Save recent infections via SteamID.

Change SteamID cache to AccountID.
Fix error which broke shotgun knockback.
Add roundend stats to console.
Renamed some global variables to have g_ prefix
This commit is contained in:
2017-01-22 15:09:22 +01:00
parent dd1ba186eb
commit e7597639c2
10 changed files with 164 additions and 130 deletions

View File

@ -55,11 +55,11 @@ ToolsInit()
*/
ToolsFindOffsets()
{
// If offset "m_vecVelocity[0]" can't be found, then stop the plugin.
g_iToolsVelocity = FindSendPropInfo("CBasePlayer", "m_vecVelocity[0]");
// If offset "m_vecAbsVelocity" can't be found, then stop the plugin.
g_iToolsVelocity = FindDataMapInfo(0, "m_vecAbsVelocity");
if (g_iToolsVelocity == -1)
{
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CBasePlayer::m_vecVelocity[0]\" was not found.");
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CBaseEntity::m_vecAbsVelocity\" was not found.");
}
// If offset "m_flLaggedMovementValue" can't be found, then stop the plugin.
@ -90,7 +90,6 @@ ToolsFindOffsets()
LogEvent(false, LogType_Fatal, LOG_CORE_EVENTS, LogModule_Tools, "Offsets", "Offset \"CBasePlayer::m_iFOV\" was not found.");
}
// void CBaseEntity::SetAbsVelocity( const Vector &vecAbsVelocity )
Handle hGameConf = LoadGameConfigFile("zombiereloaded");
if (hGameConf != INVALID_HANDLE)
{