Added cvar to enable suicide intercept before the first zombie.
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@ -382,6 +382,10 @@ zr_damage_suicide_human "0"
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// Default: "kill, spectate, jointeam, joinclass"
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zr_damage_suicide_cmds "kill, spectate, jointeam, joinclass"
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// Intercept suicide commands only after the first zombie has spawned.
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// Default: "1"
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zr_damage_suicide_after_infect "1"
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// ----------------------------------------------------------------------------
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// Overlays (core)
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@ -85,6 +85,7 @@ enum CvarsList
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Handle:CVAR_DAMAGE_SUICIDE_MZOMBIE,
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Handle:CVAR_DAMAGE_SUICIDE_HUMAN,
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Handle:CVAR_DAMAGE_SUICIDE_CMDS,
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Handle:CVAR_SUICIDE_AFTER_INFECT,
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Handle:CVAR_SAYHOOKS_QUIET,
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Handle:CVAR_SAYHOOKS_QUIET_FILTER,
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Handle:CVAR_SAYHOOKS_QUIET_FLAGS,
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@ -347,6 +348,7 @@ CvarsCreate()
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g_hCvarsList[CVAR_DAMAGE_SUICIDE_MZOMBIE] = CreateConVar("zr_damage_suicide_mzombie", "1", "Intercept suicide commands attempted by mother zombies.");
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g_hCvarsList[CVAR_DAMAGE_SUICIDE_HUMAN] = CreateConVar("zr_damage_suicide_human", "0", "Intercept suicide commands attempted by humans.");
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g_hCvarsList[CVAR_DAMAGE_SUICIDE_CMDS] = CreateConVar("zr_damage_suicide_cmds", "kill, spectate, jointeam, joinclass", "List of client commands to intercept as suicide attempts. [Delimiter: \", \"]");
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g_hCvarsList[CVAR_SUICIDE_AFTER_INFECT] = CreateConVar("zr_damage_suicide_after_infect", "1", "Intercept suicide commands only after the first zombie has spawned.");
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// ===========================
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@ -382,63 +382,47 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
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*/
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public Action:DamageSuicideIntercept(client, argc)
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{
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// If zombie hasn't spawned, then stop.
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if (!g_bZombieSpawned)
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// Get suicide interception settings.
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new bool:suicideAfterInfect = GetConVarBool(g_hCvarsList[CVAR_SUICIDE_AFTER_INFECT]);
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new bool:suicideZombie = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE]);
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new bool:suicideZombieMother = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_SUICIDE_MZOMBIE]);
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new bool:suicideHuman = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_SUICIDE_HUMAN]);
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// Check various criterias that will _allow_ the command. If no criterias
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// match, block it.
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// Check general criterias.
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if ((suicideAfterInfect && !g_bZombieSpawned) || // Check if it should block suicides before mother zombie.
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!ZRIsClientValid(client) || // Validate client (to stop console).
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!IsPlayerAlive(client)) // Check if dead.
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{
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// Allow command.
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return Plugin_Continue;
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}
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// If client is invalid, then stop. (Stop console.)
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if (!ZRIsClientValid(client))
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{
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return Plugin_Continue;
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}
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// If client is dead, then stop.
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if (!IsPlayerAlive(client))
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{
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return Plugin_Continue;
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}
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// Get cvar values for suicide interception.
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new bool:suicidezombie = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_SUICIDE_ZOMBIE]);
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new bool:suicidezombiemother = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_SUICIDE_MZOMBIE]);
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new bool:suicidehuman = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_SUICIDE_HUMAN]);
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// Check if client is a zombie.
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// Check zombie criterias.
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if (InfectIsClientInfected(client))
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{
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// If client is a mother zombie, and suicide intercept is enabled for mother zombies zombies, then block command.
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if (g_bDamageMotherZombie[client] && suicidezombiemother)
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if (g_bDamageMotherZombie[client] && !suicideZombieMother || // Check if suicide is allowed for mother zombies.
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(!g_bDamageMotherZombie[client] && !suicideZombie)) // Check if suicide is allowed for regular zombies.
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{
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// Tell client their command has been intercepted, and log.
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TranslationPrintToChat(client, "Damage suicide intercept");
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LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_Damage, "Suicide Intercept", "Player \"%L\" attempted suicide.", client);
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return Plugin_Handled;
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}
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// If client is a zombie, and suicide intercept is enabled for zombies, then block command.
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if (!g_bDamageMotherZombie[client] && suicidezombie)
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{
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// Tell client their command has been intercepted, and log.
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TranslationPrintToChat(client, "Damage suicide intercept");
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LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_Damage, "Suicide Intercept", "Player \"%L\" attempted suicide.", client);
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return Plugin_Handled;
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// Allow command.
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return Plugin_Continue;
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}
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}
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// If client is a human, and suicide intercept is enabled for humans, then block command.
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if (InfectIsClientHuman(client) && suicidehuman)
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// Check human criterias.
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// Allow suicide if player is a human and humans can suicide.
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if (InfectIsClientHuman(client) && !suicideHuman)
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{
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// Tell client their command has been intercepted, and log.
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TranslationPrintToChat(client, "Damage suicide intercept");
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LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_Damage, "Suicide Intercept", "Player \"%L\" attempted suicide.", client);
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return Plugin_Handled;
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// Allow command.
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return Plugin_Continue;
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}
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// Allow command.
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return Plugin_Continue;
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// Tell client their command has been intercepted, and log.
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TranslationPrintToChat(client, "Damage suicide intercept");
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LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_Damage, "Suicide Intercept", "\"%L\" attempted suicide.", client);
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// Block command.
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return Plugin_Handled;
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}
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