Added check for whether client is not in game in buy command hook, as a possible fix for bug 195.
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@ -247,7 +247,7 @@ RestrictOnRoundEnd()
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public Action:RestrictBuyCommand(client, argc)
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public Action:RestrictBuyCommand(client, argc)
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{
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{
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// If client isn't valid, then stop.
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// If client isn't valid, then stop.
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if (!ZRIsClientValid(client))
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if (!ZRIsClientValid(client) || !IsClientInGame(client))
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{
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{
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return Plugin_Continue;
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return Plugin_Continue;
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}
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}
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