DMG_CRUSH when damaging entities unless it's the result of a physics collision. You probably want DMG_CLUB instead.
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#define DMG_BULLET (1 << 1) // shot
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#define DMG_SLASH (1 << 2) // cut, clawed, stabbed
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#define DMG_BURN (1 << 3) // heat burned
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#define DMG_VEHICLE (1 << 4) // hit by a vehicle
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#define DMG_FALL (1 << 5) // fell too far
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#define DMG_BLAST (1 << 6) // explosive blast damage
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#define DMG_CLUB (1 << 7) // crowbar, punch, headbutt
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#define DMG_SHOCK (1 << 8) // electric shock
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#define DMG_SONIC (1 << 9) // sound pulse shockwave
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#define DMG_ENERGYBEAM (1 << 10) // laser or other high energy beam
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#define DMG_PREVENT_PHYSICS_FORCE (1 << 11) // Prevent a physics force
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#define DMG_NEVERGIB (1 << 12) // with this bit OR'd in, no damage type will be able to gib victims upon death
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#define DMG_ALWAYSGIB (1 << 13) // with this bit OR'd in, any damage type can be made to gib victims upon death.
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#define DMG_DROWN (1 << 14) // Drowning
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#define DMG_PARALYZE (1 << 15) // slows affected creature down
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#define DMG_NERVEGAS (1 << 16) // nerve toxins, very bad
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#define DMG_POISON (1 << 17) // blood poisoning - heals over time like drowning damage
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#define DMG_RADIATION (1 << 18) // radiation exposure
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#define DMG_DROWNRECOVER (1 << 19) // drowning recovery
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#define DMG_ACID (1 << 20) // toxic chemicals or acid burns
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#define DMG_SLOWBURN (1 << 21) // in an oven
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#define DMG_REMOVENORAGDOLL (1 << 22) // with this bit OR'd in, no ragdoll will be created, and the target will be quietly removed.
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// use this to kill an entity that you've already got a server-side ragdoll for
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#define DMG_PHYSGUN (1 << 23) // Hit by manipulator. Usually doesn't do any damage.
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#define DMG_PLASMA (1 << 24) // Shot by Cremator
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#define DMG_AIRBOAT (1 << 25) // Hit by the airboat's gun
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#define DMG_DISSOLVE (1 << 26) // Dissolving!
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#define DMG_BLAST_SURFACE (1 << 27) // A blast on the surface of water that cannot harm things underwater
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#define DMG_DIRECT (1 << 28)
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#define DMG_BUCKSHOT (1 << 29) // not quite a bullet. Little, rounder, different.
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enum SDKHookType
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{
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SDKHook_EndTouch,
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SDKHook_FireBulletsPost,
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SDKHook_OnTakeDamage,
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SDKHook_OnTakeDamagePost,
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SDKHook_PreThink,
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SDKHook_PostThink,
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SDKHook_SetTransmit,
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SDKHook_Spawn,
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SDKHook_StartTouch,
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SDKHook_Think,
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SDKHook_Touch,
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SDKHook_TraceAttack,
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SDKHook_TraceAttackPost,
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SDKHook_WeaponDrop,
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SDKHook_WeaponEquip,
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SDKHook_WeaponSwitch
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}
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funcenum SDKHookCB
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{
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// PreThink
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// PostThink
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public(client),
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// Spawn
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// Think
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public(entity),
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// EndTouch
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// StartTouch
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// Touch
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public(entity, other),
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// SetTransmit
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Action:public(entity, client),
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// WeaponDrop
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// WeaponEquip
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// WeaponSwitch
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Action:public(client, weapon),
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// OnTakeDamage
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Action:public(victim, &attacker, &inflictor, &Float:damage, &damagetype),
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// OnTakeDamagePost
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public(victim, attacker, inflictor, Float:damage, damagetype),
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// FireBullets
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public(client, shots, String:weaponname[]),
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// TraceAttack
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Action:public(victim, &attacker, &inflictor, &Float:damage, &damagetype, &ammotype, hitbox, hitgroup),
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// TraceAttackPost
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public(victim, attacker, inflictor, Float:damage, damagetype, ammotype, hitbox, hitgroup)
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}
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/**
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* @brief When an entity is created
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*
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* @param entity Entity index
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* @param classname Class name
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* @noreturn
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*/
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forward OnEntityCreated(entity, const String:classname[]);
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/**
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* @brief When an entity is destroyed
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*
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* @param entity Entity index
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* @noreturn
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*/
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forward OnEntityDestroyed(entity);
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/**
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* @brief When the game description is retrieved
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*
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* @param gameDesc Game description
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* @noreturn
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*/
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forward Action:OnGetGameDescription(String:gameDesc[64]);
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/**
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* @brief When the level is initialized
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*
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* @param mapName Name of the map
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* @param mapEntities Entities of the map
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* @noreturn
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*/
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forward Action:OnLevelInit(const String:mapName[], String:mapEntities[2097152]);
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/**
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* @brief Hooks an entity
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*
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* @param entity Entity index
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* @param type Type of function to hook
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* @param callback Function to call when hook is called
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* @noreturn
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*/
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native SDKHook(entity, SDKHookType:type, SDKHookCB:callback);
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/**
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* @brief Unhooks an entity
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*
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* @param entity Entity index
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* @param type Type of function to unhook
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* @param callback Callback function to unhook
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* @noreturn
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*/
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native SDKUnhook(entity, SDKHookType:type, SDKHookCB:callback);
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/** Do Not Edit Below This Line **/
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public Extension:__ext_sdkhooks =
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{
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name = "sdkhooks",
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file = "sdkhooks.ext",
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#if defined AUTOLOAD_EXTENSIONS
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autoload = 1,
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#else
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autoload = 0,
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#endif
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#if defined REQUIRE_EXTENSIONS
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required = 1,
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#else
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required = 0,
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#endif
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};
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@ -25,17 +25,31 @@
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* ============================================================================
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*/
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// Comment to use ZR Tools Extension, otherwise SDK Hooks Extension will be used.
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#define USE_SDKHOOKS
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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#include <clientprefs>
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#include <cstrike>
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#include <zrtools>
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#if defined USE_SDKHOOKS
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#include <sdkhooks>
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#define ACTION_CONTINUE Plugin_Continue
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#define ACTION_HANDLED Plugin_Handled
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#else
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#include <zrtools>
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#define ACTION_CONTINUE ZRTools_Continue
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#define ACTION_HANDLED ZRTools_Handled
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#endif
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#define VERSION "3.0.0-b2-dev"
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// Comment this line to exclude version info command. Temporary solution until
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// there is a windows script for updating hgversion.h.inc.
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// Comment this line to exclude version info command. Enable this if you have
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// the repository and HG installed (Mercurial or TortoiseHG).
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#define ADD_VERSION_INFO
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// Header includes.
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@ -130,7 +130,14 @@ AntiStickLoad()
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AntiStickClientInit(client)
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{
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// Hook "StartTouch" and "EndTouch" on client.
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#if defined USE_SDKHOOKS
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SDKHook(client, SDKHook_StartTouch, AntiStickStartTouch);
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// Set dummy value so it think it's hooked.
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g_iStartTouchHookID[client] = 1;
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#else
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g_iStartTouchHookID[client] = ZRTools_HookStartTouch(client, AntiStickStartTouch);
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#endif
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}
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/**
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@ -143,7 +150,12 @@ AntiStickOnClientDisconnect(client)
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// Unhook "StartTouch" callback, and reset variable.
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if (g_iStartTouchHookID[client] != -1)
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{
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#if defined USE_SDKHOOKS
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SDKUnhook(client, SDKHook_StartTouch, AntiStickStartTouch);
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#else
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ZRTools_UnhookStartTouch(g_iStartTouchHookID[client]);
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#endif
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g_iStartTouchHookID[client] = -1;
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}
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}
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@ -268,7 +280,11 @@ stock AntiStickSetModelHullWidth(client, const String:model[] = "", Float:hull_w
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* @param client The client index.
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* @param entity The entity index of the entity being touched.
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*/
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#if defined USE_SDKHOOKS
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public AntiStickStartTouch(client, entity)
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#else
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public ZRTools_Action:AntiStickStartTouch(client, entity)
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#endif
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{
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// If antistick is disabled, then stop.
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new bool:antistick = GetConVarBool(g_hCvarsList[CVAR_ANTISTICK]);
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* ============================================================================
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*/
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/**
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#if defined USE_SDKHOOKS
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/**
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* @section Counter Strike: Source specific damage flags.
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*/
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#define DMG_CSS_FALL (DMG_FALL) // Client was damaged by falling.
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#define DMG_CSS_BLAST (DMG_BLAST) // Client was damaged by explosion.
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#define DMG_CSS_BURN (DMG_DIRECT) // Client was damaged by fire.
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#define DMG_CSS_BULLET (DMG_NEVERGIB) // Client was shot or knifed.
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#define DMG_CSS_HEADSHOT (1 << 30) // Client was shot in the head.
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/**
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* @endsection
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*/
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#endif
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/**
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* @section Suicide intercept defines.
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@ -88,8 +98,17 @@ DamageOnCommandsHook()
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DamageClientInit(client)
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{
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// Hook damage callbacks.
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#if defined USE_SDKHOOKS
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SDKHook(client, SDKHook_TraceAttack, DamageTraceAttack);
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SDKHook(client, SDKHook_OnTakeDamage, DamageOnTakeDamage);
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// Set dummy values so it think it's hooked.
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g_iDamageTraceAttackHookID[client] = 1;
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g_iDamageOnTakeDamageHookID[client] = 1;
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#else
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g_iDamageTraceAttackHookID[client] = ZRTools_HookTraceAttack(client, DamageTraceAttack);
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g_iDamageOnTakeDamageHookID[client] = ZRTools_HookOnTakeDamage(client, DamageOnTakeDamage);
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#endif
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}
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/**
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@ -103,13 +122,23 @@ DamageOnClientDisconnect(client)
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if (g_iDamageTraceAttackHookID[client] != -1)
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{
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#if defined USE_SDKHOOKS
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SDKUnhook(client, SDKHook_TraceAttack, DamageTraceAttack);
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#else
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ZRTools_UnhookTraceAttack(g_iDamageTraceAttackHookID[client]);
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#endif
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g_iDamageTraceAttackHookID[client] = -1;
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}
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if (g_iDamageOnTakeDamageHookID[client] != -1)
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{
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#if defined USE_SDKHOOKS
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SDKUnhook(client, SDKHook_OnTakeDamage, DamageOnTakeDamage);
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#else
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ZRTools_UnhookOnTakeDamage(g_iDamageOnTakeDamageHookID[client]);
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#endif
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g_iDamageOnTakeDamageHookID[client] = -1;
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}
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}
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@ -139,18 +168,22 @@ DamageOnClientInfected(client, bool:motherinfect)
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* @return Return ZRTools_Handled to stop bullet from hitting client.
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* ZRTools_Continue to allow bullet to hit client.
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*/
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#if defined USE_SDKHOOKS
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public Action:DamageTraceAttack(client, &attacker, &inflictor, &Float:damage, &damagetype, &ammotype, hitbox, hitgroup)
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#else
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public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damage, hitbox, hitgroup)
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#endif
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{
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// If attacker isn't valid, then stop.
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if (!ZRIsClientValid(attacker))
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{
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return ZRTools_Continue;
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return ACTION_CONTINUE;
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}
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// If client is attacking himself, then stop.
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if(attacker == client)
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{
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return ZRTools_Continue;
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return ACTION_CONTINUE;
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}
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// Get zombie flag for each client.
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@ -164,11 +197,11 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
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new bool:damageblockff = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_BLOCK_FF]);
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if (!damageblockff)
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{
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return ZRTools_Continue;
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return ACTION_CONTINUE;
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}
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// Stop bullet from hurting client.
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return ZRTools_Handled;
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return ACTION_HANDLED;
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}
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// Here we know that attacker and client are different teams.
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@ -177,7 +210,7 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
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if (InfectIsClientHuman(client))
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{
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// Allow damage.
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return ZRTools_Continue;
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return ACTION_CONTINUE;
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}
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// If damage hitgroups cvar is disabled, then allow damage.
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@ -185,7 +218,7 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
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if (!damagehitgroups)
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{
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// Allow damage.
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return ZRTools_Continue;
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return ACTION_CONTINUE;
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}
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// If damage is disabled for this hitgroup, then stop.
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@ -195,18 +228,18 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
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if (index == -1)
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{
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// Allow damage.
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return ZRTools_Continue;
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return ACTION_CONTINUE;
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}
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new bool:candamage = HitgroupsCanDamage(index);
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if (!candamage)
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{
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// Stop bullet from hurting client.
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return ZRTools_Handled;
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return ACTION_HANDLED;
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}
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// Allow damage.
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return ZRTools_Continue;
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return ACTION_CONTINUE;
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}
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/**
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@ -222,7 +255,11 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
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* @return Return ZRTools_Handled to stop the damage to client.
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* ZRTools_Continue to allow damage to client.
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*/
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#if defined USE_SDKHOOKS
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public Action:DamageOnTakeDamage(client, &attacker, &inflictor, &Float:damage, &damagetype)
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#else
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public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:damage, damagetype, ammotype)
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#endif
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{
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// Get classname of the inflictor.
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decl String:classname[64];
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@ -231,7 +268,7 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
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// If entity is a trigger, then allow damage. (Map is damaging client)
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if (StrContains(classname, "trigger") > -1)
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{
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return ZRTools_Continue;
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return ACTION_CONTINUE;
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}
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new action;
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@ -239,10 +276,14 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
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// Forward this hook to another module an return (or not) what it wants.
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action = NapalmOnTakeDamage(client, damagetype);
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// If the napalm module wants to return here, then return the int casted into the ZRTools_Action type.
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// If the napalm module wants to return here, then return the int casted into the action type.
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if (action > -1)
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{
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#if defined USE_SDKHOOKS
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return Action:action;
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#else
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return ZRTools_Action:action;
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#endif
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}
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// Client was shot or knifed.
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@ -251,7 +292,7 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
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// If attacker isn't valid, then allow damage.
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if (!ZRIsClientValid(attacker))
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{
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return ZRTools_Continue;
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return ACTION_CONTINUE;
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}
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// Get zombie flag for each client.
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@ -261,7 +302,7 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
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// If client and attacker are on the same team, then let CS:S handle the rest.
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if (clientzombie == attackerzombie)
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{
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return ZRTools_Continue;
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return ACTION_CONTINUE;
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}
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// We know that clientzombie is the opposite of attacker zombie.
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@ -269,7 +310,7 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
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// If the client is a zombie, then allow damage.
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if (clientzombie)
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{
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return ZRTools_Continue;
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return ACTION_CONTINUE;
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}
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// Client is about to be infected, re-add HP so they aren't killed by knife.
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@ -277,7 +318,7 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
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SetEntityHealth(client, health + RoundToNearest(damage));
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// Allow damage.
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return ZRTools_Continue;
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return ACTION_CONTINUE;
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}
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// Client was damaged by explosion.
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else if (damagetype & DMG_CSS_BLAST)
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@ -286,23 +327,23 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
|
||||
new bool:damageblockblast = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_BLOCK_BLAST]);
|
||||
if (!damageblockblast)
|
||||
{
|
||||
return ZRTools_Continue;
|
||||
return ACTION_CONTINUE;
|
||||
}
|
||||
|
||||
// If attacker isn't valid, then allow damage.
|
||||
if (!ZRIsClientValid(attacker))
|
||||
{
|
||||
return ZRTools_Continue;
|
||||
return ACTION_CONTINUE;
|
||||
}
|
||||
|
||||
// If client is a zombie, then allow damage.
|
||||
if (InfectIsClientInfected(client))
|
||||
{
|
||||
return ZRTools_Continue;
|
||||
return ACTION_CONTINUE;
|
||||
}
|
||||
|
||||
// Stop damage.
|
||||
return ZRTools_Handled;
|
||||
return ACTION_HANDLED;
|
||||
}
|
||||
// Client was damaged by falling.
|
||||
else if (damagetype & DMG_CSS_FALL)
|
||||
@ -311,15 +352,15 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
|
||||
new bool:blockfalldamage = ClassGetNoFallDamage(client);
|
||||
if (!blockfalldamage)
|
||||
{
|
||||
return ZRTools_Continue;
|
||||
return ACTION_CONTINUE;
|
||||
}
|
||||
|
||||
// Stop damage.
|
||||
return ZRTools_Handled;
|
||||
return ACTION_HANDLED;
|
||||
}
|
||||
|
||||
// Allow damage.
|
||||
return ZRTools_Continue;
|
||||
return ACTION_CONTINUE;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -86,7 +86,11 @@ NapalmOnTakeDamage(client, damagetype)
|
||||
ExtinguishEntity(client);
|
||||
|
||||
// Stop the last bit of inflicted burn damage.
|
||||
#if defined USE_SDKHOOKS
|
||||
return _:Plugin_Handled;
|
||||
#else
|
||||
return _:ZRTools_Handled;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -138,7 +138,17 @@ RestrictOnCommandsCreate()
|
||||
RestrictClientInit(client)
|
||||
{
|
||||
// Hook "Weapon_CanUse" on client.
|
||||
#if defined USE_SDKHOOKS
|
||||
SDKHook(client, SDKHook_WeaponEquip, RestrictCanUse);
|
||||
|
||||
// Note: Do we need to use WeaponSwitch too? On infection all weapons
|
||||
// are removed anyways.
|
||||
|
||||
// Set dummy value so it think it's hooked.
|
||||
g_iCanUseHookID[client] = 1;
|
||||
#else
|
||||
g_iCanUseHookID[client] = ZRTools_HookWeapon_CanUse(client, RestrictCanUse);
|
||||
#endif
|
||||
|
||||
// Reset block weapons flag.
|
||||
g_bRestrictBlockWeapon[client] = false;
|
||||
@ -154,7 +164,12 @@ RestrictOnClientDisconnect(client)
|
||||
// Unhook "Weapon_CanUse" callback, and reset variable.
|
||||
if (g_iCanUseHookID[client] != -1)
|
||||
{
|
||||
#if defined USE_SDKHOOKS
|
||||
SDKUnhook(client, SDKHook_WeaponEquip, RestrictCanUse);
|
||||
#else
|
||||
ZRTools_UnhookWeapon_CanUse(g_iCanUseHookID[client]);
|
||||
#endif
|
||||
|
||||
g_iCanUseHookID[client] = -1;
|
||||
}
|
||||
}
|
||||
@ -167,8 +182,14 @@ RestrictOnClientDisconnect(client)
|
||||
RestrictOnClientSpawn(client)
|
||||
{
|
||||
// Re-hook "canuse" on client.
|
||||
#if defined USE_SDKHOOKS
|
||||
SDKUnhook(client, SDKHook_WeaponEquip, RestrictCanUse); // <--- What happens if it's not already hooked???
|
||||
SDKHook(client, SDKHook_WeaponEquip, RestrictCanUse);
|
||||
g_iCanUseHookID[client] = 1;
|
||||
#else
|
||||
ZRTools_UnhookWeapon_CanUse(g_iCanUseHookID[client]);
|
||||
g_iCanUseHookID[client] = ZRTools_HookWeapon_CanUse(client, RestrictCanUse);
|
||||
#endif
|
||||
|
||||
// H4x. Unfortunately I can't disable this flag early enough for CS:S to give start USP/Glock.
|
||||
// So I have to give BOOTLEG weapons. (Sorry Valve)
|
||||
@ -583,7 +604,11 @@ stock bool:RestrictIsTypeUniform(bool:restricted, index)
|
||||
* @return Return ZRTools_Handled to stop weapon pickup.
|
||||
* ZRTools_Continue to allow weapon pickup.
|
||||
*/
|
||||
#if defined USE_SDKHOOKS
|
||||
public Action:RestrictCanUse(client, weapon)
|
||||
#else
|
||||
public ZRTools_Action:RestrictCanUse(client, weapon)
|
||||
#endif
|
||||
{
|
||||
new String:weaponentity[WEAPONS_MAX_LENGTH];
|
||||
GetEdictClassname(weapon, weaponentity, sizeof(weaponentity));
|
||||
@ -591,33 +616,33 @@ public ZRTools_Action:RestrictCanUse(client, weapon)
|
||||
// If weapon is a knife, then allow pickup.
|
||||
if (StrEqual(weaponentity, "weapon_knife"))
|
||||
{
|
||||
return ZRTools_Continue;
|
||||
return ACTION_CONTINUE;
|
||||
}
|
||||
|
||||
// If the player is a zombie, then prevent pickup.
|
||||
if (InfectIsClientInfected(client))
|
||||
{
|
||||
return ZRTools_Handled;
|
||||
return ACTION_HANDLED;
|
||||
}
|
||||
|
||||
// If client is flagged for not picking up weapons, then stop.
|
||||
if (g_bRestrictBlockWeapon[client])
|
||||
{
|
||||
return ZRTools_Handled;
|
||||
return ACTION_HANDLED;
|
||||
}
|
||||
|
||||
// If weapons module is disabled, then stop.
|
||||
new bool:weapons = GetConVarBool(g_hCvarsList[CVAR_WEAPONS]);
|
||||
if (!weapons)
|
||||
{
|
||||
return ZRTools_Continue;
|
||||
return ACTION_CONTINUE;
|
||||
}
|
||||
|
||||
// If restrict module is disabled, then stop.
|
||||
new bool:restrict = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_RESTRICT]);
|
||||
if (!restrict)
|
||||
{
|
||||
return ZRTools_Continue;
|
||||
return ACTION_CONTINUE;
|
||||
}
|
||||
|
||||
// If the weapon is restricted, then prevent pickup.
|
||||
@ -628,20 +653,20 @@ public ZRTools_Action:RestrictCanUse(client, weapon)
|
||||
if (weaponindex == -1)
|
||||
{
|
||||
// Allow pickup.
|
||||
return ZRTools_Continue;
|
||||
return ACTION_CONTINUE;
|
||||
}
|
||||
|
||||
// If weapon is restricted, then stop.
|
||||
if (RestrictIsWeaponRestricted(weaponindex))
|
||||
{
|
||||
return ZRTools_Handled;
|
||||
return ACTION_HANDLED;
|
||||
}
|
||||
|
||||
// Forward event to weapons module.
|
||||
WeaponsOnItemPickup(client, weapon);
|
||||
|
||||
// Allow pickup.
|
||||
return ZRTools_Continue;
|
||||
return ACTION_CONTINUE;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -43,7 +43,14 @@ new g_iWeaponDropHookID[MAXPLAYERS + 1] = {-1, ...};
|
||||
WeaponAlphaClientInit(client)
|
||||
{
|
||||
// Hook "Weapon_Drop" on client.
|
||||
#if defined USE_SDKHOOKS
|
||||
SDKHook(client, SDKHook_WeaponDrop, WeaponAlphaDrop);
|
||||
|
||||
// Set dummy value so it think it's hooked.
|
||||
g_iWeaponDropHookID[client] = 1;
|
||||
#else
|
||||
g_iWeaponDropHookID[client] = ZRTools_HookWeapon_Drop(client, WeaponAlphaDrop);
|
||||
#endif
|
||||
}
|
||||
|
||||
/**
|
||||
@ -56,7 +63,12 @@ WeaponAlphaOnClientDisconnect(client)
|
||||
// Unhook "Weapon_Drop" callback, and reset variable.
|
||||
if (g_iWeaponDropHookID[client] != -1)
|
||||
{
|
||||
#if defined USE_SDKHOOKS
|
||||
SDKUnhook(client, SDKHook_WeaponDrop, WeaponAlphaDrop);
|
||||
#else
|
||||
ZRTools_UnhookWeapon_Drop(g_iWeaponDropHookID[client]);
|
||||
#endif
|
||||
|
||||
g_iWeaponDropHookID[client] = -1;
|
||||
}
|
||||
}
|
||||
@ -83,7 +95,11 @@ WeaponAlphaOnItemPickupPost(client, weapon)
|
||||
* @param client The client index.
|
||||
* @param weapon The weapon index.
|
||||
*/
|
||||
#if defined USE_SDKHOOKS
|
||||
public Action:WeaponAlphaDrop(client, weapon)
|
||||
#else
|
||||
public ZRTools_Action:WeaponAlphaDrop(client, weapon)
|
||||
#endif
|
||||
{
|
||||
// If weapon isn't a valid entity, then stop.
|
||||
if (weapon < MaxClients)
|
||||
|
Loading…
Reference in New Issue
Block a user