Added a few example config files for changing game mode in ZR.
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cstrike/cfg/sourcemod/zombiereloaded/survivor.cfg
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cstrike/cfg/sourcemod/zombiereloaded/survivor.cfg
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// Configures ZR in survivor mode. Everyone but a small group of humans are
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// infected. Execute this config from a pre map config file.
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// Change to a different set of classes and models here if you want to use
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// different classes. For instance:
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// zr_config_path_playerclasses "configs/zr/survivorclasses.txt"
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// zr_config_path_models "configs/zr/survivormodels.txt"
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// Use absolute infection mode.
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zr_infect_mzombie_mode absolute
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// Number of humans. Must be negative in this mode. For instance, -5 will give
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// four remaining humans after mother zombie infection, the rest will be zombies.
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zr_infect_mzombie_ratio -5
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// Zombies must be teleported to spawn on mother zombie infect, or the humans
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// will be doomed.
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zr_infect_mzombie_respawn 1
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22
cstrike/cfg/sourcemod/zombiereloaded/swarm.cfg
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cstrike/cfg/sourcemod/zombiereloaded/swarm.cfg
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// Configures ZR in swarm mode. A large group of humans are infected, while the
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// rest fight to the death (immune from infection).
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// Execute this config from a pre map config file. Remember to also execute
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// swarm.post.cfg from a post map config file.
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// Change to a different set of classes and models here if you want to use
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// different classes. Remember to use immunity mode "infect" and amount "0" on
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// all human classes.
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// zr_config_path_playerclasses "configs/zr/survivorclasses.txt"
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// zr_config_path_models "configs/zr/survivormodels.txt"
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// Use dynamic infection mode.
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zr_infect_mzombie_mode dynamic
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// Infection ratio. Infect every second player (50%). Use a higher number to get
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// fewer zombies.
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zr_infect_mzombie_ratio 2
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// Optionally, it might be good to teleport zombies to spawn on mother zombie
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// infection.
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// zr_infect_mzombie_respawn 1
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6
cstrike/cfg/sourcemod/zombiereloaded/swarm.post.cfg
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6
cstrike/cfg/sourcemod/zombiereloaded/swarm.post.cfg
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// Configures ZR in swarm mode. Execute this file from a _post_ map config file.
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// Make all human classes immune to infection (stab to death). These changes
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// will be reset when reloading or changing the map.
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zr_class_modify humans immunity_mode infect
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zr_class_modify humans immunity_amount 0
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