sm-zombiereloaded-3/todo.txt
2008-11-29 22:56:05 +01:00

41 lines
1.5 KiB
Plaintext

Section content is listed in order of importance. Some of these can be ideas too.
---- CRITICAL/IMPORTANT ----
---- NORMAL/GAMEPLAY ----
* Make it possible to disable certain classes on certain maps. Only specify the
class name to read the value:
zr_class_enabled <classname>[ <0/1>]
* Make a admin command to read and write settings to a spesific class,
using key/value. Integrate it with the zr_admin menu.
* Make a more advanced teleporter:
- Admin command: zr_teleport <player>
- Separate teleport limits for both teams
- Separate delays for both teams
- Startup time
- Separate cooldown for both teams
- Maybe some teleportation effects, like sound, glow or smoke.
(make a separate inc-file for the teleporter)
* Zombie dont have fall damage (damage by player 0 = server should always work)
Make it a CVAR, so for example zombies can't kill themselfs on some maps by
going through lasers.
* Knockback presets (integrated into zombie admin menu).
Temporary do many changes on the zombies (by executing configs). Useful
settings or fun settings. SourceMod already has a execute config menu, but it
would be better if this was integrated in ZR.
* zombie.inc:KnockBack / cvars.inc
Make a CVAR for adjusting shotgun/hegrenade knockback boost.
* Make a jetpack feature.
* Fix some zombies not able to zombify some humans when using the infect
command before the first zombie. (make him a mother zombie, kill infect timer,
set some switches)