Fixed index out of bounds error when class limit is reached. Bumped class limit to 64 classes.
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@ -42,10 +42,9 @@
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*/
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/**
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* Total number of classes that can be stored in each cache. A total of 32
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* classes should be enough. Too many classes will confuse players.
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* Total number of classes that can be stored in each cache.
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*/
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#define ZR_CLASS_MAX 48
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#define ZR_CLASS_MAX 64
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/**
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* @section Class cache types. Specifies what data array to use.
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@ -549,7 +548,7 @@ ClassLoad()
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// Loop through all classes and store attributes in the ClassData array.
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do
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{
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if (ClassCount > ZR_CLASS_MAX)
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if (ClassCount >= ZR_CLASS_MAX)
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{
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// Maximum classes reached. Write a warning and exit the loop.
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LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModule_Playerclasses, "Config Validation", "Warning: Maximum classes reached (%d). Skipping other classes.", ZR_CLASS_MAX + 1);
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