sm-zombiereloaded-3/src/zr/weapons/weapons.inc

231 lines
5.5 KiB
SourcePawn

/**
* ====================
* Zombie:Reloaded
* File: weapons.inc
* Author: Greyscale
* ====================
*/
/**
* Maximum length of a weapon name string
*/
#define WEAPONS_MAX_LENGTH 32
/**
* @endsection
*/
/**
* Array to store keyvalue data.
*/
new Handle:kvWeapons = INVALID_HANDLE;
#include "zr/weapons/restrict"
#include "zr/weapons/markethandler"
#include "zr/weapons/menu_weapons"
WeaponsInit()
{
// Forward event to sub-module
RestrictInit();
}
/**
* Loads weapon data from file.
*/
WeaponsOnMapStart()
{
// Load weapon data
if (kvWeapons != INVALID_HANDLE)
{
CloseHandle(kvWeapons);
}
kvWeapons = CreateKeyValues("weapons");
decl String:path[PLATFORM_MAX_PATH];
BuildPath(Path_SM, path, sizeof(path), "configs/zr/weapons/weapons.txt");
// If file isn't found, stop plugin
if (!FileToKeyValues(kvWeapons, path))
{
SetFailState("\"%s\" missing from server", path);
}
// Validate weapons config
WeaponsValidateWeaponsConfig();
// Forward event to sub-module
RestrictOnMapStart();
}
WeaponsValidateWeaponsConfig()
{
KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons))
{
decl String:weapon[WEAPONS_MAX_LENGTH];
decl String:restrict[8];
decl String:menu[8];
do
{
KvGetSectionName(kvWeapons, weapon, sizeof(weapon));
KvGetString(kvWeapons, "restrict", restrict, sizeof(restrict), "no");
KvGetString(kvWeapons, "menu", menu, sizeof(menu), "yes");
// VALIDATE
} while (KvGotoNextKey(kvWeapons));
}
}
WeaponsClientInit(client)
{
// Forward event to sub-module
RestrictClientInit(client);
}
WeaponsOnClientDisconnect(client)
{
// Forward event to sub-module
RestrictOnClientDisconnect(client);
}
/**
* Creates an array of all listed weapons in weapons.txt.
* @param arrayWeapons The handle of the array, don't forget to call CloseHandle
* on it when finished!
* @return The size of the array.
*/
WeaponsCreateWeaponArray(&Handle:arrayWeapons, maxlen = WEAPONS_MAX_LENGTH)
{
arrayWeapons = CreateArray(maxlen);
new count = 0;
KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons))
{
decl String:weapon[maxlen];
do
{
KvGetSectionName(kvWeapons, weapon, maxlen);
PushArrayString(arrayWeapons, weapon);
count++;
} while (KvGotoNextKey(kvWeapons));
}
return count;
}
/**
* Checks if a weapon is valid (aka listed in weapons.txt)
* @param weapon The weapon name.
* @return Returns true if valid, false it not.
*/
bool:WeaponsIsValidWeapon(const String:weapon[])
{
KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons))
{
decl String:validweapon[WEAPONS_MAX_LENGTH];
do
{
KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
if (StrEqual(validweapon, weapon, false))
{
return true;
}
} while (KvGotoNextKey(kvWeapons));
}
return false;
}
/**
* Looks up a weapon in weapons.txt and returns exact display name
* @param weapon The weapon name.
* @param display Returns with the display name, is not changed if weapon is invalid.
*/
WeaponGetDisplayName(const String:weapon[], String:display[])
{
KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons))
{
decl String:validweapon[WEAPONS_MAX_LENGTH];
do
{
KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
if (StrEqual(validweapon, weapon, false))
{
strcopy(display, WEAPONS_MAX_LENGTH, validweapon);
}
} while (KvGotoNextKey(kvWeapons));
}
}
/**
* Checks if a weapon is restricted by default.
* @param weapon The weapon name.
* @return Returns true if restricted, false it not.
*/
bool:WeaponsIsRestrict(const String:weapon[])
{
KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons))
{
decl String:validweapon[WEAPONS_MAX_LENGTH];
decl String:restrict[8];
do
{
KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
if (StrEqual(validweapon, weapon, false))
{
KvGetString(kvWeapons, "restrict", restrict, sizeof(restrict), "no");
return ConfigOptionToBool(restrict);
}
} while (KvGotoNextKey(kvWeapons));
}
return false;
}
/**
* Checks if a weapon restriction can be toggled by the admin menu.
* @param weapon The weapon name.
* @return Returns true if restricted, false it not.
*/
bool:WeaponsIsWeaponMenu(const String:weapon[])
{
KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons))
{
decl String:validweapon[WEAPONS_MAX_LENGTH];
decl String:menu[8];
do
{
KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
if (StrEqual(validweapon, weapon, false))
{
KvGetString(kvWeapons, "menu", menu, sizeof(menu), "yes");
return ConfigOptionToBool(menu);
}
} while (KvGotoNextKey(kvWeapons));
}
return false;
}