Changed jump boost to only change velocity when multiplier is different from 1.0. Quick fix for jumping from boost platforms in maps.
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@ -26,6 +26,12 @@ JumpBoostOnClientJump(client)
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new Float:distance = ClassGetJumpDistance(client);
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new Float:height = ClassGetJumpHeight(client);
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// Do not apply jump boost if class jump boost multiplier is 1.0.
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if (height == 1.0)
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{
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return;
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}
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// Get client's current velocity.
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new Float:vecVelocity[3];
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ToolsClientVelocity(client, vecVelocity, false);
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