Added validation on class attributes. Some attributes still aren't validated because of unknown limits.
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@ -74,6 +74,8 @@ bool:ClassApplyModel(client, classindex, cachetpye = ZR_CLASS_CACHE_PLAYER)
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Format(modelpath, sizeof(modelpath), "%s.mdl", modelpath);
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}
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// TODO: Add support for keeping the default cs model ("default").
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SetPlayerModel(client, modelpath);
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return true;
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}
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@ -45,15 +45,138 @@ bool:ClassValidateTeamRequirements(cachetype = ZR_CLASS_CACHE_ORIGINAL)
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/**
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* Validates all the class attributes in the original class data array, to
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* check if they have invalid values.
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* check if they have invalid values. Boolean settings are not validated.
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*
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* @param classindex The index of the class to validate.
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* @return True if validation was successful, false otherwise.
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* @return A value with attribute error flags.
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*/
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bool:ClassValidateAttributes(classindex)
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ClassValidateAttributes(classindex)
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{
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return true;
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// TODO: Manually check each attribute (hard coded). Better solutions?
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// TODO: Validate immunity mode and amount.
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// TODO: Validate jump values.
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new flags;
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// Name.
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if (strlen(ClassData[classindex][class_name]) == 0)
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{
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flags += ZR_CLASS_ATTRIB_ERR_NAME;
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}
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// Description.
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if (strlen(ClassData[classindex][class_description]) == 0)
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{
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flags += ZR_CLASS_ATTRIB_ERR_DESCRIPTION;
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}
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// Model path.
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decl String:model_path[256];
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if (strcopy(model_path, sizeof(model_path), ClassData[classindex][class_model_path]) == 0)
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{
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flags += ZR_CLASS_ATTRIB_ERR_MODEL_PATH;
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}
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else
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{
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// Check if default or random model is specified.
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if (strcmp(model_path, "random", false) != 0 && strcmp(model_path, "default", false) != 0)
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{
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// Check if the file exists.
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if (!FileExists(model_path))
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{
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flags += ZR_CLASS_ATTRIB_ERR_MODEL_PATH;
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}
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}
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}
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// Alpha, initial.
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new alpha_initial = ClassData[classindex][class_alpha_initial];
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if (!(alpha_initial >= 0 && alpha_initial <= 255))
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{
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flags += ZR_CLASS_ATTRIB_ERR_ALPHA_INITIAL;
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}
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// Alpha, damaged.
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new alpha_damaged = ClassData[classindex][class_alpha_damaged];
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if (!(alpha_damaged >= 0 && alpha_damaged <= 255))
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{
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flags += ZR_CLASS_ATTRIB_ERR_ALPHA_DAMAGED;
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}
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// Alpha, damage.
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new alpha_damage = ClassData[classindex][class_alpha_damage];
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if (!(alpha_damage >= 0 && alpha_damage <= 65536))
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{
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flags += ZR_CLASS_ATTRIB_ERR_ALPHA_DAMAGE;
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}
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// Overlay path.
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decl String:overlay_path[256];
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if (strcopy(overlay_path, sizeof(overlay_path), ClassData[classindex][class_overlay_path]) != 0)
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{
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// Check if the file exists.
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if (!FileExists(overlay_path))
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{
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flags += ZR_CLASS_ATTRIB_ERR_OVERLAY_PATH;
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}
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}
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// Field of view.
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new fov = ClassData[classindex][class_fov];
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if (!(fov > 15 && fov < 180))
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{
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flags += ZR_CLASS_ATTRIB_ERR_FOV;
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}
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// Napalm time.
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new Float:napalm_time = ClassData[classindex][class_napalm_time];
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if (!(napalm_time >= 0.0 && napalm_time <= 900.0))
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{
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flags += ZR_CLASS_ATTRIB_ERR_NAPALM_TIME;
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}
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// Health regen interval.
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new Float:regen_interval = ClassData[classindex][class_health_regen_interval];
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if (!(regen_interval >= 0.0 && regen_interval <= 900.0))
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{
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flags += ZR_CLASS_ATTRIB_ERR_HEALTH_REGEN_INTERVAL;
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}
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// Health regen amount.
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new regen_amount = ClassData[classindex][class_health_regen_amount];
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if (!(regen_amount > 0 && regen_amount <= 65536))
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{
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flags += ZR_CLASS_ATTRIB_ERR_HEALTH_REGEN_AMOUNT;
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}
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// Health infect gain.
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new infect_gain = ClassData[classindex][class_health_infect_gain];
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if (!(infect_gain >= 0 && infect_gain <= 65536))
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{
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flags += ZR_CLASS_ATTRIB_ERR_INFECT_GAIN;
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}
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// Kill bonus.
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new kill_bonus = ClassData[classindex][class_kill_bonus];
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if (!(kill_bonus >= 0 && kill_bonus <= 128))
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{
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flags += ZR_CLASS_ATTRIB_ERR_KILL_BONUS;
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}
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// Speed.
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new Float:speed = ClassData[classindex][class_speed];
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if (!(speed >= 0.0 && speed <= 1024.0))
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{
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flags += ZR_CLASS_ATTRIB_ERR_SPEED;
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}
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// Knockback.
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new Float:knockback = ClassData[classindex][class_knockback];
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if (!(knockback >= -10.0 && knockback <= 50.0))
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{
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flags += ZR_CLASS_ATTRIB_ERR_KNOCKBACK;
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}
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return flags;
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}
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/**
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@ -65,12 +188,7 @@ bool:ClassValidateAttributes(classindex)
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*/
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bool:ClassValidateIndex(classindex)
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{
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if (ClassCount == 0)
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{
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return false;
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}
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if (classindex >= 0 && classid < ClassCount)
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if (classindex >= 0 && classindex < ClassCount)
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{
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return true;
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}
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@ -129,6 +129,34 @@
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* @endsection
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*/
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/**
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* @section Error flags for invalid class attributes.
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*/
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#define ZR_CLASS_ATTRIB_ERR_OK 0
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#define ZR_CLASS_ATTRIB_ERR_NAME 1
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#define ZR_CLASS_ATTRIB_ERR_DESCRIPTION 2
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#define ZR_CLASS_ATTRIB_ERR_MODEL_PATH 4
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#define ZR_CLASS_ATTRIB_ERR_ALPHA_INITIAL 8
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#define ZR_CLASS_ATTRIB_ERR_ALPHA_DAMAGED 16
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#define ZR_CLASS_ATTRIB_ERR_ALPHA_DAMAGE 32
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#define ZR_CLASS_ATTRIB_ERR_OVERLAY_PATH 64
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#define ZR_CLASS_ATTRIB_ERR_FOV 128
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#define ZR_CLASS_ATTRIB_ERR_NAPALM_TIME 256
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#define ZR_CLASS_ATTRIB_ERR_IMMUNITY_MODE 512
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#define ZR_CLASS_ATTRIB_ERR_IMMUNITY_AMOUNT 1024
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#define ZR_CLASS_ATTRIB_ERR_HEALTH_REGEN_INTERVAL 2048
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#define ZR_CLASS_ATTRIB_ERR_HEALTH_REGEN_AMOUNT 4096
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#define ZR_CLASS_ATTRIB_ERR_INFECT_GAIN 8192
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#define ZR_CLASS_ATTRIB_ERR_KILL_BONUS 16384
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#define ZR_CLASS_ATTRIB_ERR_SPEED 32768
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#define ZR_CLASS_ATTRIB_ERR_KNOCKBACK 65536
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#define ZR_CLASS_ATTRIB_ERR_JUMP_HEIGHT 131072
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#define ZR_CLASS_ATTRIB_ERR_JUMP_DISTANCE 262144
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/**
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* @endsection
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*/
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/**
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* Generic player attributes.
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*/
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@ -249,6 +277,7 @@ ClassLoad(const String:classfile[256] = "configs/zr/playerclasses.txt")
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decl String:overlay_path[256];
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ClassCount = 0;
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new ClassErrorFlags;
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// Loop through all classes and store attributes in the ClassData array.
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do
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@ -313,17 +342,20 @@ ClassLoad(const String:classfile[256] = "configs/zr/playerclasses.txt")
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ClassData[ClassCount][class_jump_distance] = KvGetFloat(kvClassData, "jump_distance", ZR_CLASS_DEFAULT_JUMP_DISTANCE);
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// Validate the class attributes.
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if (!ClassValidateAttributes(ClassCount))
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ClassErrorFlags = ClassValidateAttributes(ClassCount);
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if (ClassErrorFlags > 0)
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{
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// TODO: There's an invalid class, what do we do?
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// Skip it (clearing data too), disable it and give a log warning,
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// or set the plugin in a failed state?
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// There's one or more invalid class attributes. Disable the class
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// and log an error message.
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ClassData[ClassCount][class_enabled] = false;
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if (LogFlagCheck(LOG_CORE_EVENTS, LOG_MODULE_CLASSES))
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{
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ZR_LogMessageFormatted(-1, "classes", "load", "Invalid class at index %d. Class error flags: %d.", LOG_FORMAT_TYPE_ERROR, ClassCount, ClassErrorFlags);
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}
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else
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{
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// The class is valid. Update the counter.
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}
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// Update the counter.
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ClassCount++;
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}
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} while (KvGotoNextKey(kvClassData));
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// Validate team requirements.
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