Fixed hint text sound not precached error in CS: GO.
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75518ba11a
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@ -173,7 +173,6 @@ SpawnProtectStart(client)
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// Send time left in a hud message.
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// Send time left in a hud message.
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TranslationPrintHintText(client, "Spawn Protect", pSpawnProtectTime[client]);
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TranslationPrintHintText(client, "Spawn Protect", pSpawnProtectTime[client]);
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StopSound(client, SNDCHAN_STATIC, "UI/hint.wav");
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// Start repeating timer.
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// Start repeating timer.
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tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
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tSpawnProtect[client] = CreateTimer(1.0, SpawnProtectTimer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
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@ -331,6 +331,12 @@ stock TranslationPrintHintText(client, any:...)
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// Print translated phrase to client.
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// Print translated phrase to client.
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PrintHintText(client, translation);
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PrintHintText(client, translation);
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// Stop hint text sound in CS:S.
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if (g_Game == Game_CSS)
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{
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StopSound(client, SNDCHAN_STATIC, "UI/hint.wav");
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}
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}
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}
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/**
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/**
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@ -250,7 +250,6 @@ ZHPUpdateHUD(client)
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// Display HP
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// Display HP
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TranslationPrintHintText(client, "Display HP", health);
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TranslationPrintHintText(client, "Display HP", health);
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StopSound(client, SNDCHAN_STATIC, "UI/hint.wav");
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}
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}
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/**
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/**
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