Added a CVAR for saving class selection after map changes.

This commit is contained in:
richard 2008-10-12 18:56:51 +02:00
parent f7c2a11576
commit 9d35648089
4 changed files with 20 additions and 6 deletions

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@ -1,3 +1,7 @@
2008.10.11 - 2.5.1.9 - Richard
* Added CVAR for saving class selection after map changes. Default: off.
If default classes are used, this one should be off.
2008.10.11 - 2.5.1.8 - Richard
* Added CVAR for setting default class.

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@ -15,7 +15,7 @@
#undef REQUIRE_PLUGIN
#include <market>
#define VERSION "2.5.1.8"
#define VERSION "2.5.1.9"
#include "zr/zombiereloaded"
#include "zr/global"
@ -116,6 +116,16 @@ public OnMapStart()
LoadModelData();
LoadDownloadData();
/* Reset to default class if class selection saving is disabled. */
if (!GetConVarBool(gCvars[CVAR_CLASSES_SAVE]))
{
new i;
for (i = 1; i <= MAXPLAYERS; i++)
{
pClass[i] = GetDefaultClassIndex();
}
}
}
public OnConfigsExecuted()

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@ -19,6 +19,7 @@ enum ZRSettings
Handle:CVAR_CLASSES_SPAWN,
Handle:CVAR_CLASSES_RANDOM,
Handle:CVAR_CLASSES_DEFAULT,
Handle:CVAR_CLASSES_SAVE,
Handle:CVAR_ZOMBIE_HEALTH,
Handle:CVAR_ZOMBIE_SPEED,
Handle:CVAR_ZOMBIE_JUMP_DISTANCE,
@ -88,6 +89,7 @@ CreateCvars()
gCvars[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "Classmenu is re-displayed every spawn (0: Disable)");
gCvars[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "A random class is assigned to each player every round (0: Disable)");
gCvars[CVAR_CLASSES_DEFAULT] = CreateConVar("zr_classes_default", "classic", "Default class selected for all players. Usage zr_classes_default <class name>");
gCvars[CVAR_CLASSES_SAVE] = CreateConVar("zr_classes_save", "0", "Remember class selection when changing maps.");
gCvars[CVAR_ZOMBIE_HEALTH] = CreateConVar("zr_zombie_health", "5000", "The default health of a zombie");
gCvars[CVAR_ZOMBIE_SPEED] = CreateConVar("zr_zombie_speed", "350", "How fast zombies travel (300: Default speed, 600: Double speed)");
gCvars[CVAR_ZOMBIE_JUMP_DISTANCE] = CreateConVar("zr_zombie_jump_distance", "0.1", "How far the zombie jumps, (0: Regular jump distance)");

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@ -7,7 +7,7 @@ Section content is listed in order of importance. Some of these can be ideas too
the array pProtect isn't used at all, just set to off and on.
* DONE -- classes.inc:GetClassKnockback
change class knockback to be a miltiplier of the default knockback (like the
change class knockback to be a multiplier of the default knockback (like the
old ZR), not absolute values:
knockback = default * class knockback
@ -15,9 +15,7 @@ Section content is listed in order of importance. Some of these can be ideas too
---- NORMAL/GAMEPLAY ----
* Make it possible to disable certain classes on certain maps.
* Make a CVAR for setting class selection to be remembered on map change.
Set default to off, so default class will always be selected on each map.
Admin command: zr_class_enabled <class name> <0/1>
* Make a more advanced teleporter:
- Admin command: zr_teleport <player>
@ -29,7 +27,7 @@ Section content is listed in order of importance. Some of these can be ideas too
(make a separate inc-file for the teleporter)
* Zombie dont have fall damage (damage by player 0 = server should always work)
Make it a CVAR, so for example zombies can't kill themselfs on same maps by
Make it a CVAR, so for example zombies can't kill themselfs on some maps by
going through lasers.
* zombie.inc:KnockBack / cvars.inc