Updated class commands and class editor. Fixed a few compiler warnings.

This commit is contained in:
Richard Helgeby 2013-01-05 21:10:38 +01:00
parent 9096779f53
commit e31d867c57
5 changed files with 164 additions and 28 deletions

View File

@ -28,7 +28,7 @@
/**
* Current immunity modes.
*/
new ImmunityMode:PlayerImmunityMode[MAXPLAYERS + 1] = {Immunity_None, ...};
//new ImmunityMode:PlayerImmunityMode[MAXPLAYERS + 1] = {Immunity_None, ...};
/**
* Timers for handling timed immunity actions.
@ -87,7 +87,7 @@ bool:ImmunityOnClientInfect(client, attacker)
}
case Immunity_Infect:
{
return ImmunityInfectModeHandler(client, attacker);
return ImmunityInfectModeHandler(client);
}
case Immunity_Delay:
{
@ -285,9 +285,9 @@ bool:ImmunityOnClientDamage(client, attacker, &Float:damage)
*
* @return True if knock back should be blocked, false otherwise.
*/
bool:ImmunityOnClientKnockBack(client)
/*bool:ImmunityOnClientKnockBack(client)
{
}
}*/
/**
* Handles infect mode immunity.
@ -301,7 +301,7 @@ bool:ImmunityOnClientKnockBack(client)
* @return True if infection will be handled by this module, false if
* infection can be applied instantly.
*/
bool:ImmunityInfectModeHandler(client, attacker)
bool:ImmunityInfectModeHandler(client)
{
//PrintToChatAll("ImmunityInfectModeHandler(client=%d, attacker=%d)", client, attacker);
@ -412,6 +412,18 @@ public Action:ImmunityDelayTimerHandler(Handle:timer, any:client)
*/
bool:ImmunityShieldModeHandler(client, bool:asZombie = true)
{
// Check cooldown.
// Deploy shield.
if (asZombie)
{
// Enable knock back shield.
}
else
{
// Enable infection shield.
}
return false;
}
@ -472,7 +484,18 @@ ImmunityClientSpawn(client)
ImmunityOnClientDisconnect(client)
{
ImmunityAbortHandler(client);
// Loop through attacker cache and remove client (set to 0).
for (new victim = 0; victim < sizeof(PlayerImmunityAttacker); victim++)
{
if (PlayerImmunityAttacker[victim] == client)
{
// The victim was attacked by this client, but the client is
// disconnecting now. Reset the attacker index to the world index.
PlayerImmunityAttacker[victim] = 0;
}
}
}
ImmunityOnClientTeam(client)
@ -548,3 +571,50 @@ ImmunityMode:ImmunityStringToMode(const String:mode[])
return Immunity_Invalid;
}
/**
* Converts an immunity mode to a string.
*
* @param mode Mode to convert.
* @param buffer Destination string buffer.
* @param maxlen Size of buffer.
*
* @return Number of cells written.
*/
ImmunityModeToString(ImmunityMode:mode, String:buffer[], maxlen)
{
if (mode == Immunity_Invalid)
{
return 0;
}
switch (mode)
{
case Immunity_None:
{
return strcopy(buffer, maxlen, "none");
}
case Immunity_Full:
{
return strcopy(buffer, maxlen, "full");
}
case Immunity_Infect:
{
return strcopy(buffer, maxlen, "infect");
}
case Immunity_Damage:
{
return strcopy(buffer, maxlen, "damage");
}
case Immunity_Delay:
{
return strcopy(buffer, maxlen, "delay");
}
case Immunity_Shield:
{
return strcopy(buffer, maxlen, "shield");
}
}
return 0;
}

View File

@ -813,6 +813,7 @@ InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
// Forward event to modules.
SEffectsOnClientHuman(client);
APIOnClientHumanPost(client, respawn, protect);
ImmunityOnClientHuman(client);
}
/**

View File

@ -1177,6 +1177,10 @@ stock ClassAttributeNameToFlag(const String:attributename[])
{
return ZR_CLASS_IMMUNITY_AMOUNT;
}
else if (StrEqual(attributename, "immunity_cooldown", false))
{
return ZR_CLASS_IMMUNITY_COOLDOWN;
}
else if (StrEqual(attributename, "no_fall_damage", false))
{
return ZR_CLASS_NO_FALL_DAMAGE;
@ -1299,7 +1303,8 @@ stock ClassDataTypes:ClassGetAttributeType(attributeflag)
ZR_CLASS_ALPHA_DAMAGED,
ZR_CLASS_ALPHA_DAMAGE,
ZR_CLASS_FOV,
ZR_CLASS_IMMUNITY_MODE,
ZR_CLASS_IMMUNITY_AMOUNT,
ZR_CLASS_IMMUNITY_COOLDOWN,
ZR_CLASS_HEALTH,
ZR_CLASS_HEALTH_REGEN_AMOUNT,
ZR_CLASS_HEALTH_INFECT_GAIN,
@ -1310,7 +1315,6 @@ stock ClassDataTypes:ClassGetAttributeType(attributeflag)
// Float.
case ZR_CLASS_NAPALM_TIME,
ZR_CLASS_IMMUNITY_AMOUNT,
ZR_CLASS_HEALTH_REGEN_INTERVAL,
ZR_CLASS_SPEED,
ZR_CLASS_KNOCKBACK,
@ -1325,7 +1329,8 @@ stock ClassDataTypes:ClassGetAttributeType(attributeflag)
ZR_CLASS_NAME,
ZR_CLASS_DESCRIPTION,
ZR_CLASS_MODEL_PATH,
ZR_CLASS_OVERLAY_PATH:
ZR_CLASS_OVERLAY_PATH,
ZR_CLASS_IMMUNITY_MODE:
{
return ClassDataType_String;
}

View File

@ -290,7 +290,7 @@ public Action:ClassModifyCommand(client, argc)
StrCat(syntax, sizeof(syntax), "class: The class to modify. Can be any class name, or one of the following team names; all, humans, zombies or admins.\n");
StrCat(syntax, sizeof(syntax), "attribute: The name of the class attribute.\n");
StrCat(syntax, sizeof(syntax), "value: Value to set. Use quotes if value is a string.\n");
StrCat(syntax, sizeof(syntax), "is_multiplier: Optional. specifies wether the original value should be multiplied by the specified value. Not all attributes support multiplying. Defaults to false.\n\n");
StrCat(syntax, sizeof(syntax), "is_multiplier: Optional. specifies wether the original value should be multiplied by the specified value. Not all attributes support multipliers. Defaults to false.\n\n");
StrCat(syntax, sizeof(syntax), "Note: Original values are retrieved from the original class cache, not the modified class cache.");
ReplyToCommand(client, syntax);
@ -734,9 +734,22 @@ stock ClassModifyInteger(classindex, attributeflag, value, Float:multiplier = 0.
ClassDataCache[classindex][Class_Fov] = value;
return true;
}
case ZR_CLASS_IMMUNITY_MODE:
case ZR_CLASS_IMMUNITY_AMOUNT:
{
ClassDataCache[classindex][Class_ImmunityMode] = value;
if (ismultiplier)
{
value = ClassData[classindex][Class_ImmunityAmount] * value;
}
ClassDataCache[classindex][Class_ImmunityAmount] = value;
return true;
}
case ZR_CLASS_IMMUNITY_COOLDOWN:
{
if (ismultiplier)
{
value = ClassData[classindex][Class_ImmunityCooldown] * value;
}
ClassDataCache[classindex][Class_ImmunityCooldown] = value;
return true;
}
case ZR_CLASS_HEALTH:
@ -811,15 +824,6 @@ stock ClassModifyFloat(classindex, attributeflag, Float:value, bool:ismultiplier
ClassDataCache[classindex][Class_NapalmTime] = value;
return true;
}
case ZR_CLASS_IMMUNITY_AMOUNT:
{
if (ismultiplier)
{
value = ClassData[classindex][Class_ImmunityAmount] * value;
}
ClassDataCache[classindex][Class_ImmunityAmount] = value;
return true;
}
case ZR_CLASS_HEALTH_REGEN_INTERVAL:
{
if (ismultiplier)
@ -914,6 +918,22 @@ stock ClassModifyString(classindex, attributeflag, const String:value[])
strcopy(ClassDataCache[classindex][Class_OverlayPath], PLATFORM_MAX_PATH, value);
return true;
}
case ZR_CLASS_IMMUNITY_MODE:
{
// Convert to mode.
new ImmunityMode:mode = ImmunityStringToMode(value);
// Validate.
if (mode != Immunity_Invalid)
{
ClassDataCache[classindex][Class_ImmunityMode] = mode;
return true;
}
else
{
return false;
}
}
}
// Invalid flag or multiple flags combined.

View File

@ -238,7 +238,7 @@ VolClassEditSetAttribute(dataIndex, const String:attribName[], const String:attr
}
}
/* Player behaviour */
/* Player behavior */
else if (StrEqual(attribName, "immunity_mode", false))
{
if (VolClassEditSetImmunityMode(dataIndex, attribValue))
@ -253,6 +253,13 @@ VolClassEditSetAttribute(dataIndex, const String:attribName[], const String:attr
return true;
}
}
else if (StrEqual(attribName, "immunity_cooldown", false))
{
if (VolClassEditSetImmunityCooldown(dataIndex, attribValue))
{
return true;
}
}
else if (StrEqual(attribName, "no_fall_damage", false))
{
if (VolClassEditSetNoFallDamage(dataIndex, attribValue))
@ -395,14 +402,18 @@ VolClassEditDumpData(dataIndex, String:buffer[], maxlen)
Format(linebuffer, sizeof(linebuffer), CLASSEDIT_DUMP_FORMAT, "Napalm time:", valuebuffer);
cellswritten += StrCat(buffer, maxlen, linebuffer);
VolClassEditIntToString(dataIndex, ClassEdit_ImmunityMode, valuebuffer, sizeof(valuebuffer));
ImmunityModeToString(VolClassEditData[dataIndex][ClassEdit_ImmunityMode], valuebuffer, sizeof(valuebuffer));
Format(linebuffer, sizeof(linebuffer), CLASSEDIT_DUMP_FORMAT, "Immunity mode:", valuebuffer);
cellswritten += StrCat(buffer, maxlen, linebuffer);
VolClassEditFloatToString(dataIndex, ClassEdit_ImmunityAmount, valuebuffer, sizeof(valuebuffer));
VolClassEditIntToString(dataIndex, ClassEdit_ImmunityAmount, valuebuffer, sizeof(valuebuffer));
Format(linebuffer, sizeof(linebuffer), CLASSEDIT_DUMP_FORMAT, "Immunity amount:", valuebuffer);
cellswritten += StrCat(buffer, maxlen, linebuffer);
VolClassEditIntToString(dataIndex, ClassEdit_ImmunityCooldown, valuebuffer, sizeof(valuebuffer));
Format(linebuffer, sizeof(linebuffer), CLASSEDIT_DUMP_FORMAT, "Immunity cooldown:", valuebuffer);
cellswritten += StrCat(buffer, maxlen, linebuffer);
VolClassEditIntToString(dataIndex, ClassEdit_NoFallDamage, valuebuffer, sizeof(valuebuffer));
Format(linebuffer, sizeof(linebuffer), CLASSEDIT_DUMP_FORMAT, "No fall damage:", valuebuffer);
cellswritten += StrCat(buffer, maxlen, linebuffer);
@ -922,7 +933,8 @@ bool:VolClassEditSetImmunityMode(dataIndex, const String:value[])
return false;
}
VolClassEditData[dataIndex][VolClassEdit_ClassData][ClassEdit_ImmunityMode] = StringToInt(value);
new ImmunityMode:mode = ImmunityStringToMode(value);
VolClassEditData[dataIndex][VolClassEdit_ClassData][ClassEdit_ImmunityMode] = mode;
return true;
}
@ -943,7 +955,28 @@ bool:VolClassEditSetImmunityAmount(dataIndex, const String:value[])
return false;
}
VolClassEditData[dataIndex][VolClassEdit_ClassData][ClassEdit_ImmunityAmount] = StringToFloat(value);
VolClassEditData[dataIndex][VolClassEdit_ClassData][ClassEdit_ImmunityAmount] = StringToInt(value);
return true;
}
/**
* Sets the immunity cooldown attribute.
*
* Note: The value is not validated!
*
* @param dataIndex Local data index.
* @param value String value to set (converted to proper type by this
* function).
* @return True if set, false if empty.
*/
bool:VolClassEditSetImmunityCooldown(dataIndex, const String:value[])
{
if (strlen(value) == 0)
{
return false;
}
VolClassEditData[dataIndex][VolClassEdit_ClassData][ClassEdit_ImmunityCooldown] = StringToInt(value);
return true;
}
@ -1193,19 +1226,26 @@ VolClassEditUpdateAttributes(client, const attributes[])
}
// Immunity mode.
if (attributes[ClassEdit_ImmunityMode] > -1)
if (attributes[ClassEdit_ImmunityMode] != Immunity_Invalid)
{
ClassPlayerCache[client][Class_ImmunityMode] = attributes[ClassEdit_ImmunityMode];
numChanges++;
}
// Immunity amount.
if (attributes[ClassEdit_ImmunityAmount] > -1.0)
if (attributes[ClassEdit_ImmunityAmount] > -1)
{
ClassPlayerCache[client][Class_ImmunityAmount] = attributes[ClassEdit_ImmunityAmount];
numChanges++;
}
// Immunity cooldown.
if (attributes[ClassEdit_ImmunityCooldown] > -1)
{
ClassPlayerCache[client][Class_ImmunityCooldown] = attributes[ClassEdit_ImmunityCooldown];
numChanges++;
}
// No fall damage.
if (attributes[ClassEdit_NoFallDamage] > -1)
{
@ -1331,7 +1371,7 @@ VolClassEditRestoreAttributes(client, classindex, const attributes[])
}
// Immunity mode.
if (attributes[ClassEdit_ImmunityMode] > -1)
if (attributes[ClassEdit_ImmunityMode] != Immunity_Invalid)
{
ClassPlayerCache[client][Class_ImmunityMode] = ClassGetImmunityMode(classindex, ZR_CLASS_CACHE_MODIFIED);
numChanges++;