Fix mother zombie infection cycle not saving picked alternative candidates at end of cycle.
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@ -594,47 +594,43 @@ public Action:InfectMotherZombie(Handle:timer)
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RemoveFromArray(aCandidatesMain, i);
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candidatesMain--;
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}
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// Infect one of the alternate candidates.
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else if (candidatesAlt)
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{
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// Get a random array index.
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new i = Math_GetRandomInt(0, candidatesAlt - 1);
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// Get the client stored in the random array index.
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new client = GetArrayCell(aCandidatesAlt, i);
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// Infect player.
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if (InfectHumanToZombie(client, _, true))
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infected++;
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// Remove player from eligible client list.
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RemoveFromArray(aCandidatesAlt, i);
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candidatesAlt--;
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// Enable the cycle reset.
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resetcycle = true;
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}
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// We have no candidates at all, abort!
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else
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{
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// Enable the cycle reset.
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resetcycle = true;
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break;
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// No main candidates, reset the mother zombie cycle now before infecting anyone else.
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if (!resetcycle)
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{
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resetcycle = true;
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// Clear mother zombie round-robin cycle storage.
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SteamidCacheReset(g_hInfectMotherCycle);
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// Announce start of new cycle
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TranslationPrintToChatAll(true, false, "Mother zombie infect cycle reset");
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}
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// Infect one of the alternate candidates.
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if (candidatesAlt)
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{
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// Get a random array index.
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new i = Math_GetRandomInt(0, candidatesAlt - 1);
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// Get the client stored in the random array index.
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new client = GetArrayCell(aCandidatesAlt, i);
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// Infect player.
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if (InfectHumanToZombie(client, _, true))
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infected++;
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// Remove player from eligible client list.
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RemoveFromArray(aCandidatesAlt, i);
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candidatesAlt--;
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}
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else // We have no candidates at all, abort!
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{
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break;
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}
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}
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}
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if (resetcycle)
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{
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// Restart the cycle.
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// Clear mother zombie round-robin cycle storage.
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SteamidCacheReset(g_hInfectMotherCycle);
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// Announce start of new cycle
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TranslationPrintToChatAll(true, false, "Mother zombie infect cycle reset");
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}
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// Mother zombies have been infected.
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g_bZombieSpawned = true;
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