Fix rejoining and zspawning as human if player was zombie this round.
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e2e15972e2
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@ -326,6 +326,7 @@ public OnClientPutInServer(client)
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ZTele_OnClientPutInServer(client);
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ZHPClientInit(client);
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ImmunityClientInit(client);
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ZSpawnOnClientPutInServer(client);
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}
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/**
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@ -63,6 +63,32 @@ stock bool:SteamidCacheAddClient(Handle:steamidcache, client)
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return true;
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}
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/**
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* Remove client serial number from the SteamID cache.
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*
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* @param steamidcache The SteamID cache to remove the client from.
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* @param client The client index.
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* @return True if the client was removed successfully, false if the client doesn't exist.
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*/
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stock bool:SteamidCacheRemoveClient(Handle:steamidcache, client)
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{
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// Get client's SteamID.
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new steamid = GetSteamAccountID(client);
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if (!steamid)
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return false;
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// Find the client in the cache.
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int idx = FindValueInArray(steamidcache, steamid);
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if (idx == -1)
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return false;
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// Remove index from the SteamID cache.
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RemoveFromArray(steamidcache, idx);
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// Client removed successfully.
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return true;
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}
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/**
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* Check if a client is in the SteamID cache.
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*
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@ -44,6 +44,7 @@ new Handle:tZSpawn = INVALID_HANDLE;
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* Global variable to store SteamID cache handle.
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*/
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new Handle:g_hZSpawnSteamIDCache = INVALID_HANDLE;
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new Handle:g_hZspawnInfectedSteamIDCache = INVALID_HANDLE;
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new bool:g_bZSpawnClientInfected[MAXPLAYERS + 1] = {false, ...};
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@ -72,14 +73,29 @@ ZSpawnOnMapStart()
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{
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g_hZSpawnSteamIDCache = SteamidCacheCreate();
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}
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if (g_hZspawnInfectedSteamIDCache == INVALID_HANDLE)
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{
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g_hZspawnInfectedSteamIDCache = SteamidCacheCreate();
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}
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// Reset the SteamID cache.
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SteamidCacheReset(g_hZSpawnSteamIDCache);
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SteamidCacheReset(g_hZspawnInfectedSteamIDCache);
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for(new client = 1; client <= MAXPLAYERS; client++)
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g_bZSpawnClientInfected[client] = false;
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}
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/**
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* Client is joining the server.
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*
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* @param client The client index.
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*/
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ZSpawnOnClientPutInServer(client)
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{
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g_bZSpawnClientInfected[client] = SteamidCacheRemoveClient(g_hZspawnInfectedSteamIDCache, client);
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}
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/**
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* Client is leaving the server.
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*
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@ -102,6 +118,10 @@ ZSpawnOnClientDisconnect(client)
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// Add client to the SteamID cache.
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SteamidCacheAddClient(g_hZSpawnSteamIDCache, client);
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// If this client was infected, remember until the next round or until they rejoin.
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if(g_bZSpawnClientInfected[client])
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SteamidCacheAddClient(g_hZspawnInfectedSteamIDCache, client);
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g_bZSpawnClientInfected[client] = false;
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}
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@ -210,6 +230,7 @@ ZSpawnOnRoundStart()
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{
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// Reset the SteamID cache.
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SteamidCacheReset(g_hZSpawnSteamIDCache);
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SteamidCacheReset(g_hZspawnInfectedSteamIDCache);
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for(new client = 1; client <= MAXPLAYERS; client++)
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g_bZSpawnClientInfected[client] = false;
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