sm-zombiereloaded-3/todo.txt

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Section content is listed in order of importance. Some of these can be ideas too.
---- CRITICAL/IMPORTANT ----
* FIXED -- fix spawn protection
players gets invisible, but not protected against zombies.
the array pProtect isn't used at all, just set to off and on.
* DONE -- classes.inc:GetClassKnockback
change class knockback to be a multiplier of the default knockback (like the
old ZR), not absolute values:
knockback = default * class knockback
---- NORMAL/GAMEPLAY ----
* Make it possible to disable certain classes on certain maps.
Admin command: zr_class_enabled <class name> <0/1>
* Make a more advanced teleporter:
- Admin command: zr_teleport <player>
- Separate teleport limits for both teams
- Separate delays for both teams
- Startup time
- Separate cooldown for both teams
- Maybe some teleportation effects, like sound, glow or smoke.
(make a separate inc-file for the teleporter)
* Make a admin command to read and write settings to a spesific class, using key/value.
Integrate it with the zr_admin menu.
* Zombie dont have fall damage (damage by player 0 = server should always work)
Make it a CVAR, so for example zombies can't kill themselfs on some maps by
going through lasers.
* zombie.inc:KnockBack / cvars.inc
Make a CVAR for setting shotgun/hegrenade knockback boost. The zombies don't
fly away that much.
* Fix some zombies not able to zombify some humans when using the infect command
before the first zombie. (make him a mother zombie, kill infect timer, set some
switches)