Changed jump boost to only change velocity when multiplier is different from 1.0. Quick fix for jumping from boost platforms in maps.

This commit is contained in:
richard 2009-05-30 23:19:32 +02:00
parent 1fb33b2b13
commit f23bba58c6

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@ -26,6 +26,12 @@ JumpBoostOnClientJump(client)
new Float:distance = ClassGetJumpDistance(client); new Float:distance = ClassGetJumpDistance(client);
new Float:height = ClassGetJumpHeight(client); new Float:height = ClassGetJumpHeight(client);
// Do not apply jump boost if class jump boost multiplier is 1.0.
if (height == 1.0)
{
return;
}
// Get client's current velocity. // Get client's current velocity.
new Float:vecVelocity[3]; new Float:vecVelocity[3];
ToolsClientVelocity(client, vecVelocity, false); ToolsClientVelocity(client, vecVelocity, false);