Misc: Add CSGO content.
Fuckin had to recreate the weapons.txt. Yikers (Still gotta do `ammotype`.)
This commit is contained in:
52
csgo/addons/sourcemod/configs/zr/downloads.txt
Normal file
52
csgo/addons/sourcemod/configs/zr/downloads.txt
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@ -0,0 +1,52 @@
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// ============================================================================
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//
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// ZOMBIE:RELOADED
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// Downloads configuration
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//
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// See Download List (3.6) section in the manual for detailed info.
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//
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// ============================================================================
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// * Each uncommented line will be used as a file path for clients to download.
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// ----------------------------------------------------------------------------
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// Defaults:
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// ----------------------------------------------------------------------------
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// team win overlays
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materials/overlays/zr/zombies_win.vtf
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materials/overlays/zr/zombies_win.vmt
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materials/overlays/zr/humans_win.vtf
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materials/overlays/zr/humans_win.vmt
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// zvision
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materials/overlays/zr/zvision.vtf
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materials/overlays/zr/zvision.vmt
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// csgo zombie sounds
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sound/music/zr/zombie_pain1.mp3
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sound/music/zr/zombie_pain2.mp3
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sound/music/zr/zombie_pain3.mp3
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sound/music/zr/zombie_pain4.mp3
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sound/music/zr/zombie_pain5.mp3
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sound/music/zr/zombie_pain6.mp3
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sound/music/zr/zombie_voice_idle1.mp3
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sound/music/zr/zombie_voice_idle2.mp3
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sound/music/zr/zombie_voice_idle3.mp3
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sound/music/zr/zombie_voice_idle4.mp3
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sound/music/zr/zombie_voice_idle5.mp3
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sound/music/zr/zombie_voice_idle6.mp3
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sound/music/zr/zombie_voice_idle7.mp3
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sound/music/zr/zombie_voice_idle8.mp3
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sound/music/zr/zombie_voice_idle9.mp3
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sound/music/zr/zombie_voice_idle10.mp3
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sound/music/zr/zombie_voice_idle11.mp3
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sound/music/zr/zombie_voice_idle12.mp3
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sound/music/zr/zombie_voice_idle13.mp3
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sound/music/zr/zombie_voice_idle14.mp3
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sound/music/zr/zombie_die1.mp3
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sound/music/zr/zombie_die2.mp3
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sound/music/zr/zombie_die3.mp3
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sound/music/zr/zr_ambience.mp3
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sound/music/zr/fz_scream1.mp3
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127
csgo/addons/sourcemod/configs/zr/hitgroups.txt
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127
csgo/addons/sourcemod/configs/zr/hitgroups.txt
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@ -0,0 +1,127 @@
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// ============================================================================
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//
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// ZOMBIE:RELOADED
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// Hitgroup configuration
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//
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// Check the hitgroup configuration section in the manual for detailed info.
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//
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// ============================================================================
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//
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// SHORT DESCRIPTIONS
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//
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// Attribute: Values: Description:
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// ----------------------------------------------------------------------------
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// index number The hitgroup index.
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// damage on/off Allow damage to be done on this hitgroup for zombies.
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// knockback decimal The knockback multiplier for this hitgroup.
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"hitgroups" // Counter-Strike: Source hitgroups
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{
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"Generic"
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{
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// General
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"index" "0"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "1.0"
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}
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"Head"
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{
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// General
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"index" "1"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "1.2"
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}
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"Chest"
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{
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// General
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"index" "2"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "1.0"
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}
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"Stomach"
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{
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// General
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"index" "3"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "1.0"
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}
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"LeftArm"
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{
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// General
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"index" "4"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "0.9"
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}
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"RightArm"
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{
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// General
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"index" "5"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "0.9"
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}
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"LeftLeg"
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{
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// General
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"index" "6"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "0.9"
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}
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"RightLeg"
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{
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// General
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"index" "7"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "0.9"
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}
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"Gear"
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{
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// General
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"index" "8"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "1.0"
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}
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}
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71
csgo/addons/sourcemod/configs/zr/models.txt
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71
csgo/addons/sourcemod/configs/zr/models.txt
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@ -0,0 +1,71 @@
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// ============================================================================
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//
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// ZOMBIE:RELOADED
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// Model configuration
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//
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// See Model Configuration (3.5) section in the manual for detailed info.
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//
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// ============================================================================
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//
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// SHORT DESCRIPTIONS
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//
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// Attribute: Description:
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// ----------------------------------------------------------------------------
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// name Name of model file, without extension.
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// path Path to model files. MUST end with "/".
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// team Model type:
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// "zombies"
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// "humans"
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// access Access type:
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// "public" - Everyone can use the model.
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// "admins" - Model can only be used by admins.
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// "hidden" - Model is excluded from public random selections.
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// "motherzombies" - Model can only be used by mother zombies.
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// "group" - Use group authentication.
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// group If access is "group": A SourceMod group name. Otherwise blank ("").
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"models"
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{
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"zombie"
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{
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"name" "zombie"
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"path" "models/player/zombieskincsgo/"
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"team" "zombies"
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"access" "public"
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"group" ""
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}
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// Special model examples:
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// -----------------------
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// Only admins can use this zombie model.
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//"admin_zombie"
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//{
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// "name" "1337model"
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// "path" "models/player/adminmodels/"
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// "team" "zombies"
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// "access" "admins"
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// "group" ""
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//}
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// Only members of the zr_vip group in SourceMod can use this human model.
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//"vip_human"
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//{
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// "name" "vipmodel"
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// "path" "models/player/vip/"
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// "team" "humans"
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// "access" "group"
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// "group" "zr_vip"
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//}
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// This model will be excluded from public random selections. Only classes
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// that use "random_hidden" or explicit specify this model will be able to use it.
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//"hidden"
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//{
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// "name" "hiddenmodel"
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// "path" "models/player/"
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// "team" "humans"
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// "access" "hidden"
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// "group" ""
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//}
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}
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298
csgo/addons/sourcemod/configs/zr/playerclasses-nemesis.txt
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298
csgo/addons/sourcemod/configs/zr/playerclasses-nemesis.txt
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@ -0,0 +1,298 @@
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// ============================================================================
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//
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// Zombie:Reloaded Class configuration
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//
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// See Class Configuration (3.7) in the manual for detailed info.
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//
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// ============================================================================
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//
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// SHORT DESCRIPTIONS
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//
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// Attribute: Values: Description:
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// ----------------------------------------------------------------------------
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// enabled yes/no Enables or disables a class.
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// team number Specifies what team the class belongs to:
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// 0 - Zombies
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// 1 - Humans
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// 2 - Admin mode classes (incomplete feautre!)
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// team_default yes/no Marks the class as the default class in the team.
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// flags number Special class flags (bit field). To combine multiple flags
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// use a sum of the flag values. Available flags:
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// 1 - Admins only
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// 2 - Mother zombies only
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// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
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// name text The class name used in class menu.
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// description text The class description used in class menu.
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// model_path text Path to model to use. Relative to cstrike folder.
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// alpha_initial number Initial transparency setting.
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// alpha_damaged number Transparency when damaged.
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// alpha_damage number How much damage to do before switching alpha.
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// overlay_path text Overlay displayed at the player.
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// nvgs yes/no Give and turn on night vision.
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// fov number Field of view value. 90 is default.
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// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
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// napalm_time decimal Napalm burn duration. Zombies only.
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// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
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// "none" - Instant infection.
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// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
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// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
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// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
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// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
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// "delay" - Delay infection for a certain number of seconds.
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// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's <20>bercharge). Deploy with "zshield" command.
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// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
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// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
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// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
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// "shield" - Number of seconds the shield is active.
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// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
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// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
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// "shield" - Number of seconds the player has to wait before the shield can be used again.
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// no_fall_damage on/off Disables fall damage.
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// health number How many health points to give.
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// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
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// health_regen_amount number How much HP to give per interval.
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// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
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// kill_bonus number How many points to give per kill. Zombies only.
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// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
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// knockback decimal Force of the knockback when shot at. Zombies only.
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// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
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// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
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"classes"
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{
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// ------------------------------------------
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//
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// Zombie classes
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//
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// ------------------------------------------
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"zombie_nemesis"
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{
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// General
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"enabled" "yes"
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"team" "0"
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"team_default" "yes"
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"flags" "0"
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"group" ""
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"name" "Nemesis"
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"description" "+++ Everything!"
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// Model
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"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "no"
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"fov" "120"
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// Effects
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"has_napalm" "no"
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"napalm_time" "15.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "1"
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"immunity_cooldown" "60"
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"no_fall_damage" "yes"
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"health" "64000"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "100"
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"kill_bonus" "2"
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|
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"speed" "400"
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"knockback" "1.8"
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"jump_height" "1.3"
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"jump_distance" "1.6"
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}
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// ------------------------------------------
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//
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// Human classes
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//
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// ------------------------------------------
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"human_normal"
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{
|
||||
// General
|
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"enabled" "yes"
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||||
"team" "1"
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"team_default" "yes"
|
||||
"flags" "0"
|
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"group" ""
|
||||
|
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"name" "Normal Human"
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||||
"description" "Default Counter-Strike settings"
|
||||
|
||||
// Model
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"model_path" "default"
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||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "no"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "300"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"human_speedy"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Speedy"
|
||||
"description" "+Speed"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "0"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "360"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"human_light"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Light"
|
||||
"description" "-Speed | +Jump | +Immunity"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "260"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.4"
|
||||
"jump_distance" "1.4"
|
||||
}
|
||||
|
||||
"human_stealth"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Stealth"
|
||||
"description" "Slow, but almost invisible"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "15"
|
||||
"alpha_damaged" "15"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "260"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.4"
|
||||
"jump_distance" "1.4"
|
||||
}
|
||||
}
|
580
csgo/addons/sourcemod/configs/zr/playerclasses.txt
Normal file
580
csgo/addons/sourcemod/configs/zr/playerclasses.txt
Normal file
@ -0,0 +1,580 @@
|
||||
// ============================================================================
|
||||
//
|
||||
// Zombie:Reloaded Class configuration
|
||||
//
|
||||
// See Class Configuration (3.7) in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
//
|
||||
// SHORT DESCRIPTIONS
|
||||
//
|
||||
// Attribute: Values: Description:
|
||||
// ----------------------------------------------------------------------------
|
||||
// enabled yes/no Enables or disables a class.
|
||||
// team number Specifies what team the class belongs to:
|
||||
// 0 - Zombies
|
||||
// 1 - Humans
|
||||
// 2 - Admin mode classes (incomplete feautre!)
|
||||
// team_default yes/no Marks the class as the default class in the team.
|
||||
// flags number Special class flags (bit field). To combine multiple flags
|
||||
// use a sum of the flag values. Available flags:
|
||||
// 1 - Admins only
|
||||
// 2 - Mother zombies only
|
||||
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
|
||||
// name text The class name used in class menu.
|
||||
// description text The class description used in class menu.
|
||||
// model_path text Path to model to use. Relative to cstrike folder.
|
||||
// model_skin_index number Model skin index to use if model support multiple skins. First skin is 0.
|
||||
// alpha_initial number Initial transparency setting.
|
||||
// alpha_damaged number Transparency when damaged.
|
||||
// alpha_damage number How much damage to do before switching alpha.
|
||||
// overlay_path text Overlay displayed at the player.
|
||||
// nvgs yes/no Give and turn on night vision.
|
||||
// fov number Field of view value. 90 is default.
|
||||
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
|
||||
// napalm_time decimal Napalm burn duration. Zombies only.
|
||||
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
|
||||
// "none" - Instant infection.
|
||||
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
|
||||
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
|
||||
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
|
||||
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
|
||||
// "delay" - Delay infection for a certain number of seconds.
|
||||
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's <20>bercharge). Deploy with "zshield" command.
|
||||
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
|
||||
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
|
||||
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
|
||||
// "shield" - Number of seconds the shield is active.
|
||||
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
|
||||
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
|
||||
// "shield" - Number of seconds the player has to wait before the shield can be used again.
|
||||
// no_fall_damage on/off Disables fall damage.
|
||||
// health number How many health points to give.
|
||||
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
|
||||
// health_regen_amount number How much HP to give per interval.
|
||||
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
|
||||
// kill_bonus number How many points to give per kill. Zombies only.
|
||||
// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
|
||||
// knockback decimal Force of the knockback when shot at. Zombies only.
|
||||
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
|
||||
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
|
||||
|
||||
"classes"
|
||||
{
|
||||
// ------------------------------------------
|
||||
//
|
||||
// Zombie classes
|
||||
//
|
||||
// ------------------------------------------
|
||||
"zombie_classic"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "yes"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Classic"
|
||||
"description" "Need brains!!! Arrrrggghh!"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/zombieskincsgo/zombie.mdl"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "10.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "3200"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "500"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "390"
|
||||
"knockback" "3.2"
|
||||
"jump_height" "1.1"
|
||||
"jump_distance" "1.2"
|
||||
}
|
||||
|
||||
"zombie_fast"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Fast"
|
||||
"description" "-HP | +Speed | +Jump | +Knockback"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/zombieskincsgo/zombie.mdl"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "7.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "2500"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "400"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "420"
|
||||
"knockback" "4.0"
|
||||
"jump_height" "1.3"
|
||||
"jump_distance" "1.2"
|
||||
}
|
||||
|
||||
"zombie_mutated"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Mutated"
|
||||
"description" "+HP | -Speed | +Jump | +Knockback"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/zombieskincsgo/zombie.mdl"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "15.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "3500"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "850"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "270"
|
||||
"knockback" "3.5"
|
||||
"jump_height" "1.3"
|
||||
"jump_distance" "1.3"
|
||||
}
|
||||
|
||||
"zombie_heavy"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Heavy"
|
||||
"description" "+HP | -Speed | -Knockback"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/zombieskincsgo/zombie.mdl"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "10.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "5500"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "2000"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "250"
|
||||
"knockback" "2.0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"mother_zombie"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "no"
|
||||
"flags" "2"
|
||||
"group" ""
|
||||
|
||||
"name" "Mother zombie"
|
||||
"description" "+HP regen | +Speed | +Jump | -Knockback"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/zombieskincsgo/zombie.mdl"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "0"
|
||||
"napalm_time" "5.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "3000"
|
||||
"health_regen_interval" "0.25"
|
||||
"health_regen_amount" "10"
|
||||
"health_infect_gain" "1000"
|
||||
"kill_bonus" "4"
|
||||
|
||||
"speed" "432"
|
||||
"knockback" "2.3"
|
||||
"jump_height" "1.2"
|
||||
"jump_distance" "1.3"
|
||||
}
|
||||
|
||||
"mother_zombie_admin"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "no"
|
||||
"flags" "3"
|
||||
"group" ""
|
||||
|
||||
"name" "Admin mother zombie"
|
||||
"description" "+HP regen | +Speed | +Jump | -Knockback"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/zombieskincsgo/zombie.mdl"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "3.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "3500"
|
||||
"health_regen_interval" "0.25"
|
||||
"health_regen_amount" "10"
|
||||
"health_infect_gain" "1000"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "486"
|
||||
"knockback" "2.3"
|
||||
"jump_height" "1.2"
|
||||
"jump_distance" "1.3"
|
||||
}
|
||||
|
||||
// ------------------------------------------
|
||||
//
|
||||
// Human classes
|
||||
//
|
||||
// ------------------------------------------
|
||||
|
||||
"human_normal"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "yes"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Normal Human"
|
||||
"description" "Default Counter-Strike settings"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "no"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "300"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"human_vip"
|
||||
{
|
||||
// General
|
||||
"enabled" "no"
|
||||
"team" "1"
|
||||
"team_default" "yes"
|
||||
"flags" "0"
|
||||
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
|
||||
|
||||
"name" "VIP Human"
|
||||
"description" "Human class for important players"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "200"
|
||||
"health_regen_interval" "1.0"
|
||||
"health_regen_amount" "10"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "300"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.2"
|
||||
"jump_distance" "1.2"
|
||||
}
|
||||
|
||||
"human_admin"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "1"
|
||||
"group" ""
|
||||
|
||||
"name" "Admin Human"
|
||||
"description" "Human class for admins"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "200"
|
||||
"health_regen_interval" "1.0"
|
||||
"health_regen_amount" "10"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "360"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.2"
|
||||
"jump_distance" "1.2"
|
||||
}
|
||||
|
||||
"human_speedy"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Speedy"
|
||||
"description" "+Speed"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "0"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "360"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"human_light"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Light"
|
||||
"description" "-Speed | +Jump | +Immunity"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "infect" // Invulnerable to infection,
|
||||
"immunity_amount" "25" // until HP go below 25.
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "260"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.4"
|
||||
"jump_distance" "1.4"
|
||||
}
|
||||
}
|
1254
csgo/addons/sourcemod/configs/zr/weapons.txt
Normal file
1254
csgo/addons/sourcemod/configs/zr/weapons.txt
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user