Fixed spawn protection not restoring class attributes.
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@ -78,7 +78,8 @@ SpawnProtectOnClientSpawn(client)
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bInfectImmune[client][INFECT_TYPE_NORMAL] = true;
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// Set improved attributes
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// (Move to cvar?)
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// TODO: Move to cvar.
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// (Set weapon alpha too?)
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SetPlayerAlpha(client, 0);
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SetPlayerSpeed(client, 600.0);
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@ -150,9 +151,8 @@ public Action:SpawnProtectTimer(Handle:timer, any:client)
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ZR_HudHint(client, "Spawn protection end");
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// Fix attributes.
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// TODO: Set class attributes.
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SetPlayerAlpha(client, 255);
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SetPlayerSpeed(client, 300.0);
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SetPlayerAlpha(client, ClassGetAlphaInitial(client));
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SetPlayerSpeed(client, ClassGetSpeed(client));
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// Clear timer handle.
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tSpawnProtect[client] = INVALID_HANDLE;
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