Fixed account module giving money to zombies hurting themself with self-inflicted damage.
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@ -74,7 +74,7 @@ AccountOnClientSpawn(client)
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* @param attacker The attacker index.
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* @param dmg The amount of damage inflicted.
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*/
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AccountOnClientHurt(attacker, dmg_health)
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AccountOnClientHurt(client, attacker, dmg_health)
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{
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// If attacker isn't valid, then stop.
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if (!ZRIsClientValid(attacker))
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@ -89,6 +89,18 @@ AccountOnClientHurt(attacker, dmg_health)
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return;
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}
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// If attacker is hurting themself, then stop.
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if (client == attacker)
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{
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return;
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}
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// If attacker isn't a human, then stop.
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if (!InfectIsClientHuman(attacker))
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{
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return;
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}
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// Get current cash, add the damage done to it, then set new value.
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new cash = AccountGetClientCash(attacker);
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AccountSetClientCash(attacker, cash + dmg_health);
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@ -239,7 +239,7 @@ public Action:EventPlayerHurt(Handle:event, const String:name[], bool:dontBroadc
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// Forward event to modules.
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ClassAlphaUpdate(index);
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InfectOnClientHurt(index, attacker, weapon);
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AccountOnClientHurt(attacker, dmg_health);
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AccountOnClientHurt(index, attacker, dmg_health);
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SEffectsOnClientHurt(index);
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KnockbackOnClientHurt(index, attacker, weapon, hitgroup, dmg_health);
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NapalmOnClientHurt(index, attacker, weapon);
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