Fixed spawn protection not restoring class attributes.
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		| @@ -78,7 +78,8 @@ SpawnProtectOnClientSpawn(client) | ||||
|         bInfectImmune[client][INFECT_TYPE_NORMAL] = true; | ||||
|          | ||||
|         // Set improved attributes | ||||
|         // (Move to cvar?) | ||||
|         // TODO: Move to cvar. | ||||
|         // (Set weapon alpha too?) | ||||
|         SetPlayerAlpha(client, 0); | ||||
|         SetPlayerSpeed(client, 600.0); | ||||
|          | ||||
| @@ -150,9 +151,8 @@ public Action:SpawnProtectTimer(Handle:timer, any:client) | ||||
|         ZR_HudHint(client, "Spawn protection end"); | ||||
|          | ||||
|         // Fix attributes. | ||||
|         // TODO: Set class attributes. | ||||
|         SetPlayerAlpha(client, 255); | ||||
|         SetPlayerSpeed(client, 300.0); | ||||
|         SetPlayerAlpha(client, ClassGetAlphaInitial(client)); | ||||
|         SetPlayerSpeed(client, ClassGetSpeed(client)); | ||||
|          | ||||
|         // Clear timer handle. | ||||
|         tSpawnProtect[client] = INVALID_HANDLE; | ||||
|   | ||||
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