2008-10-07 19:26:25 +02:00
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Section content is listed in order of importance. Some of these can be ideas too.
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2008-10-04 23:02:25 +02:00
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---- CRITICAL/IMPORTANT ----
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2008-10-07 19:26:25 +02:00
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---- NORMAL/GAMEPLAY ----
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2008-10-04 23:02:25 +02:00
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2008-11-16 21:30:13 +01:00
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* Make it possible to disable certain classes on certain maps. Only specify the
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class name to read the value:
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zr_class_enabled <classname>[ <0/1>]
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* Make a admin command to read and write settings to a spesific class,
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using key/value. Integrate it with the zr_admin menu.
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2008-10-12 14:10:23 +02:00
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2008-10-09 19:08:22 +02:00
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* Make a more advanced teleporter:
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- Admin command: zr_teleport <player>
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- Separate teleport limits for both teams
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- Separate delays for both teams
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- Startup time
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- Separate cooldown for both teams
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- Maybe some teleportation effects, like sound, glow or smoke.
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(make a separate inc-file for the teleporter)
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2008-10-07 19:26:25 +02:00
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* Zombie dont have fall damage (damage by player 0 = server should always work)
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2008-10-12 18:56:51 +02:00
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Make it a CVAR, so for example zombies can't kill themselfs on some maps by
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2008-10-07 19:26:25 +02:00
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going through lasers.
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2008-11-16 21:30:13 +01:00
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* Knockback presets (integrated into zombie admin menu).
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Temporary do many changes on the zombies (by executing configs). Useful
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settings or fun settings. SourceMod already has a execute config menu, but it
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would be better if this was integrated in ZR.
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2008-10-07 19:26:25 +02:00
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* zombie.inc:KnockBack / cvars.inc
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2008-11-29 22:56:05 +01:00
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Make a CVAR for adjusting shotgun/hegrenade knockback boost.
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* Make a jetpack feature.
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2008-10-10 18:23:08 +02:00
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2008-11-16 21:30:13 +01:00
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* Fix some zombies not able to zombify some humans when using the infect
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command before the first zombie. (make him a mother zombie, kill infect timer,
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set some switches)
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