Adding all our changes under our main jupiter branch.
This commit is contained in:
31
todo.txt
Normal file
31
todo.txt
Normal file
@ -0,0 +1,31 @@
|
||||
|
||||
* Zombie dont have fall damage (damage by player 0 = server should always work) -> make it a CVAR, so for example zombies can't kill themselfs on same maps by going through lasers.
|
||||
|
||||
---- CRITICAL/IMPORTANT ----
|
||||
|
||||
* FIXED -- fix spawn protection
|
||||
players gets invisible, but not protected against zombies.
|
||||
the array pProtect isn't used at all, just set to off and on.
|
||||
|
||||
* DONE -- classes.inc:GetClassKnockback
|
||||
change class knockback to be a miltiplier of the default knockback (like the old ZR), not absolute values:
|
||||
knockback = default * class knockback
|
||||
|
||||
|
||||
---- LOW PRIORITY ----
|
||||
|
||||
* zombie.inc:KnockBack / cvars.inc
|
||||
make cvar for shotgun/hegrenade knockback boost.
|
||||
|
||||
* make a admin command for reloading class data. useful when fine tuning knockback.
|
||||
|
||||
and even better, if worth it:
|
||||
make admin commands for getting and setting each class knockback, like:
|
||||
SetClassKnockback(classindex, knockback)
|
||||
GetClassKnockback(classindex) - already there, just need to hook a admin command too
|
||||
|
||||
cvars.inc:EnableHook
|
||||
another solution:
|
||||
zr_enable: disable: a "round draw" occour, then it's regular cs.
|
||||
enable: a new "round draw" occour and it's back.
|
||||
not sure if classes are reloaded. if LoadClassData can be executed twice there's no problem.
|
Reference in New Issue
Block a user