Fixed signatures and round end defines that were updated in CSS:OB.
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899833d432
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@ -57,14 +57,14 @@
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"TerminateRound"
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"TerminateRound"
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{
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{
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"library" "server"
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"library" "server"
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"windows" "\x83\xEC\x18\x53\x55\x8B\xD9\x8B\x4C\x24\x28\x56\x57\x33\xF6\x8D"
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"windows" "\x83\xEC\x2A\x53\x8B\x5C\x2A\x2A\x55\x56\x57\x33\xF6\x8B\xE9\x33\xFF\x83\xFB\x2A\x89"
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"linux" "@_ZN12CCSGameRules14TerminateRoundEfi"
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"linux" "@_ZN12CCSGameRules14TerminateRoundEfi"
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}
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}
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"CSWeaponDrop"
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"CSWeaponDrop"
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{
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{
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"library" "server"
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"library" "server"
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"windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x57\x8B\xBC\x24\x40\x01\x00\x00\x32\xDB\x85\xFF\x8B\xF1\x0F"
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"windows" "\x81\xEC\x2A\x2A\x2A\x2A\x53\x55\x56\x57\x8B\xBC\x2A\x2A\x2A\x2A\x2A\x32\xDB\x85\xFF\x8B\xF1\x0F"
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"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
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"linux" "@_ZN9CCSPlayer12CSWeaponDropEP17CBaseCombatWeaponbb"
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}
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}
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}
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}
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@ -28,22 +28,22 @@
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/**
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/**
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* @section All round end reasons.
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* @section All round end reasons.
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*/
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*/
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#define ROUNDEND_TARGET_BOMBED 1 // Target Successfully Bombed!
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#define ROUNDEND_TARGET_BOMBED 0 // Target Successfully Bombed!
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#define ROUNDEND_VIP_ESCAPED 2 // The VIP has escaped!
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#define ROUNDEND_VIP_ESCAPED 1 // The VIP has escaped!
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#define ROUNDEND_VIP_ASSASSINATED 3 // VIP has been assassinated!
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#define ROUNDEND_VIP_ASSASSINATED 2 // VIP has been assassinated!
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#define ROUNDEND_TERRORISTS_ESCAPED 4 // The terrorists have escaped!
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#define ROUNDEND_TERRORISTS_ESCAPED 3 // The terrorists have escaped!
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#define ROUNDEND_CTS_PREVENTESCAPE 5 // The CT's have prevented most of the terrorists from escaping!
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#define ROUNDEND_CTS_PREVENTESCAPE 4 // The CT's have prevented most of the terrorists from escaping!
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#define ROUNDEND_ESCAPING_TERRORISTS_NEUTRALIZED 6 // Escaping terrorists have all been neutralized!
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#define ROUNDEND_ESCAPING_TERRORISTS_NEUTRALIZED 5 // Escaping terrorists have all been neutralized!
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#define ROUNDEND_BOMB_DEFUSED 7 // The bomb has been defused!
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#define ROUNDEND_BOMB_DEFUSED 6 // The bomb has been defused!
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#define ROUNDEND_CTS_WIN 8 // Counter-Terrorists Win!
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#define ROUNDEND_CTS_WIN 7 // Counter-Terrorists Win!
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#define ROUNDEND_TERRORISTS_WIN 9 // Terrorists Win!
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#define ROUNDEND_TERRORISTS_WIN 8 // Terrorists Win!
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#define ROUNDEND_ROUND_DRAW 10 // Round Draw!
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#define ROUNDEND_ROUND_DRAW 9 // Round Draw!
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#define ROUNDEND_ALL_HOSTAGES_RESCUED 11 // All Hostages have been rescued!
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#define ROUNDEND_ALL_HOSTAGES_RESCUED 10 // All Hostages have been rescued!
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#define ROUNDEND_TARGET_SAVED 12 // Target has been saved!
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#define ROUNDEND_TARGET_SAVED 11 // Target has been saved!
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#define ROUNDEND_HOSTAGES_NOT_RESCUED 13 // Hostages have not been rescued!
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#define ROUNDEND_HOSTAGES_NOT_RESCUED 12 // Hostages have not been rescued!
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#define ROUNDEND_TERRORISTS_NOT_ESCAPED 14 // Terrorists have not escaped!
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#define ROUNDEND_TERRORISTS_NOT_ESCAPED 13 // Terrorists have not escaped!
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#define ROUNDEND_VIP_NOT_ESCAPED 15 // VIP has not escaped!
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#define ROUNDEND_VIP_NOT_ESCAPED 14 // VIP has not escaped!
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#define ROUNDEND_GAME_COMMENCING 16 // Game Commencing!
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#define ROUNDEND_GAME_COMMENCING 15 // Game Commencing!
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/**
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/**
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* @endsection
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* @endsection
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*/
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*/
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