Updated manual layout and style.
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docs/zr.css
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docs/zr.css
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body
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{
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background-color: #f0f0f0;
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}
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a:link
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{
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color: #0060c0;
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}
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h1
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{
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font-family: "Verdana", "Arial", "Times";
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@ -45,7 +55,7 @@ h6
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p, li, td
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{
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font-family: "Arial", "Times";
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font-family: "Lucida Sans Unicode", "Arial", "Times";
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font-size: small;
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color: #404040;
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}
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@ -56,22 +66,35 @@ p.headerinfo
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color: #909090;
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}
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code
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{
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font-family: "Lucida Console", "Courier New";
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font-size: small;
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color: #000000;
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}
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.code
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{
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font-family: "Courier New", "Lucida Console";
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font-family: "Lucida Console", "Courier New";
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font-size: small;
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color: #000000;
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.imagetext
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font-family: "Arial", "Times";
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font-family: "Lucida Sans Unicode", "Arial", "Times";
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font-size: x-small;
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color: #000000;
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}
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table
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{
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border-style: none;
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border-style: solid;
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border-width: thin;
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border-color: #c4dde6;
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background-color: #f0f7f9;
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border-collapse: collapse;
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width: 100%;
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table-layout: auto;
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@ -88,7 +111,7 @@ td.commandheader
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{
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border-bottom-style: dashed;
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border-bottom-width: thin;
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font-family: "Courier New", "Lucida Console";
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font-family: "Lucida Console", "Courier New";
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color: #000000;
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}
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@ -99,7 +122,7 @@ td.indent
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th
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{
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font-family: "Arial", "Times";
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font-family: "Verdana", "Arial", "Times";
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font-size: small;
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font-weight: bold;
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color: #900000;
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@ -110,6 +133,15 @@ th
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border-bottom-width: 2px;
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}
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caption
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{
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font-family: "Verdana", "Arial", "Times";
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font-size: small;
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font-weight: bold;
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color: #000000;
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margin-bottom: 0.5em;
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}
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.namewidth
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{
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width: 200px;
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@ -127,23 +159,47 @@ th
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td.parameter
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{
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font-family: "Courier New", "Lucida Console";
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font-family: "Lucida Console", "Courier New";
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color: #000000;
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width: 150px;
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}
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td.valueoption
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{
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font-family: "Courier New", "Lucida Console";
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font-family: "Lucida Console", "Courier New";
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color: #000000;
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width: 150px;
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}
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.container
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{
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margin-left: 0px;
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margin-top: 1em;
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margin-left: 1em;
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margin-right: auto;
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width: 700px;
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margin-bottom: 1em;
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width: 750px;
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}
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.content
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{
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position: relative;
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bottom: 0.3em;
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right: 0.3em;
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padding-left: 1em;
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padding-right: 1em;
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background-color: #ffffff;
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border-style: solid;
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border-width: thin;
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border-color: #303030;
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}
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.shadow
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{
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background-color: #b0b0b0;
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}
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img
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@ -10,6 +10,8 @@
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<body>
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<div class="container">
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<div class="shadow">
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<div class="content">
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<h1><a name="top" />Zombie:Reloaded User Manual</h1>
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<p class="headerinfo">Targets plugin version 3.0.0 Beta 2, (not released)<br />
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@ -217,7 +219,7 @@ plugin is compatible with all existing Zombie Mod maps.</p>
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<h6>Concept</h6>
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<ul>
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<li>
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<p><b>c0ldfyr3</b></p>
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<p><strong>c0ldfyr3</strong></p>
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<p>The developer of Zombie Mod (<a href="http://www.zombiemod.com">www.zombiemod.com</a>).</p>
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</li>
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</ul>
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@ -225,21 +227,21 @@ plugin is compatible with all existing Zombie Mod maps.</p>
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<h6>Developers and testers</h6>
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<ul>
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<li>
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<p><b>Greyscale</b></p>
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<p><strong>Greyscale</strong></p>
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<p>Author of Zombie:Reloaded. The one who started remaking Zombie Mod for the SourceMod platform.</p>
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<p>Related server: "#1 Pro's Playground - 24/7 Zombie Mod [ Rank / Reload / Napalm ]"
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(74.201.57.54:27015) - USA, Washington</p>
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</li>
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<li>
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<p><b>Richard Helgeby</b></p>
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<li>
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<p><strong>Richard Helgeby</strong></p>
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<p>Zombie:Reloaded developer. Started working on the plugin from version 2.5.1. Fixed bugs and
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made new features.</p>
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<p>Related server: (same as Cpt. Moore)</p>
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</li>
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<li>
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<p><b>Cpt. Moore</b></p>
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<li>
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<p><strong>Cpt. Moore</strong></p>
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<p>Helped debuging issues and made some new features. Used the server for testing.</p>
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<p>Related server: "Zombie World Domination by SwissQuake" (85.195.74.201:13010)
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- Switzerland, Basel</p>
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@ -267,7 +269,7 @@ plugin is compatible with all existing Zombie Mod maps.</p>
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<li><p>SourceMod - A scripting platform:</p>
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<ul>
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<li><a href="http://wiki.alliedmods.net/Installing_SourceMod">Installing SourceMod</a></li>
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<li><a href="http://wiki.alliedmods.net/index.php/Category:SourceMod_Documentation">SourceMod Documentation</a></li>
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<li><a href="http://wiki.alliedmods.net/index.php/Category:SourceMod_Documentation">SourceMod Documentation</a></li>
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</ul></li>
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<li>
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@ -298,10 +300,10 @@ If the plugin doesn't work at all or there are errors logged, see <a href="#5">T
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is optional or not.</p>
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<p>Example syntax of a command:</p>
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<blockquote><p class="code">zr_class_modify <classname|"zombies"|"humans"|"admins"> <attribute> <value> [is_multiplier]</p></blockquote>
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<blockquote><p><code>zr_class_modify <classname|"zombies"|"humans"|"admins"> <attribute> <value> [is_multiplier]</code></p></blockquote>
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<p>Some paths may look like:</p>
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<blockquote><p class="code">cfg/sourcemod/zombiereloaded/<mapname>.cfg</p></blockquote>
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<blockquote><p><code>cfg/sourcemod/zombiereloaded/<mapname>.cfg</code></p></blockquote>
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<p>How to read syntaxes like this is explained below.</p>
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@ -311,11 +313,11 @@ is optional or not.</p>
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with brackets.</p>
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<p>Example:</p>
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<blockquote><p class="code">zr_somecommand [number]</p></blockquote>
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<blockquote><p><code>zr_somecommand [number]</code></p></blockquote>
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<p>Usage examples:</p>
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<blockquote><p class="code">zr_somecommand<br />
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zr_somecommand 10</p></blockquote>
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<blockquote><p><code>zr_somecommand<br />
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zr_somecommand 10</code></p></blockquote>
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<p></p>
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<h4><a name="3.1.2" />2. Required Parameters</h4>
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@ -326,12 +328,12 @@ written the command replies with some info about the syntax.</p>
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<p>Less than (<) and greather than (>) symbols marks required parameters.</p>
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<p>Examples:</p>
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<blockquote><p class="code">zr_somecommand <number><br />
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zr_infect <target></p></blockquote>
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<blockquote><p><code>zr_somecommand <number><br />
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zr_infect <target></code></p></blockquote>
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<p>Usage examples:</p>
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<blockquote><p class="code">zr_somecommand 100<br />
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zr_infect "unnamed"</p></blockquote>
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<blockquote><p><code>zr_somecommand 100<br />
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zr_infect "unnamed"</code></p></blockquote>
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<h4><a name="3.1.3" />3. Multiple Options In The Same Parameter</h4>
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@ -340,12 +342,12 @@ Usually it's specifying a name, a index or a predefined value. Each option is
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separated by a "|" symbol. Only one of the options listed is used in a command.</p>
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<p>Example:</p>
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<blockquote><p class="code">zr_do_something <index|name|"all"></p></blockquote>
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<blockquote><p><code>zr_do_something <index|name|"all"></code></p></blockquote>
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<p>Usage examples:</p>
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<blockquote><p class="code">zr_do_something 1<br />
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<blockquote><p><code>zr_do_something 1<br />
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zr_do_something "all"<br />
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zr_do_something "unnamed"</p></blockquote>
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zr_do_something "unnamed"</code></p></blockquote>
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<h4><a name="3.1.4" />4. Text As Parameters</h4>
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@ -353,11 +355,11 @@ separated by a "|" symbol. Only one of the options listed is used in a command.<
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do this on all string parameters to avoid parsing mistakes.</p>
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<p>Example:</p>
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<blockquote><p class="code">zr_infect "unnamed" "player"<br />
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zr_do_something "example text. test."</p></blockquote>
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<blockquote><p><code>zr_infect "unnamed" "player"<br />
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zr_do_something "example text. test."</code></p></blockquote>
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<p>Example of bad usage:</p>
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<blockquote><p class="code">zr_do_something example text. test.</p></blockquote>
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<blockquote><p><code>zr_do_something example text. test.</code></p></blockquote>
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<p>The last example actually have 3 parameters while it should be only one. This may cause unexpected
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results and is an example of why strings should be quoted.</p>
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@ -367,6 +369,7 @@ results and is an example of why strings should be quoted.</p>
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<p>These are the default configuration files. The paths are relative to the "cstrike" folder.</p>
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<blockquote><table>
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<caption>Default Configuration Files</caption>
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<tr>
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<th class="mediumwidth">Type:</th>
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<th>File:</th>
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@ -431,9 +434,8 @@ zr_log_add_module is too late.</p>
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<p>There are console variables for different log settings and exceptions. Place them in the main
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configuration file.</p>
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<p><b>Console variables:</b></p>
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<blockquote><table>
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<caption>Log Console variables</caption>
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<tr>
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<th class="namewidth">Console variable:</th>
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<th>Default:</th>
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@ -516,9 +518,8 @@ configuration file.</p>
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</tr>
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</table></blockquote>
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<p><b>Console commands:</b></p>
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<blockquote><table>
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<caption>Log Console commands</caption>
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<tr>
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<th>Syntax:</th>
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</tr>
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@ -567,6 +568,7 @@ configuration file.</p>
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<h4><a name="3.3.1" />1. Log Flags</h4>
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<blockquote><table>
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<caption>Log Flags</caption>
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<tr>
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<th class="namewidth">Flag:</th>
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<th class="tinywidth">Bit No.:</th>
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@ -611,8 +613,8 @@ configuration file.</p>
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<p>To combine several logging flags use the sum of their values. A combination could be "3", which
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is these log flags:</p>
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<blockquote><p class="code">LOG_CORE_EVENTS + LOG_GAME_EVENTS<br />
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1 + 2</p></blockquote>
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<blockquote><p><code>LOG_CORE_EVENTS + LOG_GAME_EVENTS<br />
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1 + 2</code></p></blockquote>
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<p>Most server setups donesn't need different flag settings. Default is fine.</p>
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@ -622,8 +624,8 @@ what bits that are 1. Look up the bit number (not value) in the table above.</p>
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<p>As an example on using the number 11 it's 1011 in binary. Counting from right
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we see that the following bit numbers are on: 1, 2, and 4. That is the flags:</p>
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<blockquote><p class="code">LOG_CORE_EVENTS + LOG_GAME_EVENTS + LOG_DEBUG<br />
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1 + 2 + 8</p></blockquote>
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<blockquote><p><code>LOG_CORE_EVENTS + LOG_GAME_EVENTS + LOG_DEBUG<br />
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1 + 2 + 8</code></p></blockquote>
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<p>Most operating systems or distributions have a calculator that can convert
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between binary and decimal numbers with scientific mode enabled. An online
|
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@ -636,6 +638,7 @@ unit converter like below can also be used.</p>
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<h4><a name="3.3.2" />2. List Of Modules</h4>
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<blockquote><table>
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<caption>List Of Modules</caption>
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<tr>
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<th>Short name:</th>
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<th>Description:</th>
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@ -733,6 +736,7 @@ modules like classes. Post map configuration files are executed after the module
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stuff have to be placed in this one to be effective, like changing class attributes.</p>
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<blockquote><table>
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<caption>Map Configuration File Types</caption>
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<tr>
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<th class="tinywidth">Type:</th>
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<th class="mediumwidth">Executed:</th>
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@ -755,7 +759,7 @@ stuff have to be placed in this one to be effective, like changing class attribu
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<h3><a name="3.5" />3.5 Model Configuration</h3>
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<p><b>Note:</b> Work in progress. Some flags explained in this section doesn't exist yet.</p>
|
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<p><strong>Note:</strong> Work in progress. Some flags explained in this section doesn't exist yet.</p>
|
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<p>The model configuration file is a list of models used on the server. Each line contains the path
|
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including the model name, but not the file extension.</p>
|
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@ -771,11 +775,10 @@ admins/donators, hidden from random selection or only for mother zombies.</p>
|
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specified it's treated as a regular public model.</p>
|
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|
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<p>Model line syntax:</p>
|
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<blockquote><p class="code"><model path>[; flag]</p></blockquote>
|
||||
|
||||
<p>Available flags:</p>
|
||||
<blockquote><p><code><model path>[; flag]</code></p></blockquote>
|
||||
|
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<blockquote><table>
|
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<caption>Model Flags</caption>
|
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<tr>
|
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<td class="valueoption">adminonly</td>
|
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<td>Can only be used by admins.</td>
|
||||
@ -796,14 +799,14 @@ specified it's treated as a regular public model.</p>
|
||||
|
||||
<p>Example usages:</p>
|
||||
|
||||
<blockquote><p class="code">models/player/zh/zh_charple001<br />
|
||||
<blockquote><p><code>models/player/zh/zh_charple001<br />
|
||||
models/player/zh/zh_corpse002; adminonly<br />
|
||||
models/player/zh/zh_zombie003; hidden<br />
|
||||
models/player/ics/hellknight_red/t_guerilla; motherzombie</p></blockquote>
|
||||
models/player/ics/hellknight_red/t_guerilla; motherzombie</code></p></blockquote>
|
||||
|
||||
<p>Put the list of models in:</p>
|
||||
|
||||
<blockquote><p class="code">addons/sourcemod/configs/zr/models.txt</p></blockquote>
|
||||
<blockquote><p><code>addons/sourcemod/configs/zr/models.txt</code></p></blockquote>
|
||||
|
||||
|
||||
<h3><a name="3.6" />3.6 Download List</h3>
|
||||
@ -813,7 +816,7 @@ download them. The paths must be relative to the "cstrike" folder.</p>
|
||||
|
||||
<p>List files to be downloaded in:</p>
|
||||
|
||||
<blockquote><p class="code">addons/sourcemod/configs/zr/downloads.txt</p></blockquote>
|
||||
<blockquote><p><code>addons/sourcemod/configs/zr/downloads.txt</code></p></blockquote>
|
||||
|
||||
|
||||
<h3><a name="3.7" />3.7 Class Configuration</h3>
|
||||
@ -828,9 +831,9 @@ variable with per-map configuration files to have different sets of classes on o
|
||||
|
||||
<p>Default path is:</p>
|
||||
|
||||
<blockquote><p class="code">configs/zr/playerclasses.txt</p></blockquote>
|
||||
<blockquote><p><code>configs/zr/playerclasses.txt</code></p></blockquote>
|
||||
|
||||
<p><b>Note:</b> The path is relative to the "sourcemod" folder.</p>
|
||||
<p><strong>Note:</strong> The path is relative to the "sourcemod" folder.</p>
|
||||
|
||||
<p>The file contains a short description of all attributes. Details are explained below.</p>
|
||||
|
||||
@ -848,6 +851,7 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
|
||||
<p>The list below explains all available class attributes in detail:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Class Attributes</caption>
|
||||
<tr>
|
||||
<th class="namewidth">Attribute:</th>
|
||||
<th class="mediumwidth">Value type:</th>
|
||||
@ -883,7 +887,7 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
|
||||
</table></blockquote>
|
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<p>The admin-mode class type sets the player in spectacting like mode, but allow
|
||||
admins to walk around. They can't take or give damage, and they won't affect the game
|
||||
rules in any way. <b>Admin-mode is incomplete</b> and classes of this type is ignored
|
||||
rules in any way. <strong>Admin-mode is incomplete</strong> and classes of this type is ignored
|
||||
in the game.</p>
|
||||
<p>See the <span class="code">flags</span> attribute for admin-only classes.</p>
|
||||
</td>
|
||||
@ -1076,7 +1080,7 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="3">
|
||||
<p><b>Human classes only.</b> Specifies whether the human can trow napalm grenades or
|
||||
<p><strong>Human classes only.</strong> Specifies whether the human can trow napalm grenades or
|
||||
not.</p>
|
||||
</td>
|
||||
</tr>
|
||||
@ -1088,7 +1092,7 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="3">
|
||||
<p><b>Zombie classes only.</b> Specifies how long in seconds zombies will burn when hit by
|
||||
<p><strong>Zombie classes only.</strong> Specifies how long in seconds zombies will burn when hit by
|
||||
napalm grenades. 0.0 or a negative value will disable this feature on the current
|
||||
class. This attribute has no effect on human classes.</p>
|
||||
</td>
|
||||
@ -1101,7 +1105,7 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="3">
|
||||
<p><b>Note: Incomplete feature!</b></p>
|
||||
<p><strong>Note: Incomplete feature!</strong></p>
|
||||
<p>The immunity mode. This feature is currently incomplete and values are ignored.</p>
|
||||
</td>
|
||||
</tr>
|
||||
@ -1113,7 +1117,7 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="3">
|
||||
<p><b>Note: Incomplete feature!</b></p>
|
||||
<p><strong>Note: Incomplete feature!</strong></p>
|
||||
<p>The value for the specified immunity mode. This feature is currently incomplete and
|
||||
values are ignored.</p>
|
||||
</td>
|
||||
@ -1160,7 +1164,7 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="3">
|
||||
<p><b>Zombie classes only.</b> How many health points to give the zombie each time it
|
||||
<p><strong>Zombie classes only.</strong> How many health points to give the zombie each time it
|
||||
infect a human.</p>
|
||||
</td>
|
||||
</tr>
|
||||
@ -1172,7 +1176,7 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="3">
|
||||
<p><b>Zombie classes only.</b> How many extra points to give the killer of this zombie.
|
||||
<p><strong>Zombie classes only.</strong> How many extra points to give the killer of this zombie.
|
||||
If this is 0, the default value of 1 point will be given.</p>
|
||||
</td>
|
||||
</tr>
|
||||
@ -1195,7 +1199,7 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="3">
|
||||
<p><b>Zombie classes only.</b> Force to apply on the zombie when shot at. The zombie is
|
||||
<p><strong>Zombie classes only.</strong> Force to apply on the zombie when shot at. The zombie is
|
||||
pushed in the same direction as the bullet.</p>
|
||||
</td>
|
||||
</tr>
|
||||
@ -1231,7 +1235,7 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
|
||||
<p>At least one zombie class and one human class with no special flags set is
|
||||
required. Otherwise the plugin will fail to load.</p>
|
||||
|
||||
<p><b>Requirements:</b></p>
|
||||
<p><strong>Requirements:</strong></p>
|
||||
|
||||
<ul>
|
||||
<li>At least one human class (teamid 1).</li>
|
||||
@ -1249,9 +1253,8 @@ have invalid values.</p>
|
||||
index and the error flags (bit field) in the log message tells what attributes that failed to
|
||||
validate.</p>
|
||||
|
||||
<p><b>Attribute flags:</b></p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Attribute Flags</caption>
|
||||
<tr>
|
||||
<th class="commandheader">Attribute:</th>
|
||||
<th class="commandheader">Bit:</th>
|
||||
@ -1411,20 +1414,19 @@ didn't validate.</p>
|
||||
<p>There are several console variables to set default class settings for players.
|
||||
Place these console variables in the main configuration file:</p>
|
||||
|
||||
<blockquote><p class="code">cfg/sourcemod/zombiereloaded/zombiereloaded.cfg</p></blockquote>
|
||||
<blockquote><p><code>cfg/sourcemod/zombiereloaded/zombiereloaded.cfg</code></p></blockquote>
|
||||
|
||||
<p>And/or in a map config file:</p>
|
||||
|
||||
<blockquote><p class="code">cfg/sourcemod/zombiereloaded/<map name>[.post].cfg</p></blockquote>
|
||||
<blockquote><p><code>cfg/sourcemod/zombiereloaded/<map name>[.post].cfg</code></p></blockquote>
|
||||
|
||||
<p>Example map config files:</p>
|
||||
|
||||
<blockquote><p class="code">cfg/sourcemod/zombiereloaded/zm_panic.cfg<br />
|
||||
cfg/sourcemod/zombiereloaded/zm_panic.post.cfg</p></blockquote>
|
||||
|
||||
<p><b>Class console variables:</b></p>
|
||||
<blockquote><p><code>cfg/sourcemod/zombiereloaded/zm_panic.cfg<br />
|
||||
cfg/sourcemod/zombiereloaded/zm_panic.post.cfg</code></p></blockquote>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Class Console Variables</caption>
|
||||
<tr>
|
||||
<th class="namewidth">Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -1565,7 +1567,7 @@ Place these console variables in the main configuration file:</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="2">
|
||||
<p><b>Note:</b> This feature is incomplete!</p>
|
||||
<p><strong>Note:</strong> This feature is incomplete!</p>
|
||||
<p>Default admin-mode class selected for all players when they connect, if found. This
|
||||
feature is incomplete and ignored.</p>
|
||||
<p>Do not confuse this with admin-only classes. Admin-mode is a special spawn mode for
|
||||
@ -1614,7 +1616,7 @@ Place these console variables in the main configuration file:</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="2">
|
||||
<p><b>Note:</b>This feature is incomplete!</p>
|
||||
<p><strong>Note:</strong>This feature is incomplete!</p>
|
||||
<p>Allow admins to select admin classes. Disable this option to force certain classes
|
||||
on admins depending on what zr_classes_default_admin is set to, - and if admin mode is
|
||||
enabled on the player.</p>
|
||||
@ -1635,12 +1637,11 @@ original class cache is multiplied with the specified value and written back to
|
||||
<p>When multiplying, the value is always based on the original value, not multiplying the earlier
|
||||
multiplied value. This also makes it easy to restore the original value.</p>
|
||||
|
||||
<p><b>Note:</b>These commands must be used in a <a href="#3.4"><b>post</b> map config files</a>,
|
||||
<p><strong>Note:</strong>These commands must be used in a <a href="#3.4"><strong>post</strong> map config files</a>,
|
||||
otherwise they won't have any effect because class data isn't loaded yet.</p>
|
||||
|
||||
<p><b>Console commands:</b></p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Modifying Class Command</caption>
|
||||
<tr>
|
||||
<th>Syntax:</th>
|
||||
</tr>
|
||||
@ -1686,12 +1687,13 @@ useful.</p>
|
||||
<p>With class attribute multipliers, numeric class attributes can be scaled and configured with
|
||||
map configuration files. There's a set of multipliers for both humans and zombies.</p>
|
||||
|
||||
<p><b>Warning:</b> Currently these multipliers aren't validated, so using too high or negative
|
||||
<p><strong>Warning:</strong> Currently these multipliers aren't validated, so using too high or negative
|
||||
values may cause unexpected behaviour, or even crash the plugin.</p>
|
||||
|
||||
<p>Attribute multipliers are set using this console command:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Attribute Multiplier Command</caption>
|
||||
<tr>
|
||||
<th>Syntax:</th>
|
||||
</tr>
|
||||
@ -1747,6 +1749,7 @@ menu is useful for finding the correct value, and then use it in a map configura
|
||||
This only applies to players who already are the same class.</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Reload Attributes Command</caption>
|
||||
<tr>
|
||||
<th>Syntax:</th>
|
||||
</tr>
|
||||
@ -1771,6 +1774,7 @@ This only applies to players who already are the same class.</p>
|
||||
<p>For debug purposes class attributes also can be dumped.</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Dump Attributes Command</caption>
|
||||
<tr>
|
||||
<th>Syntax:</th>
|
||||
</tr>
|
||||
@ -1808,6 +1812,7 @@ This only applies to players who already are the same class.</p>
|
||||
multipliers.</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Dump Multipliers Command</caption>
|
||||
<tr>
|
||||
<th>Syntax:</th>
|
||||
</tr>
|
||||
@ -1836,7 +1841,7 @@ multipliers.</p>
|
||||
|
||||
<p>Weapon attributes are stored by default in:</p>
|
||||
|
||||
<blockquote><p class="code">addons/sourcemod/configs/zr/weapons.txt</p></blockquote>
|
||||
<blockquote><p><code>addons/sourcemod/configs/zr/weapons.txt</code></p></blockquote>
|
||||
|
||||
<p>Custom file may be specified in the console variable "zr_config_path_weapons". If used in per
|
||||
map configuration files it must be in a pre configuration file.</p>
|
||||
@ -1844,6 +1849,7 @@ map configuration files it must be in a pre configuration file.</p>
|
||||
<p>These are the allowed attributes:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Weapon Attributes</caption>
|
||||
<tr>
|
||||
<th>Attribute:</th>
|
||||
<th>Type:</th>
|
||||
@ -2001,6 +2007,7 @@ sub section for each weapon using short names from the list below.</p>
|
||||
<h4><a name="3.8.2" />2. Weapon List</h4>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Weapon List</caption>
|
||||
<tr>
|
||||
<th class="mediumwidth">Weapon name:</th>
|
||||
<th>Type:</th>
|
||||
@ -2155,6 +2162,7 @@ sub section for each weapon using short names from the list below.</p>
|
||||
file, or on a per-map basis with map configuration files.</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Weapon Commands</caption>
|
||||
<tr>
|
||||
<th>Syntax:</th>
|
||||
</tr>
|
||||
@ -2206,11 +2214,10 @@ This is useful for fine tuning game balance.</p>
|
||||
|
||||
<p>The default file is:</p>
|
||||
|
||||
<blockquote><p class="code">addons/sourcemod/configs/zr/hitgroups.txt</p></blockquote>
|
||||
|
||||
<p>Console commands:</p>
|
||||
<blockquote><p><code>addons/sourcemod/configs/zr/hitgroups.txt</code></p></blockquote>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Hit Group Commands</caption>
|
||||
<tr>
|
||||
<th>Syntax:</th>
|
||||
</tr>
|
||||
@ -2226,7 +2233,7 @@ This is useful for fine tuning game balance.</p>
|
||||
<tr>
|
||||
<td class="parameter">hitgrup name</td>
|
||||
<td>Name of the hit group to adjust. Options:
|
||||
<ul>
|
||||
<ul>
|
||||
<li class="code">generic</li>
|
||||
<li class="code">head</li>
|
||||
<li class="code">chest</li>
|
||||
@ -2249,6 +2256,7 @@ This is useful for fine tuning game balance.</p>
|
||||
<h4><a name="3.9.1" />1. Hit Group Attributes</h4>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Hit Group Attributes</caption>
|
||||
<tr>
|
||||
<th>Attribute:</th>
|
||||
<th>Type:</th>
|
||||
@ -2320,6 +2328,7 @@ tune game balance.</p>
|
||||
<p>These are the console variables for the infection module:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Infection Console Variables</caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -2515,9 +2524,8 @@ tune game balance.</p>
|
||||
</tr>
|
||||
</table></blockquote>
|
||||
|
||||
<p>Console commands:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Infect Commands</caption>
|
||||
<tr>
|
||||
<th>Syntax:</th>
|
||||
</tr>
|
||||
@ -2557,9 +2565,8 @@ tune game balance.</p>
|
||||
<p>With damage control it's possible to block suicide attempts, fall damage, blast damage and hit
|
||||
group damage. See <a href="#3.9">Hit Group Configuration (3.9)</a> on how to configure hit groups.</p>
|
||||
|
||||
<p>Damage control console variables:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Damage Control Console Variables</caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -2653,8 +2660,8 @@ group damage. See <a href="#3.9">Hit Group Configuration (3.9)</a> on how to con
|
||||
|
||||
<h3><a name="3.12" />3.12 Overlay Settings</h3>
|
||||
|
||||
<p>Overlays are pictures displayed on players' screen on certain events. However, these <b>overlays
|
||||
require DirectX 9 or higher</b> to work. Players with lower DirectX version won't see these overlays.</p>
|
||||
<p>Overlays are pictures displayed on players' screen on certain events. However, these <strong>overlays
|
||||
require DirectX 9 or higher</strong> to work. Players with lower DirectX version won't see these overlays.</p>
|
||||
|
||||
<p>Since these overlays doesn't last forever, they must be redisplayed at a certain interval. A
|
||||
refresh once per second seems to be enough.</p>
|
||||
@ -2664,9 +2671,8 @@ team.</p>
|
||||
|
||||
<p>Overlays are also used as a class attribute, like the zombie vision effect.</p>
|
||||
|
||||
<p>These are the overlay console variables:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Overlay Console Variables</caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -2721,6 +2727,7 @@ team.</p>
|
||||
<p>Players' cash can be modified and reset on every spawn if enabled.</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Money Console Variables</caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -2780,9 +2787,8 @@ in progress by the SourceMod team).</p>
|
||||
|
||||
<p>Currently, fog can only be modified if the map already has a env_fog_controller entity.</p>
|
||||
|
||||
<p>Console variables for visual effects:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Visual Effect Console Variables</caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -2853,7 +2859,7 @@ in progress by the SourceMod team).</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="2">
|
||||
<p><b>Note:</b> Incomplete. May or may not work.</p>
|
||||
<p><strong>Note:</strong> Incomplete. May or may not work.</p>
|
||||
<p>Enable fog on the map.</p>
|
||||
<p>Options:<br />
|
||||
0 or 1</p>
|
||||
@ -2866,7 +2872,7 @@ in progress by the SourceMod team).</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="2">
|
||||
<p><b>Note:</b> Incomplete. May or may not work.</p>
|
||||
<p><strong>Note:</strong> Incomplete. May or may not work.</p>
|
||||
<p>Override existing fog on the map. If fog exists already on the map, replace it with
|
||||
the new modified fog.</p>
|
||||
<p>Options:<br />
|
||||
@ -2880,7 +2886,7 @@ in progress by the SourceMod team).</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="2">
|
||||
<p><b>Note:</b> Incomplete. May or may not work.</p>
|
||||
<p><strong>Note:</strong> Incomplete. May or may not work.</p>
|
||||
<p>Sets the primary fog color. Three values from 0 to 255 separated by a space,
|
||||
representing amount of red, green and blue.</p>
|
||||
<p>Examples</p>
|
||||
@ -2898,7 +2904,7 @@ in progress by the SourceMod team).</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="2">
|
||||
<p><b>Note:</b> Incomplete. May or may not work.</p>
|
||||
<p><strong>Note:</strong> Incomplete. May or may not work.</p>
|
||||
<p>Sets the secondary fog color. Three values from 0 to 255 separated by a space,
|
||||
representing amount of red, green and blue.</p>
|
||||
<p>Examples</p>
|
||||
@ -2916,7 +2922,7 @@ in progress by the SourceMod team).</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="2">
|
||||
<p><b>Note:</b> Incomplete. May or may not work.</p>
|
||||
<p><strong>Note:</strong> Incomplete. May or may not work.</p>
|
||||
<p>Density (thickness) of the fog. The value is in percent, 0.0 to 1.0.</p>
|
||||
<p>Options:<br />
|
||||
0.0 to 1.0</p>
|
||||
@ -2929,7 +2935,7 @@ in progress by the SourceMod team).</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="2">
|
||||
<p><b>Note:</b> Incomplete. May or may not work.</p>
|
||||
<p><strong>Note:</strong> Incomplete. May or may not work.</p>
|
||||
<p>Distance from player to start rendering foremost fog. Distance is in game units (1
|
||||
unit is ~1 inch). For reference, default player models are ~75 units tall.</p>
|
||||
</td>
|
||||
@ -3025,9 +3031,8 @@ pre-configured. Instead it's possible to specify how often the sounds should be
|
||||
<p>The lenght of the ambience file must be specified because SourceMod currently can't detect lenght
|
||||
of MP3 files.</p>
|
||||
|
||||
<p>Sound effect console variables:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Sound Effect Console Variables</caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -3125,9 +3130,8 @@ less annoying for people who don't like to wait too much.</p>
|
||||
|
||||
<p>If the mother zombie haven't spawned yet, players are always spawned as humans.</p>
|
||||
|
||||
<p>Respawn console variables:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Respawn Console Variables</caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -3189,9 +3193,8 @@ less annoying for people who don't like to wait too much.</p>
|
||||
avoid abusing there are settings that decides what team to spawn on, and a time limit when the
|
||||
command is allowed to be used.</p>
|
||||
|
||||
<p>ZSpawn console variables:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>ZSpawn Console Variables</caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -3276,9 +3279,8 @@ command is allowed to be used.</p>
|
||||
<p>Humans can have spawn protection settings that give them certain advantages for a limited time
|
||||
right after they've spawned.</p>
|
||||
|
||||
<p>Spawn protection console variables:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Spawn Protection Console Variables</caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -3330,9 +3332,8 @@ right after they've spawned.</p>
|
||||
</tr>
|
||||
</table></blockquote>
|
||||
|
||||
<p>Console commands:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>ZSpawn Command</caption>
|
||||
<tr>
|
||||
<th>Syntax:</th>
|
||||
</tr>
|
||||
@ -3361,9 +3362,8 @@ right after they've spawned.</p>
|
||||
<p>Zombie:Reloaded has a built in teleport feature with support for limits, delays and abuse
|
||||
protection.</p>
|
||||
|
||||
<p>Teleport console variables:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Teleport Console Variables</caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -3469,9 +3469,8 @@ protection.</p>
|
||||
</tr>
|
||||
</table></blockquote>
|
||||
|
||||
<p>Teleport console commands:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Teleport Console Command</caption>
|
||||
<tr>
|
||||
<th>Syntax:</th>
|
||||
</tr>
|
||||
@ -3497,9 +3496,8 @@ protection.</p>
|
||||
<p>The HP display is a small panel on the center at the bottom of the screen that displays players'
|
||||
health. Players can disable this, and the setting can also be saved in player cookies.</p>
|
||||
|
||||
<p>Console variables:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>HP Display Console Variables</caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -3536,13 +3534,12 @@ health. Players can disable this, and the setting can also be saved in player co
|
||||
<p>Jump boost can be abused to do bunny hops. There are settings for configuring maximum allowed
|
||||
velocity when jumping. If maximum speed is reached no jump boost is applied.</p>
|
||||
|
||||
<p><b>Note:</b> This is not a real bunny hop protection feature. Players who do bunny jumping will
|
||||
<p><strong>Note:</strong> This is not a real bunny hop protection feature. Players who do bunny jumping will
|
||||
still be able to do it, but they won't get jump boost after a certain speed if the speed limit is
|
||||
enabled.</p>
|
||||
|
||||
<p>Console variables:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Jump Boost Console Variables</caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -3568,7 +3565,7 @@ enabled.</p>
|
||||
<td class="indent" colspan="2">
|
||||
<p>Maximum horizontal velocity allowed when jumping. Normal running speed for the player
|
||||
is 300.0</p>
|
||||
<p><b>Note:</b> The first jump does not have a speed limit, but subsequent jumps won't
|
||||
<p><strong>Note:</strong> The first jump does not have a speed limit, but subsequent jumps won't
|
||||
get any boost if the speed limit is reached.</p>
|
||||
</td>
|
||||
</tr>
|
||||
@ -3580,15 +3577,14 @@ enabled.</p>
|
||||
<p>The anti-stick system is a automatic no-block system that turn off collisions on players
|
||||
that are stuck together, and enable collision again when they're unstuck.</p>
|
||||
|
||||
<p>(<b>Note:</b> This file is obsolete!) To know if players are stuck, it needs some extra info about
|
||||
<p>(<strong>Note:</strong> This file is obsolete!) To know if players are stuck, it needs some extra info about
|
||||
each model used in the game. Data for these models are stored in the following file (relative to
|
||||
"sourcemod" folder):</p>
|
||||
|
||||
<blockquote><p class="code">data/antistick.dat</p></blockquote>
|
||||
|
||||
<p>Console variables:</p>
|
||||
<blockquote><p><code>data/antistick.dat</code></p></blockquote>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Anti-Stick Console Variables</caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -3612,7 +3608,7 @@ each model used in the game. Data for these models are stored in the following f
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="2">
|
||||
<p><b>Note:</b> Obsolete! Do not chnage default value!</p>
|
||||
<p><strong>Note:</strong> Obsolete! Do not chnage default value!</p>
|
||||
<p>Default model width used to detect if players are stuck together. Width is in game
|
||||
units.</p>
|
||||
</td>
|
||||
@ -3624,7 +3620,7 @@ each model used in the game. Data for these models are stored in the following f
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="2">
|
||||
<p><b>Note:</b> Obsolete! Just ignore this file.</p>
|
||||
<p><strong>Note:</strong> Obsolete! Just ignore this file.</p>
|
||||
<p>File to store anti-stick model hull data. Path is default to the "sourcemod" folder.</p>
|
||||
</td>
|
||||
</tr>
|
||||
@ -3681,6 +3677,7 @@ not required, except the type attribute.</p>
|
||||
<p>These are the generic attributes and apply to all volumes:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Generic Volume Attributes</caption>
|
||||
<tr>
|
||||
<th class="namewidth">Attribute:</th>
|
||||
<th class="mediumwidth">Value type:</th>
|
||||
@ -3694,7 +3691,7 @@ not required, except the type attribute.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="3">
|
||||
<p><b>Note:</b> This attribute is required!</p>
|
||||
<p><strong>Note:</strong> This attribute is required!</p>
|
||||
<p>Specified the volumetric feature type.</p>
|
||||
<p>Valid options:</p>
|
||||
<table>
|
||||
@ -3740,7 +3737,7 @@ not required, except the type attribute.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="3">
|
||||
<p><b>Note:</b> Incomplete, this attribute is ignored.</p>
|
||||
<p><strong>Note:</strong> Incomplete, this attribute is ignored.</p>
|
||||
<p>What effect to apply to the volume</p>
|
||||
<p>Valid options:</p>
|
||||
<table>
|
||||
@ -3759,7 +3756,7 @@ not required, except the type attribute.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="3">
|
||||
<p><b>Note:</b> Incomplete, this attribute is ignored.</p>
|
||||
<p><strong>Note:</strong> Incomplete, this attribute is ignored.</p>
|
||||
<p>Color of the effect. RGB format, represented by three numbers from 0 to 255 separated
|
||||
by a comma. Syntax: <span class="code"><red>,<green>,<blue></span></p>
|
||||
</td>
|
||||
@ -3780,6 +3777,7 @@ not required, except the type attribute.</p>
|
||||
<h4><a name="3.23.3" />3. Volume Commands</h4>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Volume Commands</caption>
|
||||
<tr>
|
||||
<th>Syntax:</th>
|
||||
</tr>
|
||||
@ -3853,9 +3851,8 @@ not required, except the type attribute.</p>
|
||||
not allowed. It uses a timer to trigger actions at a specified interval. In addition warning messages
|
||||
can be displayed to player that enter the volume.</p>
|
||||
|
||||
<p>Anti-camp spesific attributes:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Anti-Camp Attributes</caption>
|
||||
<tr>
|
||||
<th class="namewidth">Attribute:</th>
|
||||
<th class="mediumwidth">Value type:</th>
|
||||
@ -3941,7 +3938,7 @@ can be displayed to player that enter the volume.</p>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="indent" colspan="3">
|
||||
<p><b>Note:</b> Incomplete, this attribute is ignored.</p>
|
||||
<p><strong>Note:</strong> Incomplete, this attribute is ignored.</p>
|
||||
<p>Use custom warning message (max 255 byte). Leave blank to use default warning
|
||||
message.</p>
|
||||
</td>
|
||||
@ -3972,6 +3969,7 @@ do certain types of operations. Below is a list of all flags used in Zombie:Relo
|
||||
of operation they grant:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Admin Flags Used In Zombie:Reloaded</caption>
|
||||
<tr>
|
||||
<th>Flag:</th>
|
||||
<th>Operation type:</th>
|
||||
@ -3995,6 +3993,7 @@ of operation they grant:</p>
|
||||
following operations:</p>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Predefined Admin Groups</caption>
|
||||
<tr>
|
||||
<th>Group:</th>
|
||||
<th>Operation type:</th>
|
||||
@ -4019,6 +4018,7 @@ following operations:</p>
|
||||
<h4><a name="3.24.3" />3. Console Variables</h4>
|
||||
|
||||
<blockquote><table>
|
||||
<caption>Permission Console Variables</caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -4162,13 +4162,14 @@ height="31" width="88" alt="Valid XHTML 1.0 Strict" class="noborder" /></a></p>
|
||||
<!-- Templates:
|
||||
<h4><a name="a" /></h4>
|
||||
<p></p>
|
||||
<blockquote><p class="code"></p></blockquote>
|
||||
<blockquote><p><code></code></p></blockquote>
|
||||
|
||||
<table>
|
||||
<tr><td></td><td></td></tr>
|
||||
</table>
|
||||
|
||||
<blockquote><table>
|
||||
<caption></caption>
|
||||
<tr>
|
||||
<th>Console variable:</th>
|
||||
<th>Default:</th>
|
||||
@ -4188,6 +4189,7 @@ height="31" width="88" alt="Valid XHTML 1.0 Strict" class="noborder" /></a></p>
|
||||
</table></blockquote>
|
||||
|
||||
<blockquote><table>
|
||||
<caption></caption>
|
||||
<tr>
|
||||
<th>Syntax:</th>
|
||||
</tr>
|
||||
@ -4203,6 +4205,8 @@ height="31" width="88" alt="Valid XHTML 1.0 Strict" class="noborder" /></a></p>
|
||||
</table></blockquote>
|
||||
-->
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</body>
|
||||
|
Loading…
Reference in New Issue
Block a user