Added validation on class attributes. Some attributes still aren't validated because of unknown limits.

This commit is contained in:
richard 2009-04-07 04:44:37 +02:00
parent 907788e36a
commit d3b51c1b1a
3 changed files with 172 additions and 20 deletions

View File

@ -74,6 +74,8 @@ bool:ClassApplyModel(client, classindex, cachetpye = ZR_CLASS_CACHE_PLAYER)
Format(modelpath, sizeof(modelpath), "%s.mdl", modelpath);
}
// TODO: Add support for keeping the default cs model ("default").
SetPlayerModel(client, modelpath);
return true;
}

View File

@ -45,15 +45,138 @@ bool:ClassValidateTeamRequirements(cachetype = ZR_CLASS_CACHE_ORIGINAL)
/**
* Validates all the class attributes in the original class data array, to
* check if they have invalid values.
* check if they have invalid values. Boolean settings are not validated.
*
* @param classindex The index of the class to validate.
* @return True if validation was successful, false otherwise.
* @return A value with attribute error flags.
*/
bool:ClassValidateAttributes(classindex)
ClassValidateAttributes(classindex)
{
return true;
// TODO: Manually check each attribute (hard coded). Better solutions?
// TODO: Validate immunity mode and amount.
// TODO: Validate jump values.
new flags;
// Name.
if (strlen(ClassData[classindex][class_name]) == 0)
{
flags += ZR_CLASS_ATTRIB_ERR_NAME;
}
// Description.
if (strlen(ClassData[classindex][class_description]) == 0)
{
flags += ZR_CLASS_ATTRIB_ERR_DESCRIPTION;
}
// Model path.
decl String:model_path[256];
if (strcopy(model_path, sizeof(model_path), ClassData[classindex][class_model_path]) == 0)
{
flags += ZR_CLASS_ATTRIB_ERR_MODEL_PATH;
}
else
{
// Check if default or random model is specified.
if (strcmp(model_path, "random", false) != 0 && strcmp(model_path, "default", false) != 0)
{
// Check if the file exists.
if (!FileExists(model_path))
{
flags += ZR_CLASS_ATTRIB_ERR_MODEL_PATH;
}
}
}
// Alpha, initial.
new alpha_initial = ClassData[classindex][class_alpha_initial];
if (!(alpha_initial >= 0 && alpha_initial <= 255))
{
flags += ZR_CLASS_ATTRIB_ERR_ALPHA_INITIAL;
}
// Alpha, damaged.
new alpha_damaged = ClassData[classindex][class_alpha_damaged];
if (!(alpha_damaged >= 0 && alpha_damaged <= 255))
{
flags += ZR_CLASS_ATTRIB_ERR_ALPHA_DAMAGED;
}
// Alpha, damage.
new alpha_damage = ClassData[classindex][class_alpha_damage];
if (!(alpha_damage >= 0 && alpha_damage <= 65536))
{
flags += ZR_CLASS_ATTRIB_ERR_ALPHA_DAMAGE;
}
// Overlay path.
decl String:overlay_path[256];
if (strcopy(overlay_path, sizeof(overlay_path), ClassData[classindex][class_overlay_path]) != 0)
{
// Check if the file exists.
if (!FileExists(overlay_path))
{
flags += ZR_CLASS_ATTRIB_ERR_OVERLAY_PATH;
}
}
// Field of view.
new fov = ClassData[classindex][class_fov];
if (!(fov > 15 && fov < 180))
{
flags += ZR_CLASS_ATTRIB_ERR_FOV;
}
// Napalm time.
new Float:napalm_time = ClassData[classindex][class_napalm_time];
if (!(napalm_time >= 0.0 && napalm_time <= 900.0))
{
flags += ZR_CLASS_ATTRIB_ERR_NAPALM_TIME;
}
// Health regen interval.
new Float:regen_interval = ClassData[classindex][class_health_regen_interval];
if (!(regen_interval >= 0.0 && regen_interval <= 900.0))
{
flags += ZR_CLASS_ATTRIB_ERR_HEALTH_REGEN_INTERVAL;
}
// Health regen amount.
new regen_amount = ClassData[classindex][class_health_regen_amount];
if (!(regen_amount > 0 && regen_amount <= 65536))
{
flags += ZR_CLASS_ATTRIB_ERR_HEALTH_REGEN_AMOUNT;
}
// Health infect gain.
new infect_gain = ClassData[classindex][class_health_infect_gain];
if (!(infect_gain >= 0 && infect_gain <= 65536))
{
flags += ZR_CLASS_ATTRIB_ERR_INFECT_GAIN;
}
// Kill bonus.
new kill_bonus = ClassData[classindex][class_kill_bonus];
if (!(kill_bonus >= 0 && kill_bonus <= 128))
{
flags += ZR_CLASS_ATTRIB_ERR_KILL_BONUS;
}
// Speed.
new Float:speed = ClassData[classindex][class_speed];
if (!(speed >= 0.0 && speed <= 1024.0))
{
flags += ZR_CLASS_ATTRIB_ERR_SPEED;
}
// Knockback.
new Float:knockback = ClassData[classindex][class_knockback];
if (!(knockback >= -10.0 && knockback <= 50.0))
{
flags += ZR_CLASS_ATTRIB_ERR_KNOCKBACK;
}
return flags;
}
/**
@ -65,12 +188,7 @@ bool:ClassValidateAttributes(classindex)
*/
bool:ClassValidateIndex(classindex)
{
if (ClassCount == 0)
{
return false;
}
if (classindex >= 0 && classid < ClassCount)
if (classindex >= 0 && classindex < ClassCount)
{
return true;
}

View File

@ -129,6 +129,34 @@
* @endsection
*/
/**
* @section Error flags for invalid class attributes.
*/
#define ZR_CLASS_ATTRIB_ERR_OK 0
#define ZR_CLASS_ATTRIB_ERR_NAME 1
#define ZR_CLASS_ATTRIB_ERR_DESCRIPTION 2
#define ZR_CLASS_ATTRIB_ERR_MODEL_PATH 4
#define ZR_CLASS_ATTRIB_ERR_ALPHA_INITIAL 8
#define ZR_CLASS_ATTRIB_ERR_ALPHA_DAMAGED 16
#define ZR_CLASS_ATTRIB_ERR_ALPHA_DAMAGE 32
#define ZR_CLASS_ATTRIB_ERR_OVERLAY_PATH 64
#define ZR_CLASS_ATTRIB_ERR_FOV 128
#define ZR_CLASS_ATTRIB_ERR_NAPALM_TIME 256
#define ZR_CLASS_ATTRIB_ERR_IMMUNITY_MODE 512
#define ZR_CLASS_ATTRIB_ERR_IMMUNITY_AMOUNT 1024
#define ZR_CLASS_ATTRIB_ERR_HEALTH_REGEN_INTERVAL 2048
#define ZR_CLASS_ATTRIB_ERR_HEALTH_REGEN_AMOUNT 4096
#define ZR_CLASS_ATTRIB_ERR_INFECT_GAIN 8192
#define ZR_CLASS_ATTRIB_ERR_KILL_BONUS 16384
#define ZR_CLASS_ATTRIB_ERR_SPEED 32768
#define ZR_CLASS_ATTRIB_ERR_KNOCKBACK 65536
#define ZR_CLASS_ATTRIB_ERR_JUMP_HEIGHT 131072
#define ZR_CLASS_ATTRIB_ERR_JUMP_DISTANCE 262144
/**
* @endsection
*/
/**
* Generic player attributes.
*/
@ -249,6 +277,7 @@ ClassLoad(const String:classfile[256] = "configs/zr/playerclasses.txt")
decl String:overlay_path[256];
ClassCount = 0;
new ClassErrorFlags;
// Loop through all classes and store attributes in the ClassData array.
do
@ -313,17 +342,20 @@ ClassLoad(const String:classfile[256] = "configs/zr/playerclasses.txt")
ClassData[ClassCount][class_jump_distance] = KvGetFloat(kvClassData, "jump_distance", ZR_CLASS_DEFAULT_JUMP_DISTANCE);
// Validate the class attributes.
if (!ClassValidateAttributes(ClassCount))
ClassErrorFlags = ClassValidateAttributes(ClassCount);
if (ClassErrorFlags > 0)
{
// TODO: There's an invalid class, what do we do?
// Skip it (clearing data too), disable it and give a log warning,
// or set the plugin in a failed state?
}
else
{
// The class is valid. Update the counter.
ClassCount++;
// There's one or more invalid class attributes. Disable the class
// and log an error message.
ClassData[ClassCount][class_enabled] = false;
if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_CLASSES))
{
ZR_LogMessageFormatted(-1, "classes", "load", "Invalid class at index %d. Class error flags: %d.", LOG_FORMAT_TYPE_ERROR, ClassCount, ClassErrorFlags);
}
}
// Update the counter.
ClassCount++;
} while (KvGotoNextKey(kvClassData));
// Validate team requirements.