Added check for whether client is not in game in buy command hook, as a possible fix for bug 195.
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		| @@ -247,7 +247,7 @@ RestrictOnRoundEnd() | ||||
| public Action:RestrictBuyCommand(client, argc) | ||||
| { | ||||
|     // If client isn't valid, then stop. | ||||
|     if (!ZRIsClientValid(client)) | ||||
|     if (!ZRIsClientValid(client) || !IsClientInGame(client)) | ||||
|     { | ||||
|         return Plugin_Continue; | ||||
|     } | ||||
|   | ||||
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