Small timer fixes. Added cvar zr_roundend_balance_teams. See details.
Added cvar for disabling team balancing on round end (for use with custom team balancer): zr_roundend_balance_teams. Disabling this will cause players to remain on their current team when a new round starts. If zombies win, everyone will remain on the terrorists team. Fixed invalid handle error after a map change. Fixed language code typo in translations. Infection countdown is no longer displayed if the infection delay is just one second.
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@ -362,7 +362,7 @@
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"Infect countdown"
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"Infect countdown"
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{
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{
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"en" "First infection in {1} seconds."
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"es" "First infection in {1} seconds."
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}
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}
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// Menu
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// Menu
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@ -361,7 +361,7 @@
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"Infect countdown"
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"Infect countdown"
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{
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{
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"en" "Første infeksjon om {1} sekunder."
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"no" "Første infeksjon om {1} sekunder."
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}
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}
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// Menu
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// Menu
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@ -362,7 +362,7 @@
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"Infect countdown"
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"Infect countdown"
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{
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{
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"en" "First infection in {1} seconds."
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"ru" "First infection in {1} seconds."
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}
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}
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// Menu
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// Menu
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@ -428,6 +428,9 @@ zr_roundend_overlays_zombie "overlays/zr/zombies_win"
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// Default: "overlays/zr/humans_win"
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// Default: "overlays/zr/humans_win"
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zr_roundend_overlays_human "overlays/zr/humans_win"
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zr_roundend_overlays_human "overlays/zr/humans_win"
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// Balances the team every time the round ends. Disable this if you use something else to balance teams.
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// Default: "1"
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zr_roundend_balance_teams "1"
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// ----------------------------------------------------------------------------
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// ----------------------------------------------------------------------------
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// Account (module)
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// Account (module)
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@ -95,6 +95,7 @@ enum CvarsList
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Handle:CVAR_ROUNDEND_OVERLAY,
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Handle:CVAR_ROUNDEND_OVERLAY,
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Handle:CVAR_ROUNDEND_OVERLAY_ZOMBIE,
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Handle:CVAR_ROUNDEND_OVERLAY_ZOMBIE,
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Handle:CVAR_ROUNDEND_OVERLAY_HUMAN,
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Handle:CVAR_ROUNDEND_OVERLAY_HUMAN,
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Handle:CVAR_ROUNDEND_BALANCE_TEAMS,
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Handle:CVAR_INFECT_SPAWNTIME_MIN,
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Handle:CVAR_INFECT_SPAWNTIME_MIN,
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Handle:CVAR_INFECT_SPAWNTIME_MAX,
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Handle:CVAR_INFECT_SPAWNTIME_MAX,
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Handle:CVAR_INFECT_CONSECUTIVE_BLOCK,
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Handle:CVAR_INFECT_CONSECUTIVE_BLOCK,
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@ -369,6 +370,7 @@ CvarsCreate()
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g_hCvarsList[CVAR_ROUNDEND_OVERLAY] = CreateConVar("zr_roundend_overlay", "1", "Show specified overlay to players depending on winner when the round ends.");
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g_hCvarsList[CVAR_ROUNDEND_OVERLAY] = CreateConVar("zr_roundend_overlay", "1", "Show specified overlay to players depending on winner when the round ends.");
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g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "overlays/zr/humans_win", "Overlay, relative to \"materials\" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]");
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g_hCvarsList[CVAR_ROUNDEND_OVERLAY_HUMAN] = CreateConVar("zr_roundend_overlays_human", "overlays/zr/humans_win", "Overlay, relative to \"materials\" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]");
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g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE] = CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "Overlay, relative to \"materials\" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]");
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g_hCvarsList[CVAR_ROUNDEND_OVERLAY_ZOMBIE] = CreateConVar("zr_roundend_overlays_zombie", "overlays/zr/zombies_win", "Overlay, relative to \"materials\" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]");
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g_hCvarsList[CVAR_ROUNDEND_BALANCE_TEAMS] = CreateConVar("zr_roundend_balance_teams", "1", "Balances the team every time the round ends. Disable this if you use something else to balance teams.");
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// ===========================
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// ===========================
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@ -78,9 +78,10 @@ new bool:bInfectImmune[MAXPLAYERS + 1][2];
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*/
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*/
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InfectOnMapStart()
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InfectOnMapStart()
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{
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{
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// Stop timers if running.
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// Reset timer handles. Infect timers are invalidated on a map change if
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ZREndTimer(tInfect);
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// they are still running, so these handles no longer point to valid timers.
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ZREndTimer(tInfectCountdown);
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tInfect = INVALID_HANDLE;
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tInfectCountdown = INVALID_HANDLE;
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}
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}
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/**
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/**
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@ -378,7 +379,7 @@ InfectOnRoundFreezeEnd()
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// Check cvar and start a countdown timer if enabled.
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// Check cvar and start a countdown timer if enabled.
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new bool:countdown = GetConVarBool(g_hCvarsList[CVAR_INFECT_MZOMBIE_COUNTDOWN]);
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new bool:countdown = GetConVarBool(g_hCvarsList[CVAR_INFECT_MZOMBIE_COUNTDOWN]);
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if (countdown)
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if (countdown && randomtime > 1.0)
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{
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{
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// Store the time until infection, and initialize the counter.
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// Store the time until infection, and initialize the counter.
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new Handle:hCountdownData = CreateDataPack();
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new Handle:hCountdownData = CreateDataPack();
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@ -185,8 +185,11 @@ RoundEndOnRoundEnd(reason)
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// Display the overlay to all clients.
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// Display the overlay to all clients.
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RoundEndOverlayStart(outcome);
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RoundEndOverlayStart(outcome);
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// Balance teams.
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// Balance teams if enabled.
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RoundEndBalanceTeams();
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if (GetConVarBool(g_hCvarsList[CVAR_ROUNDEND_BALANCE_TEAMS]))
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{
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RoundEndBalanceTeams();
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}
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}
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}
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/**
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/**
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@ -327,9 +330,7 @@ RoundEndTerminateRound(Float:delay, RoundEndOutcome:outcome = Restart)
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}
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}
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/**
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/**
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* Balances teams
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* Balances teams.
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*
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* @param spawn If true, it will respawn player after switching their team.
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*/
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*/
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RoundEndBalanceTeams()
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RoundEndBalanceTeams()
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{
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{
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