Added plugin resources (sounds, models and materials).
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VertexLitGeneric
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{
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"$basetexture" "models\player\ics\hellknight_red\estuche"
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"$normalmapalphaenvmapmask" "1"
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"$envmapcontrast" 0.3
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"$envmapsaturation" 0.7
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"$envmaptint" "[ 0.36 0.36 0.36 ]"
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}
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cstrike/materials/models/player/ics/hellknight_red/estuche.vtf
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cstrike/materials/models/player/ics/hellknight_red/estuche.vtf
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VertexLitGeneric
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{
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"$basetexture" "models\player\ics\hellknight_red\hellknight"
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"$envmap" "env_cubemap"
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"$bumpmap" "models/player/ics/hellknight_red/hellknight_normal"
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"$normalmapalphaenvmapmask" "1"
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"$envmapcontrast" 0.3
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"$envmapsaturation" 0.7
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"$envmaptint" "[ 0.36 0.36 0.36 ]"
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}
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cstrike/materials/models/player/zh/Charple1_sheet.vmt
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cstrike/materials/models/player/zh/Charple1_sheet.vmt
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"VertexLitGeneric"
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{
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"$baseTexture" "Models/Charple/Charple1_sheet"
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"$bumpmap" "Models/Charple/Charple1_normal"
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"$envmap" "env_cubemap"
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"$normalmapalphaenvmapmask" 1
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"$envmapcontrast" 1
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}
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cstrike/materials/models/player/zh/Zombie_Classic_sheet.vmt
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cstrike/materials/models/player/zh/Zombie_Classic_sheet.vmt
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"VertexLitGeneric"
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{
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"$baseTexture" "models/Zombie_Classic/Zombie_Classic_sheet"
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"VertexLitGeneric_DX9"
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{
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"$bumpmap" "Models/zombie_classic/zombie_classic_sheet_normal"
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"$envmap" "env_cubemap"
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"$envmapcontrast" 1
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"$normalmapalphaenvmapmask" 1
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}
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}
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cstrike/materials/models/player/zh/corpse1.vmt
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cstrike/materials/models/player/zh/corpse1.vmt
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"VertexLitGeneric"
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{
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"$baseTexture" "models/Humans/corpse/corpse1"
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"$model" 1
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}
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cstrike/materials/overlays/zr/humans_win.vmt
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cstrike/materials/overlays/zr/humans_win.vmt
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"Refract"
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{
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"$model" 1
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"$refractamount" "0"
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"$bluramount" "0"
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"$REFRACTTINT" "{50 50 150}"
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"$REFRACTTINTtexture" "overlays/zr/humans_win"
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"$scale" "[1 1]"
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}
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cstrike/materials/overlays/zr/humans_win.vtf
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cstrike/materials/overlays/zr/humans_win.vtf
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cstrike/materials/overlays/zr/zombies_win.vmt
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cstrike/materials/overlays/zr/zombies_win.vmt
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"Refract"
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{
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"$model" 1
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"$refractamount" "0"
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"$bluramount" "0"
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"$REFRACTTINT" "{150 50 50}"
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"$REFRACTTINTtexture" "overlays/zr/zombies_win"
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"$scale" "[1 1]"
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}
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cstrike/materials/overlays/zr/zombies_win.vtf
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cstrike/materials/overlays/zr/zombies_win.vtf
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cstrike/materials/overlays/zr/zvision.vmt
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cstrike/materials/overlays/zr/zvision.vmt
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"Refract"
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{
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"$model" 1
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"$refractamount" "0.007"
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"$bluramount" "0.5"
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"$REFRACTTINT" "{255 90 90}"
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"$REFRACTTINTtexture" "overlays/zr/zvision"
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"$scale" "[1 1]"
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"$additive" 1
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"$envmapcontrast" 1
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"$envmapsaturation" 1
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}
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cstrike/materials/overlays/zr/zvision.vtf
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cstrike/materials/overlays/zr/zvision.vtf
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cstrike/models/player/ics/hellknight_red/t_guerilla.dx80.vtx
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cstrike/models/player/ics/hellknight_red/t_guerilla.dx80.vtx
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cstrike/models/player/ics/hellknight_red/t_guerilla.dx90.vtx
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cstrike/models/player/ics/hellknight_red/t_guerilla.dx90.vtx
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cstrike/models/player/ics/hellknight_red/t_guerilla.mdl
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cstrike/models/player/ics/hellknight_red/t_guerilla.mdl
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cstrike/models/player/ics/hellknight_red/t_guerilla.phy
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cstrike/models/player/ics/hellknight_red/t_guerilla.phy
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cstrike/models/player/ics/hellknight_red/t_guerilla.sw.vtx
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cstrike/models/player/ics/hellknight_red/t_guerilla.sw.vtx
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cstrike/models/player/ics/hellknight_red/t_guerilla.vvd
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cstrike/models/player/ics/hellknight_red/t_guerilla.vvd
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cstrike/models/player/zh/zh_charple001.dx80.vtx
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cstrike/models/player/zh/zh_charple001.dx80.vtx
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cstrike/models/player/zh/zh_charple001.dx90.vtx
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cstrike/models/player/zh/zh_charple001.dx90.vtx
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cstrike/models/player/zh/zh_charple001.mdl
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cstrike/models/player/zh/zh_charple001.mdl
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cstrike/models/player/zh/zh_charple001.phy
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cstrike/models/player/zh/zh_charple001.phy
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cstrike/models/player/zh/zh_charple001.sw.vtx
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cstrike/models/player/zh/zh_charple001.sw.vtx
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cstrike/models/player/zh/zh_charple001.vvd
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cstrike/models/player/zh/zh_charple001.vvd
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cstrike/models/player/zh/zh_corpse002.dx80.vtx
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cstrike/models/player/zh/zh_corpse002.dx80.vtx
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cstrike/models/player/zh/zh_corpse002.dx90.vtx
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cstrike/models/player/zh/zh_corpse002.dx90.vtx
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cstrike/models/player/zh/zh_corpse002.mdl
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cstrike/models/player/zh/zh_corpse002.mdl
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cstrike/models/player/zh/zh_corpse002.phy
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cstrike/models/player/zh/zh_corpse002.phy
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cstrike/models/player/zh/zh_corpse002.sw.vtx
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cstrike/models/player/zh/zh_corpse002.sw.vtx
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cstrike/models/player/zh/zh_corpse002.vvd
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cstrike/models/player/zh/zh_corpse002.vvd
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cstrike/models/player/zh/zh_zombie003.dx80.vtx
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cstrike/models/player/zh/zh_zombie003.dx80.vtx
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cstrike/models/player/zh/zh_zombie003.dx90.vtx
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cstrike/models/player/zh/zh_zombie003.dx90.vtx
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cstrike/models/player/zh/zh_zombie003.mdl
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cstrike/models/player/zh/zh_zombie003.mdl
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cstrike/models/player/zh/zh_zombie003.phy
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cstrike/models/player/zh/zh_zombie003.phy
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cstrike/models/player/zh/zh_zombie003.sw.vtx
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cstrike/models/player/zh/zh_zombie003.sw.vtx
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cstrike/models/player/zh/zh_zombie003.vvd
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cstrike/models/player/zh/zh_zombie003.vvd
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cstrike/sound/ambient/zr/zr_ambience.mp3
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cstrike/sound/ambient/zr/zr_ambience.mp3
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