Tuned class settings a bit. Zombies are stronger so that they survive open areas or one on one, but still vulnerable to large groups of humans.

This commit is contained in:
Richard Helgeby 2013-01-07 03:47:06 +01:00
parent 7677da2511
commit ed4c628e81

View File

@ -38,12 +38,12 @@
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
// "delay" - Delay infection for a certain number of seconds.
// (Not implemented) "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge).
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge).
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
// (Not implemented) "shield" - Number of seconds the shield is active.
// immunity_cooldown number Number of seconds of cooldown for temporary immunity effects, depending on mode.
// "shield" - Number of seconds the shield is active.
// immunity_cooldown number Number of seconds of cooldown for temporary immunity actions, depending on mode.
// "delay" - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
// "shield" - Number of seconds the player has to wait before the shield can be used again.
// no_fall_damage on/off Disables fall damage.
@ -77,7 +77,7 @@
"description" "Need brains!!! Arrrrggghh!"
// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"model_path" "models/player/zh/zh_corpse002.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
@ -97,14 +97,14 @@
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "2500"
"health" "3200"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"health_infect_gain" "500"
"kill_bonus" "2"
"speed" "390"
"knockback" "4"
"knockback" "3.2"
"jump_height" "1.1"
"jump_distance" "1.2"
}
@ -122,7 +122,7 @@
"description" "-HP | +Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/zh/zh_corpse002.mdl"
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
@ -134,7 +134,7 @@
// Effects
"has_napalm" "no"
"napalm_time" "5.0"
"napalm_time" "7.0"
// Player behavior
"immunity_mode" "none"
@ -142,14 +142,14 @@
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "2000"
"health" "2500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"health_infect_gain" "400"
"kill_bonus" "2"
"speed" "420"
"knockback" "4.5"
"knockback" "4.0"
"jump_height" "1.3"
"jump_distance" "1.2"
}
@ -209,7 +209,7 @@
"group" ""
"name" "Heavy"
"description" "+HP | -Speed | -Jump | -Knockback"
"description" "+HP | -Speed | -Knockback"
// Model
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
@ -224,7 +224,7 @@
// Effects
"has_napalm" "no"
"napalm_time" "20.0"
"napalm_time" "10.0"
// Player behavior
"immunity_mode" "none"
@ -232,16 +232,16 @@
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "4000"
"health" "5500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "1000"
"health_infect_gain" "2000"
"kill_bonus" "2"
"speed" "275"
"knockback" "2.5"
"jump_height" "0.9"
"jump_distance" "0.9"
"speed" "250"
"knockback" "2.0"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"mother_zombie"
@ -257,7 +257,7 @@
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"model_path" "models/player/zh/zh_zombie003.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
@ -265,7 +265,7 @@
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"
"fov" "90"
// Effects
"has_napalm" "0"
@ -277,14 +277,14 @@
"immunity_cooldown" "60"
"no_fall_damage" "yes"
"health" "2500"
"health" "3000"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"health_infect_gain" "1000"
"kill_bonus" "4"
"speed" "432"
"knockback" "2.8"
"knockback" "2.3"
"jump_height" "1.2"
"jump_distance" "1.3"
}
@ -310,7 +310,7 @@
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"
"fov" "90"
// Effects
"has_napalm" "no"
@ -325,11 +325,11 @@
"health" "3500"
"health_regen_interval" "0.25"
"health_regen_amount" "10"
"health_infect_gain" "700"
"health_infect_gain" "1000"
"kill_bonus" "1"
"speed" "486"
"knockback" "2.8"
"knockback" "2.3"
"jump_height" "1.2"
"jump_distance" "1.3"
}
@ -392,7 +392,7 @@
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
"name" "VIP Human"
"description" "Human class for important players"
@ -485,7 +485,7 @@
"group" ""
"name" "Speedy"
"description" "Fast human"
"description" "+Speed"
// Model
"model_path" "default"
@ -530,7 +530,7 @@
"group" ""
"name" "Light"
"description" "Regular human with improved jump skills"
"description" "-Speed | +Jump | +Immunity"
// Model
"model_path" "default"
@ -548,8 +548,8 @@
"napalm_time" "0.0"
// Player behavior
"immunity_mode" "none"
"immunity_amount" "1"
"immunity_mode" "infect" // Invulnerable to infection,
"immunity_amount" "25" // until HP go below 25.
"immunity_cooldown" "60"
"no_fall_damage" "yes"
@ -561,7 +561,7 @@
"speed" "260"
"knockback" "0"
"jump_height" "1.3"
"jump_distance" "1.3"
"jump_height" "1.4"
"jump_distance" "1.4"
}
}