Updated class commands and class editor. Fixed a few compiler warnings.
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@ -28,7 +28,7 @@
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/**
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* Current immunity modes.
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*/
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new ImmunityMode:PlayerImmunityMode[MAXPLAYERS + 1] = {Immunity_None, ...};
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//new ImmunityMode:PlayerImmunityMode[MAXPLAYERS + 1] = {Immunity_None, ...};
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/**
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* Timers for handling timed immunity actions.
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@ -87,7 +87,7 @@ bool:ImmunityOnClientInfect(client, attacker)
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}
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case Immunity_Infect:
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{
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return ImmunityInfectModeHandler(client, attacker);
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return ImmunityInfectModeHandler(client);
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}
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case Immunity_Delay:
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{
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@ -285,9 +285,9 @@ bool:ImmunityOnClientDamage(client, attacker, &Float:damage)
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*
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* @return True if knock back should be blocked, false otherwise.
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*/
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bool:ImmunityOnClientKnockBack(client)
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/*bool:ImmunityOnClientKnockBack(client)
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{
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}
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}*/
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/**
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* Handles infect mode immunity.
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@ -301,7 +301,7 @@ bool:ImmunityOnClientKnockBack(client)
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* @return True if infection will be handled by this module, false if
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* infection can be applied instantly.
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*/
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bool:ImmunityInfectModeHandler(client, attacker)
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bool:ImmunityInfectModeHandler(client)
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{
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//PrintToChatAll("ImmunityInfectModeHandler(client=%d, attacker=%d)", client, attacker);
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@ -412,6 +412,18 @@ public Action:ImmunityDelayTimerHandler(Handle:timer, any:client)
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*/
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bool:ImmunityShieldModeHandler(client, bool:asZombie = true)
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{
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// Check cooldown.
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// Deploy shield.
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if (asZombie)
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{
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// Enable knock back shield.
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}
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else
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{
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// Enable infection shield.
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}
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return false;
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}
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@ -472,7 +484,18 @@ ImmunityClientSpawn(client)
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ImmunityOnClientDisconnect(client)
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{
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ImmunityAbortHandler(client);
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// Loop through attacker cache and remove client (set to 0).
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for (new victim = 0; victim < sizeof(PlayerImmunityAttacker); victim++)
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{
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if (PlayerImmunityAttacker[victim] == client)
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{
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// The victim was attacked by this client, but the client is
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// disconnecting now. Reset the attacker index to the world index.
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PlayerImmunityAttacker[victim] = 0;
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}
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}
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}
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ImmunityOnClientTeam(client)
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@ -548,3 +571,50 @@ ImmunityMode:ImmunityStringToMode(const String:mode[])
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return Immunity_Invalid;
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}
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/**
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* Converts an immunity mode to a string.
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*
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* @param mode Mode to convert.
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* @param buffer Destination string buffer.
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* @param maxlen Size of buffer.
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*
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* @return Number of cells written.
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*/
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ImmunityModeToString(ImmunityMode:mode, String:buffer[], maxlen)
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{
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if (mode == Immunity_Invalid)
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{
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return 0;
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}
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switch (mode)
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{
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case Immunity_None:
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{
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return strcopy(buffer, maxlen, "none");
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}
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case Immunity_Full:
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{
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return strcopy(buffer, maxlen, "full");
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}
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case Immunity_Infect:
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{
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return strcopy(buffer, maxlen, "infect");
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}
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case Immunity_Damage:
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{
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return strcopy(buffer, maxlen, "damage");
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}
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case Immunity_Delay:
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{
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return strcopy(buffer, maxlen, "delay");
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}
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case Immunity_Shield:
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{
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return strcopy(buffer, maxlen, "shield");
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}
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}
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return 0;
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}
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@ -813,6 +813,7 @@ InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
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// Forward event to modules.
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SEffectsOnClientHuman(client);
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APIOnClientHumanPost(client, respawn, protect);
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ImmunityOnClientHuman(client);
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}
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/**
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@ -1177,6 +1177,10 @@ stock ClassAttributeNameToFlag(const String:attributename[])
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{
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return ZR_CLASS_IMMUNITY_AMOUNT;
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}
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else if (StrEqual(attributename, "immunity_cooldown", false))
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{
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return ZR_CLASS_IMMUNITY_COOLDOWN;
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}
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else if (StrEqual(attributename, "no_fall_damage", false))
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{
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return ZR_CLASS_NO_FALL_DAMAGE;
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@ -1299,7 +1303,8 @@ stock ClassDataTypes:ClassGetAttributeType(attributeflag)
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ZR_CLASS_ALPHA_DAMAGED,
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ZR_CLASS_ALPHA_DAMAGE,
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ZR_CLASS_FOV,
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ZR_CLASS_IMMUNITY_MODE,
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ZR_CLASS_IMMUNITY_AMOUNT,
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ZR_CLASS_IMMUNITY_COOLDOWN,
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ZR_CLASS_HEALTH,
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ZR_CLASS_HEALTH_REGEN_AMOUNT,
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ZR_CLASS_HEALTH_INFECT_GAIN,
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@ -1310,7 +1315,6 @@ stock ClassDataTypes:ClassGetAttributeType(attributeflag)
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// Float.
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case ZR_CLASS_NAPALM_TIME,
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ZR_CLASS_IMMUNITY_AMOUNT,
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ZR_CLASS_HEALTH_REGEN_INTERVAL,
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ZR_CLASS_SPEED,
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ZR_CLASS_KNOCKBACK,
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@ -1325,7 +1329,8 @@ stock ClassDataTypes:ClassGetAttributeType(attributeflag)
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ZR_CLASS_NAME,
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ZR_CLASS_DESCRIPTION,
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ZR_CLASS_MODEL_PATH,
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ZR_CLASS_OVERLAY_PATH:
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ZR_CLASS_OVERLAY_PATH,
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ZR_CLASS_IMMUNITY_MODE:
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{
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return ClassDataType_String;
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}
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@ -290,7 +290,7 @@ public Action:ClassModifyCommand(client, argc)
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StrCat(syntax, sizeof(syntax), "class: The class to modify. Can be any class name, or one of the following team names; all, humans, zombies or admins.\n");
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StrCat(syntax, sizeof(syntax), "attribute: The name of the class attribute.\n");
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StrCat(syntax, sizeof(syntax), "value: Value to set. Use quotes if value is a string.\n");
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StrCat(syntax, sizeof(syntax), "is_multiplier: Optional. specifies wether the original value should be multiplied by the specified value. Not all attributes support multiplying. Defaults to false.\n\n");
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StrCat(syntax, sizeof(syntax), "is_multiplier: Optional. specifies wether the original value should be multiplied by the specified value. Not all attributes support multipliers. Defaults to false.\n\n");
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StrCat(syntax, sizeof(syntax), "Note: Original values are retrieved from the original class cache, not the modified class cache.");
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ReplyToCommand(client, syntax);
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@ -734,9 +734,22 @@ stock ClassModifyInteger(classindex, attributeflag, value, Float:multiplier = 0.
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ClassDataCache[classindex][Class_Fov] = value;
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return true;
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}
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case ZR_CLASS_IMMUNITY_MODE:
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case ZR_CLASS_IMMUNITY_AMOUNT:
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{
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ClassDataCache[classindex][Class_ImmunityMode] = value;
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if (ismultiplier)
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{
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value = ClassData[classindex][Class_ImmunityAmount] * value;
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}
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ClassDataCache[classindex][Class_ImmunityAmount] = value;
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return true;
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}
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case ZR_CLASS_IMMUNITY_COOLDOWN:
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{
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if (ismultiplier)
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{
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value = ClassData[classindex][Class_ImmunityCooldown] * value;
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}
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ClassDataCache[classindex][Class_ImmunityCooldown] = value;
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return true;
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}
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case ZR_CLASS_HEALTH:
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@ -811,15 +824,6 @@ stock ClassModifyFloat(classindex, attributeflag, Float:value, bool:ismultiplier
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ClassDataCache[classindex][Class_NapalmTime] = value;
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return true;
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}
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case ZR_CLASS_IMMUNITY_AMOUNT:
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{
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if (ismultiplier)
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{
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value = ClassData[classindex][Class_ImmunityAmount] * value;
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}
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ClassDataCache[classindex][Class_ImmunityAmount] = value;
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return true;
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}
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case ZR_CLASS_HEALTH_REGEN_INTERVAL:
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{
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if (ismultiplier)
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@ -914,6 +918,22 @@ stock ClassModifyString(classindex, attributeflag, const String:value[])
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strcopy(ClassDataCache[classindex][Class_OverlayPath], PLATFORM_MAX_PATH, value);
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return true;
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}
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case ZR_CLASS_IMMUNITY_MODE:
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{
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// Convert to mode.
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new ImmunityMode:mode = ImmunityStringToMode(value);
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// Validate.
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if (mode != Immunity_Invalid)
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{
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ClassDataCache[classindex][Class_ImmunityMode] = mode;
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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// Invalid flag or multiple flags combined.
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@ -238,7 +238,7 @@ VolClassEditSetAttribute(dataIndex, const String:attribName[], const String:attr
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}
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}
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/* Player behaviour */
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/* Player behavior */
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else if (StrEqual(attribName, "immunity_mode", false))
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{
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if (VolClassEditSetImmunityMode(dataIndex, attribValue))
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@ -253,6 +253,13 @@ VolClassEditSetAttribute(dataIndex, const String:attribName[], const String:attr
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return true;
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}
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}
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else if (StrEqual(attribName, "immunity_cooldown", false))
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{
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if (VolClassEditSetImmunityCooldown(dataIndex, attribValue))
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{
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return true;
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}
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}
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else if (StrEqual(attribName, "no_fall_damage", false))
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{
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if (VolClassEditSetNoFallDamage(dataIndex, attribValue))
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@ -395,14 +402,18 @@ VolClassEditDumpData(dataIndex, String:buffer[], maxlen)
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Format(linebuffer, sizeof(linebuffer), CLASSEDIT_DUMP_FORMAT, "Napalm time:", valuebuffer);
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cellswritten += StrCat(buffer, maxlen, linebuffer);
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VolClassEditIntToString(dataIndex, ClassEdit_ImmunityMode, valuebuffer, sizeof(valuebuffer));
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ImmunityModeToString(VolClassEditData[dataIndex][ClassEdit_ImmunityMode], valuebuffer, sizeof(valuebuffer));
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Format(linebuffer, sizeof(linebuffer), CLASSEDIT_DUMP_FORMAT, "Immunity mode:", valuebuffer);
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cellswritten += StrCat(buffer, maxlen, linebuffer);
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VolClassEditFloatToString(dataIndex, ClassEdit_ImmunityAmount, valuebuffer, sizeof(valuebuffer));
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VolClassEditIntToString(dataIndex, ClassEdit_ImmunityAmount, valuebuffer, sizeof(valuebuffer));
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Format(linebuffer, sizeof(linebuffer), CLASSEDIT_DUMP_FORMAT, "Immunity amount:", valuebuffer);
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cellswritten += StrCat(buffer, maxlen, linebuffer);
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VolClassEditIntToString(dataIndex, ClassEdit_ImmunityCooldown, valuebuffer, sizeof(valuebuffer));
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Format(linebuffer, sizeof(linebuffer), CLASSEDIT_DUMP_FORMAT, "Immunity cooldown:", valuebuffer);
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cellswritten += StrCat(buffer, maxlen, linebuffer);
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VolClassEditIntToString(dataIndex, ClassEdit_NoFallDamage, valuebuffer, sizeof(valuebuffer));
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Format(linebuffer, sizeof(linebuffer), CLASSEDIT_DUMP_FORMAT, "No fall damage:", valuebuffer);
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cellswritten += StrCat(buffer, maxlen, linebuffer);
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@ -922,7 +933,8 @@ bool:VolClassEditSetImmunityMode(dataIndex, const String:value[])
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return false;
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}
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VolClassEditData[dataIndex][VolClassEdit_ClassData][ClassEdit_ImmunityMode] = StringToInt(value);
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new ImmunityMode:mode = ImmunityStringToMode(value);
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VolClassEditData[dataIndex][VolClassEdit_ClassData][ClassEdit_ImmunityMode] = mode;
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return true;
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}
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@ -943,7 +955,28 @@ bool:VolClassEditSetImmunityAmount(dataIndex, const String:value[])
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return false;
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}
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VolClassEditData[dataIndex][VolClassEdit_ClassData][ClassEdit_ImmunityAmount] = StringToFloat(value);
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VolClassEditData[dataIndex][VolClassEdit_ClassData][ClassEdit_ImmunityAmount] = StringToInt(value);
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return true;
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}
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/**
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* Sets the immunity cooldown attribute.
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*
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* Note: The value is not validated!
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*
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* @param dataIndex Local data index.
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* @param value String value to set (converted to proper type by this
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* function).
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* @return True if set, false if empty.
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*/
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bool:VolClassEditSetImmunityCooldown(dataIndex, const String:value[])
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{
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if (strlen(value) == 0)
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{
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return false;
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}
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VolClassEditData[dataIndex][VolClassEdit_ClassData][ClassEdit_ImmunityCooldown] = StringToInt(value);
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return true;
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}
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@ -1193,19 +1226,26 @@ VolClassEditUpdateAttributes(client, const attributes[])
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}
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// Immunity mode.
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if (attributes[ClassEdit_ImmunityMode] > -1)
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if (attributes[ClassEdit_ImmunityMode] != Immunity_Invalid)
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{
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ClassPlayerCache[client][Class_ImmunityMode] = attributes[ClassEdit_ImmunityMode];
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numChanges++;
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}
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// Immunity amount.
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if (attributes[ClassEdit_ImmunityAmount] > -1.0)
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if (attributes[ClassEdit_ImmunityAmount] > -1)
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{
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ClassPlayerCache[client][Class_ImmunityAmount] = attributes[ClassEdit_ImmunityAmount];
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numChanges++;
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}
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// Immunity cooldown.
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if (attributes[ClassEdit_ImmunityCooldown] > -1)
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{
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ClassPlayerCache[client][Class_ImmunityCooldown] = attributes[ClassEdit_ImmunityCooldown];
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numChanges++;
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}
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// No fall damage.
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if (attributes[ClassEdit_NoFallDamage] > -1)
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{
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@ -1331,7 +1371,7 @@ VolClassEditRestoreAttributes(client, classindex, const attributes[])
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}
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// Immunity mode.
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if (attributes[ClassEdit_ImmunityMode] > -1)
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if (attributes[ClassEdit_ImmunityMode] != Immunity_Invalid)
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{
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ClassPlayerCache[client][Class_ImmunityMode] = ClassGetImmunityMode(classindex, ZR_CLASS_CACHE_MODIFIED);
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numChanges++;
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