Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans.
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@ -38,12 +38,12 @@
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// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
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// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
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// "delay" - Delay infection for a certain number of seconds.
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// (Not implemented) "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge).
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// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge).
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// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
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// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
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// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
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// (Not implemented) "shield" - Number of seconds the shield is active.
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// immunity_cooldown number Number of seconds of cooldown for temporary immunity effects, depending on mode.
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// "shield" - Number of seconds the shield is active.
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// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
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// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
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// "shield" - Number of seconds the player has to wait before the shield can be used again.
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// no_fall_damage on/off Disables fall damage.
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@ -77,7 +77,7 @@
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"description" "Need brains!!! Arrrrggghh!"
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// Model
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"model_path" "models/player/zh/zh_charple001.mdl"
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"model_path" "models/player/zh/zh_corpse002.mdl"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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@ -97,14 +97,14 @@
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"immunity_cooldown" "60"
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"no_fall_damage" "yes"
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"health" "2500"
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"health" "3200"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "700"
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"health_infect_gain" "500"
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"kill_bonus" "2"
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"speed" "390"
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"knockback" "4"
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"knockback" "3.2"
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"jump_height" "1.1"
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"jump_distance" "1.2"
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}
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@ -122,7 +122,7 @@
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"description" "-HP | +Speed | +Jump | +Knockback"
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// Model
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"model_path" "models/player/zh/zh_corpse002.mdl"
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"model_path" "models/player/zh/zh_charple001.mdl"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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@ -134,7 +134,7 @@
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// Effects
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"has_napalm" "no"
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"napalm_time" "5.0"
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"napalm_time" "7.0"
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// Player behavior
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"immunity_mode" "none"
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@ -142,14 +142,14 @@
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"immunity_cooldown" "60"
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"no_fall_damage" "yes"
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"health" "2000"
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"health" "2500"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "500"
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"health_infect_gain" "400"
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"kill_bonus" "2"
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"speed" "420"
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"knockback" "4.5"
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"knockback" "4.0"
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"jump_height" "1.3"
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"jump_distance" "1.2"
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}
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@ -209,7 +209,7 @@
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"group" ""
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"name" "Heavy"
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"description" "+HP | -Speed | -Jump | -Knockback"
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"description" "+HP | -Speed | -Knockback"
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// Model
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"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
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@ -224,7 +224,7 @@
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// Effects
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"has_napalm" "no"
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"napalm_time" "20.0"
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"napalm_time" "10.0"
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// Player behavior
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"immunity_mode" "none"
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@ -232,16 +232,16 @@
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"immunity_cooldown" "60"
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"no_fall_damage" "yes"
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"health" "4000"
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"health" "5500"
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"health_regen_interval" "0.0"
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"health_regen_amount" "0"
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"health_infect_gain" "1000"
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"health_infect_gain" "2000"
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"kill_bonus" "2"
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"speed" "275"
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"knockback" "2.5"
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"jump_height" "0.9"
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"jump_distance" "0.9"
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"speed" "250"
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"knockback" "2.0"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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}
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"mother_zombie"
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@ -257,7 +257,7 @@
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"description" "+HP regen | +Speed | +Jump | -Knockback"
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// Model
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"model_path" "models/player/zh/zh_charple001.mdl"
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"model_path" "models/player/zh/zh_zombie003.mdl"
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"alpha_initial" "255"
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"alpha_damaged" "255"
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"alpha_damage" "0"
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@ -265,7 +265,7 @@
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "no"
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"fov" "110"
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"fov" "90"
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// Effects
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"has_napalm" "0"
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@ -277,14 +277,14 @@
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"immunity_cooldown" "60"
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"no_fall_damage" "yes"
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"health" "2500"
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"health" "3000"
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"health_regen_interval" "0.25"
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"health_regen_amount" "10"
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"health_infect_gain" "700"
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"health_infect_gain" "1000"
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"kill_bonus" "4"
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"speed" "432"
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"knockback" "2.8"
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"knockback" "2.3"
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"jump_height" "1.2"
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"jump_distance" "1.3"
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}
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@ -310,7 +310,7 @@
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// Hud
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"overlay_path" "overlays/zr/zvision"
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"nvgs" "no"
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"fov" "110"
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"fov" "90"
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// Effects
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"has_napalm" "no"
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@ -325,11 +325,11 @@
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"health" "3500"
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"health_regen_interval" "0.25"
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"health_regen_amount" "10"
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"health_infect_gain" "700"
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"health_infect_gain" "1000"
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"kill_bonus" "1"
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"speed" "486"
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"knockback" "2.8"
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"knockback" "2.3"
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"jump_height" "1.2"
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"jump_distance" "1.3"
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}
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@ -392,7 +392,7 @@
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"team" "1"
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"team_default" "yes"
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"flags" "0"
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"group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
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"group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
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"name" "VIP Human"
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"description" "Human class for important players"
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@ -485,7 +485,7 @@
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"group" ""
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"name" "Speedy"
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"description" "Fast human"
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"description" "+Speed"
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// Model
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"model_path" "default"
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@ -530,7 +530,7 @@
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"group" ""
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"name" "Light"
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"description" "Regular human with improved jump skills"
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"description" "-Speed | +Jump | +Immunity"
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// Model
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"model_path" "default"
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@ -548,8 +548,8 @@
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"napalm_time" "0.0"
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// Player behavior
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"immunity_mode" "none"
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"immunity_amount" "1"
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"immunity_mode" "infect" // Invulnerable to infection,
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"immunity_amount" "25" // until HP go below 25.
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"immunity_cooldown" "60"
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"no_fall_damage" "yes"
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@ -561,7 +561,7 @@
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"speed" "260"
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"knockback" "0"
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"jump_height" "1.3"
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"jump_distance" "1.3"
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"jump_height" "1.4"
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"jump_distance" "1.4"
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}
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}
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