Added a few example config files for changing game mode in ZR.

This commit is contained in:
Richard Helgeby 2013-01-10 09:58:27 +01:00
parent cf73c6c52e
commit e53e8233f1
3 changed files with 46 additions and 0 deletions

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// Configures ZR in survivor mode. Everyone but a small group of humans are
// infected. Execute this config from a pre map config file.
// Change to a different set of classes and models here if you want to use
// different classes. For instance:
// zr_config_path_playerclasses "configs/zr/survivorclasses.txt"
// zr_config_path_models "configs/zr/survivormodels.txt"
// Use absolute infection mode.
zr_infect_mzombie_mode absolute
// Number of humans. Must be negative in this mode. For instance, -5 will give
// four remaining humans after mother zombie infection, the rest will be zombies.
zr_infect_mzombie_ratio -5
// Zombies must be teleported to spawn on mother zombie infect, or the humans
// will be doomed.
zr_infect_mzombie_respawn 1

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// Configures ZR in swarm mode. A large group of humans are infected, while the
// rest fight to the death (immune from infection).
// Execute this config from a pre map config file. Remember to also execute
// swarm.post.cfg from a post map config file.
// Change to a different set of classes and models here if you want to use
// different classes. Remember to use immunity mode "infect" and amount "0" on
// all human classes.
// zr_config_path_playerclasses "configs/zr/survivorclasses.txt"
// zr_config_path_models "configs/zr/survivormodels.txt"
// Use dynamic infection mode.
zr_infect_mzombie_mode dynamic
// Infection ratio. Infect every second player (50%). Use a higher number to get
// fewer zombies.
zr_infect_mzombie_ratio 2
// Optionally, it might be good to teleport zombies to spawn on mother zombie
// infection.
// zr_infect_mzombie_respawn 1

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// Configures ZR in swarm mode. Execute this file from a _post_ map config file.
// Make all human classes immune to infection (stab to death). These changes
// will be reset when reloading or changing the map.
zr_class_modify humans immunity_mode infect
zr_class_modify humans immunity_amount 0