Fix mother zombie infection cycle not saving picked alternative candidates at end of cycle.

This commit is contained in:
BotoX 2020-12-05 20:15:28 +01:00
parent 855e38cab2
commit e2e15972e2

View File

@ -594,47 +594,43 @@ public Action:InfectMotherZombie(Handle:timer)
RemoveFromArray(aCandidatesMain, i); RemoveFromArray(aCandidatesMain, i);
candidatesMain--; candidatesMain--;
} }
// Infect one of the alternate candidates.
else if (candidatesAlt)
{
// Get a random array index.
new i = Math_GetRandomInt(0, candidatesAlt - 1);
// Get the client stored in the random array index.
new client = GetArrayCell(aCandidatesAlt, i);
// Infect player.
if (InfectHumanToZombie(client, _, true))
infected++;
// Remove player from eligible client list.
RemoveFromArray(aCandidatesAlt, i);
candidatesAlt--;
// Enable the cycle reset.
resetcycle = true;
}
// We have no candidates at all, abort!
else else
{ {
// Enable the cycle reset. // No main candidates, reset the mother zombie cycle now before infecting anyone else.
resetcycle = true; if (!resetcycle)
break; {
resetcycle = true;
// Clear mother zombie round-robin cycle storage.
SteamidCacheReset(g_hInfectMotherCycle);
// Announce start of new cycle
TranslationPrintToChatAll(true, false, "Mother zombie infect cycle reset");
}
// Infect one of the alternate candidates.
if (candidatesAlt)
{
// Get a random array index.
new i = Math_GetRandomInt(0, candidatesAlt - 1);
// Get the client stored in the random array index.
new client = GetArrayCell(aCandidatesAlt, i);
// Infect player.
if (InfectHumanToZombie(client, _, true))
infected++;
// Remove player from eligible client list.
RemoveFromArray(aCandidatesAlt, i);
candidatesAlt--;
}
else // We have no candidates at all, abort!
{
break;
}
} }
} }
if (resetcycle)
{
// Restart the cycle.
// Clear mother zombie round-robin cycle storage.
SteamidCacheReset(g_hInfectMotherCycle);
// Announce start of new cycle
TranslationPrintToChatAll(true, false, "Mother zombie infect cycle reset");
}
// Mother zombies have been infected. // Mother zombies have been infected.
g_bZombieSpawned = true; g_bZombieSpawned = true;