Added a "douse" feature to napalm that makes water put out fires.

Fixed zr_antistick not disabling the feature.
Removed a debug message.
Added napalm to logging module.
This commit is contained in:
Greyscale
2009-07-16 18:34:56 -07:00
parent e48b480029
commit f403386546
11 changed files with 116 additions and 11 deletions

View File

@ -137,6 +137,7 @@ enum CvarsList
Handle:CVAR_RESPAWN_TEAM_ZOMBIE,
Handle:CVAR_RESPAWN_TEAM_ZOMBIE_WORLD,
Handle:CVAR_NAPALM_IGNITE,
Handle:CVAR_NAPALM_DOUSE,
Handle:CVAR_JUMPBOOST_BHOP_PROTECT,
Handle:CVAR_JUMPBOOST_BHOP_MAX,
Handle:CVAR_VOL,
@ -414,6 +415,7 @@ CvarsCreate()
// Napalm (module)
// ===========================
g_hCvarsList[CVAR_NAPALM_IGNITE] = CreateConVar("zr_napalm_ignite", "1", "Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']");
g_hCvarsList[CVAR_NAPALM_DOUSE] = CreateConVar("zr_napalm_douse", "0", "Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]");
// ===========================