Added support for different speed methods, defaulted to prop method now. If you don't want to update class settings, use 'zr_classes_speed_method lmv' for backwards compatibility.
This commit is contained in:
parent
4b693385fc
commit
eab2333309
@ -90,7 +90,7 @@
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"health_infect_gain" "700"
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"kill_bonus" "2"
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"speed" "350"
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"speed" "75"
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"knockback" "4"
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"jump_height" "1.1"
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"jump_distance" "1.2"
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@ -134,7 +134,7 @@
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"health_infect_gain" "500"
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"kill_bonus" "2"
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"speed" "380"
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"speed" "100"
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"knockback" "4.5"
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"jump_height" "1.3"
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"jump_distance" "1.2"
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@ -178,7 +178,7 @@
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"health_infect_gain" "850"
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"kill_bonus" "2"
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"speed" "275"
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"speed" "-25"
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"knockback" "3.5"
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"jump_height" "1.3"
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"jump_distance" "1.3"
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@ -222,7 +222,7 @@
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"health_infect_gain" "1000"
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"kill_bonus" "2"
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"speed" "280"
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"speed" "-20"
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"knockback" "2.5"
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"jump_height" "0.9"
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"jump_distance" "0.9"
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@ -266,7 +266,7 @@
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"health_infect_gain" "700"
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"kill_bonus" "4"
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"speed" "400"
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"speed" "110"
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"knockback" "2.8"
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"jump_height" "1.2"
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"jump_distance" "1.3"
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@ -310,7 +310,7 @@
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"health_infect_gain" "700"
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"kill_bonus" "1"
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"speed" "425"
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"speed" "115"
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"knockback" "2.8"
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"jump_height" "1.2"
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"jump_distance" "1.3"
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@ -360,7 +360,7 @@
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"health_infect_gain" "0"
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"kill_bonus" "2"
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"speed" "300"
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"speed" "0"
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"knockback" "0"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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@ -404,7 +404,7 @@
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "320"
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"speed" "0"
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"knockback" "0"
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"jump_height" "1.2"
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"jump_distance" "1.2"
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@ -448,7 +448,7 @@
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "320"
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"speed" "50"
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"knockback" "0"
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"jump_height" "1.2"
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"jump_distance" "1.2"
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@ -492,7 +492,7 @@
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "380"
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"speed" "50"
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"knockback" "0"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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@ -536,7 +536,7 @@
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "300"
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"speed" "-30"
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"knockback" "0"
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"jump_height" "1.3"
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"jump_distance" "1.3"
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@ -208,6 +208,10 @@ zr_classes_human_select "1"
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// Default: "1"
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zr_classes_admin_select "1"
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// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
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// Default: "command"
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zr_classes_speed_method "prop"
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// Overlay
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// Allow players to toggle class overlay.
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@ -16,7 +16,7 @@
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<p class="headerinfo">Targets plugin version 3.0.0 Beta 2, 2009.12.11<br />
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Written by Richard Helgeby</p>
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<p class="headerinfo">Manual last modified: 2009.12.11</p>
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<p class="headerinfo">Manual last modified: 2010.07.04</p>
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<h2>Index</h2>
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@ -291,14 +291,8 @@ for both zombies and humans in different classes.</p>
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<li><a href="http://wiki.alliedmods.net/index.php/Category:SourceMod_Documentation">SourceMod Documentation</a></li>
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</ul></li>
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<li>
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<p>ZRTools extension (bundled). Provides some extra functions needed by Zombie:Reloaded.
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See <a href="#2.2">Plugin Installation (2.2)</a>.</p>
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<p>- Or, depending on Zombie:Reloaded release -</p>
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<p><a href="http://forums.alliedmods.net/showthread.php?t=106748">SDK Hooks Extension</a>
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(version 1.1 or newer).</p>
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</li>
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<li><p><a href="http://forums.alliedmods.net/showthread.php?t=106748">SDK Hooks Extension</a>
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(version 1.3 or newer).</p></li>
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</ol>
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<h3><a name="2.2" />2.2 Plugin Installation</h3>
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@ -1343,11 +1337,14 @@ the admin-only flag in the <span class="code">flags</span> attribute.</p>
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<tr>
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<td class="commandheader">speed</td>
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<td class="commandheader">decimal</td>
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<td class="commandheader">10.0 - 2000.0</td>
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<td class="commandheader">10.0 - 2000.0 | -200.0 - 800.0</td>
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</tr>
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<tr>
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<td class="indent" colspan="3">
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<p>The player's running speed.</p>
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<p><strong>Note:</strong> The limits of this attribute depends on the speed method used.
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In LMV-mode the values are absolute (10 to 2000), but in prop-mode values are offsets from
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normal speed at 250 (-200 to 800).</p>
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</td>
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</tr>
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@ -1783,6 +1780,23 @@ Place these console variables in the main configuration file:</p>
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0 or 1</p>
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</td>
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</tr>
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<tr>
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<td class="commandheader">zr_classes_speed_method</td>
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<td class="commandheader">"prop"</td>
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</tr>
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<tr>
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<td class="indent" colspan="2">
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<p>Speed method to use when setting player speed.</p>
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<p>Options:</p>
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<table>
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<tr><td class="valueoption">"lmv"</td><td>Modifies speed with the lagged movement
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value. This is the old method and is available for compatibility reasons.</td></tr>
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<tr><td class="valueoption">"prop"</td><td>Modifies speed with the players' speed
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property.</td></tr>
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</table>
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</td>
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</tr>
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</table></blockquote>
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<h4><a name="3.7.5" />5. Modifying Class Attributes</h4>
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57
env/include/sdkhooks.inc
vendored
57
env/include/sdkhooks.inc
vendored
@ -58,16 +58,47 @@ enum SDKHookType
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SDKHook_WeaponCanUse,
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SDKHook_WeaponDrop,
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SDKHook_WeaponEquip,
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SDKHook_WeaponSwitch,
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SDKHook_ShouldCollide,
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SDKHook_PreThinkPost,
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SDKHook_PostThinkPost,
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SDKHook_ThinkPost
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};
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/*
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Alphabetized for easy readability
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SDKHook_EndTouch
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SDKHook_FireBulletsPost
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SDKHook_OnTakeDamage
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SDKHook_OnTakeDamagePost
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SDKHook_PreThink
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SDKHook_PreThinkPost
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SDKHook_PostThink
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SDKHook_PostThinkPost
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SDKHook_SetTransmit
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SDKHook_ShouldCollide
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SDKHook_Spawn
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SDKHook_StartTouch
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SDKHook_Think
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SDKHook_ThinkPost
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SDKHook_Touch
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SDKHook_TraceAttack
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SDKHook_TraceAttackPost
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SDKHook_WeaponCanSwitchTo
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SDKHook_WeaponCanUse
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SDKHook_WeaponDrop
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SDKHook_WeaponEquip
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SDKHook_WeaponSwitch
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}
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*/
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funcenum SDKHookCB
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{
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// PreThink
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// PostThink
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// PreThink/Post
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// PostThink/Post
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public(client),
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// Spawn
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// Think
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// Think/Post
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public(entity),
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// EndTouch
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// StartTouch
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@ -90,8 +121,10 @@ funcenum SDKHookCB
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// TraceAttack
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Action:public(victim, &attacker, &inflictor, &Float:damage, &damagetype, &ammotype, hitbox, hitgroup),
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// TraceAttackPost
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public(victim, attacker, inflictor, Float:damage, damagetype, ammotype, hitbox, hitgroup)
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}
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public(victim, attacker, inflictor, Float:damage, damagetype, ammotype, hitbox, hitgroup),
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// ShouldCollide
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Action:public(entity, &collisiongroup, &contentsmask, &bool:result)
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};
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/**
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@ -138,6 +171,16 @@ forward Action:OnLevelInit(const String:mapName[], String:mapEntities[2097152]);
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*/
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native SDKHook(entity, SDKHookType:type, SDKHookCB:callback);
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/**
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* @brief Hooks an entity
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*
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* @param entity Entity index
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* @param type Type of function to hook
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* @param callback Function to call when hook is called
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* @return bool Hook Successful
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*/
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native bool:SDKHookEx(entity, SDKHookType:type, SDKHookCB:callback);
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/**
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* @brief Unhooks an entity
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*
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@ -164,4 +207,4 @@ public Extension:__ext_sdkhooks =
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#else
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required = 0,
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#endif
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};
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};
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@ -214,6 +214,7 @@ public OnConfigsExecuted()
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DamageLoad();
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VEffectsLoad();
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SEffectsLoad();
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ClassOnConfigsExecuted();
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ClassLoad();
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VolLoad();
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@ -297,3 +298,20 @@ public OnClientDisconnect(client)
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ZSpawnOnClientDisconnect(client);
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VolOnPlayerDisconnect(client);
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}
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/**
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* Called when a clients movement buttons are being processed
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*
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* @param client Index of the client.
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* @param buttons Copyback buffer containing the current commands (as bitflags - see entity_prop_stocks.inc).
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* @param impulse Copyback buffer containing the current impulse command.
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* @param vel Players desired velocity.
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* @param angles Players desired view angles.
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* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
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* @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
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*/
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public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon)
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{
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Class_OnPlayerRunCmd(client, vel);
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return Plugin_Continue;
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}
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@ -70,6 +70,7 @@ enum CvarsList
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Handle:CVAR_CLASSES_ZOMBIE_SELECT,
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Handle:CVAR_CLASSES_HUMAN_SELECT,
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Handle:CVAR_CLASSES_ADMIN_SELECT,
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Handle:CVAR_CLASSES_SPEED_METHOD,
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Handle:CVAR_WEAPONS,
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Handle:CVAR_WEAPONS_RESTRICT,
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Handle:CVAR_WEAPONS_RESTRICT_ENDEQUIP,
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@ -274,6 +275,7 @@ CvarsCreate()
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g_hCvarsList[CVAR_CLASSES_ZOMBIE_SELECT] = CreateConVar("zr_classes_zombie_select", "1", "Allow players to select zombie classes.");
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g_hCvarsList[CVAR_CLASSES_HUMAN_SELECT] = CreateConVar("zr_classes_human_select", "1", "Allow players to select human classes.");
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g_hCvarsList[CVAR_CLASSES_ADMIN_SELECT] = CreateConVar("zr_classes_admin_select", "1", "Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)");
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g_hCvarsList[CVAR_CLASSES_SPEED_METHOD] = CreateConVar("zr_classes_speed_method", "prop", "Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! [\"lmv\" = Lagged movement value | \"prop\" = Player speed property");
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// Menu
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g_hCvarsList[CVAR_CLASSES_MENU_AUTOCLOSE] = CreateConVar("zr_classes_menu_autoclose", "1", "Automatically close class selection menu after selecting a class.");
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@ -25,6 +25,11 @@
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* ============================================================================
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*/
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/**
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* Array that stores the client's current speed.
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*/
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new Float:g_flClassApplySpeed[MAXPLAYERS + 1];
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/**
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* Applies all class attributes on a player. Changing model, hp, speed, health,
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* effects etc. The players current team will be used to get the class index.
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@ -418,6 +423,80 @@ bool:ClassApplySpeed(client, classindex, cachetype = ZR_CLASS_CACHE_PLAYER)
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speed = ClassGetSpeed(classindex, cachetype);
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}
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ToolsSetClientLMV(client, speed);
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ClassApplySpeedEx(client, speed);
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return true;
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}
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/**
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* Applies the specified speed to the player.
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*
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* @param client Client to apply to.
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* @param speed Speed value.
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*/
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ClassApplySpeedEx(client, Float:speed)
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{
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// Check what speed method that's used and apply it.
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switch (ClassSpeedMethod)
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{
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case ClassSpeed_LMV:
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{
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ToolsSetClientLMV(client, speed);
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}
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case ClassSpeed_Prop:
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{
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g_flClassApplySpeed[client] = speed;
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}
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}
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}
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/**
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* Called before the client can "think"
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* Here we can change the client's speed through m_flMaxSpeed.
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*
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* @param client The client index.
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*/
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public ClassPreThinkPost(client)
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{
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// Only apply speed if the prop method is used.
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if (ClassSpeedMethod == ClassSpeed_Prop)
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{
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if (!IsPlayerAlive(client))
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{
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return;
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}
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// Note: Default is around 200.0 - 250.0
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new Float:newspeed = GetEntPropFloat(client, Prop_Data, "m_flMaxspeed") + g_flClassApplySpeed[client];
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SetEntPropFloat(client, Prop_Data, "m_flMaxspeed", newspeed);
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}
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}
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/**
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* Called when a clients movement buttons are being processed
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*
|
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* @param client Index of the client.
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* @param vel Players desired velocity.
|
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*/
|
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Class_OnPlayerRunCmd(client, Float:vel[3])
|
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{
|
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if (!IsPlayerAlive(client))
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return;
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// Only modify speed if the prop method is used.
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if (ClassSpeedMethod == ClassSpeed_Prop)
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{
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// x-axis speed.
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if (vel[0] < 0.0)
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vel[0] = -5000.0;
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else if (vel[0] > 0.0)
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vel[0] = 5000.0;
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// y-axis speed.
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if (vel[1] < 0.0)
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vel[1] = -5000.0;
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else if (vel[1] > 0.0)
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vel[1] = 5000.0;
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}
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}
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||||
|
@ -67,11 +67,34 @@ ClassOnMapStart()
|
||||
ClassHealthRegenInit();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when all configs are executed.
|
||||
*/
|
||||
ClassOnConfigsExecuted()
|
||||
{
|
||||
new ClassSpeedMethods:speedMethod = ClassGetSpeedMethod();
|
||||
|
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if (speedMethod != ClassSpeed_Invalid)
|
||||
{
|
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// Set speed method.
|
||||
ClassSpeedMethod = speedMethod;
|
||||
}
|
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else
|
||||
{
|
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// Fall back on default to avoid errors.
|
||||
ClassSpeedMethod = ClassSpeed_Prop;
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LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModules:LogModule_Playerclasses, "Config validation", "Warning: Invalid value in zr_classes_speed_method. Using default value.");
|
||||
}
|
||||
}
|
||||
|
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/**
|
||||
* Client has just connected to the server.
|
||||
*/
|
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ClassOnClientConnected(client)
|
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{
|
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// Unhook "PreThinkPost" on the client.
|
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SDKUnhook(client, SDKHook_PreThinkPost, ClassPreThinkPost);
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// Initialize the admin checked variable.
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g_bAdminChecked[client] = false;
|
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}
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@ -81,6 +104,9 @@ ClassOnClientConnected(client)
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*/
|
||||
ClassClientInit(client)
|
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{
|
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// Hook "PreThinkPost" on the client.
|
||||
SDKHook(client, SDKHook_PreThinkPost, ClassPreThinkPost);
|
||||
|
||||
// Reset spawn flag.
|
||||
ClassPlayerSpawned[client] = false;
|
||||
}
|
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|
@ -267,7 +267,22 @@ stock ClassValidateAttributes(classindex)
|
||||
|
||||
// Speed.
|
||||
new Float:speed = ClassData[classindex][Class_Speed];
|
||||
if (!(speed >= ZR_CLASS_SPEED_MIN && speed <= ZR_CLASS_SPEED_MAX))
|
||||
new Float:min;
|
||||
new Float:max;
|
||||
switch (ClassSpeedMethod)
|
||||
{
|
||||
case ClassSpeed_LMV:
|
||||
{
|
||||
min = ZR_CLASS_SPEED_LMV_MIN;
|
||||
max = ZR_CLASS_SPEED_LMV_MAX;
|
||||
}
|
||||
case ClassSpeed_Prop:
|
||||
{
|
||||
min = ZR_CLASS_SPEED_PROP_MIN;
|
||||
max = ZR_CLASS_SPEED_PROP_MAX;
|
||||
}
|
||||
}
|
||||
if (!(speed >= min && speed <= max))
|
||||
{
|
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flags += ZR_CLASS_SPEED;
|
||||
}
|
||||
@ -419,7 +434,22 @@ stock ClassValidateEditableAttributes(attributes[ClassEditableAttributes])
|
||||
new Float:speed = attributes[ClassEdit_Speed];
|
||||
if (speed >= 0)
|
||||
{
|
||||
if (!(speed >= ZR_CLASS_SPEED_MIN && speed <= ZR_CLASS_SPEED_MAX))
|
||||
new Float:min;
|
||||
new Float:max;
|
||||
switch (ClassSpeedMethod)
|
||||
{
|
||||
case ClassSpeed_LMV:
|
||||
{
|
||||
min = ZR_CLASS_SPEED_LMV_MIN;
|
||||
max = ZR_CLASS_SPEED_LMV_MAX;
|
||||
}
|
||||
case ClassSpeed_Prop:
|
||||
{
|
||||
min = ZR_CLASS_SPEED_PROP_MIN;
|
||||
max = ZR_CLASS_SPEED_PROP_MAX;
|
||||
}
|
||||
}
|
||||
if (!(speed >= min && speed <= max))
|
||||
{
|
||||
flags += ZR_CLASS_SPEED;
|
||||
}
|
||||
|
@ -124,7 +124,7 @@
|
||||
#define ZR_CLASS_DEFAULT_HEALTH_REGEN_AMOUNT 2
|
||||
#define ZR_CLASS_DEFAULT_HEALTH_INFECT_GAIN 800
|
||||
#define ZR_CLASS_DEFAULT_KILL_BONUS 2
|
||||
#define ZR_CLASS_DEFAULT_SPEED 360.0
|
||||
#define ZR_CLASS_DEFAULT_SPEED 0.0
|
||||
#define ZR_CLASS_DEFAULT_KNOCKBACK 2.0
|
||||
#define ZR_CLASS_DEFAULT_JUMP_HEIGHT 10.0
|
||||
#define ZR_CLASS_DEFAULT_JUMP_DISTANCE 0.2
|
||||
@ -163,8 +163,10 @@
|
||||
#define ZR_CLASS_HEALTH_INFECT_GAIN_MAX 20000
|
||||
#define ZR_CLASS_KILL_BONUS_MIN 0
|
||||
#define ZR_CLASS_KILL_BONUS_MAX 16
|
||||
#define ZR_CLASS_SPEED_MIN 10.0
|
||||
#define ZR_CLASS_SPEED_MAX 2000.0
|
||||
#define ZR_CLASS_SPEED_LMV_MIN 10.0
|
||||
#define ZR_CLASS_SPEED_LMV_MAX 2000.0
|
||||
#define ZR_CLASS_SPEED_PROP_MIN -200.0
|
||||
#define ZR_CLASS_SPEED_PROP_MAX 800.0
|
||||
#define ZR_CLASS_KNOCKBACK_MIN -30.0
|
||||
#define ZR_CLASS_KNOCKBACK_MAX 30.0
|
||||
#define ZR_CLASS_KNOCKBACK_IGNORE -31.0 /** Used by class editor volumetric feature. */
|
||||
@ -366,6 +368,16 @@ enum ClassFilter
|
||||
ClassFilter_Client /** The client to check for class group permissions. Use 0 to ignore group filter and negative to exclude classes with groups set. */
|
||||
}
|
||||
|
||||
/**
|
||||
* Speed methods for applying player speed.
|
||||
*/
|
||||
enum ClassSpeedMethods
|
||||
{
|
||||
ClassSpeed_Invalid = -1,
|
||||
ClassSpeed_LMV, /** Modifies lagged movement value. */
|
||||
ClassSpeed_Prop, /** Modifies players' max speed property(m_flMaxspeed). */
|
||||
}
|
||||
|
||||
/**
|
||||
* Empty filter structure.
|
||||
*/
|
||||
@ -463,6 +475,11 @@ new String:ClassOriginalPlayerModel[MAXPLAYERS + 1][PLATFORM_MAX_PATH];
|
||||
*/
|
||||
new bool:ClassPlayerSpawned[MAXPLAYERS + 1];
|
||||
|
||||
/**
|
||||
* What method used to apply speed on players.
|
||||
*/
|
||||
new ClassSpeedMethods:ClassSpeedMethod = ClassSpeed_Prop;
|
||||
|
||||
#include "zr/playerclasses/filtertools"
|
||||
#include "zr/playerclasses/attributes"
|
||||
#include "zr/playerclasses/apply"
|
||||
@ -655,6 +672,30 @@ public ClassOnConfigReload(ConfigFile:config)
|
||||
ClassLoad();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the speed method.
|
||||
*
|
||||
* @return Speed method, or ClassSpeed_Invalid on error.
|
||||
*/
|
||||
ClassSpeedMethods:ClassGetSpeedMethod()
|
||||
{
|
||||
decl String:speedMethod[16];
|
||||
speedMethod[0] = 0;
|
||||
|
||||
GetConVarString(g_hCvarsList[CVAR_CLASSES_SPEED_METHOD], speedMethod, sizeof(speedMethod));
|
||||
|
||||
if (StrEqual(speedMethod, "lmv", false))
|
||||
{
|
||||
return ClassSpeed_LMV;
|
||||
}
|
||||
else if (StrEqual(speedMethod, "prop", false))
|
||||
{
|
||||
return ClassSpeed_Prop;
|
||||
}
|
||||
|
||||
return ClassSpeed_Invalid;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the class data cache. Original values are retrieved from ClassData.
|
||||
*
|
||||
|
@ -124,15 +124,44 @@ SpawnProtectStart(client)
|
||||
return;
|
||||
}
|
||||
|
||||
// Set spawn protect flag on client.
|
||||
bInfectImmune[client][INFECT_TYPE_NORMAL] = true;
|
||||
|
||||
// Get spawn protect attribute cvars.
|
||||
new Float:speed = GetConVarFloat(g_hCvarsList[CVAR_SPAWNPROTECT_SPEED]);
|
||||
new alpha = GetConVarInt(g_hCvarsList[CVAR_SPAWNPROTECT_ALPHA]);
|
||||
|
||||
// Validate attributes
|
||||
new Float:min;
|
||||
new Float:max;
|
||||
switch (ClassSpeedMethod)
|
||||
{
|
||||
case ClassSpeed_LMV:
|
||||
{
|
||||
min = ZR_CLASS_SPEED_LMV_MIN;
|
||||
max = ZR_CLASS_SPEED_LMV_MAX;
|
||||
}
|
||||
case ClassSpeed_Prop:
|
||||
{
|
||||
min = ZR_CLASS_SPEED_PROP_MIN;
|
||||
max = ZR_CLASS_SPEED_PROP_MAX;
|
||||
}
|
||||
}
|
||||
if (speed < min && speed > max)
|
||||
{
|
||||
// Log a warning and abort.
|
||||
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModules:LogModule_Config, "Config validation", "Out of range value in cvar zr_spawnprotect_speed (%f). Aborting spawn protection.", speed);
|
||||
return;
|
||||
}
|
||||
if (alpha < ZR_CLASS_ALPHA_INITIAL_MIN && alpha > ZR_CLASS_ALPHA_INITIAL_MAX)
|
||||
{
|
||||
// Log a warning and abort.
|
||||
LogEvent(false, LogType_Error, LOG_CORE_EVENTS, LogModules:LogModule_Config, "Config validation", "Out of range value in cvar zr_spawnprotect_alpha (%d). Aborting spawn protection.", alpha);
|
||||
return;
|
||||
}
|
||||
|
||||
// Set spawn protect flag on client.
|
||||
bInfectImmune[client][INFECT_TYPE_NORMAL] = true;
|
||||
|
||||
// Set spawn protect attributes.
|
||||
ToolsSetClientLMV(client, speed);
|
||||
ClassApplySpeedEx(client, speed);
|
||||
ToolsSetClientAlpha(client, alpha);
|
||||
|
||||
// Set time left to zr_protect_time's value.
|
||||
|
@ -70,7 +70,7 @@ stock ToolsClientVelocity(client, Float:vecVelocity[3], bool:apply = true, bool:
|
||||
/**
|
||||
* Set a client's lagged movement value.
|
||||
* @param client The client index.
|
||||
* @param value LMV value. (1.0 = default, 2.0 = double)
|
||||
* @param value LMV value. (300.0 = default, 600.0 = double)
|
||||
*/
|
||||
stock ToolsSetClientLMV(client, Float:fLMV)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user