fixed zspawn exploit (spawn as human after infection by suiciding and zspawning)
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@ -801,6 +801,7 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
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ZHPOnClientInfected(client);
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APIOnClientInfected(client, attacker, motherinfect, respawnoverride, respawn);
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ImmunityOnClientInfected(client);
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ZSpawnOnClientInfected(client);
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}
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/**
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@ -867,6 +868,7 @@ InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
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SEffectsOnClientHuman(client);
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APIOnClientHumanPost(client, respawn, protect);
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ImmunityOnClientHuman(client);
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ZSpawnOnClientHuman(client);
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}
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/**
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@ -35,6 +35,8 @@ new Handle:tZSpawn = INVALID_HANDLE;
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*/
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new Handle:g_hZSpawnSteamIDCache = INVALID_HANDLE;
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new bool:g_bZSpawnClientInfected[MAXPLAYERS + 1] = {false, ...};
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/**
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* Create commands specific to ZSpawn.
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*/
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@ -63,6 +65,9 @@ ZSpawnOnMapStart()
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// Reset the SteamID cache.
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SteamidCacheReset(g_hZSpawnSteamIDCache);
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for(new client = 1; client <= MAXPLAYERS; client++)
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g_bZSpawnClientInfected[client] = false;
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}
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/**
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@ -86,6 +91,8 @@ ZSpawnOnClientDisconnect(client)
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// Add client to the SteamID cache.
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SteamidCacheAddClient(g_hZSpawnSteamIDCache, client);
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g_bZSpawnClientInfected[client] = false;
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}
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/**
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@ -99,6 +106,26 @@ ZSpawnOnClientDeath(client)
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SteamidCacheAddClient(g_hZSpawnSteamIDCache, client);
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}
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/**
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* Client has been infected.
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*
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* @param client The client index.
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*/
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ZSpawnOnClientInfected(client)
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{
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g_bZSpawnClientInfected[client] = true;
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}
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/**
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* Client was turned back into a human.
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*
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* @param client The client index.
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*/
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ZSpawnOnClientHuman(client)
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{
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g_bZSpawnClientInfected[client] = false;
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}
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/**
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* The round is starting.
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*/
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@ -107,6 +134,9 @@ ZSpawnOnRoundStart()
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// Reset the SteamID cache.
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SteamidCacheReset(g_hZSpawnSteamIDCache);
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for(new client = 1; client <= MAXPLAYERS; client++)
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g_bZSpawnClientInfected[client] = false;
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// If zspawn timer is running, then kill it.
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if (tZSpawn != INVALID_HANDLE)
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{
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@ -246,7 +276,11 @@ bool:ZSpawnClient(client, bool:force = false, bool:zombie = false)
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}
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case 0:
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{
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teamzombie = false;
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// Client has been infected this round, respawning as a zombie
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if(g_bZSpawnClientInfected[client])
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teamzombie = true;
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else
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teamzombie = false;
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}
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case 1:
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{
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