ZSpawn: Fix slight bug?
This shouldve probably been here from the start, just fixing this cause its my oversight.
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@ -122,6 +122,12 @@ ZSpawnOnClientDeath(client)
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*/
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ZSpawnOnClientClassPost(client)
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{
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// If client isn't on a team, then stop.
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if (!ZRIsClientOnTeam(client))
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{
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return;
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}
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// If zspawn is disabled, then stop.
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new bool:zspawn = GetConVarBool(g_hCvarsList[CVAR_ZSPAWN]);
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if (!zspawn)
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