Moved spawn protect to its own module.
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@ -169,6 +169,7 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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SetPlayerFOV(index, 90);
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ClientCommand(index, "r_screenoverlay \"\"");
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// Stop here if client isn't on a team.
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new team = GetClientTeam(index);
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if (team != CS_TEAM_T && team != CS_TEAM_CT)
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{
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@ -186,7 +187,6 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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NightVisionOn(index, false);
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NightVision(index, false);
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pProtect[index] = false;
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if (zombieSpawned)
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{
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if (team == CS_TEAM_T)
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@ -194,34 +194,6 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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CS_SwitchTeam(index, CS_TEAM_CT);
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CS_RespawnPlayer(index);
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}
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new protect = GetConVarInt(gCvars[CVAR_PROTECT]);
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if (protect > 0)
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{
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decl String:respawnteam[32];
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GetConVarString(gCvars[CVAR_RESPAWN_TEAM], respawnteam, sizeof(respawnteam));
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if (!StrEqual(respawnteam, "zombie", false) && !(GetConVarBool(gCvars[CVAR_SUICIDE_WORLD_DAMAGE]) && gKilledByWorld[index]))
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{
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SetPlayerAlpha(index, 0);
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SetPlayerSpeed(index, 600.0);
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pProtect[index] = true;
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ZR_PrintToChat(index, "Spawn protection begin", protect);
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ZR_PrintCenterText(index, "Spawn protection begin", protect);
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if (tHandles[index][TPROTECT] != INVALID_HANDLE)
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{
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KillTimer(tHandles[index][TPROTECT]);
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}
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pTimeLeft[index] = protect;
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PrintHintText(index, "%d", pTimeLeft[index]);
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tHandles[index][TPROTECT] = CreateTimer(1.0, ProtectTimer, index, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
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}
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}
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}
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else
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{
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@ -230,6 +202,7 @@ public Action:PlayerSpawn(Handle:event, const String:name[], bool:dontBroadcast)
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// Forward event to modules.
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ClassOnClientSpawn(index);
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SpawnProtectPlayerSpawn(index);
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ZTeleClientSpawned(index);
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ZR_PrintToChat(index, "!zmenu reminder");
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