Merge pull request #2 from olegtsvetkov/remove-legacy
Remove some legacy things
This commit is contained in:
commit
e17107ea68
@ -25,9 +25,6 @@
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* ============================================================================
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*/
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// Comment to use ZR Tools Extension, otherwise SDK Hooks Extension will be used.
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#define USE_SDKHOOKS
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#pragma semicolon 1
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#include <sourcemod>
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#include <sdktools>
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@ -37,19 +34,7 @@
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#include <zombiereloaded>
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#undef INCLUDED_BY_ZOMBIERELOADED
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#if defined USE_SDKHOOKS
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#include <sdkhooks>
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#define ACTION_CONTINUE Plugin_Continue
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#define ACTION_CHANGED Plugin_Changed
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#define ACTION_HANDLED Plugin_Handled
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#else
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#include <zrtools>
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#define ACTION_CONTINUE ZRTools_Continue
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#define ACTION_CHANGED ZRTools_Changed
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#define ACTION_HANDLED ZRTools_Handled
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#endif
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#include <sdkhooks>
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#define VERSION "3.1"
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@ -59,11 +59,6 @@
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*/
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#define ANTISTICK_DEFAULT_HULL_WIDTH 32.0
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/**
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* Stores "StartTouch" HookID's for each client.
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*/
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new g_iStartTouchHookID[MAXPLAYERS + 1] = {-1, ...};
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/**
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* List of components that make up the model's rectangular boundaries.
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*
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@ -100,15 +95,7 @@ AntiStickOnCommandsCreate()
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*/
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AntiStickClientInit(client)
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{
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// Hook "StartTouch" and "EndTouch" on client.
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#if defined USE_SDKHOOKS
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SDKHook(client, SDKHook_StartTouch, AntiStickStartTouch);
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// Set dummy value so it think it's hooked.
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g_iStartTouchHookID[client] = 1;
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#else
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g_iStartTouchHookID[client] = ZRTools_HookStartTouch(client, AntiStickStartTouch);
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#endif
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SDKHook(client, SDKHook_StartTouch, AntiStickStartTouch);
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}
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/**
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@ -118,17 +105,7 @@ AntiStickClientInit(client)
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*/
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AntiStickOnClientDisconnect(client)
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{
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// Unhook "StartTouch" callback, and reset variable.
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if (g_iStartTouchHookID[client] != -1)
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{
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#if defined USE_SDKHOOKS
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SDKUnhook(client, SDKHook_StartTouch, AntiStickStartTouch);
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#else
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ZRTools_UnhookStartTouch(g_iStartTouchHookID[client]);
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#endif
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g_iStartTouchHookID[client] = -1;
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}
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SDKUnhook(client, SDKHook_StartTouch, AntiStickStartTouch);
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}
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/**
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@ -137,11 +114,7 @@ AntiStickOnClientDisconnect(client)
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* @param client The client index.
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* @param entity The entity index of the entity being touched.
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*/
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#if defined USE_SDKHOOKS
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public AntiStickStartTouch(client, entity)
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#else
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public ZRTools_Action:AntiStickStartTouch(client, entity)
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#endif
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{
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// If antistick is disabled, then stop.
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new bool:antistick = GetConVarBool(g_hCvarsList[CVAR_ANTISTICK]);
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@ -25,20 +25,6 @@
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* ============================================================================
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*/
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#if defined USE_SDKHOOKS
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/**
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* @section Counter Strike: Source specific damage flags.
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*/
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#define DMG_CSS_FALL (DMG_FALL) // Client was damaged by falling.
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#define DMG_CSS_BLAST (DMG_BLAST) // Client was damaged by explosion.
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#define DMG_CSS_BURN (DMG_DIRECT) // Client was damaged by fire.
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#define DMG_CSS_BULLET (DMG_NEVERGIB) // Client was shot or knifed.
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#define DMG_CSS_HEADSHOT (1 << 30) // Client was shot in the head.
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/**
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* @endsection
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*/
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#endif
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/**
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* @section Suicide intercept defines.
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*/
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@ -48,16 +34,6 @@
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* @endsection
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*/
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/**
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* Array to store TraceAttack HookIDs.
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*/
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new g_iDamageTraceAttackHookID[MAXPLAYERS + 1] = {-1, ...};
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/**
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* Array to store OnTakeDamage HookIDs.
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*/
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new g_iDamageOnTakeDamageHookID[MAXPLAYERS + 1] = {-1, ...};
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/**
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* Array to keep track of normal/mother zombies.
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*/
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@ -108,17 +84,8 @@ DamageLoad()
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DamageClientInit(client)
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{
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// Hook damage callbacks.
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#if defined USE_SDKHOOKS
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SDKHook(client, SDKHook_TraceAttack, DamageTraceAttack);
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SDKHook(client, SDKHook_OnTakeDamage, DamageOnTakeDamage);
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// Set dummy values so it think it's hooked.
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g_iDamageTraceAttackHookID[client] = 1;
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g_iDamageOnTakeDamageHookID[client] = 1;
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#else
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g_iDamageTraceAttackHookID[client] = ZRTools_HookTraceAttack(client, DamageTraceAttack);
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g_iDamageOnTakeDamageHookID[client] = ZRTools_HookOnTakeDamage(client, DamageOnTakeDamage);
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#endif
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SDKHook(client, SDKHook_TraceAttack, DamageTraceAttack);
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SDKHook(client, SDKHook_OnTakeDamage, DamageOnTakeDamage);
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}
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/**
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@ -128,29 +95,8 @@ DamageClientInit(client)
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*/
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DamageOnClientDisconnect(client)
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{
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// Unhook damage callbacks, and reset variables.
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if (g_iDamageTraceAttackHookID[client] != -1)
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{
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#if defined USE_SDKHOOKS
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SDKUnhook(client, SDKHook_TraceAttack, DamageTraceAttack);
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#else
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ZRTools_UnhookTraceAttack(g_iDamageTraceAttackHookID[client]);
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#endif
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g_iDamageTraceAttackHookID[client] = -1;
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}
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if (g_iDamageOnTakeDamageHookID[client] != -1)
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{
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#if defined USE_SDKHOOKS
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SDKUnhook(client, SDKHook_OnTakeDamage, DamageOnTakeDamage);
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#else
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ZRTools_UnhookOnTakeDamage(g_iDamageOnTakeDamageHookID[client]);
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#endif
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g_iDamageOnTakeDamageHookID[client] = -1;
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}
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SDKUnhook(client, SDKHook_TraceAttack, DamageTraceAttack);
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SDKUnhook(client, SDKHook_OnTakeDamage, DamageOnTakeDamage);
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}
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/**
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@ -175,25 +121,21 @@ DamageOnClientInfected(client, bool:motherinfect)
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* @param damage The amount of damage inflicted.
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* @param hitbox The hitbox index.
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* @param hitgroup The hitgroup index.
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* @return Return ZRTools_Handled to stop bullet from hitting client.
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* ZRTools_Continue to allow bullet to hit client.
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* @return Return Plugin_Handled to stop bullet from hitting client.
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* Plugin_Continue to allow bullet to hit client.
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*/
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#if defined USE_SDKHOOKS
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public Action:DamageTraceAttack(client, &attacker, &inflictor, &Float:damage, &damagetype, &ammotype, hitbox, hitgroup)
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#else
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public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damage, hitbox, hitgroup)
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#endif
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{
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// If attacker isn't valid, then stop.
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if (!ZRIsClientValid(attacker))
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{
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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// If client is attacking himself, then stop.
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if(attacker == client)
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{
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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// Get zombie flag for each client.
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@ -207,11 +149,11 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
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new bool:damageblockff = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_BLOCK_FF]);
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if (!damageblockff)
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{
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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// Stop bullet from hurting client.
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return ACTION_HANDLED;
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return Plugin_Handled;
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}
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// Here we know that attacker and client are different teams.
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@ -220,14 +162,14 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
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if (ImmunityOnClientTraceAttack(client, attacker, damage, hitgroup, damagetype))
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{
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// Block damage.
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return ACTION_HANDLED;
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return Plugin_Handled;
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}
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// If client is a human, then allow damage.
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if (InfectIsClientHuman(client))
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{
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// Allow damage.
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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// If damage hitgroups cvar is disabled, then allow damage.
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@ -237,7 +179,7 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
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if (!damagehitgroups)
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{
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// Allow damage.
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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// If damage is disabled for this hitgroup, then stop.
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@ -247,18 +189,18 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
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if (index == -1)
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{
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// Allow damage.
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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new bool:candamage = HitgroupsCanDamage(index);
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if (!candamage)
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{
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// Stop bullet from hurting client.
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return ACTION_HANDLED;
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return Plugin_Handled;
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}
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// Allow damage.
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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/**
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@ -271,14 +213,10 @@ public ZRTools_Action:DamageTraceAttack(client, inflictor, attacker, Float:damag
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* @param damage The amount of damage inflicted.
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* @param damagetype The type of damage inflicted.
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* @param ammotype The ammo type of the attacker's weapon.
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* @return Return ZRTools_Handled to stop the damage to client.
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* ZRTools_Continue to allow damage to client.
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* @return Return Plugin_Handled to stop the damage to client.
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* Plugin_Continue to allow damage to client.
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*/
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#if defined USE_SDKHOOKS
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public Action:DamageOnTakeDamage(client, &attacker, &inflictor, &Float:damage, &damagetype)
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#else
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public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:damage, damagetype, ammotype)
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#endif
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{
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// Get classname of the inflictor.
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decl String:classname[64];
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@ -287,31 +225,27 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
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// If entity is a trigger, then allow damage. (Map is damaging client)
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if (StrContains(classname, "trigger") > -1)
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{
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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new action;
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new Action:action;
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// Forward this hook to another module an return (or not) what it wants.
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action = NapalmOnTakeDamage(client, damagetype);
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action = Action:NapalmOnTakeDamage(client, damagetype);
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// If the napalm module wants to return here, then return the int casted into the action type.
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if (action > -1)
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if (action > Action:-1)
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{
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#if defined USE_SDKHOOKS
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return Action:action;
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#else
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return ZRTools_Action:action;
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#endif
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return action;
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}
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// Client was shot or knifed.
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if (damagetype & DMG_CSS_BULLET)
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if (damagetype & DMG_BULLET || damagetype & DMG_NEVERGIB)
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{
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// If attacker isn't valid, then allow damage.
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if (!ZRIsClientValid(attacker))
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{
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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// Get zombie flag for each client.
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@ -321,7 +255,7 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
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// If client and attacker are on the same team, then let CS:S handle the rest.
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if (clientzombie == attackerzombie)
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{
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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// We know that clientzombie is the opposite of attacker zombie.
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@ -329,7 +263,7 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
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// If the client is a zombie, then allow damage.
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if (clientzombie)
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{
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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// Check if immunity module blocked or modified the damage.
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@ -367,50 +301,50 @@ public ZRTools_Action:DamageOnTakeDamage(client, inflictor, attacker, Float:dama
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SetEntityHealth(client, health + RoundToNearest(damage));
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// Allow damage.
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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}
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// Client was damaged by explosion.
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else if (damagetype & DMG_CSS_BLAST)
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else if (damagetype & DMG_BLAST)
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{
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// If blast damage is blocked, then stop.
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new bool:damageblockblast = GetConVarBool(g_hCvarsList[CVAR_DAMAGE_BLOCK_BLAST]);
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if (!damageblockblast)
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{
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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// If attacker isn't valid, then allow damage.
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if (!ZRIsClientValid(attacker))
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{
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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// If client is a zombie, then allow damage.
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if (InfectIsClientInfected(client))
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{
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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// Stop damage.
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return ACTION_HANDLED;
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return Plugin_Handled;
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}
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// Client was damaged by falling.
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else if (damagetype & DMG_CSS_FALL)
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else if (damagetype & DMG_FALL)
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{
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// If class has "nofalldamage" disabled, then allow damage.
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new bool:blockfalldamage = ClassGetNoFallDamage(client);
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if (!blockfalldamage)
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{
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return ACTION_CONTINUE;
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return Plugin_Continue;
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}
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// Stop damage.
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return ACTION_HANDLED;
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return Plugin_Handled;
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}
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// Allow damage.
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return ACTION_CONTINUE;
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||||
return Plugin_Continue;
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||||
}
|
||||
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/**
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|
@ -65,14 +65,15 @@ NapalmOnOffsetsFound()
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*
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||||
* @param client The client index.
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||||
* @param damagetype The type of damage inflicted.
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||||
* @return Return ZRTools_Handled to stop the damage to client.
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||||
* ZRTools_Continue to allow damage to client.
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||||
* @return Return Plugin_Handled to stop the damage to client.
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* Plugin_Continue to allow damage to client.
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* Return -1 to not return anything and let the damage module continue as usual.
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*/
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NapalmOnTakeDamage(client, damagetype)
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{
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// Client was damaged by fire.
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if (damagetype & DMG_CSS_BURN)
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// TODO: Is damage type different in CS:S and CS:GO (it was checking only DMG_DIRECT for some reason). Checking both.
|
||||
if (damagetype & DMG_BURN || damagetype & DMG_DIRECT)
|
||||
{
|
||||
// Only take action if it isn't disabled, or the option is valid.
|
||||
new douse = GetConVarInt(g_hCvarsList[CVAR_NAPALM_DOUSE]);
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@ -104,7 +105,7 @@ NapalmOnTakeDamage(client, damagetype)
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||||
}
|
||||
}
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||||
|
||||
return _:ACTION_CONTINUE;
|
||||
return _:Plugin_Continue;
|
||||
}
|
||||
}
|
||||
}
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||||
|
@ -38,11 +38,6 @@ enum RestrictData
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||||
RESTRICT_DATA_NAME = 0,
|
||||
}
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||||
|
||||
/**
|
||||
* Array that stores the "HookID" to be later unhooked on player disconnect.
|
||||
*/
|
||||
new g_iCanUseHookID[MAXPLAYERS + 1] = {-1, ...};
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||||
|
||||
/**
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* Array to block any client from picking up weapons.
|
||||
*/
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||||
@ -137,17 +132,7 @@ RestrictOnCommandsCreate()
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||||
*/
|
||||
RestrictClientInit(client)
|
||||
{
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||||
// Hook "Weapon_CanUse" on client.
|
||||
#if defined USE_SDKHOOKS
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||||
SDKHook(client, SDKHook_WeaponCanUse, RestrictCanUse);
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||||
|
||||
// Set dummy value so it think it's hooked.
|
||||
g_iCanUseHookID[client] = 1;
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#else
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||||
g_iCanUseHookID[client] = ZRTools_HookWeapon_CanUse(client, RestrictCanUse);
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#endif
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||||
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||||
// Reset block weapons flag.
|
||||
SDKHook(client, SDKHook_WeaponCanUse, RestrictCanUse);
|
||||
g_bRestrictBlockWeapon[client] = false;
|
||||
}
|
||||
|
||||
@ -158,17 +143,7 @@ RestrictClientInit(client)
|
||||
*/
|
||||
RestrictOnClientDisconnect(client)
|
||||
{
|
||||
// Unhook "Weapon_CanUse" callback, and reset variable.
|
||||
if (g_iCanUseHookID[client] != -1)
|
||||
{
|
||||
#if defined USE_SDKHOOKS
|
||||
SDKUnhook(client, SDKHook_WeaponCanUse, RestrictCanUse);
|
||||
#else
|
||||
ZRTools_UnhookWeapon_CanUse(g_iCanUseHookID[client]);
|
||||
#endif
|
||||
|
||||
g_iCanUseHookID[client] = -1;
|
||||
}
|
||||
SDKUnhook(client, SDKHook_WeaponCanUse, RestrictCanUse);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -179,17 +154,15 @@ RestrictOnClientDisconnect(client)
|
||||
RestrictOnClientSpawn(client)
|
||||
{
|
||||
// Re-hook "canuse" on client.
|
||||
#if defined USE_SDKHOOKS
|
||||
SDKUnhook(client, SDKHook_WeaponCanUse, RestrictCanUse); // <--- What happens if it's not already hooked???
|
||||
SDKHook(client, SDKHook_WeaponCanUse, RestrictCanUse);
|
||||
g_iCanUseHookID[client] = 1;
|
||||
#else
|
||||
ZRTools_UnhookWeapon_CanUse(g_iCanUseHookID[client]);
|
||||
g_iCanUseHookID[client] = ZRTools_HookWeapon_CanUse(client, RestrictCanUse);
|
||||
#endif
|
||||
SDKUnhook(client, SDKHook_WeaponCanUse, RestrictCanUse);
|
||||
SDKHook(client, SDKHook_WeaponCanUse, RestrictCanUse);
|
||||
|
||||
// H4x. Unfortunately I can't disable this flag early enough for CS:S to give start USP/Glock.
|
||||
// So I have to give BOOTLEG weapons. (Sorry Valve)
|
||||
|
||||
// CS:GO TODO: Move this into separate functions for CS:S and CS:GO. And
|
||||
// call the correct function.
|
||||
|
||||
if (g_bRestrictBlockWeapon[client])
|
||||
{
|
||||
// Reset block weapons flag.
|
||||
@ -610,48 +583,47 @@ stock bool:RestrictIsTypeUniform(bool:restricted, index)
|
||||
* Hook callback, called when a player is trying to pick up a weapon.
|
||||
* @param client The client index.
|
||||
* @param weapon The weapon index.
|
||||
* @return Return ZRTools_Handled to stop weapon pickup.
|
||||
* ZRTools_Continue to allow weapon pickup.
|
||||
* @return Return Plugin_Handled to stop weapon pickup.
|
||||
* Plugin_Continue to allow weapon pickup.
|
||||
*/
|
||||
#if defined USE_SDKHOOKS
|
||||
public Action:RestrictCanUse(client, weapon)
|
||||
#else
|
||||
public ZRTools_Action:RestrictCanUse(client, weapon)
|
||||
#endif
|
||||
{
|
||||
// WARNING: This function is called _frequently_. Every game tick per
|
||||
// player, I think. Make sure any code here is optimized.
|
||||
|
||||
new String:weaponentity[WEAPONS_MAX_LENGTH];
|
||||
GetEdictClassname(weapon, weaponentity, sizeof(weaponentity));
|
||||
|
||||
// If weapon is a knife, then allow pickup.
|
||||
if (StrEqual(weaponentity, "weapon_knife"))
|
||||
{
|
||||
return ACTION_CONTINUE;
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
// If the player is a zombie, then prevent pickup.
|
||||
if (InfectIsClientInfected(client))
|
||||
{
|
||||
return ACTION_HANDLED;
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
// If client is flagged for not picking up weapons, then stop.
|
||||
if (g_bRestrictBlockWeapon[client])
|
||||
{
|
||||
return ACTION_HANDLED;
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
// If weapons module is disabled, then stop.
|
||||
new bool:weapons = GetConVarBool(g_hCvarsList[CVAR_WEAPONS]);
|
||||
if (!weapons)
|
||||
{
|
||||
return ACTION_CONTINUE;
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
// If restrict module is disabled, then stop.
|
||||
new bool:restrict = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_RESTRICT]);
|
||||
if (!restrict)
|
||||
{
|
||||
return ACTION_CONTINUE;
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
// If the weapon is restricted, then prevent pickup.
|
||||
@ -662,20 +634,20 @@ public ZRTools_Action:RestrictCanUse(client, weapon)
|
||||
if (weaponindex == -1)
|
||||
{
|
||||
// Allow pickup.
|
||||
return ACTION_CONTINUE;
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
// If weapon is restricted, then stop.
|
||||
if (RestrictIsWeaponRestricted(weaponindex))
|
||||
{
|
||||
return ACTION_HANDLED;
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
// Forward event to weapons module.
|
||||
WeaponsOnItemPickup(client, weapon);
|
||||
|
||||
// Allow pickup.
|
||||
return ACTION_CONTINUE;
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -30,11 +30,6 @@
|
||||
*/
|
||||
#define WEAPONALPHA_DEFAULT_VALUE 255
|
||||
|
||||
/**
|
||||
* Array that stores the "HookID" to be later unhooked on player disconnect.
|
||||
*/
|
||||
new g_iWeaponDropHookID[MAXPLAYERS + 1] = {-1, ...};
|
||||
|
||||
/**
|
||||
* Client is joining the server.
|
||||
*
|
||||
@ -43,15 +38,7 @@ new g_iWeaponDropHookID[MAXPLAYERS + 1] = {-1, ...};
|
||||
WeaponAlphaClientInit(client)
|
||||
{
|
||||
return;
|
||||
// Hook "Weapon_Drop" on client.
|
||||
#if defined USE_SDKHOOKS
|
||||
SDKHook(client, SDKHook_WeaponDrop, WeaponAlphaDrop);
|
||||
|
||||
// Set dummy value so it think it's hooked.
|
||||
g_iWeaponDropHookID[client] = 1;
|
||||
#else
|
||||
g_iWeaponDropHookID[client] = ZRTools_HookWeapon_Drop(client, WeaponAlphaDrop);
|
||||
#endif
|
||||
SDKHook(client, SDKHook_WeaponDrop, WeaponAlphaDrop);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -62,17 +49,7 @@ WeaponAlphaClientInit(client)
|
||||
WeaponAlphaOnClientDisconnect(client)
|
||||
{
|
||||
return;
|
||||
// Unhook "Weapon_Drop" callback, and reset variable.
|
||||
if (g_iWeaponDropHookID[client] != -1)
|
||||
{
|
||||
#if defined USE_SDKHOOKS
|
||||
SDKUnhook(client, SDKHook_WeaponDrop, WeaponAlphaDrop);
|
||||
#else
|
||||
ZRTools_UnhookWeapon_Drop(g_iWeaponDropHookID[client]);
|
||||
#endif
|
||||
|
||||
g_iWeaponDropHookID[client] = -1;
|
||||
}
|
||||
SDKUnhook(client, SDKHook_WeaponDrop, WeaponAlphaDrop);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -108,11 +85,7 @@ WeaponAlphaOnItemPickupPost(client, weapon)
|
||||
* @param client The client index.
|
||||
* @param weapon The weapon index.
|
||||
*/
|
||||
#if defined USE_SDKHOOKS
|
||||
public Action:WeaponAlphaDrop(client, weapon)
|
||||
#else
|
||||
public ZRTools_Action:WeaponAlphaDrop(client, weapon)
|
||||
#endif
|
||||
{
|
||||
return;
|
||||
// If weapon isn't a valid entity, then stop.
|
||||
|
Loading…
Reference in New Issue
Block a user