Greyscale
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2e623447d5
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Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
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2009-04-24 05:02:19 +02:00 |
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Greyscale
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b99d253477
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Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now.
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2009-04-22 04:53:19 +02:00 |
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Greyscale
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41153af5f4
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Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
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2009-04-20 02:56:26 +02:00 |
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Greyscale
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ecc9cf5167
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Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams.
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2009-04-17 12:16:44 +02:00 |
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Greyscale
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5b9f8d364d
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Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect
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2009-04-16 05:30:26 +02:00 |
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Greyscale
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8d9d45790b
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Cleaned comments up, added more comments.
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2009-04-15 09:42:12 +02:00 |
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Greyscale
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842e4030b9
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Made weapon management menu toggle restrictions (easier), and weapon names are now case-insensitive
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2009-04-13 20:33:13 +02:00 |
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Greyscale
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035d6182a9
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Weapons module added, still needs better validations
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2009-04-12 08:04:00 +02:00 |
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Greyscale
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d220eeee77
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Added periods after function comments, moved market handler code to markethandler.inc, made restrictions announced to the server
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2009-04-10 01:08:51 +02:00 |
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