Update compilers and includes to version 1.6.0.

This commit is contained in:
Richard Helgeby 2014-07-30 12:03:42 +03:00
parent 105a23bf32
commit f084dab794
51 changed files with 1726 additions and 398 deletions

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@ -4,8 +4,8 @@
SOURCEDIR=src SOURCEDIR=src
SMINCLUDES=env/include SMINCLUDES=env/include
BUILDDIR=build BUILDDIR=build
SPCOMP_LINUX=env/linux/bin/spcomp-1.4.1 SPCOMP_LINUX=env/linux/bin/spcomp-1.6.0
SPCOMP_DARWIN=env/darwin/bin/spcomp-1.4.1 SPCOMP_DARWIN=env/darwin/bin/spcomp-1.6.0
DOS2UNIX_LINUX=dos2unix -p DOS2UNIX_LINUX=dos2unix -p
DOS2UNIX_DARWIN=env/darwin/bin/dos2unix -p DOS2UNIX_DARWIN=env/darwin/bin/dos2unix -p
VERSIONDUMP=./updateversion.sh VERSIONDUMP=./updateversion.sh

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@ -3,7 +3,7 @@
set SOURCEDIR=src set SOURCEDIR=src
set SMINCLUDES=env\include set SMINCLUDES=env\include
set BUILDDIR=build set BUILDDIR=build
set SPCOMP=env\win32\bin\spcomp-1.4.1.exe set SPCOMP=env\win32\bin\spcomp-1.6.0.exe
set VERSIONDUMP=updateversion.bat set VERSIONDUMP=updateversion.bat
:: Dump version and revision information first. :: Dump version and revision information first.

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env/darwin/bin/spcomp-1.6.0 vendored Executable file

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18
env/include/admin.inc vendored
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@ -138,7 +138,7 @@ enum ImmunityType
*/ */
enum GroupId enum GroupId
{ {
INVALID_GROUP_ID = -1, /**< An invalid/nonexistant group */ INVALID_GROUP_ID = -1, /**< An invalid/non-existent group */
}; };
/** /**
@ -146,7 +146,7 @@ enum GroupId
*/ */
enum AdminId enum AdminId
{ {
INVALID_ADMIN_ID = -1, /**< An invalid/nonexistant admin */ INVALID_ADMIN_ID = -1, /**< An invalid/non-existent admin */
}; };
/** /**
@ -169,7 +169,7 @@ enum AdminCachePart
}; };
/** /**
* Called when part of the cache which needs to be rebuilt. * Called when part of the cache needs to be rebuilt.
* *
* @param part Part of the admin cache to rebuild. * @param part Part of the admin cache to rebuild.
*/ */
@ -324,7 +324,7 @@ native bool:GetAdmGroupCmdOverride(GroupId:id, const String:name[], OverrideType
* Registers an authentication identity type. You normally never need to call this except for * Registers an authentication identity type. You normally never need to call this except for
* very specific systems. * very specific systems.
* *
* @param codename Codename to use for your authentication type. * @param name Codename to use for your authentication type.
* @noreturn * @noreturn
*/ */
native RegisterAuthIdentType(const String:name[]); native RegisterAuthIdentType(const String:name[]);
@ -347,7 +347,7 @@ native AdminId:CreateAdmin(const String:name[]="");
* @param maxlength Maximum size of string buffer. * @param maxlength Maximum size of string buffer.
* @return Number of bytes written. * @return Number of bytes written.
*/ */
native GetAdminUsername(AdminId:id, const String:name[], maxlength); native GetAdminUsername(AdminId:id, String:name[], maxlength);
/** /**
* Binds an admin to an identity for fast lookup later on. The bind must be unique. * Binds an admin to an identity for fast lookup later on. The bind must be unique.
@ -425,7 +425,7 @@ native GroupId:GetAdminGroup(AdminId:id, index, const String:name[], maxlength);
* Sets a password on an admin. * Sets a password on an admin.
* *
* @param id AdminId index of the admin. * @param id AdminId index of the admin.
* @param passwd String containing the password. * @param password String containing the password.
* @noreturn * @noreturn
*/ */
native SetAdminPassword(AdminId:id, const String:password[]); native SetAdminPassword(AdminId:id, const String:password[]);
@ -434,12 +434,12 @@ native SetAdminPassword(AdminId:id, const String:password[]);
* Gets an admin's password. * Gets an admin's password.
* *
* @param id AdminId index of the admin. * @param id AdminId index of the admin.
* @param name Optional buffer to store the admin's password. * @param buffer Optional buffer to store the admin's password.
* @param maxlength Maximum size of the output name buffer. * @param maxlength Maximum size of the output name buffer.
* Note: This will safely chop UTF-8 strings. * Note: This will safely chop UTF-8 strings.
* @return True if there was a password set, false otherwise. * @return True if there was a password set, false otherwise.
*/ */
native bool:GetAdminPassword(AdminId:id, const String:buffer[]="", maxlength=0); native bool:GetAdminPassword(AdminId:id, String:buffer[]="", maxlength=0);
/** /**
* Attempts to find an admin by an auth method and an identity. * Attempts to find an admin by an auth method and an identity.
@ -537,7 +537,7 @@ native ReadFlagString(const String:flags[], &numchars=0);
/** /**
* Tests whether one admin can target another. * Tests whether one admin can target another.
* *
* The hueristics for this check are as follows: * The heuristics for this check are as follows:
* 0. If the targeting AdminId is INVALID_ADMIN_ID, targeting fails. * 0. If the targeting AdminId is INVALID_ADMIN_ID, targeting fails.
* 1. If the targeted AdminId is INVALID_ADMIN_ID, targeting succeeds. * 1. If the targeted AdminId is INVALID_ADMIN_ID, targeting succeeds.
* 2. If the targeted AdminId is the same as the targeting AdminId, * 2. If the targeted AdminId is the same as the targeting AdminId,

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@ -210,14 +210,14 @@ native SetArrayCell(Handle:array, index, any:value, block=0, bool:asChar=false);
* @return Number of characters copied. * @return Number of characters copied.
* @error Invalid Handle or invalid index. * @error Invalid Handle or invalid index.
*/ */
native SetArrayString(Handle:array, index, const String:buffer[]); native SetArrayString(Handle:array, index, const String:value[]);
/** /**
* Sets an array of cells in an array. * Sets an array of cells in an array.
* *
* @param array Array Handle. * @param array Array Handle.
* @param index Index in the array. * @param index Index in the array.
* @param buffer Array to copy. * @param values Array to copy.
* @param size If not set, assumes the buffer size is equal to the * @param size If not set, assumes the buffer size is equal to the
* blocksize. Otherwise, the size passed is used. * blocksize. Otherwise, the size passed is used.
* @return Number of cells copied. * @return Number of cells copied.

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@ -1,5 +1,5 @@
/** /**
* vim: set ts=4 : * vim: set ts=4 sw=4 tw=99 noet :
* ============================================================================= * =============================================================================
* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
* ============================================================================= * =============================================================================
@ -36,35 +36,37 @@
#define _adt_trie_included #define _adt_trie_included
/** /**
* Creates a Trie structure. A trie is a data storage object that maps any value to a * Creates a hash map. A hash map is a container that can map strings (called
* string of text. It features very fast lookup and deletion, but grows very slow for * "keys") to arbitrary values (cells, arrays, or strings). Keys in a hash map
* insertion once tens of thousands of items are added. * are unique. That is, there is at most one entry in the map for a given key.
* *
* Keys in Tries are unique. That is, each key may only have one value. Unlike arrays, * Insertion, deletion, and lookup in a hash map are all considered to be fast
* Tries cannot be iterated right now. Since the contents are known to be unique, to * operations, amortized to O(1), or constant time.
* work around this, you can use ADT Arrays to store a list of keys known to be in a
* Trie.
* *
* @return New Trie Handle, which must be freed via CloseHandle(). * The word "Trie" in this API is historical. As of SourceMod 1.6, tries have
* been internally replaced with hash tables, which have O(1) insertion time
* instead of O(n).
*
* @return New Map Handle, which must be freed via CloseHandle().
*/ */
native Handle:CreateTrie(); native Handle:CreateTrie();
/** /**
* Sets a value in a Trie, either inserting a new entry or replacing an old one. * Sets a value in a hash map, either inserting a new entry or replacing an old one.
* *
* @param trie Trie Handle. * @param map Map Handle.
* @param key Key string. * @param key Key string.
* @param value Value to store at this key. * @param value Value to store at this key.
* @param replace If false, operation will fail if the key is already set. * @param replace If false, operation will fail if the key is already set.
* @return True on success, false on failure. * @return True on success, false on failure.
* @error Invalid Handle. * @error Invalid Handle.
*/ */
native bool:SetTrieValue(Handle:trie, const String:key[], any:value, bool:replace=true); native bool:SetTrieValue(Handle:map, const String:key[], any:value, bool:replace=true);
/** /**
* Sets an array value in a Trie, either inserting a new entry or replacing an old one. * Sets an array value in a Map, either inserting a new entry or replacing an old one.
* *
* @param trie Trie Handle. * @param map Map Handle.
* @param key Key string. * @param key Key string.
* @param array Array to store. * @param array Array to store.
* @param num_items Number of items in the array. * @param num_items Number of items in the array.
@ -72,36 +74,36 @@ native bool:SetTrieValue(Handle:trie, const String:key[], any:value, bool:replac
* @return True on success, false on failure. * @return True on success, false on failure.
* @error Invalid Handle. * @error Invalid Handle.
*/ */
native bool:SetTrieArray(Handle:trie, const String:key[], const any:array[], num_items, bool:replace=true); native bool:SetTrieArray(Handle:map, const String:key[], const any:array[], num_items, bool:replace=true);
/** /**
* Sets a string value in a Trie, either inserting a new entry or replacing an old one. * Sets a string value in a Map, either inserting a new entry or replacing an old one.
* *
* @param trie Trie Handle. * @param map Map Handle.
* @param key Key string. * @param key Key string.
* @param value String to store. * @param value String to store.
* @param replace If false, operation will fail if the key is already set. * @param replace If false, operation will fail if the key is already set.
* @return True on success, false on failure. * @return True on success, false on failure.
* @error Invalid Handle. * @error Invalid Handle.
*/ */
native bool:SetTrieString(Handle:trie, const String:key[], const String:value[], bool:replace=true); native bool:SetTrieString(Handle:map, const String:key[], const String:value[], bool:replace=true);
/** /**
* Retrieves a value in a Trie. * Retrieves a value in a Map.
* *
* @param trie Trie Handle. * @param map Map Handle.
* @param key Key string. * @param key Key string.
* @param val Variable to store value. * @param value Variable to store value.
* @return True on success. False if the key is not set, or the key is set * @return True on success. False if the key is not set, or the key is set
* as an array or string (not a value). * as an array or string (not a value).
* @error Invalid Handle. * @error Invalid Handle.
*/ */
native bool:GetTrieValue(Handle:trie, const String:key[], &any:value); native bool:GetTrieValue(Handle:map, const String:key[], &any:value);
/** /**
* Retrieves an array in a Trie. * Retrieves an array in a Map.
* *
* @param trie Trie Handle. * @param map Map Handle.
* @param key Key string. * @param key Key string.
* @param array Buffer to store array. * @param array Buffer to store array.
* @param max_size Maximum size of array buffer. * @param max_size Maximum size of array buffer.
@ -110,12 +112,12 @@ native bool:GetTrieValue(Handle:trie, const String:key[], &any:value);
* as a value or string (not an array). * as a value or string (not an array).
* @error Invalid Handle. * @error Invalid Handle.
*/ */
native bool:GetTrieArray(Handle:trie, const String:key[], any:array[], max_size, &size=0); native bool:GetTrieArray(Handle:map, const String:key[], any:array[], max_size, &size=0);
/** /**
* Retrieves a string in a Trie. * Retrieves a string in a Map.
* *
* @param trie Trie Handle. * @param map Map Handle.
* @param key Key string. * @param key Key string.
* @param value Buffer to store value. * @param value Buffer to store value.
* @param max_size Maximum size of string buffer. * @param max_size Maximum size of string buffer.
@ -124,34 +126,31 @@ native bool:GetTrieArray(Handle:trie, const String:key[], any:array[], max_size,
* as a value or array (not a string). * as a value or array (not a string).
* @error Invalid Handle. * @error Invalid Handle.
*/ */
native bool:GetTrieString(Handle:trie, const String:key[], String:value[], max_size, &size=0); native bool:GetTrieString(Handle:map, const String:key[], String:value[], max_size, &size=0);
/** /**
* Removes a key entry from a Trie. * Removes a key entry from a Map.
* *
* @param trie Trie Handle. * @param map Map Handle.
* @param key Key string. * @param key Key string.
* @return True on success, false if the value was never set. * @return True on success, false if the value was never set.
* @error Invalid Handle. * @error Invalid Handle.
*/ */
native RemoveFromTrie(Handle:trie, const String:key[]); native RemoveFromTrie(Handle:map, const String:key[]);
/** /**
* Clears all entries from a Trie. * Clears all entries from a Map.
* *
* @param trie Trie Handle. * @param map Map Handle.
* @error Invalid Handle. * @error Invalid Handle.
*/ */
native ClearTrie(Handle:trie); native ClearTrie(Handle:map);
/** /**
* Retrieves the number of elements in a trie. * Retrieves the number of elements in a map.
* *
* Note that trie items are not enumerable/iteratable. If you need to * @param map Map Handle.
* retrieve the elements in a trie, store its keys in an ADT Array.
*
* @param trie Trie Handle.
* @return Number of elements in the trie. * @return Number of elements in the trie.
* @error Invalid Handle. * @error Invalid Handle.
*/ */
native GetTrieSize(Handle:trie); native GetTrieSize(Handle:map);

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@ -35,6 +35,22 @@
#endif #endif
#define _basecomm_included #define _basecomm_included
/**
* Called when a client is muted or unmuted
*
* @param client Client index
* @param muteState True if client was muted, false otherwise
*/
forward BaseComm_OnClientMute(client, bool:muteState);
/**
* Called when a client is gagged or ungagged
*
* @param client Client index
* @param gagState True if client was gaged, false otherwise
*/
forward BaseComm_OnClientGag(client, bool:gagState);
/** /**
* Returns whether or not a client is gagged * Returns whether or not a client is gagged
* *

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@ -162,8 +162,8 @@ forward OnClientCookiesCached(client);
* Cookie Menu Callback prototype * Cookie Menu Callback prototype
* *
* @param client Client index. * @param client Client index.
* @param action CookeMenuAction being performed. * @param action CookieMenuAction being performed.
* @param data Info data passed. * @param info Info data passed.
* @param buffer Outbut buffer. * @param buffer Outbut buffer.
* @param maxlen Max length of the output buffer. * @param maxlen Max length of the output buffer.
*/ */
@ -221,7 +221,6 @@ native Handle:GetCookieIterator();
* @param access Access level of the cookie. * @param access Access level of the cookie.
* @param desc Cookie description buffer. * @param desc Cookie description buffer.
* @param descLen Cookie description buffer size. * @param descLen Cookie description buffer size.
* @param
* @return True on success, false if there are no more commands. * @return True on success, false if there are no more commands.
*/ */
native bool:ReadCookieIterator(Handle:iter, native bool:ReadCookieIterator(Handle:iter,

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@ -209,6 +209,21 @@ forward OnClientPostAdminCheck(client);
*/ */
native GetMaxClients(); native GetMaxClients();
/**
* Returns the maximum number of human players allowed on the server. This is
* a game-specific function used on newer games to limit the number of humans
* that can join a game and can be lower than MaxClients. It is the number often
* reflected in the server browser or when viewing the output of the status command.
* On unsupported games or modes without overrides, it will return the same value
* as MaxClients.
*
* You should not globally cache the value to GetMaxHumanPlayers() because it can change across
* game modes. You may still cache it locally.
*
* @return Maximum number of humans allowed.
*/
native GetMaxHumanPlayers();
/** /**
* Returns the client count put in the server. * Returns the client count put in the server.
* *
@ -232,7 +247,7 @@ native bool:GetClientName(client, String:name[], maxlen);
* Retrieves a client's IP address. * Retrieves a client's IP address.
* *
* @param client Player index. * @param client Player index.
* @param name Buffer to store the client's ip address. * @param ip Buffer to store the client's ip address.
* @param maxlen Maximum length of string buffer (includes NULL terminator). * @param maxlen Maximum length of string buffer (includes NULL terminator).
* @param remport Remove client's port from the ip string (true by default). * @param remport Remove client's port from the ip string (true by default).
* @return True on success, false otherwise. * @return True on success, false otherwise.
@ -246,10 +261,25 @@ native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
* @param client Player index. * @param client Player index.
* @param auth Buffer to store the client's auth string. * @param auth Buffer to store the client's auth string.
* @param maxlen Maximum length of string buffer (includes NULL terminator). * @param maxlen Maximum length of string buffer (includes NULL terminator).
* @param validate Check backend validation status.
* DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES,
* You WILL KNOW if you need to use this, MOST WILL NOT.
* @return True on success, false otherwise. * @return True on success, false otherwise.
* @error If the client is not connected or the index is invalid. * @error If the client is not connected or the index is invalid.
*/ */
native bool:GetClientAuthString(client, String:auth[], maxlen); native bool:GetClientAuthString(client, String:auth[], maxlen, bool:validate=true);
/**
* Returns the client's Steam account ID.
*
* @param client Client Index.
* @param validate Check backend validation status.
* DO NOT PASS FALSE UNLESS YOU UNDERSTAND THE CONSEQUENCES,
* You WILL KNOW if you need to use this, MOST WILL NOT.
* @return Steam account ID or 0 if not available.
* @error If the client is not connected or the index is invalid.
*/
native GetSteamAccountID(client, bool:validate=true);
/** /**
* Retrieves a client's user id, which is an index incremented for every client * Retrieves a client's user id, which is an index incremented for every client
@ -590,7 +620,7 @@ native GetClientFrags(client);
* *
* @param client Player's index. * @param client Player's index.
* @return Data rate. * @return Data rate.
* @error Invalid client index, client not in game, or fake client. * @error Invalid client index, client not connected, or fake client.
*/ */
native GetClientDataRate(client); native GetClientDataRate(client);
@ -599,7 +629,7 @@ native GetClientDataRate(client);
* *
* @param client Player's index. * @param client Player's index.
* @return True if client is timing out, false otherwise. * @return True if client is timing out, false otherwise.
* @error Invalid client index, client not in game, or fake client. * @error Invalid client index, client not connected, or fake client.
*/ */
native bool:IsClientTimingOut(client); native bool:IsClientTimingOut(client);
@ -608,7 +638,7 @@ native bool:IsClientTimingOut(client);
* *
* @param client Player's index. * @param client Player's index.
* @return Connection time. * @return Connection time.
* @error Invalid client index, client not in game, or fake client. * @error Invalid client index, client not connected, or fake client.
*/ */
native Float:GetClientTime(client); native Float:GetClientTime(client);
@ -618,7 +648,7 @@ native Float:GetClientTime(client);
* @param client Player's index. * @param client Player's index.
* @param flow Traffic flowing direction. * @param flow Traffic flowing direction.
* @return Latency, or -1 if network info is not available. * @return Latency, or -1 if network info is not available.
* @error Invalid client index, client not in game, or fake client. * @error Invalid client index, client not connected, or fake client.
*/ */
native Float:GetClientLatency(client, NetFlow:flow); native Float:GetClientLatency(client, NetFlow:flow);
@ -628,7 +658,7 @@ native Float:GetClientLatency(client, NetFlow:flow);
* @param client Player's index. * @param client Player's index.
* @param flow Traffic flowing direction. * @param flow Traffic flowing direction.
* @return Latency, or -1 if network info is not available. * @return Latency, or -1 if network info is not available.
* @error Invalid client index, client not in game, or fake client. * @error Invalid client index, client not connected, or fake client.
*/ */
native Float:GetClientAvgLatency(client, NetFlow:flow); native Float:GetClientAvgLatency(client, NetFlow:flow);
@ -638,7 +668,7 @@ native Float:GetClientAvgLatency(client, NetFlow:flow);
* @param client Player's index. * @param client Player's index.
* @param flow Traffic flowing direction. * @param flow Traffic flowing direction.
* @return Average packet loss, or -1 if network info is not available. * @return Average packet loss, or -1 if network info is not available.
* @error Invalid client index, client not in game, or fake client. * @error Invalid client index, client not connected, or fake client.
*/ */
native Float:GetClientAvgLoss(client, NetFlow:flow); native Float:GetClientAvgLoss(client, NetFlow:flow);
@ -648,7 +678,7 @@ native Float:GetClientAvgLoss(client, NetFlow:flow);
* @param client Player's index. * @param client Player's index.
* @param flow Traffic flowing direction. * @param flow Traffic flowing direction.
* @return Average packet loss, or -1 if network info is not available. * @return Average packet loss, or -1 if network info is not available.
* @error Invalid client index, client not in game, or fake client. * @error Invalid client index, client not connected, or fake client.
*/ */
native Float:GetClientAvgChoke(client, NetFlow:flow); native Float:GetClientAvgChoke(client, NetFlow:flow);
@ -658,7 +688,7 @@ native Float:GetClientAvgChoke(client, NetFlow:flow);
* @param client Player's index. * @param client Player's index.
* @param flow Traffic flowing direction. * @param flow Traffic flowing direction.
* @return Data flow. * @return Data flow.
* @error Invalid client index, client not in game, or fake client. * @error Invalid client index, client not connected, or fake client.
*/ */
native Float:GetClientAvgData(client, NetFlow:flow); native Float:GetClientAvgData(client, NetFlow:flow);
@ -668,7 +698,7 @@ native Float:GetClientAvgData(client, NetFlow:flow);
* @param client Player's index. * @param client Player's index.
* @param flow Traffic flowing direction. * @param flow Traffic flowing direction.
* @return Packet frequency. * @return Packet frequency.
* @error Invalid client index, client not in game, or fake client. * @error Invalid client index, client not connected, or fake client.
*/ */
native Float:GetClientAvgPackets(client, NetFlow:flow); native Float:GetClientAvgPackets(client, NetFlow:flow);
@ -733,6 +763,7 @@ native ChangeClientTeam(client, team);
/** /**
* Returns the clients unique serial identifier. * Returns the clients unique serial identifier.
* *
* @param client Client index.
* @return Serial number. * @return Serial number.
*/ */
native GetClientSerial(client); native GetClientSerial(client);
@ -740,6 +771,7 @@ native GetClientSerial(client);
/** /**
* Returns the client index by its serial number. * Returns the client index by its serial number.
* *
* @param serial Serial number.
* @return Client index, or 0 for invalid serial. * @return Client index, or 0 for invalid serial.
*/ */
native GetClientFromSerial(serial); native GetClientFromSerial(serial);

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@ -160,7 +160,7 @@ native ServerExecute();
* *
* @param client Index of the client. * @param client Index of the client.
* @param fmt Format of the client command. * @param fmt Format of the client command.
* @param ... Format parameters/ * @param ... Format parameters
* @noreturn * @noreturn
* @error Invalid client index, or client not connected. * @error Invalid client index, or client not connected.
*/ */
@ -324,7 +324,7 @@ native FormatActivitySource(client, target, const String:namebuf[], maxlength);
/** /**
* Called when a server-only command is invoked. * Called when a server-only command is invoked.
* *
* @params args Number of arguments that were in the argument string. * @param args Number of arguments that were in the argument string.
* @return An Action value. Not handling the command * @return An Action value. Not handling the command
* means that Source will report it as "not found." * means that Source will report it as "not found."
*/ */
@ -358,7 +358,7 @@ functag public Action:ConCmd(client, args);
* Creates a console command, or hooks an already existing one. * Creates a console command, or hooks an already existing one.
* *
* Console commands are case sensitive. However, if the command already exists in the game, * Console commands are case sensitive. However, if the command already exists in the game,
* the a client may enter the command in any case. SourceMod corrects for this automatically, * a client may enter the command in any case. SourceMod corrects for this automatically,
* and you should only hook the "real" version of the command. * and you should only hook the "real" version of the command.
* *
* @param cmd Name of the command to hook or create. * @param cmd Name of the command to hook or create.
@ -703,7 +703,7 @@ funcenum ConVarQueryFinished
* Starts a query to retrieve the value of a client's console variable. * Starts a query to retrieve the value of a client's console variable.
* *
* @param client Player index. * @param client Player index.
* @param name Name of client convar to query. * @param cvarName Name of client convar to query.
* @param callback A function to use as a callback when the query has finished. * @param callback A function to use as a callback when the query has finished.
* @param value Optional value to pass to the callback function. * @param value Optional value to pass to the callback function.
* @return A cookie that uniquely identifies the query. * @return A cookie that uniquely identifies the query.
@ -938,3 +938,34 @@ native bool:AddCommandListener(CommandListener:callback, const String:command[]=
*/ */
native RemoveCommandListener(CommandListener:callback, const String:command[]=""); native RemoveCommandListener(CommandListener:callback, const String:command[]="");
/**
* Returns true if the supplied command exists.
*
* @param command Command to find.
* @return True if command is found, false otherwise.
*/
stock bool:CommandExists(const String:command[])
{
return (GetCommandFlags(command) != INVALID_FCVAR_FLAGS);
}
/**
* Global listener for the chat commands.
*
* @param client Client index.
* @param command Command name.
* @param sArgs Chat argument string.
*
* @return An Action value. Returning Plugin_Handled bypasses the game function call.
Returning Plugin_Stop bypasses the post hook as well as the game function.
*/
forward Action:OnClientSayCommand(client, const String:command[], const String:sArgs[]);
/**
* Global post listener for the chat commands.
*
* @param client Client index.
* @param command Command name.
* @param sArgs Chat argument string.
*
*/
forward OnClientSayCommand_Post(client, const String:command[], const String:sArgs[]);

61
env/include/core.inc vendored
View File

@ -167,6 +167,67 @@ public __ext_core_SetNTVOptional()
MarkNativeAsOptional("RequireFeature"); MarkNativeAsOptional("RequireFeature");
MarkNativeAsOptional("AddCommandListener"); MarkNativeAsOptional("AddCommandListener");
MarkNativeAsOptional("RemoveCommandListener"); MarkNativeAsOptional("RemoveCommandListener");
MarkNativeAsOptional("BfWriteBool");
MarkNativeAsOptional("BfWriteByte");
MarkNativeAsOptional("BfWriteChar");
MarkNativeAsOptional("BfWriteShort");
MarkNativeAsOptional("BfWriteWord");
MarkNativeAsOptional("BfWriteNum");
MarkNativeAsOptional("BfWriteFloat");
MarkNativeAsOptional("BfWriteString");
MarkNativeAsOptional("BfWriteEntity");
MarkNativeAsOptional("BfWriteAngle");
MarkNativeAsOptional("BfWriteCoord");
MarkNativeAsOptional("BfWriteVecCoord");
MarkNativeAsOptional("BfWriteVecNormal");
MarkNativeAsOptional("BfWriteAngles");
MarkNativeAsOptional("BfReadBool");
MarkNativeAsOptional("BfReadByte");
MarkNativeAsOptional("BfReadChar");
MarkNativeAsOptional("BfReadShort");
MarkNativeAsOptional("BfReadWord");
MarkNativeAsOptional("BfReadNum");
MarkNativeAsOptional("BfReadFloat");
MarkNativeAsOptional("BfReadString");
MarkNativeAsOptional("BfReadEntity");
MarkNativeAsOptional("BfReadAngle");
MarkNativeAsOptional("BfReadCoord");
MarkNativeAsOptional("BfReadVecCoord");
MarkNativeAsOptional("BfReadVecNormal");
MarkNativeAsOptional("BfReadAngles");
MarkNativeAsOptional("BfGetNumBytesLeft");
MarkNativeAsOptional("PbReadInt");
MarkNativeAsOptional("PbReadFloat");
MarkNativeAsOptional("PbReadBool");
MarkNativeAsOptional("PbReadString");
MarkNativeAsOptional("PbReadColor");
MarkNativeAsOptional("PbReadAngle");
MarkNativeAsOptional("PbReadVector");
MarkNativeAsOptional("PbReadVector2D");
MarkNativeAsOptional("PbGetRepeatedFieldCount");
MarkNativeAsOptional("PbSetInt");
MarkNativeAsOptional("PbSetFloat");
MarkNativeAsOptional("PbSetBool");
MarkNativeAsOptional("PbSetString");
MarkNativeAsOptional("PbSetColor");
MarkNativeAsOptional("PbSetAngle");
MarkNativeAsOptional("PbSetVector");
MarkNativeAsOptional("PbSetVector2D");
MarkNativeAsOptional("PbAddInt");
MarkNativeAsOptional("PbAddFloat");
MarkNativeAsOptional("PbAddBool");
MarkNativeAsOptional("PbAddString");
MarkNativeAsOptional("PbAddColor");
MarkNativeAsOptional("PbAddAngle");
MarkNativeAsOptional("PbAddVector");
MarkNativeAsOptional("PbAddVector2D");
MarkNativeAsOptional("PbRemoveRepeatedFieldValue");
MarkNativeAsOptional("PbReadMessage");
MarkNativeAsOptional("PbReadRepeatedMessage");
MarkNativeAsOptional("PbAddMessage");
VerifyCoreVersion(); VerifyCoreVersion();
} }

View File

@ -42,66 +42,95 @@
#define CS_SLOT_PRIMARY 0 /**< Primary weapon slot. */ #define CS_SLOT_PRIMARY 0 /**< Primary weapon slot. */
#define CS_SLOT_SECONDARY 1 /**< Secondary weapon slot. */ #define CS_SLOT_SECONDARY 1 /**< Secondary weapon slot. */
#define CS_SLOT_KNIFE 2 /**< Knife slot. */
#define CS_SLOT_GRENADE 3 /**< Grenade slot (will only return one grenade). */ #define CS_SLOT_GRENADE 3 /**< Grenade slot (will only return one grenade). */
#define CS_SLOT_C4 4 /**< C4 slot. */ #define CS_SLOT_C4 4 /**< C4 slot. */
#define CS_DMG_HEADSHOT (1 << 30) /**< Headshot */
enum CSRoundEndReason enum CSRoundEndReason
{ {
CSRoundEnd_TargetBombed = 0, // Target Successfully Bombed! CSRoundEnd_TargetBombed = 0, /**< Target Successfully Bombed! */
CSRoundEnd_VIPEscaped, // The VIP has escaped! CSRoundEnd_VIPEscaped, /**< The VIP has escaped! */
CSRoundEnd_VIPKilled, // VIP has been assassinated! CSRoundEnd_VIPKilled, /**< VIP has been assassinated! */
CSRoundEnd_TerroristsEscaped, // The terrorists have escaped! CSRoundEnd_TerroristsEscaped, /**< The terrorists have escaped! */
CSRoundEnd_CTStoppedEscape, // The CTs have prevented most of the terrorists from escaping! CSRoundEnd_CTStoppedEscape, /**< The CTs have prevented most of the terrorists from escaping! */
CSRoundEnd_TerroristsStopped, // Escaping terrorists have all been neutralized! CSRoundEnd_TerroristsStopped, /**< Escaping terrorists have all been neutralized! */
CSRoundEnd_BombDefused, // The bomb has been defused! CSRoundEnd_BombDefused, /**< The bomb has been defused! */
CSRoundEnd_CTWin, // Counter-Terrorists Win! CSRoundEnd_CTWin, /**< Counter-Terrorists Win! */
CSRoundEnd_TerroristWin, // Terrorists Win! CSRoundEnd_TerroristWin, /**< Terrorists Win! */
CSRoundEnd_Draw, // Round Draw! CSRoundEnd_Draw, /**< Round Draw! */
CSRoundEnd_HostagesRescued, // All Hostages have been rescued! CSRoundEnd_HostagesRescued, /**< All Hostages have been rescued! */
CSRoundEnd_TargetSaved, // Target has been saved! CSRoundEnd_TargetSaved, /**< Target has been saved! */
CSRoundEnd_HostagesNotRescued, // Hostages have not been rescued! CSRoundEnd_HostagesNotRescued, /**< Hostages have not been rescued! */
CSRoundEnd_TerroristsNotEscaped, // Terrorists have not escaped! CSRoundEnd_TerroristsNotEscaped, /**< Terrorists have not escaped! */
CSRoundEnd_VIPNotEscaped, // VIP has not escaped! CSRoundEnd_VIPNotEscaped, /**< VIP has not escaped! */
CSRoundEnd_GameStart // Game Commencing! CSRoundEnd_GameStart, /**< Game Commencing! */
// The below only exist on CS:GO
CSRoundEnd_TerroristsSurrender, /**< Terrorists Surrender */
CSRoundEnd_CTSurrender, /**< CTs Surrender */
}; };
enum CSWeaponID enum CSWeaponID
{ {
CSWeapon_NONE, CSWeapon_NONE = 0,
CSWeapon_P228, CSWeapon_P228,
CSWeapon_GLOCK, CSWeapon_GLOCK,
CSWeapon_SCOUT, CSWeapon_SCOUT,
CSWeapon_HEGRENADE, CSWeapon_HEGRENADE,
CSWeapon_XM1014, CSWeapon_XM1014,
CSWeapon_C4, CSWeapon_C4,
CSWeapon_MAC10, CSWeapon_MAC10,
CSWeapon_AUG, CSWeapon_AUG,
CSWeapon_SMOKEGRENADE, CSWeapon_SMOKEGRENADE,
CSWeapon_ELITE, CSWeapon_ELITE,
CSWeapon_FIVESEVEN, CSWeapon_FIVESEVEN,
CSWeapon_UMP45, CSWeapon_UMP45,
CSWeapon_SG550, CSWeapon_SG550,
CSWeapon_GALIL, CSWeapon_GALIL,
CSWeapon_FAMAS, CSWeapon_FAMAS,
CSWeapon_USP, CSWeapon_USP,
CSWeapon_AWP, CSWeapon_AWP,
CSWeapon_MP5NAVY, CSWeapon_MP5NAVY,
CSWeapon_M249, CSWeapon_M249,
CSWeapon_M3, CSWeapon_M3,
CSWeapon_M4A1, CSWeapon_M4A1,
CSWeapon_TMP, CSWeapon_TMP,
CSWeapon_G3SG1, CSWeapon_G3SG1,
CSWeapon_FLASHBANG, CSWeapon_FLASHBANG,
CSWeapon_DEAGLE, CSWeapon_DEAGLE,
CSWeapon_SG552, CSWeapon_SG552,
CSWeapon_AK47, CSWeapon_AK47,
CSWeapon_KNIFE, CSWeapon_KNIFE,
CSWeapon_P90, CSWeapon_P90,
CSWeapon_SHIELD, CSWeapon_SHIELD,
CSWeapon_KEVLAR, CSWeapon_KEVLAR,
CSWeapon_ASSAULTSUIT, CSWeapon_ASSAULTSUIT,
CSWeapon_NIGHTVISION CSWeapon_NIGHTVISION,
CSWeapon_GALILAR,
CSWeapon_BIZON,
CSWeapon_MAG7,
CSWeapon_NEGEV,
CSWeapon_SAWEDOFF,
CSWeapon_TEC9,
CSWeapon_TASER,
CSWeapon_HKP2000,
CSWeapon_MP7,
CSWeapon_MP9,
CSWeapon_NOVA,
CSWeapon_P250,
CSWeapon_SCAR17,
CSWeapon_SCAR20,
CSWeapon_SG556,
CSWeapon_SSG08,
CSWeapon_KNIFE_GG,
CSWeapon_MOLOTOV,
CSWeapon_DECOY,
CSWeapon_INCGRENADE,
CSWeapon_DEFUSER
}; };
/** /**
* Called when a player attempts to purchase an item. * Called when a player attempts to purchase an item.
* Return Plugin_Continue to allow the purchase or return a * Return Plugin_Continue to allow the purchase or return a
@ -118,7 +147,7 @@ forward Action:CS_OnBuyCommand(client, const String:weapon[]);
* higher action to deny. * higher action to deny.
* *
* @param client Client index * @param client Client index
* @param weapon Weapon index * @param weaponIndex Weapon index
*/ */
forward Action:CS_OnCSWeaponDrop(client, weaponIndex); forward Action:CS_OnCSWeaponDrop(client, weaponIndex);
@ -237,6 +266,119 @@ native CS_GetClientClanTag(client, String:buffer[], size);
*/ */
native CS_SetClientClanTag(client, const String:tag[]); native CS_SetClientClanTag(client, const String:tag[]);
/**
* Gets a team's score
* @param team Team index to get score for.
* @return Returns the internal team score.
*
* @error Invalid team index.
*/
native CS_GetTeamScore(team);
/**
* Sets a team's score
* @param team Team index to set score for.
* @param value Value to set teams score as.
* @noreturn
*
* @error Invalid team index.
* @note This will update the scoreboard only after the scoreboard update function is called. Use SetTeamScore plus this to update the scoreboard instantly and save values correctly.
*/
native CS_SetTeamScore(team, value);
/**
* Gets a client's mvp count
* @param client Client index to get mvp count of.
* @return Returns the client's internal MVP count.
*
* @error Invalid client.
*/
native CS_GetMVPCount(client);
/**
* Sets a client's mvp count
* @param client Client index to set mvp count for.
* @param value Value to set client's mvp count as.
* @noreturn
*
* @error Invalid client.
*/
native CS_SetMVPCount(client, value);
/**
* Gets a client's contribution score (CS:GO only)
* @param client Client index to get score of.
* @return Returns the client's score.
*
* @error Invalid client.
*/
native CS_GetClientContributionScore(client);
/**
* Sets a client's contribution score (CS:GO only)
* @param client Client index to set score for.
* @param value Value to set client's score as.
* @noreturn
*
* @error Invalid client.
*/
native CS_SetClientContributionScore(client, value);
/**
* Gets a client's assists (CS:GO only)
* @param client Client index to get assists of.
* @return Returns the client's assists.
*
* @error Invalid client.
*/
native CS_GetClientAssists(client);
/**
* Sets a client's assists (CS:GO only)
* @param client Client index to set assists for.
* @param value Value to set client's assists as.
* @noreturn
*
* @error Invalid client.
*/
native CS_SetClientAssists(client, value);
/**
* Gets a weaponID from a alias
* @param alias Weapon alias to attempt to get an id for.
* @return Returns a weapon id or 0 if failed to find a match.
*
* @note For best results use CS_GetTranslatedWeaponAlias on the weapon name before passing it.
*/
native CSWeaponID:CS_AliasToWeaponID(const String:alias[]);
/**
* Gets a alias from a weaponID
* @param weaponID WeaponID to get alias for.
* @param destination Destination string to hold the weapon alias.
* @param len Length of the destination array.
* @return Returns number of cells written.
*/
native CS_WeaponIDToAlias(CSWeaponID:weaponID, String:destination[], len);
/**
* Returns weather a WeaponID is valid on the current mod (css or csgo)
* @param weaponID WeaponID to check
* @return Returns true if its a valid WeaponID false otherwise.
*
* @note This will return false always for CSWeapon_NONE
*/
native bool:CS_IsValidWeaponID(CSWeaponID:id);
/**
* Sets a player's model based on their current class
*
* @param client Player's index.
* @noreturn
* @error Invalid client index, client not in game.
*/
native CS_UpdateClientModel(client);
/** /**
* Do not edit below this line! * Do not edit below this line!
*/ */
@ -263,6 +405,18 @@ public __ext_cstrike_SetNTVOptional()
MarkNativeAsOptional("CS_GetWeaponPrice"); MarkNativeAsOptional("CS_GetWeaponPrice");
MarkNativeAsOptional("CS_GetClientClanTag"); MarkNativeAsOptional("CS_GetClientClanTag");
MarkNativeAsOptional("CS_SetClientClanTag"); MarkNativeAsOptional("CS_SetClientClanTag");
MarkNativeAsOptional("CS_GetTeamScore");
MarkNativeAsOptional("CS_SetTeamScore");
MarkNativeAsOptional("CS_GetMVPCount");
MarkNativeAsOptional("CS_SetMVPCount");
MarkNativeAsOptional("CS_GetClientContributionScore");
MarkNativeAsOptional("CS_SetClientContributionScore");
MarkNativeAsOptional("CS_GetClientAssists");
MarkNativeAsOptional("CS_SetClientAssists");
MarkNativeAsOptional("CS_AliasToWeaponID");
MarkNativeAsOptional("CS_WeaponIDToAlias");
MarkNativeAsOptional("CS_IsValidWeaponID");
MarkNativeAsOptional("CS_UpdateClientModel");
} }
#endif #endif

View File

@ -50,7 +50,7 @@ native Handle:CreateDataPack();
* @noreturn * @noreturn
* @error Invalid handle. * @error Invalid handle.
*/ */
native WritePackCell(Handle:pack, cell); native WritePackCell(Handle:pack, any:cell);
/** /**
* Packs a float into a data pack. * Packs a float into a data pack.
@ -79,7 +79,7 @@ native WritePackString(Handle:pack, const String:str[]);
* @return Cell value. * @return Cell value.
* @error Invalid handle, or bounds error. * @error Invalid handle, or bounds error.
*/ */
native ReadPackCell(Handle:pack); native any:ReadPackCell(Handle:pack);
/** /**
* Reads a float from a data pack. * Reads a float from a data pack.

87
env/include/dbi.inc vendored
View File

@ -137,6 +137,8 @@ stock Handle:SQL_DefConnect(String:error[], maxlength, bool:persistent=true)
* @param keyvalues Key/value pairs from a KeyValues handle, describing the connection. * @param keyvalues Key/value pairs from a KeyValues handle, describing the connection.
* @param error Error buffer. * @param error Error buffer.
* @param maxlength Maximum length of the error buffer. * @param maxlength Maximum length of the error buffer.
* @param persistent True to re-use a previous persistent connection if
* possible, false otherwise.
* @return A database connection Handle, or INVALID_HANDLE on failure. * @return A database connection Handle, or INVALID_HANDLE on failure.
* On failure the error buffer will be filled with a message. * On failure the error buffer will be filled with a message.
* @error Invalid KeyValues handle. * @error Invalid KeyValues handle.
@ -249,6 +251,18 @@ native SQL_GetDriverIdent(Handle:driver, String:ident[], maxlength);
*/ */
native SQL_GetDriverProduct(Handle:driver, String:product[], maxlength); native SQL_GetDriverProduct(Handle:driver, String:product[], maxlength);
/**
* Sets the character set of the current connection.
* Like SET NAMES .. in mysql, but stays after connection problems.
*
* Example: "utf8", "latin1"
*
* @param database Database Handle.
* @param characterset The character set string to change to.
* @return True, if character set was changed, false otherwise.
*/
native bool:SQL_SetCharset(Handle:database, const String:charset[]);
/** /**
* Returns the number of affected rows from the last query. * Returns the number of affected rows from the last query.
* *
@ -292,7 +306,7 @@ native bool:SQL_GetError(Handle:hndl, String:error[], maxlength);
* encloses the string in ''. While drivers tend to allow " instead, the string * encloses the string in ''. While drivers tend to allow " instead, the string
* may be not be escaped (for example, on SQLite)! * may be not be escaped (for example, on SQLite)!
* *
* @param hndl A database Handle. * @param database A database Handle.
* @param string String to quote. * @param string String to quote.
* @param buffer Buffer to store quoted string in. * @param buffer Buffer to store quoted string in.
* @param maxlength Maximum length of the buffer. * @param maxlength Maximum length of the buffer.
@ -557,7 +571,7 @@ native SQL_BindParamInt(Handle:statement, param, number, bool:signed=true);
* *
* @param statement A statement (prepared query) Handle. * @param statement A statement (prepared query) Handle.
* @param param The parameter index (starting from 0). * @param param The parameter index (starting from 0).
* @param float The float number to bind. * @param value The float number to bind.
* @noreturn * @noreturn
* @error Invalid statement Handle or parameter index, or * @error Invalid statement Handle or parameter index, or
* SQL error. * SQL error.
@ -621,7 +635,7 @@ native SQL_UnlockDatabase(Handle:database);
/** /**
* General callback for threaded SQL stuff. * General callback for threaded SQL stuff.
* *
* @param db Parent object of the Handle (or INVALID_HANDLE if none). * @param owner Parent object of the Handle (or INVALID_HANDLE if none).
* @param hndl Handle to the child object (or INVALID_HANDLE if none). * @param hndl Handle to the child object (or INVALID_HANDLE if none).
* @param error Error string if there was an error. The error could be * @param error Error string if there was an error. The error could be
* empty even if an error condition exists, so it is important * empty even if an error condition exists, so it is important
@ -654,6 +668,7 @@ native bool:SQL_IsSameConnection(Handle:hndl1, Handle:hndl2);
* @param callback Callback; new Handle will be in hndl, owner is the driver. * @param callback Callback; new Handle will be in hndl, owner is the driver.
* If no driver was found, the owner is INVALID_HANDLE. * If no driver was found, the owner is INVALID_HANDLE.
* @param name Database name. * @param name Database name.
* @param data Extra data value to pass to the callback.
* @noreturn * @noreturn
*/ */
native SQL_TConnect(SQLTCallback:callback, const String:name[]="default", any:data=0); native SQL_TConnect(SQLTCallback:callback, const String:name[]="default", any:data=0);
@ -679,3 +694,69 @@ native SQL_TConnect(SQLTCallback:callback, const String:name[]="default", any:da
* @error Invalid database Handle. * @error Invalid database Handle.
*/ */
native SQL_TQuery(Handle:database, SQLTCallback:callback, const String:query[], any:data=0, DBPriority:prio=DBPrio_Normal); native SQL_TQuery(Handle:database, SQLTCallback:callback, const String:query[], any:data=0, DBPriority:prio=DBPrio_Normal);
/**
* Creates a new transaction object. A transaction object is a list of queries
* that can be sent to the database thread and executed as a single transaction.
*
* @return A transaction handle.
*/
native Handle:SQL_CreateTransaction();
/**
* Adds a query to a transaction object.
*
* @param txn A transaction handle.
* @param query Query string.
* @param data Extra data value to pass to the final callback.
* @return The index of the query in the transaction's query list.
* @error Invalid transaction handle.
*/
native SQL_AddQuery(Handle:txn, const String:query[], any:data=0);
/**
* Callback for a successful transaction.
*
* @param db Database handle.
* @param data Data value passed to SQL_ExecuteTransaction().
* @param numQueries Number of queries executed in the transaction.
* @param results An array of Query handle results, one for each of numQueries. They are closed automatically.
* @param queryData An array of each data value passed to SQL_AddQuery().
* @noreturn
*/
functag public SQLTxnSuccess(Handle:db, any:data, numQueries, Handle:results[], any:queryData[]);
/**
* Callback for a failed transaction.
*
* @param db Database handle.
* @param data Data value passed to SQL_ExecuteTransaction().
* @param numQueries Number of queries executed in the transaction.
* @param error Error message.
* @param failIndex Index of the query that failed, or -1 if something else.
* @param queryData An array of each data value passed to SQL_AddQuery().
* @noreturn
*/
functag public SQLTxnFailure(Handle:db, any:data, numQueries, const String:error[], failIndex, any:queryData[]);
/**
* Sends a transaction to the database thread. The transaction handle is
* automatically closed. When the transaction completes, the optional
* callback is invoked.
*
* @param db A database handle.
* @param txn A transaction handle.
* @param onSuccess An optional callback to receive a successful transaction.
* @param onError An optional callback to receive an error message.
* @param data An optional value to pass to callbacks.
* @param prio Priority queue to use.
* @noreturn
* @error An invalid handle.
*/
native SQL_ExecuteTransaction(
Handle:db,
Handle:txn,
SQLTxnSuccess:onSuccess=SQLTxnSuccess:-1,
SQLTxnFailure:onError=SQLTxnFailure:-1,
any:data=0,
DBPriority:priority=DBPrio_Normal);

View File

@ -226,6 +226,7 @@ native GetEntData(entity, offset, size=4);
* *
* @param entity Edict index. * @param entity Edict index.
* @param offset Offset to use. * @param offset Offset to use.
* @param value Value to set.
* @param size Number of bytes to write (valid values are 1, 2, or 4). * @param size Number of bytes to write (valid values are 1, 2, or 4).
* @param changeState If true, change will be sent over the network. * @param changeState If true, change will be sent over the network.
* @return Value at the given memory location. * @return Value at the given memory location.
@ -251,6 +252,7 @@ native Float:GetEntDataFloat(entity, offset);
* *
* @param entity Edict index. * @param entity Edict index.
* @param offset Offset to use. * @param offset Offset to use.
* @param value Value to set.
* @param changeState If true, change will be sent over the network. * @param changeState If true, change will be sent over the network.
* @return Value at the given memory location. * @return Value at the given memory location.
* @error Invalid entity or offset out of reasonable bounds. * @error Invalid entity or offset out of reasonable bounds.
@ -281,7 +283,7 @@ native GetEntDataEnt(entity, offset);
* reasons explained in the notes. * reasons explained in the notes.
* *
* Note: This function uses 0 as an indicator to unset data, but * Note: This function uses 0 as an indicator to unset data, but
* 0 is also the world entity index. Thus, the a property cannot * 0 is also the world entity index. Thus, a property cannot
* be set to the world entity using this native. * be set to the world entity using this native.
* *
* @param entity Edict index. * @param entity Edict index.
@ -448,6 +450,26 @@ native FindDataMapOffs(entity,
&PropFieldType:type=PropFieldType:0, &PropFieldType:type=PropFieldType:0,
&num_bits=0); &num_bits=0);
/**
* Given an entity, finds a nested datamap property offset.
* This information is cached for future calls.
*
* @param entity Entity index.
* @param prop Property name.
* @param type Optional parameter to store the type.
* @param num_bits Optional parameter to store the number of bits the field
* uses. The bit count will either be 1 (for boolean) or
* divisible by 8 (including 0 if unknown).
* @param local_offset Optional parameter to store the local offset, as
* FindDataMapOffs() would return.
* @return An offset, or -1 on failure.
*/
native FindDataMapInfo(entity,
const String:prop[],
&PropFieldType:type=PropFieldType:0,
&num_bits=0,
&local_offset=0);
/** /**
* Wrapper function for finding a send property for a particular entity. * Wrapper function for finding a send property for a particular entity.
* *
@ -691,12 +713,21 @@ stock SetEntDataArray(entity, offset, const array[], arraySize, dataSize=4, bool
} }
} }
/**
* Gets the memory address of an entity.
*
* @param entity Entity index.
* @return Address of the entity.
* @error Invalid entity.
*/
native Address:GetEntityAddress(entity);
/** /**
* Retrieves the classname of an entity. * Retrieves the classname of an entity.
* This is like GetEdictClassname(), except it works for ALL * This is like GetEdictClassname(), except it works for ALL
* entities, not just edicts. * entities, not just edicts.
* *
* @param edict Index of the entity. * @param entity Index of the entity.
* @param clsname Buffer to store the classname. * @param clsname Buffer to store the classname.
* @param maxlength Maximum length of the buffer. * @param maxlength Maximum length of the buffer.
* @return True on success, false if there is no classname set. * @return True on success, false if there is no classname set.

View File

@ -113,55 +113,56 @@ enum RenderFx
#define IN_RELOAD (1 << 13) #define IN_RELOAD (1 << 13)
#define IN_ALT1 (1 << 14) #define IN_ALT1 (1 << 14)
#define IN_ALT2 (1 << 15) #define IN_ALT2 (1 << 15)
#define IN_SCORE (1 << 16) // Used by client.dll for when scoreboard is held down #define IN_SCORE (1 << 16) /**< Used by client.dll for when scoreboard is held down */
#define IN_SPEED (1 << 17) // Player is holding the speed key #define IN_SPEED (1 << 17) /**< Player is holding the speed key */
#define IN_WALK (1 << 18) // Player holding walk key #define IN_WALK (1 << 18) /**< Player holding walk key */
#define IN_ZOOM (1 << 19) // Zoom key for HUD zoom #define IN_ZOOM (1 << 19) /**< Zoom key for HUD zoom */
#define IN_WEAPON1 (1 << 20) // weapon defines these bits #define IN_WEAPON1 (1 << 20) /**< weapon defines these bits */
#define IN_WEAPON2 (1 << 21) // weapon defines these bits #define IN_WEAPON2 (1 << 21) /**< weapon defines these bits */
#define IN_BULLRUSH (1 << 22) #define IN_BULLRUSH (1 << 22)
#define IN_GRENADE1 (1 << 23) // grenade 1 #define IN_GRENADE1 (1 << 23) /**< grenade 1 */
#define IN_GRENADE2 (1 << 24) // grenade 2 #define IN_GRENADE2 (1 << 24) /**< grenade 2 */
#define IN_ATTACK3 (1 << 25)
// Note: these are only for use with GetEntityFlags and SetEntityFlags // Note: these are only for use with GetEntityFlags and SetEntityFlags
// and may not match the game's actual, internal m_fFlags values. // and may not match the game's actual, internal m_fFlags values.
// PLAYER SPECIFIC FLAGS FIRST BECAUSE WE USE ONLY A FEW BITS OF NETWORK PRECISION // PLAYER SPECIFIC FLAGS FIRST BECAUSE WE USE ONLY A FEW BITS OF NETWORK PRECISION
#define FL_ONGROUND (1 << 0) // At rest / on the ground #define FL_ONGROUND (1 << 0) /**< At rest / on the ground */
#define FL_DUCKING (1 << 1) // Player flag -- Player is fully crouched #define FL_DUCKING (1 << 1) /**< Player flag -- Player is fully crouched */
#define FL_WATERJUMP (1 << 2) // player jumping out of water #define FL_WATERJUMP (1 << 2) /**< player jumping out of water */
#define FL_ONTRAIN (1 << 3) // Player is _controlling_ a train, so movement commands should be ignored on client during prediction. #define FL_ONTRAIN (1 << 3) /**< Player is _controlling_ a train, so movement commands should be ignored on client during prediction. */
#define FL_INRAIN (1 << 4) // Indicates the entity is standing in rain #define FL_INRAIN (1 << 4) /**< Indicates the entity is standing in rain */
#define FL_FROZEN (1 << 5) // Player is frozen for 3rd person camera #define FL_FROZEN (1 << 5) /**< Player is frozen for 3rd person camera */
#define FL_ATCONTROLS (1 << 6) // Player can't move, but keeps key inputs for controlling another entity #define FL_ATCONTROLS (1 << 6) /**< Player can't move, but keeps key inputs for controlling another entity */
#define FL_CLIENT (1 << 7) // Is a player #define FL_CLIENT (1 << 7) /**< Is a player */
#define FL_FAKECLIENT (1 << 8) // Fake client, simulated server side; don't send network messages to them #define FL_FAKECLIENT (1 << 8) /**< Fake client, simulated server side; don't send network messages to them */
// NOTE if you move things up, make sure to change this value // NOTE if you move things up, make sure to change this value
#define PLAYER_FLAG_BITS 9 #define PLAYER_FLAG_BITS 9
// NON-PLAYER SPECIFIC (i.e., not used by GameMovement or the client .dll ) -- Can still be applied to players, though // NON-PLAYER SPECIFIC (i.e., not used by GameMovement or the client .dll ) -- Can still be applied to players, though
#define FL_INWATER (1 << 9) // In water #define FL_INWATER (1 << 9) /**< In water */
#define FL_FLY (1 << 10) // Changes the SV_Movestep() behavior to not need to be on ground #define FL_FLY (1 << 10) /**< Changes the SV_Movestep() behavior to not need to be on ground */
#define FL_SWIM (1 << 11) // Changes the SV_Movestep() behavior to not need to be on ground (but stay in water) #define FL_SWIM (1 << 11) /**< Changes the SV_Movestep() behavior to not need to be on ground (but stay in water) */
#define FL_CONVEYOR (1 << 12) #define FL_CONVEYOR (1 << 12)
#define FL_NPC (1 << 13) #define FL_NPC (1 << 13)
#define FL_GODMODE (1 << 14) #define FL_GODMODE (1 << 14)
#define FL_NOTARGET (1 << 15) #define FL_NOTARGET (1 << 15)
#define FL_AIMTARGET (1 << 16) // set if the crosshair needs to aim onto the entity #define FL_AIMTARGET (1 << 16) /**< set if the crosshair needs to aim onto the entity */
#define FL_PARTIALGROUND (1 << 17) // not all corners are valid #define FL_PARTIALGROUND (1 << 17) /**< not all corners are valid */
#define FL_STATICPROP (1 << 18) // Eetsa static prop! #define FL_STATICPROP (1 << 18) /**< Eetsa static prop! */
#define FL_GRAPHED (1 << 19) // worldgraph has this ent listed as something that blocks a connection #define FL_GRAPHED (1 << 19) /**< worldgraph has this ent listed as something that blocks a connection */
#define FL_GRENADE (1 << 20) #define FL_GRENADE (1 << 20)
#define FL_STEPMOVEMENT (1 << 21) // Changes the SV_Movestep() behavior to not do any processing #define FL_STEPMOVEMENT (1 << 21) /**< Changes the SV_Movestep() behavior to not do any processing */
#define FL_DONTTOUCH (1 << 22) // Doesn't generate touch functions, generates Untouch() for anything it was touching when this flag was set #define FL_DONTTOUCH (1 << 22) /**< Doesn't generate touch functions, generates Untouch() for anything it was touching when this flag was set */
#define FL_BASEVELOCITY (1 << 23) // Base velocity has been applied this frame (used to convert base velocity into momentum) #define FL_BASEVELOCITY (1 << 23) /**< Base velocity has been applied this frame (used to convert base velocity into momentum) */
#define FL_WORLDBRUSH (1 << 24) // Not moveable/removeable brush entity (really part of the world, but represented as an entity for transparency or something) #define FL_WORLDBRUSH (1 << 24) /**< Not moveable/removeable brush entity (really part of the world, but represented as an entity for transparency or something) */
#define FL_OBJECT (1 << 25) // Terrible name. This is an object that NPCs should see. Missiles, for example. #define FL_OBJECT (1 << 25) /**< Terrible name. This is an object that NPCs should see. Missiles, for example. */
#define FL_KILLME (1 << 26) // This entity is marked for death -- will be freed by game DLL #define FL_KILLME (1 << 26) /**< This entity is marked for death -- will be freed by game DLL */
#define FL_ONFIRE (1 << 27) // You know... #define FL_ONFIRE (1 << 27) /**< You know... */
#define FL_DISSOLVING (1 << 28) // We're dissolving! #define FL_DISSOLVING (1 << 28) /**< We're dissolving! */
#define FL_TRANSRAGDOLL (1 << 29) // In the process of turning into a client side ragdoll. #define FL_TRANSRAGDOLL (1 << 29) /**< In the process of turning into a client side ragdoll. */
#define FL_UNBLOCKABLE_BY_PLAYER (1 << 30) // pusher that can't be blocked by the player #define FL_UNBLOCKABLE_BY_PLAYER (1 << 30) /**< pusher that can't be blocked by the player */
#define FL_FREEZING (1 << 31) // We're becoming frozen! #define FL_FREEZING (1 << 31) /**< We're becoming frozen! */
#define FL_EP2V_UNKNOWN1 (1 << 31) // Unknown #define FL_EP2V_UNKNOWN1 (1 << 31) /**< Unknown */
// END entity flag #defines // END entity flag #defines
/** /**

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@ -235,7 +235,7 @@ native SetEventString(Handle:event, const String:key[], const String:value[]);
* Retrieves the name of a game event. * Retrieves the name of a game event.
* *
* @param event Handle to the event. * @param event Handle to the event.
* @param value Buffer to store the name of the event. * @param name Buffer to store the name of the event.
* @param maxlength Maximum length of string buffer. * @param maxlength Maximum length of string buffer.
* @noreturn * @noreturn
* @error Invalid or corrupt Handle. * @error Invalid or corrupt Handle.

12
env/include/files.inc vendored
View File

@ -303,9 +303,9 @@ native FilePosition(Handle:file);
* *
* @param path Path to the file. * @param path Path to the file.
* @param use_valve_fs If true, the Valve file system will be used instead. * @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to check for the existance of files * This can be used to find files existing in any of
* inside GCFs or the game cache, rather than solely files * the GAME search paths, rather than solely files
* that are on disk. * existing directly in the gamedir.
* @return True if the file exists, false otherwise. * @return True if the file exists, false otherwise.
*/ */
native bool:FileExists(const String:path[], bool:use_valve_fs=false); native bool:FileExists(const String:path[], bool:use_valve_fs=false);
@ -331,9 +331,13 @@ native bool:DirExists(const String:path[]);
* Get the file size in bytes. * Get the file size in bytes.
* *
* @param path Path to the file. * @param path Path to the file.
* @param use_valve_fs If true, the Valve file system will be used instead.
* This can be used to find files existing in any of
* the GAME search paths, rather than solely files
* existing directly in the gamedir.
* @return File size in bytes, -1 if file not found. * @return File size in bytes, -1 if file not found.
*/ */
native FileSize(const String:path[]); native FileSize(const String:path[], bool:use_valve_fs=false);
/** /**
* Flushes a file's buffered output; any buffered output * Flushes a file's buffered output; any buffered output

73
env/include/float.inc vendored
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@ -246,10 +246,25 @@ stock RoundFloat(Float:value)
*/ */
#pragma rational Float #pragma rational Float
native bool:__FLOAT_GT__(Float:a, Float:b);
native bool:__FLOAT_GE__(Float:a, Float:b);
native bool:__FLOAT_LT__(Float:a, Float:b);
native bool:__FLOAT_LE__(Float:a, Float:b);
native bool:__FLOAT_EQ__(Float:a, Float:b);
native bool:__FLOAT_NE__(Float:a, Float:b);
native bool:__FLOAT_NOT__(Float:a);
native Float:operator*(Float:oper1, Float:oper2) = FloatMul; native Float:operator*(Float:oper1, Float:oper2) = FloatMul;
native Float:operator/(Float:oper1, Float:oper2) = FloatDiv; native Float:operator/(Float:oper1, Float:oper2) = FloatDiv;
native Float:operator+(Float:oper1, Float:oper2) = FloatAdd; native Float:operator+(Float:oper1, Float:oper2) = FloatAdd;
native Float:operator-(Float:oper1, Float:oper2) = FloatSub; native Float:operator-(Float:oper1, Float:oper2) = FloatSub;
native bool:operator!(Float:oper1) = __FLOAT_NOT__;
native bool:operator>(Float:oper1, Float:oper2) = __FLOAT_GT__;
native bool:operator>=(Float:oper1, Float:oper2) = __FLOAT_GE__;
native bool:operator<(Float:oper1, Float:oper2) = __FLOAT_LT__;
native bool:operator<=(Float:oper1, Float:oper2) = __FLOAT_LE__;
native bool:operator!=(Float:oper1, Float:oper2) = __FLOAT_NE__;
native bool:operator==(Float:oper1, Float:oper2) = __FLOAT_EQ__;
stock Float:operator++(Float:oper) stock Float:operator++(Float:oper)
{ {
@ -263,7 +278,7 @@ stock Float:operator--(Float:oper)
stock Float:operator-(Float:oper) stock Float:operator-(Float:oper)
{ {
return oper^Float:((-1)^((-1)/2)); /* IEEE values are sign/magnitude */ return oper^Float:cellmin; /* IEEE values are sign/magnitude */
} }
stock Float:operator*(Float:oper1, oper2) stock Float:operator*(Float:oper1, oper2)
@ -296,90 +311,54 @@ stock Float:operator-(oper1, Float:oper2)
return FloatSub(float(oper1), oper2); return FloatSub(float(oper1), oper2);
} }
stock bool:operator==(Float:oper1, Float:oper2)
{
return FloatCompare(oper1, oper2) == 0;
}
stock bool:operator==(Float:oper1, oper2) stock bool:operator==(Float:oper1, oper2)
{ {
return FloatCompare(oper1, float(oper2)) == 0; /* "==" is commutative */ return __FLOAT_EQ__(oper1, float(oper2));
}
stock bool:operator!=(Float:oper1, Float:oper2)
{
return FloatCompare(oper1, oper2) != 0;
} }
stock bool:operator!=(Float:oper1, oper2) stock bool:operator!=(Float:oper1, oper2)
{ {
return FloatCompare(oper1, float(oper2)) != 0; /* "==" is commutative */ return __FLOAT_NE__(oper1, float(oper2));
}
stock bool:operator>(Float:oper1, Float:oper2)
{
return FloatCompare(oper1, oper2) > 0;
} }
stock bool:operator>(Float:oper1, oper2) stock bool:operator>(Float:oper1, oper2)
{ {
return FloatCompare(oper1, float(oper2)) > 0; return __FLOAT_GT__(oper1, float(oper2));
} }
stock bool:operator>(oper1, Float:oper2) stock bool:operator>(oper1, Float:oper2)
{ {
return FloatCompare(float(oper1), oper2) > 0; return __FLOAT_GT__(float(oper1), oper2);
}
stock bool:operator>=(Float:oper1, Float:oper2)
{
return FloatCompare(oper1, oper2) >= 0;
} }
stock bool:operator>=(Float:oper1, oper2) stock bool:operator>=(Float:oper1, oper2)
{ {
return FloatCompare(oper1, float(oper2)) >= 0; return __FLOAT_GE__(oper1, float(oper2));
} }
stock bool:operator>=(oper1, Float:oper2) stock bool:operator>=(oper1, Float:oper2)
{ {
return FloatCompare(float(oper1), oper2) >= 0; return __FLOAT_GE__(float(oper1), oper2);
}
stock bool:operator<(Float:oper1, Float:oper2)
{
return FloatCompare(oper1, oper2) < 0;
} }
stock bool:operator<(Float:oper1, oper2) stock bool:operator<(Float:oper1, oper2)
{ {
return FloatCompare(oper1, float(oper2)) < 0; return __FLOAT_LT__(oper1, float(oper2));
} }
stock bool:operator<(oper1, Float:oper2) stock bool:operator<(oper1, Float:oper2)
{ {
return FloatCompare(float(oper1), oper2) < 0; return __FLOAT_LT__(float(oper1), oper2);
}
stock bool:operator<=(Float:oper1, Float:oper2)
{
return FloatCompare(oper1, oper2) <= 0;
} }
stock bool:operator<=(Float:oper1, oper2) stock bool:operator<=(Float:oper1, oper2)
{ {
return FloatCompare(oper1, float(oper2)) <= 0; return __FLOAT_LE__(oper1, float(oper2));
} }
stock bool:operator<=(oper1, Float:oper2) stock bool:operator<=(oper1, Float:oper2)
{ {
return FloatCompare(float(oper1), oper2) <= 0; return __FLOAT_LE__(float(oper1), oper2);
}
stock bool:operator!(Float:oper)
{
return (_:oper & ((-1)/2)) == 0; /* -1 = all bits to 1; /2 = remove most significant bit (sign)
works on both 32bit and 64bit systems; no constant required */
} }
/** /**

View File

@ -492,3 +492,20 @@ native FormatNativeString(out_param,
&written=0, &written=0,
String:out_string[]="", String:out_string[]="",
const String:fmt_string[]=""); const String:fmt_string[]="");
/**
* Defines a RequestFrame Callback.
*
* @param data Data passed to the RequestFrame native.
* @noreturn
*/
functag public RequestFrameCallback(any:data);
/**
* Creates a single use Next Frame hook.
*
* @param Function Function to call on the next frame.
* @param data Value to be passed on the invocation of the Function.
* @noreturn
*/
native RequestFrame(RequestFrameCallback:Function, any:data=0);

View File

@ -63,8 +63,8 @@ native bool:GeoipCode3(const String:ip[], String:ccode[4]);
* Gets the full country name. (max length of output string is 45) * Gets the full country name. (max length of output string is 45)
* *
* @param ip Ip to determine the country code. * @param ip Ip to determine the country code.
* @param ccode Destination string buffer to store the country name. * @param name Destination string buffer to store the country name.
* @param len Maximum length of output string buffer. * @param maxlength Maximum length of output string buffer.
* @return True on success, false if no country found. * @return True on success, false if no country found.
*/ */
native bool:GeoipCountry(const String:ip[], String:name[], maxlength); native bool:GeoipCountry(const String:ip[], String:name[], maxlength);

View File

@ -42,10 +42,13 @@
#define SOURCE_SDK_EPISODE2 30 /**< SDK+Engine released after Episode 2/Orange Box */ #define SOURCE_SDK_EPISODE2 30 /**< SDK+Engine released after Episode 2/Orange Box */
#define SOURCE_SDK_BLOODYGOODTIME 32 /**< Modified version of ep2 engine used by Bloody Good Time (no SDK) */ #define SOURCE_SDK_BLOODYGOODTIME 32 /**< Modified version of ep2 engine used by Bloody Good Time (no SDK) */
#define SOURCE_SDK_EYE 33 /**< Modified version of ep2 engine used by E.Y.E Divine Cybermancy (no SDK) */ #define SOURCE_SDK_EYE 33 /**< Modified version of ep2 engine used by E.Y.E Divine Cybermancy (no SDK) */
#define SOURCE_SDK_EPISODE2VALVE 35 /**< SDK+Engine released after Episode 2/Orange Box */ #define SOURCE_SDK_CSS 34 /**< Sometime-older version of Source 2009 SDK+Engine, used for Counter-Strike: Source */
#define SOURCE_SDK_EPISODE2VALVE 35 /**< SDK+Engine released after Episode 2/Orange Box, "Source 2009" or "Source MP" */
#define SOURCE_SDK_LEFT4DEAD 40 /**< Engine released after Left 4 Dead (no SDK yet) */ #define SOURCE_SDK_LEFT4DEAD 40 /**< Engine released after Left 4 Dead (no SDK yet) */
#define SOURCE_SDK_LEFT4DEAD2 50 /**< Engine released after Left 4 Dead 2 (no SDK yet) */ #define SOURCE_SDK_LEFT4DEAD2 50 /**< Engine released after Left 4 Dead 2 (no SDK yet) */
#define SOURCE_SDK_ALIENSWARM 60 /**< SDK+Engine released after Alien Swarm */ #define SOURCE_SDK_ALIENSWARM 60 /**< SDK+Engine released after Alien Swarm */
#define SOURCE_SDK_CSGO 80 /**< Engine released after CS:GO (no SDK yet) */
#define SOURCE_SDK_DOTA 90 /**< Engine released after Dota 2 (no SDK) */
#define MOTDPANEL_TYPE_TEXT 0 /**< Treat msg as plain text */ #define MOTDPANEL_TYPE_TEXT 0 /**< Treat msg as plain text */
#define MOTDPANEL_TYPE_INDEX 1 /**< Msg is auto determined by the engine */ #define MOTDPANEL_TYPE_INDEX 1 /**< Msg is auto determined by the engine */
@ -61,6 +64,32 @@ enum DialogType
DialogType_AskConnect /**< ask the client to connect to a specified IP */ DialogType_AskConnect /**< ask the client to connect to a specified IP */
}; };
enum EngineVersion
{
Engine_Unknown, /**< Could not determine the engine version */
Engine_Original, /**< Original Source Engine (used by The Ship) */
Engine_SourceSDK2006, /**< Episode 1 Source Engine (second major SDK) */
Engine_SourceSDK2007, /**< Orange Box Source Engine (third major SDK) */
Engine_Left4Dead, /**< Left 4 Dead */
Engine_DarkMessiah, /**< Dark Messiah Multiplayer (based on original engine) */
Engine_Left4Dead2 = 7, /**< Left 4 Dead 2 */
Engine_AlienSwarm, /**< Alien Swarm (and Alien Swarm SDK) */
Engine_BloodyGoodTime, /**< Bloody Good Time */
Engine_EYE, /**< E.Y.E Divine Cybermancy */
Engine_Portal2, /**< Portal 2 */
Engine_CSGO, /**< Counter-Strike: Global Offensive */
Engine_CSS, /**< Counter-Strike: Source */
Engine_DOTA, /**< Dota 2 */
Engine_HL2DM, /**< Half-Life 2 Deathmatch */
Engine_DODS, /**< Day of Defeat: Source */
Engine_TF2, /**< Team Fortress 2 */
Engine_NuclearDawn, /**< Nuclear Dawn */
Engine_SDK2013, /**< Source SDK 2013 */
Engine_Blade, /**< Blade Symphony */
Engine_Insurgency, /**< Insurgency (2013 Retail version)*/
Engine_Contagion, /**< Contagion */
};
#define INVALID_ENT_REFERENCE 0xFFFFFFFF #define INVALID_ENT_REFERENCE 0xFFFFFFFF
/** /**
@ -101,7 +130,7 @@ native GetRandomInt(nmin, nmax);
/** /**
* Returns whether a map is valid or not. * Returns whether a map is valid or not.
* *
* @param Map name, excluding .bsp extension. * @param map Map name, excluding .bsp extension.
* @return True if valid, false otherwise. * @return True if valid, false otherwise.
*/ */
native bool:IsMapValid(const String:map[]); native bool:IsMapValid(const String:map[]);
@ -127,6 +156,13 @@ native Float:GetEngineTime();
*/ */
native Float:GetGameTime(); native Float:GetGameTime();
/**
* Returns the game's internal tick count.
*
* @return Game tick count.
*/
native GetGameTickCount();
/** /**
* Returns the game description from the mod. * Returns the game description from the mod.
* *
@ -212,7 +248,7 @@ native bool:IsDecalPrecached(const String:decal[]);
/** /**
* Returns if a given generic file is precached. * Returns if a given generic file is precached.
* *
* @param decal Name of the generic file to check. * @param generic Name of the generic file to check.
* @return True if precached, false otherwise. * @return True if precached, false otherwise.
*/ */
native bool:IsGenericPrecached(const String:generic[]); native bool:IsGenericPrecached(const String:generic[]);
@ -254,8 +290,19 @@ native CreateDialog(client, Handle:kv, DialogType:type);
* *
* @return SOURCE_SDK version code. * @return SOURCE_SDK version code.
*/ */
#pragma deprecated See GetEngineVersion()
native GuessSDKVersion(); native GuessSDKVersion();
/**
* Gets the engine version that the currently-loaded SM core was compiled against.
*
* The engine version values are not guaranteed to be in any particular order,
* and should only be compared by (in)equality.
*
* @return An EngineVersion value.
*/
native EngineVersion:GetEngineVersion();
/** /**
* Prints a message to a specific client in the chat area. * Prints a message to a specific client in the chat area.
* *
@ -537,14 +584,17 @@ stock ShowMOTDPanel(client, const String:title[], const String:msg[], type=MOTDP
* *
* @param client Client index. * @param client Client index.
* @param time Duration to hold the panel on the client's screen. * @param time Duration to hold the panel on the client's screen.
* @param ip Destionation IP. * @param ip Destination IP.
* @param password Password to connect to the destination IP. The client will be able to see this.
* @noreturn * @noreturn
*/ */
stock DisplayAskConnectBox(client, Float:time, const String:ip[]) stock DisplayAskConnectBox(client, Float:time, const String:ip[], const String:password[] = "")
{ {
decl String:destination[288];
FormatEx(destination, sizeof(destination), "%s/%s", ip, password);
new Handle:Kv = CreateKeyValues("data"); new Handle:Kv = CreateKeyValues("data");
KvSetFloat(Kv, "time", time); KvSetFloat(Kv, "time", time);
KvSetString(Kv, "title", ip); KvSetString(Kv, "title", destination);
CreateDialog(client, Kv, DialogType_AskConnect); CreateDialog(client, Kv, DialogType_AskConnect);
CloseHandle(Kv); CloseHandle(Kv);
} }

View File

@ -60,7 +60,7 @@ enum KvDataTypes
* @param firstValue If firstKey is non-empty, specifies the first key's value. * @param firstValue If firstKey is non-empty, specifies the first key's value.
* @return A Handle to a new KeyValues structure. * @return A Handle to a new KeyValues structure.
*/ */
native Handle:CreateKeyValues(const String:name[], const String:firstkey[]="", const String:firstValue[]=""); native Handle:CreateKeyValues(const String:name[], const String:firstKey[]="", const String:firstValue[]="");
/** /**
* Sets a string value of a KeyValues key. * Sets a string value of a KeyValues key.

View File

@ -41,7 +41,7 @@
* Loads a translation file for the plugin calling this native. * Loads a translation file for the plugin calling this native.
* If no extension is specified, .txt is assumed. * If no extension is specified, .txt is assumed.
* *
* @param path Translation file. * @param file Translation file.
* @noreturn * @noreturn
*/ */
native LoadTranslations(const String:file[]); native LoadTranslations(const String:file[]);

View File

@ -45,17 +45,6 @@
*/ */
native LogMessage(const String:format[], any:...); native LogMessage(const String:format[], any:...);
/**
* Logs a message to the SourceMod logs without any plugin logtag. This is
* useful for re-routing messages from other plugins, for example, messages
* from LogAction().
*
* @param format String format.
* @param ... Format arguments.
* @noreturn
*/
native LogMessageEx(const String:format[], any:...);
/** /**
* Logs a message to any file. The log message will be in the normal * Logs a message to any file. The log message will be in the normal
* SourceMod format, with the plugin logtag prepended. * SourceMod format, with the plugin logtag prepended.

22
env/include/menus.inc vendored
View File

@ -345,6 +345,7 @@ native GetMenuTitle(Handle:menu, String:buffer[], maxlength);
* Creates a raw MenuPanel based off the menu's style. * Creates a raw MenuPanel based off the menu's style.
* The Handle must be freed with CloseHandle(). * The Handle must be freed with CloseHandle().
* *
* @param menu Menu Handle.
* @return A new MenuPanel Handle. * @return A new MenuPanel Handle.
* @error Invalid Handle. * @error Invalid Handle.
*/ */
@ -404,6 +405,16 @@ native bool:GetMenuExitBackButton(Handle:menu);
*/ */
native SetMenuExitBackButton(Handle:menu, bool:button); native SetMenuExitBackButton(Handle:menu, bool:button);
/**
* Sets whether or not the menu has a "no vote" button in slot 1.
* By default, menus do not have a no vote button.
*
* @param menu Menu Handle.
* @param button True to enable the button, false to remove it.
* @return True if allowed; false on failure.
* @error Invalid Handle.
*/
native bool:SetMenuNoVoteButton(Handle:menu, bool:button);
/** /**
* Cancels a menu from displaying on all clients. While the * Cancels a menu from displaying on all clients. While the
@ -489,14 +500,14 @@ native bool:VoteMenu(Handle:menu, clients[], numClients, time, flags=0);
* in progress. * in progress.
* @error Invalid Handle. * @error Invalid Handle.
*/ */
stock VoteMenuToAll(Handle:menu, time, flags=0) stock bool:VoteMenuToAll(Handle:menu, time, flags=0)
{ {
new total; new total;
decl players[MaxClients]; decl players[MaxClients];
for (new i=1; i<=MaxClients; i++) for (new i=1; i<=MaxClients; i++)
{ {
if (!IsClientInGame(i)) if (!IsClientInGame(i) || IsFakeClient(i))
{ {
continue; continue;
} }
@ -590,7 +601,7 @@ native Handle:CreatePanel(Handle:hStyle=INVALID_HANDLE);
* Creates a Menu from a MenuStyle. The Handle must be closed with * Creates a Menu from a MenuStyle. The Handle must be closed with
* CloseHandle(). * CloseHandle().
* *
* @parma hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style. * @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style.
* @param handler Function which will receive menu actions. * @param handler Function which will receive menu actions.
* @param actions Optionally set which actions to receive. Select, * @param actions Optionally set which actions to receive. Select,
* Cancel, and End will always be received regardless * Cancel, and End will always be received regardless
@ -614,7 +625,7 @@ native MenuSource:GetClientMenu(client, Handle:hStyle=INVALID_HANDLE);
/** /**
* Cancels a menu on a client. This will only affect non-external menus. * Cancels a menu on a client. This will only affect non-external menus.
* *
* @param hstyle MenuStyle Handle, or INVALID_HANDLE to use the default style. * @param hStyle MenuStyle Handle, or INVALID_HANDLE to use the default style.
* @param client Client index. * @param client Client index.
* @param autoIgnore If true, no menus can be re-drawn on the client during * @param autoIgnore If true, no menus can be re-drawn on the client during
* the cancellation process. * the cancellation process.
@ -644,7 +655,7 @@ native Handle:GetPanelStyle(Handle:panel);
* Sets the panel's title. * Sets the panel's title.
* *
* @param panel A MenuPanel Handle. * @param panel A MenuPanel Handle.
* @param title Text to set as the title. * @param text Text to set as the title.
* @param onlyIfEmpty If true, the title will only be set if no title is set. * @param onlyIfEmpty If true, the title will only be set if no title is set.
* @noreturn * @noreturn
* @error Invalid Handle. * @error Invalid Handle.
@ -691,6 +702,7 @@ native CanPanelDrawFlags(Handle:panel, style);
* Sets the selectable key map of a panel. This is not supported by * Sets the selectable key map of a panel. This is not supported by
* all styles (only by Radio, as of this writing). * all styles (only by Radio, as of this writing).
* *
* @param panel A MenuPanel Handle.
* @param keys An integer where each bit N allows key * @param keys An integer where each bit N allows key
* N+1 to be selected. If no keys are selectable, * N+1 to be selected. If no keys are selectable,
* then key 0 (bit 9) is automatically set. * then key 0 (bit 9) is automatically set.

368
env/include/protobuf.inc vendored Normal file
View File

@ -0,0 +1,368 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2013 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#if defined _protobuf_included
#endinput
#endif
#define _protobuf_included
#define PB_FIELD_NOT_REPEATED -1
/**
* Reads an int32, uint32, sint32, fixed32, sfixed32, or enum value from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param index Index into repeated field.
* @return Integer value read.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbReadInt(Handle:pb, const String:field[], index=PB_FIELD_NOT_REPEATED);
/**
* Reads a float or downcasted double from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param index Index into repeated field.
* @return Float value read.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native Float:PbReadFloat(Handle:pb, const String:field[], index=PB_FIELD_NOT_REPEATED);
/**
* Reads a bool from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param index Index into repeated field.
* @return Boolean value read.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native bool:PbReadBool(Handle:pb, const String:field[], index=PB_FIELD_NOT_REPEATED);
/**
* Reads a string from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination string buffer.
* @param maxlength Maximum length of output string buffer.
* @param index Index into repeated field.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbReadString(Handle:pb, const String:field[], String:buffer[], maxlength, index=PB_FIELD_NOT_REPEATED);
/**
* Reads an RGBA color value from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination color buffer.
* @param index Index into repeated field.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbReadColor(Handle:pb, const String:field[], buffer[4], index=PB_FIELD_NOT_REPEATED);
/**
* Reads an XYZ angle value from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination angle buffer.
* @param index Index into repeated field.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbReadAngle(Handle:pb, const String:field[], Float:buffer[3], index=PB_FIELD_NOT_REPEATED);
/**
* Reads an XYZ vector value from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination vector buffer.
* @param index Index into repeated field.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbReadVector(Handle:pb, const String:field[], Float:buffer[3], index=PB_FIELD_NOT_REPEATED);
/**
* Reads an XY vector value from a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param buffer Destination vector buffer.
* @param index Index into repeated field.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbReadVector2D(Handle:pb, const String:field[], Float:buffer[2], index=PB_FIELD_NOT_REPEATED);
/**
* Gets the number of elements in a repeated field of a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @return Number of elements in the field.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbGetRepeatedFieldCount(Handle:pb, const String:field[]);
/**
* Sets an int32, uint32, sint32, fixed32, sfixed32, or enum value on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value Integer value to set.
* @param index Index into repeated field.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbSetInt(Handle:pb, const String:field[], value, index=PB_FIELD_NOT_REPEATED);
/**
* Sets a float or double on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value Float value to set.
* @param index Index into repeated field.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbSetFloat(Handle:pb, const String:field[], Float:value, index=PB_FIELD_NOT_REPEATED);
/**
* Sets a bool on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value Boolean value to set.
* @param index Index into repeated field.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbSetBool(Handle:pb, const String:field[], bool:value, index=PB_FIELD_NOT_REPEATED);
/**
* Sets a string on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value String value to set.
* @param index Index into repeated field.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbSetString(Handle:pb, const String:field[], const String:value[], index=PB_FIELD_NOT_REPEATED);
/**
* Sets an RGBA color on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param color Color value to set.
* @param index Index into repeated field.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbSetColor(Handle:pb, const String:field[], const color[4], index=PB_FIELD_NOT_REPEATED);
/**
* Sets an XYZ angle on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param angle Angle value to set.
* @param index Index into repeated field.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbSetAngle(Handle:pb, const String:field[], const Float:angle[3], index=PB_FIELD_NOT_REPEATED);
/**
* Sets an XYZ vector on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param vec Vector value to set.
* @param index Index into repeated field.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbSetVector(Handle:pb, const String:field[], const Float:vec[3], index=PB_FIELD_NOT_REPEATED);
/**
* Sets an XY vector on a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @param vec Vector value to set.
* @param index Index into repeated field.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbSetVector2D(Handle:pb, const String:field[], const Float:vec[2], index=PB_FIELD_NOT_REPEATED);
/**
* Add an int32, uint32, sint32, fixed32, sfixed32, or enum value to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value Integer value to add.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbAddInt(Handle:pb, const String:field[], value);
/**
* Add a float or double to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value Float value to add.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbAddFloat(Handle:pb, const String:field[], Float:value);
/**
* Add a bool to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value Boolean value to add.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbAddBool(Handle:pb, const String:field[], bool:value);
/**
* Add a string to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param value String value to add.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbAddString(Handle:pb, const String:field[], const String:value[]);
/**
* Add an RGBA color to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param color Color value to add.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbAddColor(Handle:pb, const String:field[], const color[4]);
/**
* Add an XYZ angle to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param angle Angle value to add.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbAddAngle(Handle:pb, const String:field[], const Float:angle[3]);
/**
* Add an XYZ vector to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param vec Vector value to add.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbAddVector(Handle:pb, const String:field[], const Float:vec[3]);
/**
* Add an XY vector to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param vec Vector value to add.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbAddVector2D(Handle:pb, const String:field[], const Float:vec[2]);
/**
* Removes a value by index from a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param index Index into repeated field.
* @noreturn
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native PbRemoveRepeatedFieldValue(Handle:pb, const String:field[], index);
/**
* Retrieve a handle to an embedded protobuf message in a protobuf message.
*
* @param pb protobuf handle.
* @param field Field name.
* @return protobuf handle to embedded message.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native Handle:PbReadMessage(Handle:pb, const String:field[]);
/**
* Retrieve a handle to an embedded protobuf message in a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @param index Index in the repeated field.
* @return protobuf handle to embedded message.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native Handle:PbReadRepeatedMessage(Handle:pb, const String:field[], index);
/**
* Adds an embedded protobuf message to a protobuf message repeated field.
*
* @param pb protobuf handle.
* @param field Field name.
* @return protobuf handle to added, embedded message.
* @error Invalid or incorrect Handle, non-existent field, or incorrect field type.
*/
native Handle:PbAddMessage(Handle:pb, const String:field[]);

17
env/include/regex.inc vendored
View File

@ -43,9 +43,13 @@
#define PCRE_MULTILINE 0x00000002 /* Multilines (affects ^ and $ so that they match the start/end of a line rather than matching the start/end of the string). */ #define PCRE_MULTILINE 0x00000002 /* Multilines (affects ^ and $ so that they match the start/end of a line rather than matching the start/end of the string). */
#define PCRE_DOTALL 0x00000004 /* Single line (affects . so that it matches any character, even new line characters). */ #define PCRE_DOTALL 0x00000004 /* Single line (affects . so that it matches any character, even new line characters). */
#define PCRE_EXTENDED 0x00000008 /* Pattern extension (ignore whitespace and # comments). */ #define PCRE_EXTENDED 0x00000008 /* Pattern extension (ignore whitespace and # comments). */
#define PCRE_ANCHORED 0x00000010 /* Force pattern anchoring. */
#define PCRE_DOLLAR_ENDONLY 0x00000020 /* $ not to match newline at end. */
#define PCRE_UNGREEDY 0x00000200 /* Invert greediness of quantifiers */ #define PCRE_UNGREEDY 0x00000200 /* Invert greediness of quantifiers */
#define PCRE_NOTEMPTY 0x00000400 /* An empty string is not a valid match. */
#define PCRE_UTF8 0x00000800 /* Use UTF-8 Chars */ #define PCRE_UTF8 0x00000800 /* Use UTF-8 Chars */
#define PCRE_NO_UTF8_CHECK 0x00002000 /* Do not check the pattern for UTF-8 validity (only relevant if PCRE_UTF8 is set) */ #define PCRE_NO_UTF8_CHECK 0x00002000 /* Do not check the pattern for UTF-8 validity (only relevant if PCRE_UTF8 is set) */
#define PCRE_UCP 0x20000000 /* Use Unicode properties for \ed, \ew, etc. */
/** /**
@ -76,7 +80,16 @@ enum RegexError
REGEX_ERROR_DFA_RECURSE = -20, REGEX_ERROR_DFA_RECURSE = -20,
REGEX_ERROR_RECURSIONLIMIT = -21, REGEX_ERROR_RECURSIONLIMIT = -21,
REGEX_ERROR_NULLWSLIMIT = -22, /* No longer actually used */ REGEX_ERROR_NULLWSLIMIT = -22, /* No longer actually used */
REGEX_ERROR_BADNEWLINE = -23 REGEX_ERROR_BADNEWLINE = -23,
REGEX_ERROR_BADOFFSET = -24,
REGEX_ERROR_SHORTUTF8 = -25,
REGEX_ERROR_RECURSELOOP = -26,
REGEX_ERROR_JIT_STACKLIMIT = -27,
REGEX_ERROR_BADMODE = -28,
REGEX_ERROR_BADENDIANNESS = -29,
REGEX_ERROR_DFA_BADRESTART = -30,
REGEX_ERROR_JIT_BADOPTION = -31,
REGEX_ERROR_BADLENGTH = -32,
}; };
/** /**
@ -114,7 +127,7 @@ native MatchRegex(Handle:regex, const String:str[], &RegexError:ret = REGEX_ERRO
* @param regex The regex handle to extract data from. * @param regex The regex handle to extract data from.
* @param str_id The index of the expression to get - starts at 0, and ends at substrings - 1. * @param str_id The index of the expression to get - starts at 0, and ends at substrings - 1.
* @param buffer The buffer to set to the matching substring. * @param buffer The buffer to set to the matching substring.
* @param maxLen The maximum string length of the buffer. * @param maxlen The maximum string length of the buffer.
* @return True if a substring was found, False on fail/error * @return True if a substring was found, False on fail/error
*/ */
native bool:GetRegexSubString(Handle:regex, str_id, String:buffer[], maxlen); native bool:GetRegexSubString(Handle:regex, str_id, String:buffer[], maxlen);

View File

@ -1,43 +1,80 @@
/**
* vim: set ts=4 :
* =============================================================================
* SourceMod (C)2009-2013 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*/
#if defined _sdkhooks_included #if defined _sdkhooks_included
#endinput #endinput
#endif #endif
#define _sdkhooks_included #define _sdkhooks_included
#define DMG_GENERIC 0 // generic damage was done // this is obviously _not_ a robust check, but it will solve most conflict and is clean
#define DMG_CRUSH (1 << 0) // crushed by falling or moving object. #if !defined DMG_GENERIC
// NOTE: It's assumed crush damage is occurring as a result of physics collision, so no extra physics force is generated by crush damage. #define DMG_GENERIC 0 /**< generic damage was done */
// DON'T use DMG_CRUSH when damaging entities unless it's the result of a physics collision. You probably want DMG_CLUB instead. #define DMG_CRUSH (1 << 0) /**< crushed by falling or moving object.
#define DMG_BULLET (1 << 1) // shot NOTE: It's assumed crush damage is occurring as a result of physics collision, so no extra physics force is generated by crush damage.
#define DMG_SLASH (1 << 2) // cut, clawed, stabbed DON'T use DMG_CRUSH when damaging entities unless it's the result of a physics collision. You probably want DMG_CLUB instead. */
#define DMG_BURN (1 << 3) // heat burned #define DMG_BULLET (1 << 1) /**< shot */
#define DMG_VEHICLE (1 << 4) // hit by a vehicle #define DMG_SLASH (1 << 2) /**< cut, clawed, stabbed */
#define DMG_FALL (1 << 5) // fell too far #define DMG_BURN (1 << 3) /**< heat burned */
#define DMG_BLAST (1 << 6) // explosive blast damage #define DMG_VEHICLE (1 << 4) /**< hit by a vehicle */
#define DMG_CLUB (1 << 7) // crowbar, punch, headbutt #define DMG_FALL (1 << 5) /**< fell too far */
#define DMG_SHOCK (1 << 8) // electric shock #define DMG_BLAST (1 << 6) /**< explosive blast damage */
#define DMG_SONIC (1 << 9) // sound pulse shockwave #define DMG_CLUB (1 << 7) /**< crowbar, punch, headbutt */
#define DMG_ENERGYBEAM (1 << 10) // laser or other high energy beam #define DMG_SHOCK (1 << 8) /**< electric shock */
#define DMG_PREVENT_PHYSICS_FORCE (1 << 11) // Prevent a physics force #define DMG_SONIC (1 << 9) /**< sound pulse shockwave */
#define DMG_NEVERGIB (1 << 12) // with this bit OR'd in, no damage type will be able to gib victims upon death #define DMG_ENERGYBEAM (1 << 10) /**< laser or other high energy beam */
#define DMG_ALWAYSGIB (1 << 13) // with this bit OR'd in, any damage type can be made to gib victims upon death. #define DMG_PREVENT_PHYSICS_FORCE (1 << 11) /**< Prevent a physics force */
#define DMG_DROWN (1 << 14) // Drowning #define DMG_NEVERGIB (1 << 12) /**< with this bit OR'd in, no damage type will be able to gib victims upon death */
#define DMG_PARALYZE (1 << 15) // slows affected creature down #define DMG_ALWAYSGIB (1 << 13) /**< with this bit OR'd in, any damage type can be made to gib victims upon death. */
#define DMG_NERVEGAS (1 << 16) // nerve toxins, very bad #define DMG_DROWN (1 << 14) /**< Drowning */
#define DMG_POISON (1 << 17) // blood poisoning - heals over time like drowning damage #define DMG_PARALYZE (1 << 15) /**< slows affected creature down */
#define DMG_RADIATION (1 << 18) // radiation exposure #define DMG_NERVEGAS (1 << 16) /**< nerve toxins, very bad */
#define DMG_DROWNRECOVER (1 << 19) // drowning recovery #define DMG_POISON (1 << 17) /**< blood poisoning - heals over time like drowning damage */
#define DMG_ACID (1 << 20) // toxic chemicals or acid burns #define DMG_RADIATION (1 << 18) /**< radiation exposure */
#define DMG_SLOWBURN (1 << 21) // in an oven #define DMG_DROWNRECOVER (1 << 19) /**< drowning recovery */
#define DMG_REMOVENORAGDOLL (1 << 22) // with this bit OR'd in, no ragdoll will be created, and the target will be quietly removed. #define DMG_ACID (1 << 20) /**< toxic chemicals or acid burns */
// use this to kill an entity that you've already got a server-side ragdoll for #define DMG_SLOWBURN (1 << 21) /**< in an oven */
#define DMG_PHYSGUN (1 << 23) // Hit by manipulator. Usually doesn't do any damage. #define DMG_REMOVENORAGDOLL (1 << 22) /**< with this bit OR'd in, no ragdoll will be created, and the target will be quietly removed.
#define DMG_PLASMA (1 << 24) // Shot by Cremator use this to kill an entity that you've already got a server-side ragdoll for */
#define DMG_AIRBOAT (1 << 25) // Hit by the airboat's gun #define DMG_PHYSGUN (1 << 23) /**< Hit by manipulator. Usually doesn't do any damage. */
#define DMG_DISSOLVE (1 << 26) // Dissolving! #define DMG_PLASMA (1 << 24) /**< Shot by Cremator */
#define DMG_BLAST_SURFACE (1 << 27) // A blast on the surface of water that cannot harm things underwater #define DMG_AIRBOAT (1 << 25) /**< Hit by the airboat's gun */
#define DMG_DISSOLVE (1 << 26) /**< Dissolving! */
#define DMG_BLAST_SURFACE (1 << 27) /**< A blast on the surface of water that cannot harm things underwater */
#define DMG_DIRECT (1 << 28) #define DMG_DIRECT (1 << 28)
#define DMG_BUCKSHOT (1 << 29) // not quite a bullet. Little, rounder, different. #define DMG_BUCKSHOT (1 << 29) /**< not quite a bullet. Little, rounder, different. */
#endif
#if !defined DMG_CRIT
// TF2 crits and minicrits
#define DMG_CRIT DMG_ACID
#endif
enum SDKHookType enum SDKHookType
{ {
@ -62,68 +99,183 @@ enum SDKHookType
SDKHook_ShouldCollide, SDKHook_ShouldCollide,
SDKHook_PreThinkPost, SDKHook_PreThinkPost,
SDKHook_PostThinkPost, SDKHook_PostThinkPost,
SDKHook_ThinkPost SDKHook_ThinkPost,
SDKHook_EndTouchPost,
SDKHook_GroundEntChangedPost,
SDKHook_SpawnPost,
SDKHook_StartTouchPost,
SDKHook_TouchPost,
SDKHook_VPhysicsUpdate,
SDKHook_VPhysicsUpdatePost,
SDKHook_WeaponCanSwitchToPost,
SDKHook_WeaponCanUsePost,
SDKHook_WeaponDropPost,
SDKHook_WeaponEquipPost,
SDKHook_WeaponSwitchPost,
SDKHook_Use,
SDKHook_UsePost,
SDKHook_Reload,
SDKHook_ReloadPost,
SDKHook_GetMaxHealth, /**< ep2v and later */
}; };
/* /*
Alphabetized for easy readability Alphabetized for easy readability
SDKHook_EndTouch SDKHook_EndTouch,
SDKHook_FireBulletsPost SDKHook_EndTouchPost,
SDKHook_OnTakeDamage
SDKHook_OnTakeDamagePost SDKHook_FireBulletsPost,
SDKHook_PreThink
SDKHook_PreThinkPost SDKHook_GetMaxHealth, (ep2v and later)
SDKHook_PostThink
SDKHook_PostThinkPost SDKHook_GroundEntChangedPost,
SDKHook_SetTransmit
SDKHook_ShouldCollide SDKHook_OnTakeDamage,
SDKHook_Spawn SDKHook_OnTakeDamagePost,
SDKHook_StartTouch
SDKHook_Think SDKHook_PreThink,
SDKHook_ThinkPost SDKHook_PreThinkPost,
SDKHook_Touch
SDKHook_TraceAttack SDKHook_PostThink,
SDKHook_TraceAttackPost SDKHook_PostThinkPost,
SDKHook_WeaponCanSwitchTo
SDKHook_WeaponCanUse SDKHook_Reload,
SDKHook_WeaponDrop SDKHook_ReloadPost,
SDKHook_WeaponEquip
SDKHook_WeaponSwitch SDKHook_SetTransmit,
SDKHook_ShouldCollide,
SDKHook_Spawn,
SDKHook_SpawnPost,
SDKHook_StartTouch,
SDKHook_StartTouchPost,
SDKHook_Think,
SDKHook_ThinkPost,
SDKHook_Touch,
SDKHook_TouchPost,
SDKHook_TraceAttack,
SDKHook_TraceAttackPost,
SDKHook_Use,
SDKHook_UsePost,
SDKHook_VPhysicsUpdate,
SDKHook_VPhysicsUpdatePost,
SDKHook_WeaponCanSwitchTo,
SDKHook_WeaponCanSwitchToPost,
SDKHook_WeaponCanUse,
SDKHook_WeaponCanUsePost,
SDKHook_WeaponDrop,
SDKHook_WeaponDropPost,
SDKHook_WeaponEquip,
SDKHook_WeaponEquipPost,
SDKHook_WeaponSwitch,
SDKHook_WeaponSwitchPost
*/ */
enum UseType
{
Use_Off,
Use_On,
Use_Set,
Use_Toggle
};
funcenum SDKHookCB funcenum SDKHookCB
{ {
// PreThink/Post // PreThink/Post
// PostThink/Post // PostThink/Post
public(client), public(client),
// Spawn // Spawn
Action:public(entity),
// GroundEntChanged
// SpawnPost
// Think/Post // Think/Post
// VPhysicsUpdate/Post
public(entity), public(entity),
// EndTouch // EndTouch
// StartTouch // StartTouch
// Touch // Touch
Action:public(entity, other),
// EndTouchPost
// StartTouchPost
// TouchPost
public(entity, other), public(entity, other),
// SetTransmit // SetTransmit
Action:public(entity, client), Action:public(entity, client),
// WeaponCanSwitchTo // WeaponCanSwitchTo
// WeaponCanUse // WeaponCanUse
// WeaponDrop // WeaponDrop
// WeaponEquip // WeaponEquip
// WeaponSwitch // WeaponSwitch
Action:public(client, weapon), Action:public(client, weapon),
// WeaponCanSwitchToPost
// WeaponCanUsePost
// WeaponDropPost
// WeaponEquipPost
// WeaponSwitchPost
public(client, weapon),
// GetMaxHealth (ep2v and later)
Action:public(entity, &maxhealth),
// OnTakeDamage // OnTakeDamage
// Note: The weapon parameter is not used by all games and damage sources.
// Note: Force application is dependent on game and damage type(s)
// SDKHooks 1.0+
Action:public(victim, &attacker, &inflictor, &Float:damage, &damagetype), Action:public(victim, &attacker, &inflictor, &Float:damage, &damagetype),
// SDKHooks 2.0+
Action:public(victim, &attacker, &inflictor, &Float:damage, &damagetype, &weapon, Float:damageForce[3], Float:damagePosition[3]),
// SDKHooks 2.1+ (can check for support at runtime using GetFeatureStatus on SDKHook_DmgCustomInOTD capability.
// DON'T attempt to access 'damagecustom' var if feature status != available
Action:public(victim, &attacker, &inflictor, &Float:damage, &damagetype, &weapon,
Float:damageForce[3], Float:damagePosition[3], damagecustom),
// OnTakeDamagePost // OnTakeDamagePost
public(victim, attacker, inflictor, Float:damage, damagetype), public(victim, attacker, inflictor, Float:damage, damagetype),
// FireBullets public(victim, attacker, inflictor, Float:damage, damagetype, weapon, const Float:damageForce[3], const Float:damagePosition[3]),
// FireBulletsPost
public(client, shots, const String:weaponname[]), public(client, shots, const String:weaponname[]),
// TraceAttack // TraceAttack
Action:public(victim, &attacker, &inflictor, &Float:damage, &damagetype, &ammotype, hitbox, hitgroup), Action:public(victim, &attacker, &inflictor, &Float:damage, &damagetype, &ammotype, hitbox, hitgroup),
// TraceAttackPost // TraceAttackPost
public(victim, attacker, inflictor, Float:damage, damagetype, ammotype, hitbox, hitgroup), public(victim, attacker, inflictor, Float:damage, damagetype, ammotype, hitbox, hitgroup),
// ShouldCollide // ShouldCollide
Action:public(entity, &collisiongroup, &contentsmask, &bool:result) bool:public(entity, collisiongroup, contentsmask, bool:originalResult),
// Use
Action:public(entity, activator, caller, UseType:type, Float:value),
// UsePost
public(entity, activator, caller, UseType:type, Float:value),
// Reload
Action:public(weapon),
// Reload post
public(weapon, bool:bSuccessful)
}; };
@ -147,6 +299,8 @@ forward OnEntityDestroyed(entity);
/** /**
* @brief When the game description is retrieved * @brief When the game description is retrieved
* *
* @note Not supported on ep2v.
*
* @param gameDesc Game description * @param gameDesc Game description
* @noreturn * @noreturn
*/ */
@ -191,11 +345,41 @@ native bool:SDKHookEx(entity, SDKHookType:type, SDKHookCB:callback);
*/ */
native SDKUnhook(entity, SDKHookType:type, SDKHookCB:callback); native SDKUnhook(entity, SDKHookType:type, SDKHookCB:callback);
/** Do Not Edit Below This Line **/ /**
* @brief Applies damage to an entity
*
* @note Force application is dependent on game and damage type(s)
*
* @param entity Entity index taking damage
* @param inflictor Inflictor entity index
* @param attacker Attacker entity index
* @param damage Amount of damage
* @param damageType Bitfield of damage types
* @param weapon Weapon index (orangebox and later) or -1 for unspecified
* @param damageForce Velocity of damage force
* @param damagePosition Origin of damage
* @noreturn
*/
native SDKHooks_TakeDamage(entity, inflictor, attacker, Float:damage, damageType=DMG_GENERIC, weapon=-1, const Float:damageForce[3]=NULL_VECTOR, const Float:damagePosition[3]=NULL_VECTOR);
/**
* @brief Forces a client to drop the specified weapon
*
* @param client Client index.
* @param weapon Weapon entity index.
* @param vecTarget Location to toss weapon to, or NULL_VECTOR for default.
* @param vecVelocity Velocity at which to toss weapon, or NULL_VECTOR for default.
* @noreturn
* @error Invalid client or weapon entity, weapon not owned by client.
*/
native SDKHooks_DropWeapon(client, weapon, const Float:vecTarget[3]=NULL_VECTOR, const Float:vecVelocity[3]=NULL_VECTOR);
/**
* Do not edit below this line!
*/
public Extension:__ext_sdkhooks = public Extension:__ext_sdkhooks =
{ {
name = "sdkhooks", name = "SDKHooks",
file = "sdkhooks.ext", file = "sdkhooks.ext",
#if defined AUTOLOAD_EXTENSIONS #if defined AUTOLOAD_EXTENSIONS
autoload = 1, autoload = 1,

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@ -72,6 +72,7 @@ enum SDKFuncConfSource
{ {
SDKConf_Virtual = 0, /**< Read a virtual index from the Offsets section */ SDKConf_Virtual = 0, /**< Read a virtual index from the Offsets section */
SDKConf_Signature = 1, /**< Read a signature from the Signatures section */ SDKConf_Signature = 1, /**< Read a signature from the Signatures section */
SDKConf_Address = 2, /**< Read an address from the Addresses section */
}; };
enum SDKType enum SDKType
@ -130,6 +131,14 @@ native PrepSDKCall_SetVirtual(vtblidx);
*/ */
native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], bytes); native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], bytes);
/**
* Uses the given function address for the SDK call.
*
* @param addr Address of function to use.
* @return True on success, false on failure.
*/
native bool:PrepSDKCall_SetAddress(Address:addr);
/** /**
* Finds an address or virtual function index in a GameConfig file and sets it as * Finds an address or virtual function index in a GameConfig file and sets it as
* the calling information for the SDK call. * the calling information for the SDK call.
@ -194,6 +203,13 @@ native Handle:EndPrepSDKCall();
*/ */
native any:SDKCall(Handle:call, any:...); native any:SDKCall(Handle:call, any:...);
/**
* Returns the entity index of the player resource/manager entity.
*
* @return Index of resource entity or -1 if not found.
*/
native GetPlayerResourceEntity();
#include <sdktools_stocks> #include <sdktools_stocks>
/** /**

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@ -109,7 +109,7 @@ native SetVariantColor(const color[4]);
/** /**
* Sets an entity in the global variant object. * Sets an entity in the global variant object.
* *
* @param Entity index. * @param entity Entity index.
* @noreturn * @noreturn
* @error Invalid entity index. * @error Invalid entity index.
*/ */

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@ -81,13 +81,13 @@ native GetPlayerWeaponSlot(client, slot);
native IgniteEntity(entity, Float:time, bool:npc=false, Float:size=0.0, bool:level=false); native IgniteEntity(entity, Float:time, bool:npc=false, Float:size=0.0, bool:level=false);
/** /**
* Extinguishes a player that is on fire. * Extinguishes an entity that is on fire.
* *
* @param entity Entity index. * @param entity Entity index.
* @noreturn * @noreturn
* @error Invalid entity or client not in game, or lack of mod support. * @error Invalid entity or client not in game, or lack of mod support.
*/ */
native ExtinguishEntity(client); native ExtinguishEntity(entity);
/** /**
* Teleports an entity. * Teleports an entity.
@ -194,7 +194,7 @@ native bool:DispatchKeyValueFloat(entity, const String:keyName[], Float:value);
* @return True on success, false otherwise. * @return True on success, false otherwise.
* @error Invalid entity index, or no mod support. * @error Invalid entity index, or no mod support.
*/ */
native bool:DispatchKeyValueVector(entity, const String:keyName[], const Float:vector[3]); native bool:DispatchKeyValueVector(entity, const String:keyName[], const Float:vec[3]);
/** /**
* Returns the entity a client is aiming at. * Returns the entity a client is aiming at.
@ -270,7 +270,7 @@ native GetTeamClientCount(index);
native SetEntityModel(entity, const String:model[]); native SetEntityModel(entity, const String:model[]);
/** /**
* Retrieves the decal file name associated to a given client. * Retrieves the decal file name associated with a given client.
* *
* @param client Player's index. * @param client Player's index.
* @param hex Buffer to store the logo filename. * @param hex Buffer to store the logo filename.
@ -280,6 +280,17 @@ native SetEntityModel(entity, const String:model[]);
*/ */
native bool:GetPlayerDecalFile(client, String:hex[], maxlength); native bool:GetPlayerDecalFile(client, String:hex[], maxlength);
/**
* Retrieves the jingle file name associated with a given client.
*
* @param client Player's index.
* @param hex Buffer to store the jingle filename.
* @param maxlength Maximum length of string buffer.
* @return True on success, otherwise false.
* @error Invalid client or client not in game.
*/
native bool:GetPlayerJingleFile(client, String:hex[], maxlength);
/** /**
* Returns the average server network traffic in bytes/sec. * Returns the average server network traffic in bytes/sec.
* *
@ -293,7 +304,7 @@ native GetServerNetStats(&Float:in, &Float:out);
* Equip's a player's weapon. * Equip's a player's weapon.
* *
* @param client Client index. * @param client Client index.
* @param item CBaseCombatWeapon entity index. * @param weapon CBaseCombatWeapon entity index.
* @noreturn * @noreturn
* @error Invalid client or entity, lack of mod support, or client not in * @error Invalid client or entity, lack of mod support, or client not in
* game. * game.
@ -320,3 +331,16 @@ native ActivateEntity(entity);
* @error Invalid client index, or client not connected. * @error Invalid client index, or client not connected.
*/ */
native SetClientInfo(client, const String:key[], const String:value[]); native SetClientInfo(client, const String:key[], const String:value[]);
/**
* Gives ammo of a certain type to a player.
* This natives obeys the maximum amount of ammo a player can carry per ammo type.
*
* @param client The client index.
* @param amount Amount of ammo to give. Is capped at ammotype's limit.
* @param ammotype Type of ammo to give to player.
* @param suppressSound If true, don't play the ammo pickup sound.
*
* @return Amount of ammo actually given.
*/
native GivePlayerAmmo(client, amount, ammotype, bool:suppressSound=false);

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@ -66,6 +66,9 @@ enum RoundState {
//Game is over, doing bonus round stuff //Game is over, doing bonus round stuff
RoundState_Bonus, RoundState_Bonus,
//Between rounds
RoundState_BetweenRounds,
}; };
/** /**
@ -90,6 +93,7 @@ native GameRules_GetProp(const String:prop[], size=4, element=0);
* This value is auto-detected, and the size parameter is * This value is auto-detected, and the size parameter is
* only used as a fallback in case detection fails. * only used as a fallback in case detection fails.
* @param element Element # (starting from 0) if property is an array. * @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network.
* @error Not supported. * @error Not supported.
* @noreturn * @noreturn
*/ */
@ -111,6 +115,7 @@ native Float:GameRules_GetPropFloat(const String:prop[], element=0);
* @param prop Property name. * @param prop Property name.
* @param value Value to set. * @param value Value to set.
* @param element Element # (starting from 0) if property is an array. * @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network.
* @noreturn * @noreturn
* @error Not supported. * @error Not supported.
*/ */
@ -134,6 +139,7 @@ native GameRules_GetPropEnt(const String:prop[], element=0);
* @param prop Property name. * @param prop Property name.
* @param other Entity index to set, or -1 to unset. * @param other Entity index to set, or -1 to unset.
* @param element Element # (starting from 0) if property is an array. * @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network.
* @noreturn * @noreturn
* @error Not supported. * @error Not supported.
*/ */
@ -156,6 +162,7 @@ native GameRules_GetPropVector(const String:prop[], Float:vec[3], element=0);
* @param prop Property name. * @param prop Property name.
* @param vec Vector to set. * @param vec Vector to set.
* @param element Element # (starting from 0) if property is an array. * @param element Element # (starting from 0) if property is an array.
* @param changeState If true, change will be sent over the network.
* @noreturn * @noreturn
* @error Not supported. * @error Not supported.
*/ */
@ -177,6 +184,7 @@ native GameRules_GetPropString(const String:prop[], String:buffer[], maxlen);
* *
* @param prop Property to use. * @param prop Property to use.
* @param buffer String to set. * @param buffer String to set.
* @param changeState If true, change will be sent over the network.
* @return Number of non-null bytes written. * @return Number of non-null bytes written.
* @error Not supported. * @error Not supported.
*/ */

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@ -35,6 +35,8 @@
#endif #endif
#define _sdktools_hooks_included #define _sdktools_hooks_included
#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
/** /**
* @brief Called when a clients movement buttons are being processed * @brief Called when a clients movement buttons are being processed
* *
@ -44,6 +46,14 @@
* @param vel Players desired velocity. * @param vel Players desired velocity.
* @param angles Players desired view angles. * @param angles Players desired view angles.
* @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise. * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
* @param subtype Weapon subtype when selected from a menu.
* @param cmdnum Command number. Increments from the first command sent.
* @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
* @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
* @param mouse Mouse direction (x, y).
* @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise. * @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
*
* @note To see if all 11 params are avaliable, use FeatureType_Capability and
* FEATURECAP_PLAYERRUNCMD_11PARAMS.
*/ */
forward Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon); forward Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon, &subtype, &cmdnum, &tickcount, &seed, mouse[2]);

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@ -127,7 +127,7 @@ enum
* @param name Sound file name relative to the "sounds" folder. * @param name Sound file name relative to the "sounds" folder.
* @noreturn * @noreturn
*/ */
native PrefetchSound(const String:nane[]); native PrefetchSound(const String:name[]);
/** /**
* This function is not known to work, and may crash. You should * This function is not known to work, and may crash. You should

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@ -86,7 +86,7 @@ native GetStringTableName(tableidx, String:name[], maxlength);
* Searches for the index of a given string in a string table. * Searches for the index of a given string in a string table.
* *
* @param tableidx A string table index. * @param tableidx A string table index.
* @param string String to find. * @param str String to find.
* @return String index if found, INVALID_STRING_INDEX otherwise. * @return String index if found, INVALID_STRING_INDEX otherwise.
* @error Invalid string table index. * @error Invalid string table index.
*/ */
@ -97,12 +97,12 @@ native FindStringIndex(tableidx, const String:str[]);
* *
* @param tableidx A string table index. * @param tableidx A string table index.
* @param stringidx A string index. * @param stringidx A string index.
* @param name Buffer to store the string value. * @param str Buffer to store the string value.
* @param maxlength Maximum length of string buffer. * @param maxlength Maximum length of string buffer.
* @return Number of bytes written to the buffer (UTF-8 safe). * @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index or string index. * @error Invalid string table index or string index.
*/ */
native ReadStringTable(tableidx, stringIdx, String:str[], maxlength); native ReadStringTable(tableidx, stringidx, String:str[], maxlength);
/** /**
* Returns the length of the user data associated with a given string index. * Returns the length of the user data associated with a given string index.
@ -124,7 +124,7 @@ native GetStringTableDataLength(tableidx, stringidx);
* @return Number of bytes written to the buffer (UTF-8 safe). * @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index or string index. * @error Invalid string table index or string index.
*/ */
native GetStringTableData(tableidx, stringIdx, String:userdata[], maxlength); native GetStringTableData(tableidx, stringidx, String:userdata[], maxlength);
/** /**
* Sets the user data associated with a given string index. * Sets the user data associated with a given string index.
@ -136,13 +136,13 @@ native GetStringTableData(tableidx, stringIdx, String:userdata[], maxlength);
* @return Number of bytes written to the buffer (UTF-8 safe). * @return Number of bytes written to the buffer (UTF-8 safe).
* @error Invalid string table index or string index. * @error Invalid string table index or string index.
*/ */
native SetStringTableData(tableidx, stringIdx, const String:userdata[], length); native SetStringTableData(tableidx, stringidx, const String:userdata[], length);
/** /**
* Adds a string to a given string table. * Adds a string to a given string table.
* *
* @param tableidx A string table index. * @param tableidx A string table index.
* @param string String to add. * @param str String to add.
* @param userdata An optional user data string. * @param userdata An optional user data string.
* @param length Length of user data string. This should include the null terminator. * @param length Length of user data string. This should include the null terminator.
* If set to -1, then user data will be not be altered if the specified string * If set to -1, then user data will be not be altered if the specified string

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@ -100,7 +100,7 @@ stock TE_SetupSparks(const Float:pos[3], const Float:dir[3], Magnitude, TrailLen
* @param pos Position of the smoke. * @param pos Position of the smoke.
* @param Model Precached model index. * @param Model Precached model index.
* @param Scale Scale of the smoke. * @param Scale Scale of the smoke.
* @param Framerate Frame rate of the smoke. * @param FrameRate Frame rate of the smoke.
* @noreturn * @noreturn
*/ */
stock TE_SetupSmoke(const Float:pos[3], Model, Float:Scale, FrameRate) stock TE_SetupSmoke(const Float:pos[3], Model, Float:Scale, FrameRate)
@ -278,7 +278,7 @@ stock TE_SetupBloodSprite(const Float:pos[3], const Float:dir[3], const color[4]
* @param Life Time duration of the ring. * @param Life Time duration of the ring.
* @param Width Beam width. * @param Width Beam width.
* @param Amplitude Beam amplitude. * @param Amplitude Beam amplitude.
* @param color Color array (r, g, b, a). * @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam. * @param Speed Speed of the beam.
* @param Flags Beam flags. * @param Flags Beam flags.
* @noreturn * @noreturn
@ -321,7 +321,7 @@ stock TE_SetupBeamRingPoint(const Float:center[3], Float:Start_Radius, Float:End
* @param EndWidth Final beam width. * @param EndWidth Final beam width.
* @param FadeLength Beam fade time duration. * @param FadeLength Beam fade time duration.
* @param Amplitude Beam amplitude. * @param Amplitude Beam amplitude.
* @param color Color array (r, g, b, a). * @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam. * @param Speed Speed of the beam.
* @noreturn * @noreturn
*/ */
@ -361,7 +361,7 @@ stock TE_SetupBeamPoints(const Float:start[3], const Float:end[3], ModelIndex, H
* @param EndWidth Final beam width. * @param EndWidth Final beam width.
* @param FadeLength Beam fade time duration. * @param FadeLength Beam fade time duration.
* @param Amplitude Beam amplitude. * @param Amplitude Beam amplitude.
* @param color Color array (r, g, b, a). * @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam. * @param Speed Speed of the beam.
* @noreturn * @noreturn
*/ */
@ -399,7 +399,7 @@ stock TE_SetupBeamLaser(StartEntity, EndEntity, ModelIndex, HaloIndex, StartFram
* @param Life Time duration of the ring. * @param Life Time duration of the ring.
* @param Width Beam width. * @param Width Beam width.
* @param Amplitude Beam amplitude. * @param Amplitude Beam amplitude.
* @param color Color array (r, g, b, a). * @param Color Color array (r, g, b, a).
* @param Speed Speed of the beam. * @param Speed Speed of the beam.
* @param Flags Beam flags. * @param Flags Beam flags.
* @noreturn * @noreturn
@ -436,7 +436,7 @@ stock TE_SetupBeamRing(StartEntity, EndEntity, ModelIndex, HaloIndex, StartFrame
* @param Width Initial beam width. * @param Width Initial beam width.
* @param EndWidth Final beam width. * @param EndWidth Final beam width.
* @param FadeLength Beam fade time duration. * @param FadeLength Beam fade time duration.
* @param color Color array (r, g, b, a). * @param Color Color array (r, g, b, a).
* @noreturn * @noreturn
*/ */
stock TE_SetupBeamFollow(EntIndex, ModelIndex, HaloIndex, Float:Life, Float:Width, Float:EndWidth, FadeLength, const Color[4]) stock TE_SetupBeamFollow(EntIndex, ModelIndex, HaloIndex, Float:Life, Float:Width, Float:EndWidth, FadeLength, const Color[4])

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@ -78,6 +78,7 @@ native GetClientListeningFlags(client);
* *
* @param iReceiver The listener index. * @param iReceiver The listener index.
* @param iSender The sender index. * @param iSender The sender index.
* @param bListen True if the receiver can listen to the sender, false otherwise.
* @return True if successful otherwise false. * @return True if successful otherwise false.
*/ */
#pragma deprecated Use SetListenOverride() instead #pragma deprecated Use SetListenOverride() instead
@ -98,7 +99,7 @@ native bool:GetClientListening(iReceiver, iSender);
* *
* @param iReceiver The listener index. * @param iReceiver The listener index.
* @param iSender The sender index. * @param iSender The sender index.
* @param override * @param override The override of the receiver's ability to listen to the sender.
* @return True if successful otherwise false. * @return True if successful otherwise false.
*/ */
native bool:SetListenOverride(iReceiver, iSender, ListenOverride:override); native bool:SetListenOverride(iReceiver, iSender, ListenOverride:override);

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@ -84,7 +84,7 @@ native SortFloats(Float:array[], array_size, SortOrder:order = Sort_Ascending);
* @param order Sorting order to use. * @param order Sorting order to use.
* @noreturn * @noreturn
*/ */
native SortStrings(String:array[][], num_strings, SortOrder:order = Sort_Ascending); native SortStrings(String:array[][], array_size, SortOrder:order = Sort_Ascending);
/** /**
* Sort comparison function for 1D array elements. * Sort comparison function for 1D array elements.
@ -125,8 +125,8 @@ native SortCustom1D(array[], array_size, SortFunc1D:sortfunc, Handle:hndl=INVALI
*/ */
funcenum SortFunc2D funcenum SortFunc2D
{ {
public(array[], array[], const array[][], Handle:hndl), public(elem1[], elem2[], const array[][], Handle:hndl),
public(String:array[], String:array[], const String:array[][], Handle:hndl), public(String:elem1[], String:elem2[], const String:array[][], Handle:hndl),
}; };
/** /**

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@ -66,6 +66,7 @@ struct Plugin
#include <console> #include <console>
#include <events> #include <events>
#include <bitbuffer> #include <bitbuffer>
#include <protobuf>
#include <usermessages> #include <usermessages>
#include <menus> #include <menus>
#include <halflife> #include <halflife>
@ -277,7 +278,7 @@ native GetPluginFilename(Handle:plugin, String:buffer[], maxlength);
* @return True if being debugged, false otherwise. * @return True if being debugged, false otherwise.
* @error Invalid Handle. * @error Invalid Handle.
*/ */
native bool:IsPluginDebugging(Handle:hndl); native bool:IsPluginDebugging(Handle:plugin);
/** /**
* Retrieves a plugin's public info. * Retrieves a plugin's public info.
@ -327,7 +328,7 @@ native SetFailState(const String:string[], any:...);
* Aborts the current callback and throws an error. This function * Aborts the current callback and throws an error. This function
* does not return in that no code is executed following it. * does not return in that no code is executed following it.
* *
* @param format String format. * @param fmt String format.
* @param ... Format arguments. * @param ... Format arguments.
* @noreturn * @noreturn
* @error Always! * @error Always!
@ -386,7 +387,7 @@ native GameConfGetOffset(Handle:gc, const String:key[]);
*/ */
native bool:GameConfGetKeyValue(Handle:gc, const String:key[], String:buffer[], maxlen); native bool:GameConfGetKeyValue(Handle:gc, const String:key[], String:buffer[], maxlen);
/* /**
* Finds an address calculation in a GameConfig file, * Finds an address calculation in a GameConfig file,
* performs LoadFromAddress on it as appropriate, then returns the final address. * performs LoadFromAddress on it as appropriate, then returns the final address.
* *

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@ -119,7 +119,7 @@ stock bool:StrEqual(const String:str1[], const String:str2[], bool:caseSensitive
* destination will be truncated. * destination will be truncated.
* *
* @param dest Destination string buffer to copy to. * @param dest Destination string buffer to copy to.
* @param destlen Destination buffer length (includes null terminator). * @param destLen Destination buffer length (includes null terminator).
* @param source Source string buffer to copy from. * @param source Source string buffer to copy from.
* @return Number of cells written. * @return Number of cells written.
*/ */
@ -323,7 +323,7 @@ native GetCharBytes(const String:source[]);
* *
* @note Multi-byte characters will always return false. * @note Multi-byte characters will always return false.
* *
* @param char Character to test. * @param chr Character to test.
* @return True if character is alphabetical, otherwise false. * @return True if character is alphabetical, otherwise false.
*/ */
native bool:IsCharAlpha(chr); native bool:IsCharAlpha(chr);
@ -333,7 +333,7 @@ native bool:IsCharAlpha(chr);
* *
* @note Multi-byte characters will always return false. * @note Multi-byte characters will always return false.
* *
* @param char Character to test. * @param chr Character to test.
* @return True if character is numeric, otherwise false. * @return True if character is numeric, otherwise false.
*/ */
native bool:IsCharNumeric(chr); native bool:IsCharNumeric(chr);
@ -343,7 +343,7 @@ native bool:IsCharNumeric(chr);
* *
* @note Multi-byte characters will always return false. * @note Multi-byte characters will always return false.
* *
* @param char Character to test. * @param chr Character to test.
* @return True if character is whitespace, otherwise false. * @return True if character is whitespace, otherwise false.
*/ */
native bool:IsCharSpace(chr); native bool:IsCharSpace(chr);
@ -351,7 +351,7 @@ native bool:IsCharSpace(chr);
/** /**
* Returns if a character is multi-byte or not. * Returns if a character is multi-byte or not.
* *
* @param char Character to test. * @param chr Character to test.
* @return 0 for a normal 7-bit ASCII character, * @return 0 for a normal 7-bit ASCII character,
* otherwise number of bytes in multi-byte character. * otherwise number of bytes in multi-byte character.
*/ */
@ -362,7 +362,7 @@ native IsCharMB(chr);
* *
* @note Multi-byte characters will always return false. * @note Multi-byte characters will always return false.
* *
* @param char Character to test. * @param chr Character to test.
* @return True if character is uppercase, otherwise false. * @return True if character is uppercase, otherwise false.
*/ */
native bool:IsCharUpper(chr); native bool:IsCharUpper(chr);
@ -372,7 +372,7 @@ native bool:IsCharUpper(chr);
* *
* @note Multi-byte characters will always return false. * @note Multi-byte characters will always return false.
* *
* @param char Character to test. * @param chr Character to test.
* @return True if character is lowercase, otherwise false. * @return True if character is lowercase, otherwise false.
*/ */
native bool:IsCharLower(chr); native bool:IsCharLower(chr);

72
env/include/testing.inc vendored Normal file
View File

@ -0,0 +1,72 @@
/**
* vim: set ts=4 sw=4 tw=99 noet :
* =============================================================================
* SourceMod (C)2004-2014 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This file is part of the SourceMod/SourcePawn SDK.
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
static TestNumber = 0;
static String:TestContext[255];
SetTestContext(const String:context[])
{
strcopy(TestContext, sizeof(TestContext), context);
}
AssertEq(const String:text[], cell1, cell2)
{
TestNumber++;
if (cell1 == cell2) {
PrintToServer("[%d] %s: %s == %d OK", TestNumber, TestContext, text, cell2);
} else {
PrintToServer("[%d] %s FAIL: %s should be %d, got %d", TestNumber, TestContext, text, cell2, cell1);
ThrowError("test %d (%s in %s) failed", TestNumber, text, TestContext);
}
}
AssertFalse(const String:text[], bool:value)
{
TestNumber++;
if (!value) {
PrintToServer("[%d] %s: %s == false OK", TestNumber, TestContext, text, value);
} else {
PrintToServer("[%d] %s FAIL: %s should be false, got true", TestNumber, TestContext, text);
ThrowError("test %d (%s in %s) failed", TestNumber, text, TestContext);
}
}
AssertTrue(const String:text[], bool:value)
{
TestNumber++;
if (value) {
PrintToServer("[%d] %s: %s == true OK", TestNumber, TestContext, text, value);
} else {
PrintToServer("[%d] %s FAIL: %s should be true, got false", TestNumber, TestContext, text);
ThrowError("test %d (%s in %s) failed", TestNumber, text, TestContext);
}
}

106
env/include/tf2.inc vendored
View File

@ -35,13 +35,13 @@
#endif #endif
#define _tf2_included #define _tf2_included
#define TF_STUNFLAG_SLOWDOWN (1 << 0) // activates slowdown modifier #define TF_STUNFLAG_SLOWDOWN (1 << 0) /**< activates slowdown modifier */
#define TF_STUNFLAG_BONKSTUCK (1 << 1) // bonk sound, stuck #define TF_STUNFLAG_BONKSTUCK (1 << 1) /**< bonk sound, stuck */
#define TF_STUNFLAG_LIMITMOVEMENT (1 << 2) // disable forward/backward movement #define TF_STUNFLAG_LIMITMOVEMENT (1 << 2) /**< disable forward/backward movement */
#define TF_STUNFLAG_CHEERSOUND (1 << 3) // cheering sound #define TF_STUNFLAG_CHEERSOUND (1 << 3) /**< cheering sound */
#define TF_STUNFLAG_NOSOUNDOREFFECT (1 << 5) // no sound or particle #define TF_STUNFLAG_NOSOUNDOREFFECT (1 << 5) /**< no sound or particle */
#define TF_STUNFLAG_THIRDPERSON (1 << 6) // panic animation #define TF_STUNFLAG_THIRDPERSON (1 << 6) /**< panic animation */
#define TF_STUNFLAG_GHOSTEFFECT (1 << 7) // ghost particles #define TF_STUNFLAG_GHOSTEFFECT (1 << 7) /**< ghost particles */
#define TF_STUNFLAGS_LOSERSTATE TF_STUNFLAG_SLOWDOWN|TF_STUNFLAG_NOSOUNDOREFFECT|TF_STUNFLAG_THIRDPERSON #define TF_STUNFLAGS_LOSERSTATE TF_STUNFLAG_SLOWDOWN|TF_STUNFLAG_NOSOUNDOREFFECT|TF_STUNFLAG_THIRDPERSON
#define TF_STUNFLAGS_GHOSTSCARE TF_STUNFLAG_GHOSTEFFECT|TF_STUNFLAG_THIRDPERSON #define TF_STUNFLAGS_GHOSTSCARE TF_STUNFLAG_GHOSTEFFECT|TF_STUNFLAG_THIRDPERSON
@ -107,23 +107,67 @@ enum TFCond
TFCond_RegenBuffed, TFCond_RegenBuffed,
TFCond_MarkedForDeath, TFCond_MarkedForDeath,
TFCond_NoHealingDamageBuff, TFCond_NoHealingDamageBuff,
TFCond_SpeedBuffAlly, TFCond_SpeedBuffAlly, //32
TFCond_HalloweenCritCandy, TFCond_HalloweenCritCandy,
TFCond_CritCanteen,
TFCond_CritHype = 36, TFCond_CritDemoCharge,
TFCond_CritHype,
TFCond_CritOnFirstBlood, TFCond_CritOnFirstBlood,
TFCond_CritOnWin, TFCond_CritOnWin,
TFCond_CritOnFlagCapture, TFCond_CritOnFlagCapture,
TFCond_CritOnKill, TFCond_CritOnKill,
TFCond_RestrictToMelee TFCond_RestrictToMelee,
TFCond_DefenseBuffNoCritBlock,
TFCond_Reprogrammed,
TFCond_CritMmmph,
TFCond_DefenseBuffMmmph,
TFCond_FocusBuff,
TFCond_DisguiseRemoved,
TFCond_MarkedForDeathSilent,
TFCond_DisguisedAsDispenser,
TFCond_Sapped,
TFCond_UberchargedHidden,
TFCond_UberchargedCanteen,
TFCond_HalloweenBombHead,
TFCond_HalloweenThriller,
TFCond_RadiusHealOnDamage,
TFCond_CritOnDamage,
TFCond_UberchargedOnTakeDamage,
TFCond_UberBulletResist,
TFCond_UberBlastResist,
TFCond_UberFireResist,
TFCond_SmallBulletResist,
TFCond_SmallBlastResist,
TFCond_SmallFireResist,
TFCond_Stealthed, // 64
TFCond_MedigunDebuff,
TFCond_StealthedUserBuffFade,
TFCond_BulletImmune,
TFCond_BlastImmune,
TFCond_FireImmune,
TFCond_PreventDeath,
TFCond_MVMBotRadiowave,
TFCond_HalloweenSpeedBoost,
TFCond_HalloweenQuickHeal,
TFCond_HalloweenGiant,
TFCond_HalloweenTiny,
TFCond_HalloweenInHell,
TFCond_HalloweenGhostMode,
}; };
const Float:TFCondDuration_Infinite = -1.0;
enum TFHoliday enum TFHoliday
{ {
TFHoliday_Birthday = 1, TFHoliday_Birthday = 1,
TFHoliday_Halloween, TFHoliday_Halloween,
TFHoliday_Christmas,
TFHoliday_ValentinesDay,
TFHoliday_MeetThePyro,
TFHoliday_FullMoon, TFHoliday_FullMoon,
TFHoliday_HalloweenOrFullMoon, TFHoliday_HalloweenOrFullMoon,
TFHoliday_HalloweenOrFullMoonOrValentines,
TFHoliday_AprilFools,
}; };
enum TFObjectType enum TFObjectType
@ -146,10 +190,11 @@ enum TFObjectMode
* Sets a client on fire for 10 seconds. * Sets a client on fire for 10 seconds.
* *
* @param client Player's index. * @param client Player's index.
* @param attacker Attacker's index.
* @noreturn * @noreturn
* @error Invalid client index, client not in game, or no mod support. * @error Invalid client index, client not in game, or no mod support.
*/ */
native TF2_IgnitePlayer(client, target); native TF2_IgnitePlayer(client, attacker);
/** /**
* Respawns a client * Respawns a client
@ -175,10 +220,12 @@ native TF2_RegeneratePlayer(client);
* @param client Player's index. * @param client Player's index.
* @param condition Integer identifier of condition to apply. * @param condition Integer identifier of condition to apply.
* @param duration Duration of condition (does not apply to all conditions). * @param duration Duration of condition (does not apply to all conditions).
* Pass TFCondDuration_Infinite to apply until manually removed.
* @param inflictor Condition inflictor's index (0 for no inflictor).
* @noreturn * @noreturn
* @error Invalid client index, client not in game, or no mod support. * @error Invalid client index, client not in game, or no mod support.
*/ */
native TF2_AddCondition(client, TFCond:condition, Float:duration); native TF2_AddCondition(client, TFCond:condition, Float:duration=TFCondDuration_Infinite, inflictor=0);
/** /**
* Removes a condition from a player * Removes a condition from a player
@ -227,10 +274,10 @@ native TF2_RemovePlayerDisguise(client);
* Stuns a client * Stuns a client
* *
* @param client Player's index. * @param client Player's index.
* @param float Duration of stun. * @param duration Duration of stun.
* @param float Slowdown percent (as decimal, 0.00-1.00) * @param slowdown Slowdown percent (as decimal, 0.00-1.00)
* (ignored if TF_STUNFLAG_SLOWDOWN is not set. * Ignored if TF_STUNFLAG_SLOWDOWN is not set.
* @param int Stun flags. * @param stunflags Stun flags.
* @param attacker Attacker's index (0 is allowed for world). * @param attacker Attacker's index (0 is allowed for world).
* @noreturn * @noreturn
*/ */
@ -241,7 +288,7 @@ native TF2_StunPlayer(client, Float:duration, Float:slowdown=0.0, stunflags, att
* *
* @param client Player's index. * @param client Player's index.
* @param attacker Attacker's index. * @param attacker Attacker's index.
* @param float Duration of bleeding (in seconds). * @param duration Duration of bleeding (in seconds).
* @noreturn * @noreturn
*/ */
native TF2_MakeBleed(client, attacker, Float:duration); native TF2_MakeBleed(client, attacker, Float:duration);
@ -251,6 +298,7 @@ native TF2_MakeBleed(client, attacker, Float:duration);
* *
* @return The current resource entity index. * @return The current resource entity index.
*/ */
#pragma deprecated Use GetPlayerResourceEntity instead
native TF2_GetResourceEntity(); native TF2_GetResourceEntity();
/** /**
@ -295,6 +343,14 @@ forward Action:TF2_OnGetHoliday(&TFHoliday:holiday);
*/ */
forward Action:TF2_OnIsHolidayActive(TFHoliday:holiday, &bool:result); forward Action:TF2_OnIsHolidayActive(TFHoliday:holiday, &bool:result);
/**
* Returns whether or not a holiday is active
*
* @param holiday Holiday being checked.
* @return Boolean of whether or not the holiday is active.
*/
native bool:TF2_IsHolidayActive(TFHoliday:holiday);
/** /**
* Returns whether or not a client (Player) is in a duel. * Returns whether or not a client (Player) is in a duel.
* *
@ -335,6 +391,19 @@ forward TF2_OnWaitingForPlayersStart();
*/ */
forward TF2_OnWaitingForPlayersEnd(); forward TF2_OnWaitingForPlayersEnd();
/**
* Called when a player attempts to use a teleporter to decide if the player should be allowed to teleport.
* Return Plugin_Continue to let the original calculation or return a higher
* action to override the decision with the value of 'result'
*
* @param client Client index.
* @param teleporter Teleporter entity index.
* @param result Buffer param for the result of the decision.
* This is prepopulated with the game's original decision to let a player teleport.
* @return Plugin_Continue for original calculation, higher value to use 'result'.
*/
forward Action:TF2_OnPlayerTeleport(client, teleporter, &bool:result);
/** /**
* Do not edit below this line! * Do not edit below this line!
*/ */
@ -366,5 +435,6 @@ public __ext_tf2_SetNTVOptional()
MarkNativeAsOptional("TF2_GetResourceEntity"); MarkNativeAsOptional("TF2_GetResourceEntity");
MarkNativeAsOptional("TF2_GetClass"); MarkNativeAsOptional("TF2_GetClass");
MarkNativeAsOptional("TF2_IsPlayerInDuel"); MarkNativeAsOptional("TF2_IsPlayerInDuel");
MarkNativeAsOptional("TF2_IsHolidayActive");
} }
#endif #endif

View File

@ -132,6 +132,18 @@ enum {
TF_CUSTOM_PLASMA_GIB, TF_CUSTOM_PLASMA_GIB,
TF_CUSTOM_PRACTICE_STICKY, TF_CUSTOM_PRACTICE_STICKY,
TF_CUSTOM_EYEBALL_ROCKET, TF_CUSTOM_EYEBALL_ROCKET,
TF_CUSTOM_HEADSHOT_DECAPITATION,
TF_CUSTOM_TAUNT_ARMAGEDDON,
TF_CUSTOM_FLARE_PELLET,
TF_CUSTOM_CLEAVER,
TF_CUSTOM_CLEAVER_CRIT,
TF_CUSTOM_SAPPER_RECORDER_DEATH,
TF_CUSTOM_MERASMUS_PLAYER_BOMB,
TF_CUSTOM_MERASMUS_GRENADE,
TF_CUSTOM_MERASMUS_ZAP,
TF_CUSTOM_MERASMUS_DECAPITATION,
TF_CUSTOM_CANNONBALL_PUSH,
TF_CUSTOM_TAUNT_ALLCLASS_GUITAR_RIFF,
}; };
// Weapon codes as used in some events, such as player_death // Weapon codes as used in some events, such as player_death
@ -218,9 +230,28 @@ enum {
TF_WEAPON_RAYGUN, TF_WEAPON_RAYGUN,
TF_WEAPON_PARTICLE_CANNON, TF_WEAPON_PARTICLE_CANNON,
TF_WEAPON_MECHANICAL_ARM, TF_WEAPON_MECHANICAL_ARM,
TF_WEAPON_DRG_POMSON,
TF_WEAPON_BAT_GIFTWRAP,
TF_WEAPON_GRENADE_ORNAMENT,
TF_WEAPON_RAYGUN_REVENGE,
TF_WEAPON_PEP_BRAWLER_BLASTER,
TF_WEAPON_CLEAVER,
TF_WEAPON_GRENADE_CLEAVER,
TF_WEAPON_STICKY_BALL_LAUNCHER,
TF_WEAPON_GRENADE_STICKY_BALL,
TF_WEAPON_SHOTGUN_BUILDING_RESCUE,
TF_WEAPON_CANNON,
TF_WEAPON_THROWABLE,
TF_WEAPON_GRENADE_THROWABLE,
TF_WEAPON_PDA_SPY_BUILD,
TF_WEAPON_GRENADE_WATERBALLOON,
TF_WEAPON_HARVESTER_SAW,
TF_WEAPON_SPELLBOOK,
TF_WEAPON_SPELLBOOK_PROJECTILE,
TF_WEAPON_SNIPERRIFLE_CLASSIC,
}; };
// TF2 Weapon Slots for GetPlayerWeaponSlot // TF2 Weapon Loadout Slots
enum enum
{ {
TFWeaponSlot_Primary, TFWeaponSlot_Primary,
@ -328,6 +359,7 @@ stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:pers
* @return Value or -1 on failure. * @return Value or -1 on failure.
* @error Invalid client index, client not in game or failed to find resource entity. * @error Invalid client index, client not in game or failed to find resource entity.
*/ */
#pragma deprecated Use GetPlayerResourceEntity and GetEntProp instead
stock TF2_GetPlayerResourceData(client, TFResourceType:type) stock TF2_GetPlayerResourceData(client, TFResourceType:type)
{ {
if (!IsClientConnected(client)) if (!IsClientConnected(client))
@ -363,6 +395,7 @@ stock TF2_GetPlayerResourceData(client, TFResourceType:type)
* @return Value or -1 on failure. * @return Value or -1 on failure.
* @error Invalid client index, client not in game or failed to find resource entity. * @error Invalid client index, client not in game or failed to find resource entity.
*/ */
#pragma deprecated Use GetPlayerResourceEntity and SetEntProp instead
stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value) stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
{ {
if (!IsClientConnected(client)) if (!IsClientConnected(client))
@ -403,7 +436,7 @@ stock TF2_RemoveWeaponSlot(client, slot)
while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1) while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1)
{ {
RemovePlayerItem(client, weaponIndex); RemovePlayerItem(client, weaponIndex);
RemoveEdict(weaponIndex); AcceptEntityInput(weaponIndex, "Kill");
} }
} }
@ -437,6 +470,7 @@ stock TF2_GetPlayerConditionFlags(client)
* Check whether or not a condition is set on a player * Check whether or not a condition is set on a player
* *
* @param client Player's index. * @param client Player's index.
* @param cond TFCond constant
* @return True if set, false otherwise * @return True if set, false otherwise
*/ */
stock bool:TF2_IsPlayerInCondition(client, TFCond:cond) stock bool:TF2_IsPlayerInCondition(client, TFCond:cond)
@ -455,7 +489,7 @@ stock bool:TF2_IsPlayerInCondition(client, TFCond:cond)
return true; return true;
} }
} }
else else if (_:cond < 64)
{ {
new bit = (1 << (_:cond - 32)); new bit = (1 << (_:cond - 32));
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx") & bit) == bit) if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx") & bit) == bit)
@ -463,6 +497,14 @@ stock bool:TF2_IsPlayerInCondition(client, TFCond:cond)
return true; return true;
} }
} }
else
{
new bit = (1 << (_:cond - 64));
if ((GetEntProp(client, Prop_Send, "m_nPlayerCondEx2") & bit) == bit)
{
return true;
}
}
return false; return false;
} }

View File

@ -92,6 +92,7 @@ native Handle:CreateTimer(Float:interval, Timer:func, any:data=INVALID_HANDLE, f
/** /**
* Kills a timer. Use this instead of CloseHandle() if you need more options. * Kills a timer. Use this instead of CloseHandle() if you need more options.
* *
* @param timer Timer Handle to kill.
* @param autoClose If autoClose is true, the data that was passed to CreateTimer() will * @param autoClose If autoClose is true, the data that was passed to CreateTimer() will
* be closed as a handle if TIMER_DATA_HNDL_CLOSE was not specified. * be closed as a handle if TIMER_DATA_HNDL_CLOSE was not specified.
* @noreturn * @noreturn

View File

@ -178,11 +178,11 @@ native bool:LoadTopMenuConfig(Handle:topmenu, const String:file[], String:error[
* @param name Object name (MUST be unique). * @param name Object name (MUST be unique).
* @param type Object type. * @param type Object type.
* @param handler Handler for object. * @param handler Handler for object.
* @param cmdname Command name (for access overrides).
* @param flags Default access flags.
* @param parent Parent object ID, or INVALID_TOPMENUOBJECT for none. * @param parent Parent object ID, or INVALID_TOPMENUOBJECT for none.
* Items must have a category parent. * Items must have a category parent.
* Categories must not have a parent. * Categories must not have a parent.
* @param cmdname Command name (for access overrides).
* @param flags Default access flags.
* @param info_string Arbitrary storage (max 255 bytes). * @param info_string Arbitrary storage (max 255 bytes).
* @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on * @return A new TopMenuObject ID, or INVALID_TOPMENUOBJECT on
* failure. * failure.
@ -201,7 +201,7 @@ native TopMenuObject:AddToTopMenu(Handle:topmenu,
* Retrieves the info string of a top menu item. * Retrieves the info string of a top menu item.
* *
* @param topmenu TopMenu Handle. * @param topmenu TopMenu Handle.
* @param object TopMenuObject ID. * @param parent TopMenuObject ID.
* @param buffer Buffer to store info string. * @param buffer Buffer to store info string.
* @param maxlength Maximum size of info string. * @param maxlength Maximum size of info string.
* @return Number of bytes written, not including the * @return Number of bytes written, not including the
@ -247,6 +247,17 @@ native RemoveFromTopMenu(Handle:topmenu, TopMenuObject:object);
*/ */
native bool:DisplayTopMenu(Handle:topmenu, client, TopMenuPosition:position); native bool:DisplayTopMenu(Handle:topmenu, client, TopMenuPosition:position);
/**
* Displays a TopMenu category to a client.
*
* @param topmenu TopMenu Handle.
* @param category Category object id.
* @param client Client index.
* @return True on success, false on failure.
* @error Invalid TopMenu Handle or client not in game.
*/
native bool:DisplayTopMenuCategory(Handle:topmenu, TopMenuObject:category, client);
/** /**
* Finds a category's object ID in a TopMenu. * Finds a category's object ID in a TopMenu.
* *
@ -258,6 +269,17 @@ native bool:DisplayTopMenu(Handle:topmenu, client, TopMenuPosition:position);
*/ */
native TopMenuObject:FindTopMenuCategory(Handle:topmenu, const String:name[]); native TopMenuObject:FindTopMenuCategory(Handle:topmenu, const String:name[]);
/**
* Change the menu title caching behaviour of the TopMenu. By default the titles are cached to reduce overhead.
* If you need dynamic menu titles, which can change everytime the menu is displayed to a user, set this to false.
*
* @param topmenu TopMenu Handle.
* @param cache_titles Cache the menu titles and don't call the handler with TopMenuAction_DisplayTitle everytime the menu is drawn?
* @noreturn
* @error Invalid TopMenu Handle
*/
native SetTopMenuTitleCaching(Handle:topmenu, bool:cache_titles);
/** /**
* Do not edit below this line! * Do not edit below this line!
*/ */
@ -285,6 +307,8 @@ public __ext_topmenus_SetNTVOptional()
MarkNativeAsOptional("AddToTopMenu"); MarkNativeAsOptional("AddToTopMenu");
MarkNativeAsOptional("RemoveFromTopMenu"); MarkNativeAsOptional("RemoveFromTopMenu");
MarkNativeAsOptional("DisplayTopMenu"); MarkNativeAsOptional("DisplayTopMenu");
MarkNativeAsOptional("DisplayTopMenuCategory");
MarkNativeAsOptional("FindTopMenuCategory"); MarkNativeAsOptional("FindTopMenuCategory");
MarkNativeAsOptional("SetTopMenuTitleCaching");
} }
#endif #endif

View File

@ -43,6 +43,15 @@ enum UserMsg
INVALID_MESSAGE_ID = -1, INVALID_MESSAGE_ID = -1,
}; };
/**
* UserMsg message serialization formats
*/
enum UserMessageType
{
UM_BitBuf = 0,
UM_Protobuf,
};
/** /**
* @section Message Flags. * @section Message Flags.
*/ */
@ -54,6 +63,13 @@ enum UserMsg
* @endsection * @endsection
*/ */
/**
* Returns usermessage serialization type used for the current engine
*
* @return The supported usermessage type.
*/
native UserMessageType:GetUserMessageType();
/** /**
* Returns the ID of a given message, or -1 on failure. * Returns the ID of a given message, or -1 on failure.
* *
@ -115,7 +131,7 @@ native EndMessage();
* Called when a message is hooked * Called when a message is hooked
* *
* @param msg_id Message index. * @param msg_id Message index.
* @param bf Handle to the input bit buffer of the message. * @param msg Handle to the input bit buffer or protobuf.
* @param players Array containing player indexes. * @param players Array containing player indexes.
* @param playersNum Number of players in the array. * @param playersNum Number of players in the array.
* @param reliable True if message is reliable, false otherwise. * @param reliable True if message is reliable, false otherwise.
@ -124,7 +140,7 @@ native EndMessage();
* blocks the message from being sent, and Plugin_Continue * blocks the message from being sent, and Plugin_Continue
* resumes normal functionality. * resumes normal functionality.
*/ */
functag public Action:MsgHook(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init); functag public Action:MsgHook(UserMsg:msg_id, Handle:msg, const players[], playersNum, bool:reliable, bool:init);
/** /**
* Called when a message hook has completed. * Called when a message hook has completed.
@ -142,7 +158,7 @@ functag public MsgPostHook(UserMsg:msg_id, bool:sent);
* @param intercept If intercept is true, message will be fully intercepted, * @param intercept If intercept is true, message will be fully intercepted,
* allowing the user to block the message. Otherwise, * allowing the user to block the message. Otherwise,
* the hook is normal and ignores the return value. * the hook is normal and ignores the return value.
* @param notify Notification function. * @param post Notification function.
* @noreturn * @noreturn
* @error Invalid message index. * @error Invalid message index.
*/ */

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@ -35,8 +35,15 @@
#endif #endif
#define _version_included #define _version_included
#define SOURCEMOD_V_MAJOR 1 /**< SourceMod Major version */ #tryinclude <version_auto>
#define SOURCEMOD_V_MINOR 4 /**< SourceMod Minor version */
#define SOURCEMOD_V_RELEASE 1 /**< SourceMod Release version */
#define SOURCEMOD_VERSION "1.4.1" /**< SourceMod version string (major.minor.release.build) */ #if !defined _auto_version_included
#define SOURCEMOD_V_TAG "manual"
#define SOURCEMOD_V_REV 0
#define SOURCEMOD_V_CSET "0"
#define SOURCEMOD_V_MAJOR 1 /**< SourceMod Major version */
#define SOURCEMOD_V_MINOR 6 /**< SourceMod Minor version */
#define SOURCEMOD_V_RELEASE 0 /**< SourceMod Release version */
#define SOURCEMOD_VERSION "1.6.0-manual" /**< SourceMod version string (major.minor.release-tag) */
#endif

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env/include/version_auto.inc vendored Normal file
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@ -0,0 +1,15 @@
#if defined _auto_version_included
#endinput
#endif
#define _auto_version_included
#define SOURCEMOD_V_TAG ""
#define SOURCEMOD_V_CSET "95ab81f"
#define SOURCEMOD_V_MAJOR 1
#define SOURCEMOD_V_MINOR 6
#define SOURCEMOD_V_RELEASE 0
#define SOURCEMOD_V_REV 4525
#define SOURCEMOD_VERSION "1.6.0"

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