Fixed an error that happened when buying ammo and not having a weapon in prim/sec slot.
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@ -913,12 +913,31 @@ stock bool:ZMarketEquip(client, const String:weapon[], bool:rebuy = false)
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return false;
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}
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// Give ammo and preserve client's clip ammo value on both primary/secondary weapons.
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new prim_clip = WeaponAmmoGetAmmo(weapons[Slot_Primary], true);
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new sec_clip = WeaponAmmoGetAmmo(weapons[Slot_Secondary], true);
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// Prevent exploit by refilling ammo by re-buying weapon.
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// Current clip amounts are stored, ammo is refilled, and then clips are reset.
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new prim_clip;
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new sec_clip;
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if (weapons[Slot_Primary] > 0)
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{
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prim_clip = WeaponAmmoGetAmmo(weapons[Slot_Primary], true);
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}
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if (weapons[Slot_Secondary] > 0)
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{
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sec_clip = WeaponAmmoGetAmmo(weapons[Slot_Secondary], true);
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}
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GivePlayerItem(client, weaponammo);
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WeaponAmmoSetAmmo(weapons[Slot_Primary], true, prim_clip);
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WeaponAmmoSetAmmo(weapons[Slot_Secondary], true, sec_clip);
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if (weapons[Slot_Primary] > 0)
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{
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WeaponAmmoSetAmmo(weapons[Slot_Primary], true, prim_clip);
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}
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if (weapons[Slot_Secondary] > 0)
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{
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WeaponAmmoSetAmmo(weapons[Slot_Secondary], true, sec_clip);
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}
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}
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return true;
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