fix infection issue for 65th client on server.
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		| @@ -224,7 +224,7 @@ public Action:DamageOnTakeDamage(client, &attacker, &inflictor, &Float:damage, & | ||||
|  | ||||
|     // Get the attacker weapon name. | ||||
|     new String:weaponname[64]; | ||||
|     if(attacker >= 1 && attacker < MAXPLAYERS) | ||||
|     if(attacker >= 1 && attacker <= MAXPLAYERS) | ||||
|         GetClientWeapon(attacker, weaponname, sizeof(weaponname)); | ||||
|  | ||||
|     // If entity is a trigger, then allow damage. (Map is damaging client) | ||||
| @@ -233,10 +233,8 @@ public Action:DamageOnTakeDamage(client, &attacker, &inflictor, &Float:damage, & | ||||
|         return Plugin_Continue; | ||||
|     } | ||||
|  | ||||
|     new Action:action; | ||||
|  | ||||
|     // Forward this hook to another module an return (or not) what it wants. | ||||
|     action = Action:NapalmOnTakeDamage(client, damagetype); | ||||
|     new Action:action = Action:NapalmOnTakeDamage(client, damagetype); | ||||
|  | ||||
|     // If the napalm module wants to return here, then return the int casted into the action type. | ||||
|     if (action > Action:-1) | ||||
|   | ||||
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