Fixed numerous potential bugs by moving RoundEndOnClientDeath down to the end of player_death. Checking before caused problems because that function leads to the "humanizing" of all zombies if the last zombie was killed. Stuff like kill_bonus wasn't working right because of this.

Fixed documentation bug, mis-documented kill_bonus.
This commit is contained in:
Greyscale
2009-08-03 15:13:36 -07:00
parent ded36a6c5d
commit f9c953d58f
3 changed files with 4 additions and 4 deletions

View File

@ -750,8 +750,8 @@ The list below explains all available class attributes in detail:
kill_bonus number 0 - 16
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Human classes only. How many points to give the player each time he
kill a zombie.
Zombie classes only. How many EXTRA points to give the killer of a
zombie. If this is 0, the default value of 1 point will be given.
speed decimal 10.0 - 2000.0
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