Misc: Add CSGO content.
Fuckin had to recreate the weapons.txt. Yikers (Still gotta do `ammotype`.)
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52
csgo/addons/sourcemod/configs/zr/downloads.txt
Normal file
52
csgo/addons/sourcemod/configs/zr/downloads.txt
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// ============================================================================
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//
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// ZOMBIE:RELOADED
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// Downloads configuration
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//
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// See Download List (3.6) section in the manual for detailed info.
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//
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// ============================================================================
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// * Each uncommented line will be used as a file path for clients to download.
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// ----------------------------------------------------------------------------
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// Defaults:
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// ----------------------------------------------------------------------------
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// team win overlays
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materials/overlays/zr/zombies_win.vtf
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materials/overlays/zr/zombies_win.vmt
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materials/overlays/zr/humans_win.vtf
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materials/overlays/zr/humans_win.vmt
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// zvision
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materials/overlays/zr/zvision.vtf
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materials/overlays/zr/zvision.vmt
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// csgo zombie sounds
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sound/music/zr/zombie_pain1.mp3
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sound/music/zr/zombie_pain2.mp3
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sound/music/zr/zombie_pain3.mp3
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sound/music/zr/zombie_pain4.mp3
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sound/music/zr/zombie_pain5.mp3
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sound/music/zr/zombie_pain6.mp3
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sound/music/zr/zombie_voice_idle1.mp3
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sound/music/zr/zombie_voice_idle2.mp3
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sound/music/zr/zombie_voice_idle3.mp3
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sound/music/zr/zombie_voice_idle4.mp3
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sound/music/zr/zombie_voice_idle5.mp3
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sound/music/zr/zombie_voice_idle6.mp3
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sound/music/zr/zombie_voice_idle7.mp3
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sound/music/zr/zombie_voice_idle8.mp3
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sound/music/zr/zombie_voice_idle9.mp3
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sound/music/zr/zombie_voice_idle10.mp3
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sound/music/zr/zombie_voice_idle11.mp3
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sound/music/zr/zombie_voice_idle12.mp3
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sound/music/zr/zombie_voice_idle13.mp3
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sound/music/zr/zombie_voice_idle14.mp3
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sound/music/zr/zombie_die1.mp3
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sound/music/zr/zombie_die2.mp3
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sound/music/zr/zombie_die3.mp3
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sound/music/zr/zr_ambience.mp3
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sound/music/zr/fz_scream1.mp3
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127
csgo/addons/sourcemod/configs/zr/hitgroups.txt
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127
csgo/addons/sourcemod/configs/zr/hitgroups.txt
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// ============================================================================
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//
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// ZOMBIE:RELOADED
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// Hitgroup configuration
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//
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// Check the hitgroup configuration section in the manual for detailed info.
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//
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// ============================================================================
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//
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// SHORT DESCRIPTIONS
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//
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// Attribute: Values: Description:
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// ----------------------------------------------------------------------------
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// index number The hitgroup index.
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// damage on/off Allow damage to be done on this hitgroup for zombies.
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// knockback decimal The knockback multiplier for this hitgroup.
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"hitgroups" // Counter-Strike: Source hitgroups
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{
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"Generic"
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{
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// General
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"index" "0"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "1.0"
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}
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"Head"
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{
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// General
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"index" "1"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "1.2"
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}
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"Chest"
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{
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// General
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"index" "2"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "1.0"
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}
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"Stomach"
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{
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// General
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"index" "3"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "1.0"
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}
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"LeftArm"
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{
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// General
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"index" "4"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "0.9"
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}
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"RightArm"
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{
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// General
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"index" "5"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "0.9"
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}
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"LeftLeg"
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{
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// General
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"index" "6"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "0.9"
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}
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"RightLeg"
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{
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// General
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"index" "7"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "0.9"
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}
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"Gear"
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{
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// General
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"index" "8"
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// Damage
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"damage" "on"
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// Knockback
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"knockback" "1.0"
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}
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}
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71
csgo/addons/sourcemod/configs/zr/models.txt
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71
csgo/addons/sourcemod/configs/zr/models.txt
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// ============================================================================
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//
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// ZOMBIE:RELOADED
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// Model configuration
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//
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// See Model Configuration (3.5) section in the manual for detailed info.
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//
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// ============================================================================
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//
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// SHORT DESCRIPTIONS
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//
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// Attribute: Description:
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// ----------------------------------------------------------------------------
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// name Name of model file, without extension.
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// path Path to model files. MUST end with "/".
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// team Model type:
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// "zombies"
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// "humans"
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// access Access type:
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// "public" - Everyone can use the model.
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// "admins" - Model can only be used by admins.
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// "hidden" - Model is excluded from public random selections.
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// "motherzombies" - Model can only be used by mother zombies.
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// "group" - Use group authentication.
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// group If access is "group": A SourceMod group name. Otherwise blank ("").
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"models"
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{
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"zombie"
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{
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"name" "zombie"
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"path" "models/player/zombieskincsgo/"
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"team" "zombies"
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"access" "public"
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"group" ""
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}
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// Special model examples:
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// -----------------------
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// Only admins can use this zombie model.
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//"admin_zombie"
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//{
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// "name" "1337model"
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// "path" "models/player/adminmodels/"
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// "team" "zombies"
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// "access" "admins"
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// "group" ""
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//}
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// Only members of the zr_vip group in SourceMod can use this human model.
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//"vip_human"
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//{
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// "name" "vipmodel"
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// "path" "models/player/vip/"
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// "team" "humans"
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// "access" "group"
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// "group" "zr_vip"
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//}
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// This model will be excluded from public random selections. Only classes
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// that use "random_hidden" or explicit specify this model will be able to use it.
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//"hidden"
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//{
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// "name" "hiddenmodel"
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// "path" "models/player/"
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// "team" "humans"
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// "access" "hidden"
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// "group" ""
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//}
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}
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298
csgo/addons/sourcemod/configs/zr/playerclasses-nemesis.txt
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298
csgo/addons/sourcemod/configs/zr/playerclasses-nemesis.txt
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// ============================================================================
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//
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// Zombie:Reloaded Class configuration
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//
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// See Class Configuration (3.7) in the manual for detailed info.
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//
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// ============================================================================
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//
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// SHORT DESCRIPTIONS
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//
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// Attribute: Values: Description:
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// ----------------------------------------------------------------------------
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// enabled yes/no Enables or disables a class.
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// team number Specifies what team the class belongs to:
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// 0 - Zombies
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// 1 - Humans
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// 2 - Admin mode classes (incomplete feautre!)
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// team_default yes/no Marks the class as the default class in the team.
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// flags number Special class flags (bit field). To combine multiple flags
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// use a sum of the flag values. Available flags:
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// 1 - Admins only
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// 2 - Mother zombies only
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// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
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// name text The class name used in class menu.
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// description text The class description used in class menu.
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// model_path text Path to model to use. Relative to cstrike folder.
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// alpha_initial number Initial transparency setting.
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// alpha_damaged number Transparency when damaged.
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// alpha_damage number How much damage to do before switching alpha.
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// overlay_path text Overlay displayed at the player.
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// nvgs yes/no Give and turn on night vision.
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// fov number Field of view value. 90 is default.
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// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
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// napalm_time decimal Napalm burn duration. Zombies only.
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// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
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// "none" - Instant infection.
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// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
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// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
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// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
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// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
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// "delay" - Delay infection for a certain number of seconds.
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// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). Deploy with "zshield" command.
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// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
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// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
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// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
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// "shield" - Number of seconds the shield is active.
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// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
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// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
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// "shield" - Number of seconds the player has to wait before the shield can be used again.
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// no_fall_damage on/off Disables fall damage.
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// health number How many health points to give.
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// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
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// health_regen_amount number How much HP to give per interval.
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// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
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// kill_bonus number How many points to give per kill. Zombies only.
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// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
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// knockback decimal Force of the knockback when shot at. Zombies only.
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// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
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// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
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"classes"
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{
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// ------------------------------------------
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//
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// Zombie classes
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//
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// ------------------------------------------
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"zombie_nemesis"
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{
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// General
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"enabled" "yes"
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"team" "0"
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"team_default" "yes"
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"flags" "0"
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"group" ""
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"name" "Nemesis"
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"description" "+++ Everything!"
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// Model
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"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "no"
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"fov" "120"
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// Effects
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"has_napalm" "no"
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"napalm_time" "15.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "1"
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"immunity_cooldown" "60"
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"no_fall_damage" "yes"
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"health" "64000"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "100"
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"kill_bonus" "2"
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"speed" "400"
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"knockback" "1.8"
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"jump_height" "1.3"
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"jump_distance" "1.6"
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}
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// ------------------------------------------
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//
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// Human classes
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//
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// ------------------------------------------
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"human_normal"
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{
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// General
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"enabled" "yes"
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"team" "1"
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"team_default" "yes"
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"flags" "0"
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"group" ""
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"name" "Normal Human"
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"description" "Default Counter-Strike settings"
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// Model
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"model_path" "default"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" ""
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "yes"
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"napalm_time" "0.0"
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// Player behavior
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"immunity_mode" "kill"
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"immunity_amount" "1"
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"immunity_cooldown" "60"
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"no_fall_damage" "no"
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"health" "100"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "0"
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"kill_bonus" "2"
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"speed" "300"
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"knockback" "0"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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}
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"human_speedy"
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{
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// General
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"enabled" "yes"
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"team" "1"
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"team_default" "no"
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"flags" "0"
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"group" ""
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"name" "Speedy"
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"description" "+Speed"
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// Model
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"model_path" "default"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" ""
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "no"
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"napalm_time" "0.0"
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// Player behavior
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"immunity_mode" "kill"
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"immunity_amount" "1"
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"immunity_cooldown" "60"
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"no_fall_damage" "0"
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"health" "100"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "360"
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"knockback" "0"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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}
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"human_light"
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{
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// General
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"enabled" "yes"
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"team" "1"
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"team_default" "no"
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"flags" "0"
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"group" ""
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"name" "Light"
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"description" "-Speed | +Jump | +Immunity"
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// Model
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"model_path" "default"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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// Hud
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"overlay_path" ""
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"nvgs" "no"
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"fov" "90"
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// Effects
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"has_napalm" "yes"
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"napalm_time" "0.0"
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// Player behavior
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"immunity_mode" "kill"
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"immunity_amount" "1"
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"immunity_cooldown" "60"
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"no_fall_damage" "yes"
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"health" "100"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "260"
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"knockback" "0"
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"jump_height" "1.4"
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"jump_distance" "1.4"
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}
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|
||||
"human_stealth"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Stealth"
|
||||
"description" "Slow, but almost invisible"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"alpha_initial" "15"
|
||||
"alpha_damaged" "15"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "kill"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "260"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.4"
|
||||
"jump_distance" "1.4"
|
||||
}
|
||||
}
|
580
csgo/addons/sourcemod/configs/zr/playerclasses.txt
Normal file
580
csgo/addons/sourcemod/configs/zr/playerclasses.txt
Normal file
@ -0,0 +1,580 @@
|
||||
// ============================================================================
|
||||
//
|
||||
// Zombie:Reloaded Class configuration
|
||||
//
|
||||
// See Class Configuration (3.7) in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
//
|
||||
// SHORT DESCRIPTIONS
|
||||
//
|
||||
// Attribute: Values: Description:
|
||||
// ----------------------------------------------------------------------------
|
||||
// enabled yes/no Enables or disables a class.
|
||||
// team number Specifies what team the class belongs to:
|
||||
// 0 - Zombies
|
||||
// 1 - Humans
|
||||
// 2 - Admin mode classes (incomplete feautre!)
|
||||
// team_default yes/no Marks the class as the default class in the team.
|
||||
// flags number Special class flags (bit field). To combine multiple flags
|
||||
// use a sum of the flag values. Available flags:
|
||||
// 1 - Admins only
|
||||
// 2 - Mother zombies only
|
||||
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
|
||||
// name text The class name used in class menu.
|
||||
// description text The class description used in class menu.
|
||||
// model_path text Path to model to use. Relative to cstrike folder.
|
||||
// model_skin_index number Model skin index to use if model support multiple skins. First skin is 0.
|
||||
// alpha_initial number Initial transparency setting.
|
||||
// alpha_damaged number Transparency when damaged.
|
||||
// alpha_damage number How much damage to do before switching alpha.
|
||||
// overlay_path text Overlay displayed at the player.
|
||||
// nvgs yes/no Give and turn on night vision.
|
||||
// fov number Field of view value. 90 is default.
|
||||
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
|
||||
// napalm_time decimal Napalm burn duration. Zombies only.
|
||||
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
|
||||
// "none" - Instant infection.
|
||||
// "kill" - Humans are instantly killed instead of turning zombies when attacked by zombies.
|
||||
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
|
||||
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
|
||||
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
|
||||
// "delay" - Delay infection for a certain number of seconds.
|
||||
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge). Deploy with "zshield" command.
|
||||
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
|
||||
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
|
||||
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
|
||||
// "shield" - Number of seconds the shield is active.
|
||||
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
|
||||
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
|
||||
// "shield" - Number of seconds the player has to wait before the shield can be used again.
|
||||
// no_fall_damage on/off Disables fall damage.
|
||||
// health number How many health points to give.
|
||||
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
|
||||
// health_regen_amount number How much HP to give per interval.
|
||||
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
|
||||
// kill_bonus number How many points to give per kill. Zombies only.
|
||||
// speed decimal The player speed. In LMV mode 300 is normal speed, 600 is double speed.
|
||||
// knockback decimal Force of the knockback when shot at. Zombies only.
|
||||
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
|
||||
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
|
||||
|
||||
"classes"
|
||||
{
|
||||
// ------------------------------------------
|
||||
//
|
||||
// Zombie classes
|
||||
//
|
||||
// ------------------------------------------
|
||||
"zombie_classic"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "yes"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Classic"
|
||||
"description" "Need brains!!! Arrrrggghh!"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/zombieskincsgo/zombie.mdl"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "10.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "3200"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "500"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "390"
|
||||
"knockback" "3.2"
|
||||
"jump_height" "1.1"
|
||||
"jump_distance" "1.2"
|
||||
}
|
||||
|
||||
"zombie_fast"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Fast"
|
||||
"description" "-HP | +Speed | +Jump | +Knockback"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/zombieskincsgo/zombie.mdl"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "7.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "2500"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "400"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "420"
|
||||
"knockback" "4.0"
|
||||
"jump_height" "1.3"
|
||||
"jump_distance" "1.2"
|
||||
}
|
||||
|
||||
"zombie_mutated"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Mutated"
|
||||
"description" "+HP | -Speed | +Jump | +Knockback"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/zombieskincsgo/zombie.mdl"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "15.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "3500"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "850"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "270"
|
||||
"knockback" "3.5"
|
||||
"jump_height" "1.3"
|
||||
"jump_distance" "1.3"
|
||||
}
|
||||
|
||||
"zombie_heavy"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Heavy"
|
||||
"description" "+HP | -Speed | -Knockback"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/zombieskincsgo/zombie.mdl"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "10.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "5500"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "2000"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "250"
|
||||
"knockback" "2.0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"mother_zombie"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "no"
|
||||
"flags" "2"
|
||||
"group" ""
|
||||
|
||||
"name" "Mother zombie"
|
||||
"description" "+HP regen | +Speed | +Jump | -Knockback"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/zombieskincsgo/zombie.mdl"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "0"
|
||||
"napalm_time" "5.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "3000"
|
||||
"health_regen_interval" "0.25"
|
||||
"health_regen_amount" "10"
|
||||
"health_infect_gain" "1000"
|
||||
"kill_bonus" "4"
|
||||
|
||||
"speed" "432"
|
||||
"knockback" "2.3"
|
||||
"jump_height" "1.2"
|
||||
"jump_distance" "1.3"
|
||||
}
|
||||
|
||||
"mother_zombie_admin"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "0"
|
||||
"team_default" "no"
|
||||
"flags" "3"
|
||||
"group" ""
|
||||
|
||||
"name" "Admin mother zombie"
|
||||
"description" "+HP regen | +Speed | +Jump | -Knockback"
|
||||
|
||||
// Model
|
||||
"model_path" "models/player/zombieskincsgo/zombie.mdl"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" "overlays/zr/zvision"
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "3.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "3500"
|
||||
"health_regen_interval" "0.25"
|
||||
"health_regen_amount" "10"
|
||||
"health_infect_gain" "1000"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "486"
|
||||
"knockback" "2.3"
|
||||
"jump_height" "1.2"
|
||||
"jump_distance" "1.3"
|
||||
}
|
||||
|
||||
// ------------------------------------------
|
||||
//
|
||||
// Human classes
|
||||
//
|
||||
// ------------------------------------------
|
||||
|
||||
"human_normal"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "yes"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Normal Human"
|
||||
"description" "Default Counter-Strike settings"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "no"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "2"
|
||||
|
||||
"speed" "300"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"human_vip"
|
||||
{
|
||||
// General
|
||||
"enabled" "no"
|
||||
"team" "1"
|
||||
"team_default" "yes"
|
||||
"flags" "0"
|
||||
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
|
||||
|
||||
"name" "VIP Human"
|
||||
"description" "Human class for important players"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "200"
|
||||
"health_regen_interval" "1.0"
|
||||
"health_regen_amount" "10"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "300"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.2"
|
||||
"jump_distance" "1.2"
|
||||
}
|
||||
|
||||
"human_admin"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "1"
|
||||
"group" ""
|
||||
|
||||
"name" "Admin Human"
|
||||
"description" "Human class for admins"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "200"
|
||||
"health_regen_interval" "1.0"
|
||||
"health_regen_amount" "10"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "360"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.2"
|
||||
"jump_distance" "1.2"
|
||||
}
|
||||
|
||||
"human_speedy"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Speedy"
|
||||
"description" "+Speed"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "no"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "none"
|
||||
"immunity_amount" "1"
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "0"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "360"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.0"
|
||||
"jump_distance" "1.0"
|
||||
}
|
||||
|
||||
"human_light"
|
||||
{
|
||||
// General
|
||||
"enabled" "yes"
|
||||
"team" "1"
|
||||
"team_default" "no"
|
||||
"flags" "0"
|
||||
"group" ""
|
||||
|
||||
"name" "Light"
|
||||
"description" "-Speed | +Jump | +Immunity"
|
||||
|
||||
// Model
|
||||
"model_path" "default"
|
||||
"model_skin_index" "0"
|
||||
"alpha_initial" "255"
|
||||
"alpha_damaged" "255"
|
||||
"alpha_damage" "0"
|
||||
|
||||
// Hud
|
||||
"overlay_path" ""
|
||||
"nvgs" "no"
|
||||
"fov" "90"
|
||||
|
||||
// Effects
|
||||
"has_napalm" "yes"
|
||||
"napalm_time" "0.0"
|
||||
|
||||
// Player behavior
|
||||
"immunity_mode" "infect" // Invulnerable to infection,
|
||||
"immunity_amount" "25" // until HP go below 25.
|
||||
"immunity_cooldown" "60"
|
||||
"no_fall_damage" "yes"
|
||||
|
||||
"health" "100"
|
||||
"health_regen_interval" "0.0"
|
||||
"health_regen_amount" "0"
|
||||
"health_infect_gain" "0"
|
||||
"kill_bonus" "1"
|
||||
|
||||
"speed" "260"
|
||||
"knockback" "0"
|
||||
"jump_height" "1.4"
|
||||
"jump_distance" "1.4"
|
||||
}
|
||||
}
|
1254
csgo/addons/sourcemod/configs/zr/weapons.txt
Normal file
1254
csgo/addons/sourcemod/configs/zr/weapons.txt
Normal file
File diff suppressed because it is too large
Load Diff
3
csgo/addons/sourcemod/gamedata/zombiereloaded.txt
Normal file
3
csgo/addons/sourcemod/gamedata/zombiereloaded.txt
Normal file
@ -0,0 +1,3 @@
|
||||
"Games"
|
||||
{
|
||||
}
|
1094
csgo/addons/sourcemod/translations/es/zombiereloaded.phrases.txt
Normal file
1094
csgo/addons/sourcemod/translations/es/zombiereloaded.phrases.txt
Normal file
File diff suppressed because it is too large
Load Diff
1093
csgo/addons/sourcemod/translations/no/zombiereloaded.phrases.txt
Normal file
1093
csgo/addons/sourcemod/translations/no/zombiereloaded.phrases.txt
Normal file
File diff suppressed because it is too large
Load Diff
1092
csgo/addons/sourcemod/translations/ru/zombiereloaded.phrases.txt
Normal file
1092
csgo/addons/sourcemod/translations/ru/zombiereloaded.phrases.txt
Normal file
File diff suppressed because it is too large
Load Diff
1166
csgo/addons/sourcemod/translations/zombiereloaded.phrases.txt
Normal file
1166
csgo/addons/sourcemod/translations/zombiereloaded.phrases.txt
Normal file
File diff suppressed because it is too large
Load Diff
5
csgo/cfg/sourcemod/zombiereloaded/classic.cfg
Normal file
5
csgo/cfg/sourcemod/zombiereloaded/classic.cfg
Normal file
@ -0,0 +1,5 @@
|
||||
// Dummy config that's not doing anything so classic settings will be kept. It's
|
||||
// still possible to add stuff here for configuring classic mode if something
|
||||
// differ from the default configuration.
|
||||
|
||||
// Used by randommode.cfg.
|
@ -0,0 +1,4 @@
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Enable a random mode in cs_italy.
|
||||
exec sourcemod/zombiereloaded/randommode.cfg
|
@ -0,0 +1,4 @@
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use swarm mode in de_dust.
|
||||
exec sourcemod/zombiereloaded/swarm.cfg
|
@ -0,0 +1,5 @@
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use swarm mode in de_dust. Swarm mode also has a post map config that must
|
||||
// be executed.
|
||||
exec sourcemod/zombiereloaded/swarm.post.cfg
|
@ -0,0 +1,4 @@
|
||||
// Place this in cfg/sourcemod/zombiereloaded to use it.
|
||||
|
||||
// Use nemesis mode in de_dust2.
|
||||
exec sourcemod/zombiereloaded/nemesis.cfg
|
25
csgo/cfg/sourcemod/zombiereloaded/nemesis.cfg
Normal file
25
csgo/cfg/sourcemod/zombiereloaded/nemesis.cfg
Normal file
@ -0,0 +1,25 @@
|
||||
// Configures ZR in nemesis mode. Everyone but a small group of humans are
|
||||
// infected. Execute this config from a pre map config file.
|
||||
|
||||
// Using a custom class set with the nemesis class. All human classes are
|
||||
// instantly killed when attacked by the zombie.
|
||||
zr_config_path_playerclasses "configs/zr/playerclasses-nemesis.txt"
|
||||
|
||||
// Set default zombie to the nemesis class.
|
||||
zr_classes_default_zombie "Nemesis"
|
||||
|
||||
// Use absolute infection mode.
|
||||
zr_infect_mzombie_mode absolute
|
||||
|
||||
// One mother zombie.
|
||||
zr_infect_mzombie_ratio 1
|
||||
|
||||
// Zombies must be teleported to spawn on mother zombie infect, or the humans
|
||||
// will be doomed.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Disable respawning of dead players.
|
||||
zr_respawn 0
|
||||
|
||||
// Disable zspawn command.
|
||||
zr_zspawn 0
|
7
csgo/cfg/sourcemod/zombiereloaded/randommode.cfg
Normal file
7
csgo/cfg/sourcemod/zombiereloaded/randommode.cfg
Normal file
@ -0,0 +1,7 @@
|
||||
cfglist_create zr_modes
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/classic.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/nemesis.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/survivor.cfg
|
||||
cfglist_add zr_modes sourcemod/zombiereloaded/swarm.cfg
|
||||
cfglist_exec_random zr_modes
|
||||
cfglist_delete zr_modes
|
25
csgo/cfg/sourcemod/zombiereloaded/survivor.cfg
Normal file
25
csgo/cfg/sourcemod/zombiereloaded/survivor.cfg
Normal file
@ -0,0 +1,25 @@
|
||||
// Configures ZR in survivor mode. Everyone but a small group of humans are
|
||||
// infected. Execute this config from a pre map config file.
|
||||
|
||||
// Optional. Change to a different set of classes and models here if you want to
|
||||
// use different classes. For instance:
|
||||
// zr_config_path_playerclasses "configs/zr/playerclasses-survivor.txt"
|
||||
// zr_config_path_models "configs/zr/models-survivor.txt"
|
||||
|
||||
// Use absolute infection mode.
|
||||
zr_infect_mzombie_mode absolute
|
||||
|
||||
// Number of humans. Must be negative in this mode. For instance, -5 will give
|
||||
// four remaining humans after mother zombie infection, the rest will be zombies.
|
||||
zr_infect_mzombie_ratio -5
|
||||
|
||||
// Zombies must be teleported to spawn on mother zombie infect, or the humans
|
||||
// will be doomed.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Respawn in zombie team.
|
||||
zr_respawn 1
|
||||
zr_respawn_team_zombie 1
|
||||
|
||||
// Prevent zombies suiciding to get on human team.
|
||||
zr_respawn_team_zombie_world 1
|
31
csgo/cfg/sourcemod/zombiereloaded/swarm.cfg
Normal file
31
csgo/cfg/sourcemod/zombiereloaded/swarm.cfg
Normal file
@ -0,0 +1,31 @@
|
||||
// Configures ZR in swarm mode. A large group of humans are infected, while the
|
||||
// rest fight to the death (immune from infection).
|
||||
|
||||
// Execute this config from a pre map config file. Remember to also execute
|
||||
// swarm.post.cfg from a post map config file.
|
||||
|
||||
// Optional. Change to a different set of classes and models here if you want to
|
||||
// use different classes. Remember to use immunity mode "infect" and amount "0"
|
||||
// on all human classes.
|
||||
// zr_config_path_playerclasses "configs/zr/playerclasses-swarm.txt"
|
||||
// zr_config_path_models "configs/zr/models-swarm.txt"
|
||||
|
||||
// Use dynamic infection mode.
|
||||
zr_infect_mzombie_mode dynamic
|
||||
|
||||
// Infection ratio. Infect every second player (50%). Use a higher number to get
|
||||
// fewer zombies.
|
||||
zr_infect_mzombie_ratio 2
|
||||
|
||||
// Teleport zombies to spawn on mother zombie infection.
|
||||
zr_infect_mzombie_respawn 1
|
||||
|
||||
// Disable respawning.
|
||||
zr_respawn 0
|
||||
zr_zspawn 0
|
||||
|
||||
// Use the ConfigList plugin to post execute swarm.post.cfg. ZR will detect this
|
||||
// plugin and execute the "zr_post_exec" list if it exists.
|
||||
cfglist_delete zr_post_exec
|
||||
cfglist_create zr_post_exec
|
||||
cfglist_add zr_post_exec sourcemod/zombiereloaded/swarm.post.cfg
|
6
csgo/cfg/sourcemod/zombiereloaded/swarm.post.cfg
Normal file
6
csgo/cfg/sourcemod/zombiereloaded/swarm.post.cfg
Normal file
@ -0,0 +1,6 @@
|
||||
// Configures ZR in swarm mode. Execute this file from a _post_ map config file.
|
||||
|
||||
// Make all human classes immune to infection (stab to death). These changes
|
||||
// will be reset when reloading or changing the map.
|
||||
zr_class_modify humans immunity_mode infect
|
||||
zr_class_modify humans immunity_amount 0
|
803
csgo/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg
Normal file
803
csgo/cfg/sourcemod/zombiereloaded/zombiereloaded.cfg
Normal file
@ -0,0 +1,803 @@
|
||||
// ============================================================================
|
||||
//
|
||||
// ZOMBIE:RELOADED
|
||||
// Plugin configuration
|
||||
//
|
||||
// Check the plugin configuration section in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Zombie-Related Server Variables
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// The max speed of any player in the server (250 is normal speed). This is just a speed limit, and not the real players' speed.
|
||||
// Default: "500"
|
||||
sv_maxspeed 500
|
||||
|
||||
// Amount of time, in minutes, zombies have to infect all humans.
|
||||
// Default: "5"
|
||||
mp_roundtime 5
|
||||
|
||||
// Allows players to move items with their 'use' key.
|
||||
// Default: "1"
|
||||
sv_turbophysics 1
|
||||
|
||||
// Multiplier for how easy props are moved ['1' = No push]
|
||||
// Default: "3"
|
||||
phys_pushscale 3
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Ammo Reserve Settings
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
ammo_50AE_max 800 // deagle
|
||||
ammo_762mm_max 800 // scout, ak47, g3sg1, aug
|
||||
ammo_556mm_box_max 800 // m249
|
||||
ammo_556mm_max 800 // galil, sg552, famas, m4a1, sg550
|
||||
ammo_338mag_max 200 // awp
|
||||
ammo_9mm_max 800 // mp5navy, tmp, glock, elite
|
||||
ammo_buckshot_max 800 // m3, xm1014
|
||||
ammo_45acp_max 800 // ump45, mac10, usp
|
||||
ammo_357sig_max 800 // P228
|
||||
ammo_57mm_max 800 // p90, fiveseven
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Notes
|
||||
// ----------------------------------------------------------------------------
|
||||
// All notes are generalities, exceptions will be noted in appropriate place.
|
||||
// --------------------------------------------------------------------------
|
||||
// * All units of time are assumed to be in seconds.
|
||||
// * ...
|
||||
// ----------------------------------------------------------------------------
|
||||
// Format:
|
||||
// <Cvar description>
|
||||
// Default: "<Default value>"
|
||||
// <Cvar> "<Value>"
|
||||
// ----------------------------------------------------------------------------
|
||||
// Description:
|
||||
// "<Simple description> [<Specification> = '<Meaning>' | ...]"
|
||||
// OR
|
||||
// "<Simple description> [<Flag>: <Value> | ...]"
|
||||
//
|
||||
// Specifications:
|
||||
// These are specific values that the cvar can be set to. Used to illustrate
|
||||
// the scale of a cvar, min/max values, etc.
|
||||
//
|
||||
// Meaning:
|
||||
// The description of what the specification does.
|
||||
//
|
||||
// Flag:
|
||||
// Includes any of the following:
|
||||
// * "Dependency" - Means this cvar relies on another cvar to be enabled.
|
||||
// E.G. Has no effect until its dependencies are enabled.
|
||||
// * "Delimiter" - Separate each item by this given character.
|
||||
// * "Override" - Means this cvar overrides another if enabled.
|
||||
// * "Recommended" - Means another cvar is recommended to be enabled if this
|
||||
// one is.
|
||||
// ...
|
||||
//
|
||||
// Value:
|
||||
// The value of the flag. Usually a referenced cvar.
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Log (core)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Enable logging of events in the plugin. Fatal errors are always logged.
|
||||
// Default: "1"
|
||||
zr_log "1"
|
||||
|
||||
// A bit field that specify what event types to log. See logging section (3.3) in manual for details.
|
||||
// Default: "2"
|
||||
zr_log_flags "2"
|
||||
|
||||
// Enable module filtering. Only events from listed modules will be logged.
|
||||
// Default: "0"
|
||||
zr_log_module_filter "0"
|
||||
|
||||
// Don't log events triggered by console commands that are executed by the console itself, like commands in configs. Enable this command to avoid spamming logs with events like weapon restrictions.
|
||||
// Default: "1"
|
||||
zr_log_ignore_console "1"
|
||||
|
||||
// Always log error messages no matter what logging flags or modules filters that are enabled.
|
||||
// Default: "1"
|
||||
zr_log_error_override "1"
|
||||
|
||||
// Print log events to admin chat in addition to the log file.
|
||||
// Default: "0"
|
||||
zr_log_print_admins "0"
|
||||
|
||||
// Print log events to public chat in addition to the log file.
|
||||
// Default: "0"
|
||||
zr_log_print_chat "0"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Config (core)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Path, relative to root sourcemod directory, to models config file.
|
||||
// Default: "configs/zr/models.txt"
|
||||
zr_config_path_models "configs/zr/models.txt"
|
||||
|
||||
// Path, relative to root sourcemod directory, to downloads file.
|
||||
// Default: "configs/zr/downloads.txt"
|
||||
zr_config_path_downloads "configs/zr/downloads.txt"
|
||||
|
||||
// Path, relative to root sourcemod directory, to playerclasses config file.
|
||||
// Default: "configs/zr/playerclasses.txt"
|
||||
zr_config_path_playerclasses "configs/zr/playerclasses.txt"
|
||||
|
||||
// Path, relative to root sourcemod directory, to weapons config file.
|
||||
// Default: "configs/zr/weapons.txt"
|
||||
zr_config_path_weapons "configs/zr/weapons.txt"
|
||||
|
||||
// Path, relative to root sourcemod directory, to hitgroups config file.
|
||||
// Default: "configs/zr/hitgroups.txt"
|
||||
zr_config_path_hitgroups "configs/zr/hitgroups.txt"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Permission settings
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Use group authentication instead of flags to access admin features. Generic admin flag is still required on some features.
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_permissions_use_groups "0"
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Classes (core)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// General
|
||||
|
||||
// Re-display class selection menu every spawn.
|
||||
// Default: "0"
|
||||
zr_classes_menu_spawn "0"
|
||||
|
||||
// Display class selection menu when a player spawn for the first time.
|
||||
// Default: "0"
|
||||
zr_classes_menu_join "0"
|
||||
|
||||
// Automatically close class selection menu after selecting a class.
|
||||
// Default: "1"
|
||||
zr_classes_menu_autoclose "1"
|
||||
|
||||
// Player is assigned a random class every spawn. [Override: zr_classes_default_*]
|
||||
// Default: "0"
|
||||
zr_classes_random "0"
|
||||
|
||||
// Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
|
||||
// Default: "20"
|
||||
zr_classes_change_timelimit "20"
|
||||
|
||||
// Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]
|
||||
// Default: "1"
|
||||
zr_classes_save "1"
|
||||
|
||||
// (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
|
||||
// Default: "random"
|
||||
zr_classes_default_admin "default"
|
||||
|
||||
// (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
|
||||
// Default: "random"
|
||||
zr_classes_default_admin_mode "random"
|
||||
|
||||
// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
|
||||
// Default: "random"
|
||||
zr_classes_default_human "random"
|
||||
|
||||
// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
|
||||
// Default: "random"
|
||||
zr_classes_default_zombie "random"
|
||||
|
||||
// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
|
||||
// Default: "motherzombies"
|
||||
zr_classes_default_mother_zombie "motherzombies"
|
||||
|
||||
// Allow players to select zombie classes.
|
||||
// Default: "1"
|
||||
zr_classes_zombie_select "1"
|
||||
|
||||
// Allow players to select human classes.
|
||||
// Default: "1"
|
||||
zr_classes_human_select "1"
|
||||
|
||||
// Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
|
||||
// Default: "1"
|
||||
zr_classes_admin_select "1"
|
||||
|
||||
// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
|
||||
// Default: "lmv"
|
||||
zr_classes_speed_method "lmv"
|
||||
|
||||
// CS: GO only: Applies an upwards boost if necessary as a workaround for low knock back when standing on the ground. Side effects: Weaker and flying zombies (compensate with lower knock back).
|
||||
// Default: "1"
|
||||
zr_classes_csgo_knockback_boost "1"
|
||||
|
||||
// Overlay
|
||||
|
||||
// Allow players to toggle class overlay.
|
||||
// Default: "1"
|
||||
zr_classes_overlay_toggle "1"
|
||||
|
||||
// List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ", "]
|
||||
// Default: "nightvision"
|
||||
zr_classes_overlay_togglecmds "nightvision"
|
||||
|
||||
// Default class overlay toggle state set on connecting player.
|
||||
// Default: "1"
|
||||
zr_classes_overlay_default "1"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Weapons (core)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// General
|
||||
|
||||
// Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc)
|
||||
// Default: "1"
|
||||
zr_weapons "1"
|
||||
|
||||
// Restrict
|
||||
|
||||
// Enable weapon restriction module, disabling this will disable weapon restriction commands.
|
||||
// Default: "1"
|
||||
zr_weapons_restrict "1"
|
||||
|
||||
// Restricts zombies from picking up weapons after the round has ended but before the next round has begun.
|
||||
// Default: "1"
|
||||
zr_weapons_restrict_endequip "1"
|
||||
|
||||
// ZMarket
|
||||
|
||||
// Allow player to buy from a list of weapons in the weapons config.
|
||||
// Default: "1"
|
||||
zr_weapons_zmarket "1"
|
||||
|
||||
// Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]
|
||||
// Default: "1"
|
||||
zr_weapons_zmarket_buyzone "1"
|
||||
|
||||
// Dont allow users to rebuy weapons to refill their clip. [Dependency: zr_weapons_zmarket]
|
||||
// Default: "1"
|
||||
zr_weapons_zmarket_norefill "1"
|
||||
|
||||
// Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket]
|
||||
// Default: "1"
|
||||
zr_weapons_zmarket_rebuy "1"
|
||||
|
||||
// Automatically equip default or loadout weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
|
||||
// Default: "1"
|
||||
zr_weapons_zmarket_rebuy_auto "1"
|
||||
|
||||
// Default primary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
|
||||
// Default: "P90"
|
||||
zr_weapons_zmarket_rebuy_primary "P90"
|
||||
|
||||
// Default secondary weapon. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
|
||||
// Default: "Elite"
|
||||
zr_weapons_zmarket_rebuy_secondary "Elite"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Hitgroups (core)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control)
|
||||
// Default: "1"
|
||||
zr_hitgroups "1"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Infect (core)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// General
|
||||
|
||||
// Mother zombie infection mode. ['dynamic' = every n-th zombie (ratio) | 'absolute' = n zombies (ratio) | 'range' = min/max]
|
||||
// Default: "dynamic"
|
||||
zr_infect_mzombie_mode "dynamic"
|
||||
|
||||
// Dynamic mode: Infection ratio. Every n-th player is infected. | Absolute mode: Number of zombies to infect (positive ratio), or number of humans to keep (negative ratio).
|
||||
// Default: "7"
|
||||
zr_infect_mzombie_ratio "7"
|
||||
|
||||
// Minimum number of mother zombies. Range mode only, cannot be zero.
|
||||
// Default: "1"
|
||||
zr_infect_mzombie_min "1"
|
||||
|
||||
// Maximum number of mother zombies. Range mode only, cannot be zero.
|
||||
// Default: "3"
|
||||
zr_infect_mzombie_max "3"
|
||||
|
||||
// Counts down to the first infection of the round. The counter is displayed in the middle of the screen.
|
||||
// Default: "0"
|
||||
zr_infect_mzombie_countdown "0"
|
||||
|
||||
// Teleport mother zombies back to spawn on infect.
|
||||
// Default: "0"
|
||||
zr_infect_mzombie_respawn "0"
|
||||
|
||||
// Maximum time from the start of the round until picking the mother zombie(s).
|
||||
// Default: "50.0"
|
||||
zr_infect_spawntime_max "50.0"
|
||||
|
||||
// Minimum time from the start of the round until picking the mother zombie(s).
|
||||
// Default: "30.0"
|
||||
zr_infect_spawntime_min "30.0"
|
||||
|
||||
// Prevent a player from being chosen as mother zombie two rounds in a row.
|
||||
// Default: "1"
|
||||
zr_infect_consecutive_block "1"
|
||||
|
||||
// Force player to drop all weapons on infect, disabling this will strip weapons instead.
|
||||
// Default: "1"
|
||||
zr_infect_weapons_drop "1"
|
||||
|
||||
// Time in seconds during which knife can not be used after becoming a zombie.
|
||||
// Default: "1.0"
|
||||
zr_infect_knife_cooldown "1.0"
|
||||
|
||||
// The maximum allowed distance between a client and an attacker for a successful infection. [0.0 = Disabled]
|
||||
// Default: "80.0"
|
||||
zr_infect_max_distance "80.0"
|
||||
|
||||
// Effects
|
||||
|
||||
// Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
|
||||
// Default: "1"
|
||||
zr_infect_explosion "1"
|
||||
|
||||
// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
|
||||
// Default: "1"
|
||||
zr_infect_fireball "1"
|
||||
|
||||
// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
|
||||
// Default: "1"
|
||||
zr_infect_smoke "1"
|
||||
|
||||
// Emit sparks from player on infection. [Dependency: zr_infect_explosion]
|
||||
// Default: "1"
|
||||
zr_infect_sparks "1"
|
||||
|
||||
// Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound]
|
||||
// Default: "npc/fast_zombie/fz_scream1.wav"
|
||||
zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
|
||||
|
||||
// Emit an energy splash from player on infection.
|
||||
// Default: "1"
|
||||
zr_infect_esplash "1"
|
||||
|
||||
// Shake player's view on infect.
|
||||
// Default: "1"
|
||||
zr_infect_shake "1"
|
||||
|
||||
// Amplitude of shaking effect. [Dependency: zr_infect_shake]
|
||||
// Default: "15.0"
|
||||
zr_infect_shake_amp "15.0"
|
||||
|
||||
// Frequency of shaking effect. [Dependency: zr_infect_shake]
|
||||
// Default: "1.0"
|
||||
zr_infect_shake_frequency "1.0"
|
||||
|
||||
// Duration of shaking effect. [Dependency: zr_infect_shake]
|
||||
// Default: "5.0"
|
||||
zr_infect_shake_duration "5.0"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Damage (core)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Hitgroup damage
|
||||
|
||||
// Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot.
|
||||
// Default: "1"
|
||||
zr_damage_hitgroups "1"
|
||||
|
||||
// Block Damage Types
|
||||
|
||||
// Block friendly fire.
|
||||
// Default: "1"
|
||||
zr_damage_block_ff "1"
|
||||
|
||||
// Block blast damage inflicted on self or teammates.
|
||||
// Default: "1"
|
||||
zr_damage_block_blast "1"
|
||||
|
||||
// Suicide Intercept
|
||||
|
||||
// Intercept suicide commands attempted by zombies.
|
||||
// Default: "0"
|
||||
zr_damage_suicide_zombie "0"
|
||||
|
||||
// Intercept suicide commands attempted by mother zombies.
|
||||
// Default: "1"
|
||||
zr_damage_suicide_mzombie "1"
|
||||
|
||||
// Intercept suicide commands attempted by humans.
|
||||
// Default: "0"
|
||||
zr_damage_suicide_human "0"
|
||||
|
||||
// List of client commands to intercept as suicide attempts. [Delimiter: ", "]
|
||||
// Default: "kill, spectate, jointeam, joinclass, explode"
|
||||
zr_damage_suicide_cmds "kill, spectate, jointeam, joinclass, explode"
|
||||
|
||||
// Intercept suicide commands only after the first zombie has spawned.
|
||||
// Default: "1"
|
||||
zr_damage_suicide_after_infect "1"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Overlays (core)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// How often to update overlays on players. [0.0 = Disabled]
|
||||
// Default: "1.0"
|
||||
zr_overlays_update_time "1.0"
|
||||
|
||||
// Minimum DirectX level allowed for overlays (mat_dxlevel).
|
||||
// Default: "80"
|
||||
zr_overlays_min_dxlevel "80"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Round End (core)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Show specified overlay to players depending on winner when the round ends.
|
||||
// Default: "1"
|
||||
zr_roundend_overlay "1"
|
||||
|
||||
// Overlay, relative to "materials" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]
|
||||
// Default: "overlays/zr/zombies_win"
|
||||
zr_roundend_overlays_zombie "overlays/zr/zombies_win"
|
||||
|
||||
// Overlay, relative to "materials" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]
|
||||
// Default: "overlays/zr/humans_win"
|
||||
zr_roundend_overlays_human "overlays/zr/humans_win"
|
||||
|
||||
// Balances the team every time the round ends. Disable this if you use something else to balance teams.
|
||||
// Default: "1"
|
||||
zr_roundend_balance_teams "1"
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Account (module)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Reset player's cash each spawn.
|
||||
// Default: "1"
|
||||
zr_account_cashfill "1"
|
||||
|
||||
// Amount of cash to set player's account to. [Dependency: zr_account_cashfill]
|
||||
// Default: "12000"
|
||||
zr_account_cashfill_value "12000"
|
||||
|
||||
// Attacker receives amount of cash equivalent to the damage that was inflicted.
|
||||
// Default: "0"
|
||||
zr_account_cashdmg "0"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Visual Effects (module)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Lightstyle
|
||||
|
||||
// Change lightstyle (brightness) of the map.
|
||||
// Default: "0"
|
||||
zr_veffects_lightstyle "0"
|
||||
|
||||
// Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]
|
||||
// Default: "b"
|
||||
zr_veffects_lightstyle_value "b"
|
||||
|
||||
// Sky
|
||||
|
||||
// Change map skybox.
|
||||
// Default: "0"
|
||||
zr_veffects_sky "0"
|
||||
|
||||
// Skybox file, relative to "materials/skybox" folder, to change map skybox to. This file is automatically downloaded to clients. [Dependency: zr_veffects_sky]
|
||||
// Default: "sky_borealis01up.vmt"
|
||||
zr_veffects_sky_path "sky_borealis01up.vmt"
|
||||
|
||||
// Sun
|
||||
|
||||
// Disable sun rendering on map.
|
||||
// Default: "0"
|
||||
zr_veffects_sun_disable "0"
|
||||
|
||||
// Fog (UNSUPPORTED) SourceMod currently doesn't support this feature.
|
||||
|
||||
// (UNSUPPORTED) Enable fog rendering on the map.
|
||||
// Default: "0"
|
||||
zr_veffects_fog "0"
|
||||
|
||||
// (UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]
|
||||
// Default: "0"
|
||||
zr_veffects_fog_override "0"
|
||||
|
||||
// (UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]
|
||||
// Default: "255 255 255"
|
||||
zr_veffects_fog_pcolor "255 255 255"
|
||||
|
||||
// (UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]
|
||||
// Default: "255 255 255"
|
||||
zr_veffects_fog_scolor "255 255 255"
|
||||
|
||||
// (UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]
|
||||
// Default: "0.8"
|
||||
zr_veffects_fog_density "0.8"
|
||||
|
||||
// (UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]
|
||||
// Default: "0"
|
||||
zr_veffects_fog_startdist "0"
|
||||
|
||||
// (UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]
|
||||
// Default: "400"
|
||||
zr_veffects_fog_enddist "400"
|
||||
|
||||
// (UNSUPPORTED) Vertical clipping plane.
|
||||
// Default: "2000"
|
||||
zr_veffects_fog_farz "2000"
|
||||
|
||||
// Ragdoll
|
||||
|
||||
// Remove players' ragdolls from the game after a delay.
|
||||
// Default: "1"
|
||||
zr_veffects_ragdoll_remove "1"
|
||||
|
||||
// The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]
|
||||
// Default: "-1"
|
||||
zr_veffects_ragdoll_dissolve "-1"
|
||||
|
||||
// Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
|
||||
// Default: "0.5"
|
||||
zr_veffects_ragdoll_delay "0.5"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Sound Effects (module)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Zombie Sounds
|
||||
|
||||
// Time between emission of a moan sound from a zombie.
|
||||
// Default: "30.0"
|
||||
zr_seffects_moan "30.0"
|
||||
|
||||
// The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]
|
||||
// Default: "5"
|
||||
zr_seffects_groan "5"
|
||||
|
||||
// Emit a death sound when a zombie dies.
|
||||
// Default: "1"
|
||||
zr_seffects_death "1"
|
||||
|
||||
// Number of sound commands allowed within the time span, or total limit if time span is disabled. ['0' = Disable sound command limit]
|
||||
// Default: "4"
|
||||
zr_seffects_command_limit "4"
|
||||
|
||||
// Time span for sound command limiter (in seconds). ['0' = Disable time span check | positive number = Time span]
|
||||
// Default: "10"
|
||||
zr_seffects_command_timespan "10"
|
||||
|
||||
// Ambient Sounds
|
||||
|
||||
// Play an ambient sound to all players during gameplay.
|
||||
// Default: "1"
|
||||
zr_ambientsounds "1"
|
||||
|
||||
// Sound file, relative to "sound" folder, to play as ambience. This file is automatically downloaded to clients. [Dependency: zr_ambientsounds]
|
||||
// Default: "ambient/zr/zr_ambience.mp3"
|
||||
zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"
|
||||
|
||||
// Length of the ambient sound. [Dependency: zr_ambientsounds]
|
||||
// Default: "60.0"
|
||||
zr_ambientsounds_length "60.0"
|
||||
|
||||
// Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]
|
||||
// Default: "0.8"
|
||||
zr_ambientsounds_volume "0.8"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Anti-Stick (module)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Automatically unstick players when stuck within each others' collision hull.
|
||||
// Default: "1"
|
||||
zr_antistick "1"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Spawn Protect (module)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Player will be protected from infection when spawning into the game late.
|
||||
// Default: "1"
|
||||
zr_spawnprotect "1"
|
||||
|
||||
// Amount of time to protect player. [Dependency: zr_spawnprotect]
|
||||
// Default: "10"
|
||||
zr_spawnprotect_time "10"
|
||||
|
||||
// Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]
|
||||
// Default: "600.0"
|
||||
zr_spawnprotect_speed "600.0"
|
||||
|
||||
// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
|
||||
// Default: "0"
|
||||
zr_spawnprotect_alpha "0"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Respawn (module)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Respawn players after death. [Recommended: (Enable) zr_zspawn*]
|
||||
// Default: "0"
|
||||
zr_respawn "0"
|
||||
|
||||
// Time after death to delay player respawn. [Dependency: zr_respawn]
|
||||
// Default: "1"
|
||||
zr_respawn_delay "1"
|
||||
|
||||
// Respawn player as a zombie. [Dependency: zr_respawn]
|
||||
// Default: "1"
|
||||
zr_respawn_team_zombie "1"
|
||||
|
||||
// Respawn player as a zombie if player was a zombie and killed by world damage. [Override: zr_respawn_team_zombie]
|
||||
// Default: "1"
|
||||
zr_respawn_team_zombie_world "1"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Napalm (module)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']
|
||||
// Default: "1"
|
||||
zr_napalm_ignite "1"
|
||||
|
||||
// The burn-time is reset when being naded multiple times. [0: Original burn-time is used.]
|
||||
// Default: "1"
|
||||
zr_napalm_time_reset "1"
|
||||
|
||||
// The amount of damage that's needed to apply full burn duration.
|
||||
// Default: "75"
|
||||
zr_napalm_time_scale "75"
|
||||
|
||||
// Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]
|
||||
// Default: "0"
|
||||
zr_napalm_douse "0"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Jump Boost (module)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Prevent players from using forward jump boost multipliers to bunny hop.
|
||||
// Default: "1"
|
||||
zr_jumpboost_bhop_protect "1"
|
||||
|
||||
// The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
|
||||
// Default: "300"
|
||||
zr_jumpboost_bhop_max "300"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// Volumetric Features (module)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Enables volumetric features.
|
||||
// Default: "1"
|
||||
zr_vol "1"
|
||||
|
||||
// How often to update player positions and trigger events, in seconds.
|
||||
// Default: "1.0"
|
||||
zr_vol_update_interval "1.0"
|
||||
|
||||
// How often to check for delayed events, in seconds. Use lower values for more precise delays.
|
||||
// Default: "1.0"
|
||||
zr_vol_trigger_interval "1.0"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// ZSpawn (module)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Allow players to spawn into the game late.
|
||||
// Default: "1"
|
||||
zr_zspawn "1"
|
||||
|
||||
// Override spawn team when spawning by means of ZSpawn.
|
||||
// Default: "1"
|
||||
zr_zspawn_team_override "1"
|
||||
|
||||
// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
|
||||
// Default: "0"
|
||||
zr_zspawn_team_zombie "0"
|
||||
|
||||
// Block players disconnecting and rejoing the game using zspawn.
|
||||
// Default: "1"
|
||||
zr_zspawn_block_rejoin "1"
|
||||
|
||||
// Put a time limit on the use of ZSpawn.
|
||||
// Default: "1"
|
||||
zr_zspawn_timelimit "1"
|
||||
|
||||
// Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]
|
||||
// Default: "120.0"
|
||||
zr_zspawn_timelimit_time "120.0"
|
||||
|
||||
// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
|
||||
// Default: "1"
|
||||
zr_zspawn_timelimit_zombie "1"
|
||||
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// ZTele (module)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Allow zombies to use ZTele.
|
||||
// Default: "1"
|
||||
zr_ztele_zombie "1"
|
||||
|
||||
// Allow humans to use ZTele before the mother zombie has spawned.
|
||||
// Default: "1"
|
||||
zr_ztele_human_before "1"
|
||||
|
||||
// Allow humans to use ZTele after the mother zombie has spawned.
|
||||
// Default: "1"
|
||||
zr_ztele_human_after "1"
|
||||
|
||||
// Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]
|
||||
// Default: "3.0"
|
||||
zr_ztele_delay_zombie "3.0"
|
||||
|
||||
// Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]
|
||||
// Default: "3.0"
|
||||
zr_ztele_delay_human "3.0"
|
||||
|
||||
// Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]
|
||||
// Default: "3"
|
||||
zr_ztele_max_zombie "3"
|
||||
|
||||
// Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]
|
||||
// Default: "1"
|
||||
zr_ztele_max_human "1"
|
||||
|
||||
// Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]
|
||||
// Default: "1"
|
||||
zr_ztele_autocancel "1"
|
||||
|
||||
// Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]
|
||||
// Default: "20"
|
||||
zr_ztele_autocancel_distance "20"
|
||||
|
||||
// Teleport player to a random spawn point instead of the players initial one, when using ztele.
|
||||
// Default: "0"
|
||||
zr_ztele_random_spawn "0"
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
// ZHP (module)
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
// Allow player to toggle real HP display as a zombie.
|
||||
// Default: "1"
|
||||
zr_zhp "1"
|
||||
|
||||
// Default ZHP toggle state set on connecting player. [Dependency: zr_zhp]
|
||||
// Default: "1"
|
||||
zr_zhp_default "1"
|
BIN
csgo/sound/music/zr/fz_scream1.mp3
Normal file
BIN
csgo/sound/music/zr/fz_scream1.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_die1.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_die1.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_die2.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_die2.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_die3.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_die3.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_pain1.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_pain1.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_pain2.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_pain2.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_pain3.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_pain3.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_pain4.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_pain4.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_pain5.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_pain5.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_pain6.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_pain6.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_voice_idle1.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_voice_idle1.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_voice_idle10.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_voice_idle10.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_voice_idle11.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_voice_idle11.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_voice_idle12.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_voice_idle12.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_voice_idle13.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_voice_idle13.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_voice_idle14.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_voice_idle14.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_voice_idle2.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_voice_idle2.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_voice_idle3.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_voice_idle3.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_voice_idle4.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_voice_idle4.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_voice_idle5.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_voice_idle5.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_voice_idle6.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_voice_idle6.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_voice_idle7.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_voice_idle7.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_voice_idle8.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_voice_idle8.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zombie_voice_idle9.mp3
Normal file
BIN
csgo/sound/music/zr/zombie_voice_idle9.mp3
Normal file
Binary file not shown.
BIN
csgo/sound/music/zr/zr_ambience.mp3
Normal file
BIN
csgo/sound/music/zr/zr_ambience.mp3
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user