Added a CVAR for saving class selection after map changes.
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@ -1,3 +1,7 @@
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2008.10.11 - 2.5.1.9 - Richard
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* Added CVAR for saving class selection after map changes. Default: off.
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If default classes are used, this one should be off.
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2008.10.11 - 2.5.1.8 - Richard
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* Added CVAR for setting default class.
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@ -15,7 +15,7 @@
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#undef REQUIRE_PLUGIN
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#include <market>
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#define VERSION "2.5.1.8"
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#define VERSION "2.5.1.9"
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#include "zr/zombiereloaded"
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#include "zr/global"
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@ -116,6 +116,16 @@ public OnMapStart()
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LoadModelData();
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LoadDownloadData();
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/* Reset to default class if class selection saving is disabled. */
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if (!GetConVarBool(gCvars[CVAR_CLASSES_SAVE]))
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{
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new i;
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for (i = 1; i <= MAXPLAYERS; i++)
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{
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pClass[i] = GetDefaultClassIndex();
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}
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}
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}
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public OnConfigsExecuted()
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@ -19,6 +19,7 @@ enum ZRSettings
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Handle:CVAR_CLASSES_SPAWN,
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Handle:CVAR_CLASSES_RANDOM,
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Handle:CVAR_CLASSES_DEFAULT,
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Handle:CVAR_CLASSES_SAVE,
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Handle:CVAR_ZOMBIE_HEALTH,
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Handle:CVAR_ZOMBIE_SPEED,
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Handle:CVAR_ZOMBIE_JUMP_DISTANCE,
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@ -88,6 +89,7 @@ CreateCvars()
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gCvars[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "Classmenu is re-displayed every spawn (0: Disable)");
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gCvars[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "A random class is assigned to each player every round (0: Disable)");
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gCvars[CVAR_CLASSES_DEFAULT] = CreateConVar("zr_classes_default", "classic", "Default class selected for all players. Usage zr_classes_default <class name>");
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gCvars[CVAR_CLASSES_SAVE] = CreateConVar("zr_classes_save", "0", "Remember class selection when changing maps.");
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gCvars[CVAR_ZOMBIE_HEALTH] = CreateConVar("zr_zombie_health", "5000", "The default health of a zombie");
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gCvars[CVAR_ZOMBIE_SPEED] = CreateConVar("zr_zombie_speed", "350", "How fast zombies travel (300: Default speed, 600: Double speed)");
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gCvars[CVAR_ZOMBIE_JUMP_DISTANCE] = CreateConVar("zr_zombie_jump_distance", "0.1", "How far the zombie jumps, (0: Regular jump distance)");
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8
todo.txt
8
todo.txt
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@ -7,7 +7,7 @@ Section content is listed in order of importance. Some of these can be ideas too
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the array pProtect isn't used at all, just set to off and on.
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* DONE -- classes.inc:GetClassKnockback
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change class knockback to be a miltiplier of the default knockback (like the
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change class knockback to be a multiplier of the default knockback (like the
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old ZR), not absolute values:
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knockback = default * class knockback
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@ -15,9 +15,7 @@ Section content is listed in order of importance. Some of these can be ideas too
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---- NORMAL/GAMEPLAY ----
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* Make it possible to disable certain classes on certain maps.
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* Make a CVAR for setting class selection to be remembered on map change.
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Set default to off, so default class will always be selected on each map.
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Admin command: zr_class_enabled <class name> <0/1>
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* Make a more advanced teleporter:
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- Admin command: zr_teleport <player>
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@ -29,7 +27,7 @@ Section content is listed in order of importance. Some of these can be ideas too
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(make a separate inc-file for the teleporter)
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* Zombie dont have fall damage (damage by player 0 = server should always work)
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Make it a CVAR, so for example zombies can't kill themselfs on same maps by
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Make it a CVAR, so for example zombies can't kill themselfs on some maps by
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going through lasers.
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* zombie.inc:KnockBack / cvars.inc
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