Fixed numerous potential bugs by moving RoundEndOnClientDeath down to the end of player_death. Checking before caused problems because that function leads to the "humanizing" of all zombies if the last zombie was killed. Stuff like kill_bonus wasn't working right because of this.
Fixed documentation bug, mis-documented kill_bonus.
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@ -750,8 +750,8 @@ The list below explains all available class attributes in detail:
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kill_bonus number 0 - 16
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Human classes only. How many points to give the player each time he
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kill a zombie.
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Zombie classes only. How many EXTRA points to give the killer of a
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zombie. If this is 0, the default value of 1 point will be given.
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speed decimal 10.0 - 2000.0
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