Added default restrictions, added market options in the menu
This commit is contained in:
parent
0d5b805387
commit
44b0e776f2
@ -285,6 +285,17 @@
|
||||
"en" "Modify Restrictions:\n Current Weapon Group: {1}\n * = restricted"
|
||||
}
|
||||
|
||||
"Weapons menu market title"
|
||||
{
|
||||
"en" "Toggle Market Settings:"
|
||||
}
|
||||
|
||||
"Weapons menu market toggle buyzone"
|
||||
{
|
||||
"#format" "{1:s}"
|
||||
"en" "Buyzone Only (Current: {1})"
|
||||
}
|
||||
|
||||
"Weapons menu weapon group restrict all"
|
||||
{
|
||||
"en" "Restrict All Group Weapons"
|
||||
|
@ -1,442 +1,436 @@
|
||||
// ============================================================================
|
||||
//
|
||||
// Zombie:Reloaded
|
||||
// Main configuration
|
||||
//
|
||||
// Check section 3.0 in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Standard Counter-Strike Settings
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// The length of the round, in minutes. If there are any humans left after this
|
||||
// time is up, humans win.
|
||||
// -
|
||||
// Default: "5"
|
||||
mp_roundtime "5"
|
||||
|
||||
// Allows players to move items with their "use" key. Disabled by default
|
||||
// because players sometimes get stuck.
|
||||
// -
|
||||
// Default: "0"
|
||||
sv_turbophysics "0"
|
||||
|
||||
// Multiplier for how easy props are moved.
|
||||
// -
|
||||
// Default: "3"
|
||||
phys_pushscale 3
|
||||
|
||||
// Ammo settings
|
||||
ammo_50AE_max 500 // deagle
|
||||
ammo_762mm_max 300 // scout, ak47, g3sg1, aug
|
||||
ammo_556mm_box_max 300 // m249
|
||||
ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550
|
||||
ammo_338mag_max 100 // awp
|
||||
ammo_9mm_max 500 // mp5navy, tmp, glock, elite
|
||||
ammo_buckshot_max 128 // m3, xm1014
|
||||
ammo_45acp_max 500 // ump45, mac10, usp
|
||||
ammo_357sig_max 500 // P228
|
||||
ammo_57mm_max 500 // p90, fiveseven
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Weapon Restrictions
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
zr_restrict "flashbang"
|
||||
zr_restrict "smokegrenade"
|
||||
zr_restrict "m249"
|
||||
zr_restrict "snipers"
|
||||
zr_restrict "nvgs"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// General
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// Enable zombie gameplay
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_enable "1"
|
||||
|
||||
// Logging flags. See manual for details.
|
||||
// -
|
||||
// ============================================================================
|
||||
//
|
||||
// Zombie:Reloaded
|
||||
// Main configuration
|
||||
//
|
||||
// Check section 3.0 in the manual for detailed info.
|
||||
//
|
||||
// ============================================================================
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Standard Counter-Strike Settings
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// The length of the round, in minutes. If there are any humans left after this
|
||||
// time is up, humans win.
|
||||
// -
|
||||
// Default: "5"
|
||||
mp_roundtime "5"
|
||||
|
||||
// Allows players to move items with their "use" key. Disabled by default
|
||||
// because players sometimes get stuck.
|
||||
// -
|
||||
// Default: "0"
|
||||
sv_turbophysics "0"
|
||||
|
||||
// Multiplier for how easy props are moved.
|
||||
// -
|
||||
// Default: "3"
|
||||
phys_pushscale 3
|
||||
|
||||
// Ammo settings
|
||||
ammo_50AE_max 500 // deagle
|
||||
ammo_762mm_max 300 // scout, ak47, g3sg1, aug
|
||||
ammo_556mm_box_max 300 // m249
|
||||
ammo_556mm_max 300 // galil, sg552, famas, m4a1, sg550
|
||||
ammo_338mag_max 100 // awp
|
||||
ammo_9mm_max 500 // mp5navy, tmp, glock, elite
|
||||
ammo_buckshot_max 128 // m3, xm1014
|
||||
ammo_45acp_max 500 // ump45, mac10, usp
|
||||
ammo_357sig_max 500 // P228
|
||||
ammo_57mm_max 500 // p90, fiveseven
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Weapon Restrictions (Deprecated)
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// General
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// Enable zombie gameplay
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_enable "1"
|
||||
|
||||
// Logging flags. See manual for details.
|
||||
// -
|
||||
// Default: "323"
|
||||
zr_log "323"
|
||||
|
||||
// This will allow the player_team event to be fired on first team join. Enable
|
||||
// if using mani admin model menu.
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_allow_player_team "0"
|
||||
|
||||
// Give players cash on spawn.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_cashfill "1"
|
||||
|
||||
// How much money players will have when they spawn, if cash fill is turned on.
|
||||
// -
|
||||
// Default: "16000"
|
||||
zr_cashamount "16000"
|
||||
|
||||
zr_log "323"
|
||||
|
||||
// This will allow the player_team event to be fired on first team join. Enable
|
||||
// if using mani admin model menu.
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_allow_player_team "0"
|
||||
|
||||
// Give players cash on spawn.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_cashfill "1"
|
||||
|
||||
// How much money players will have when they spawn, if cash fill is turned on.
|
||||
// -
|
||||
// Default: "16000"
|
||||
zr_cashamount "16000"
|
||||
|
||||
// Block suicide attempts on humans.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_suicide_human "1"
|
||||
|
||||
|
||||
// Block suicide attempts on zombies.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_suicide_zombie "1"
|
||||
|
||||
|
||||
// Log suicide attempts to admin chat. (Deprecated. Use the log system.)
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_suicide_echo "0"
|
||||
|
||||
// Respawn zombies as zombies if they were killed by world damage, like doors,
|
||||
// Respawn zombies as zombies if they were killed by world damage, like doors,
|
||||
// elevators and lasers.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_suicide_world_damage "1"
|
||||
|
||||
// Spawn protection time on players that join late.
|
||||
// -
|
||||
// Default: "15"
|
||||
zr_protect "15"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Zombie Gameplay
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// Maximum time, in seconds, a player is picked to be zombie after the round
|
||||
// starts.
|
||||
// -
|
||||
// Default: "50"
|
||||
zr_spawn_max "50"
|
||||
|
||||
// Minimum time, in seconds, a player is picked to be zombie after the round
|
||||
// starts.
|
||||
// -
|
||||
// Default: "30"
|
||||
zr_spawn_min "30"
|
||||
|
||||
// Mother zombie ratio. For every "n" number of humans, there will be one
|
||||
// zombie. (0: Always only 1 mother zombie)
|
||||
// -
|
||||
// Default: "8"
|
||||
zr_mother_zombie_ratio "8"
|
||||
|
||||
// The first zombie(s) will be teleported back to spawn on first infection.
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_mother_zombie_respawn "0"
|
||||
|
||||
// Allow player to be randomly chosen twice in a row to be a mother zombie.
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_consecutive_infect "0"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Zombie Info (deprecated)
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// The default health of a zombie
|
||||
zr_zombie_health "5000"
|
||||
|
||||
// How fast zombies travel (300: Default speed, 600: Double speed)
|
||||
zr_zombie_speed "350"
|
||||
|
||||
// How far the zombie jumps, (0: Regular jump distance)
|
||||
zr_zombie_jump_distance "0.1"
|
||||
|
||||
// How high a zombie jumps (0: Regular jump height)
|
||||
zr_zombie_jump_height "10.0"
|
||||
|
||||
// How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values. (1: Default)
|
||||
zr_zombie_knockback "1"
|
||||
|
||||
// Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on, 0: No nvgs, 1: Nvgs on)
|
||||
zr_zombie_nvgs "-1"
|
||||
|
||||
// The field of vision of zombies (90: Default vision)
|
||||
zr_zombie_fov "110"
|
||||
|
||||
// Zombies will regenerate health
|
||||
zr_zombie_regen "0"
|
||||
|
||||
// How much health is regenerated when zr_zombie_regen is 1
|
||||
zr_zombie_regen_health "1"
|
||||
|
||||
// How often, in seconds, a zombie regenerates health when zr_zombie_regen is 1
|
||||
zr_zombie_regen_interval "5"
|
||||
|
||||
// Turns grenades into napalm grenades that light zombies on fire (0: Disable)
|
||||
zr_zombie_napalm "1"
|
||||
|
||||
// How long the zombie burns when zr_napalm is 1
|
||||
zr_zombie_napalm_time "20"
|
||||
|
||||
// Zombies wont be hurt from falling (0: Disable)
|
||||
zr_zombie_nofalldamage "0"
|
||||
|
||||
// How many additional kills are rewarded to the killer of the zombie
|
||||
zr_zombie_kill_bonus "2"
|
||||
|
||||
// How much health a zombie gains when infecting a human (0: Disable)
|
||||
zr_zombie_infect_health "100"
|
||||
|
||||
// Overlay to be shown on all zombies' screen on infection (Leave empty to disable)
|
||||
zr_zombie_zvision "overlays/zr/zvision"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Infection Effects
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// An energy splash is emitted when player is infected.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_infect_esplash "1"
|
||||
|
||||
// A fireball is created when a player is infected.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_infect_fireball "1"
|
||||
|
||||
// Sound played from from player on infection. Leave blank to disable.
|
||||
// -
|
||||
// Default: "npc/fast_zombie/fz_scream1.wav"
|
||||
zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
|
||||
|
||||
// A puff of smoke is created when a player is infected.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_infect_smoke "1"
|
||||
|
||||
// Sparks are emitted when a player is infected.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_infect_sparks "1"
|
||||
|
||||
//Player's screen is shaken on infection.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_infect_shake "1"
|
||||
|
||||
// Amplitude of the shake, when shake is enabled.
|
||||
// -
|
||||
// Default: "15.0"
|
||||
zr_infect_shake_amp "15.0"
|
||||
|
||||
// Frequency of the shake, when shake is enabled.
|
||||
// -
|
||||
// Default: "1.0"
|
||||
zr_infect_shake_frequency "1.0"
|
||||
|
||||
// Duration of the shake, when shake is enabled.
|
||||
// -
|
||||
// Default: "5.0"
|
||||
zr_infect_shake_duration "5.0"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Classes
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// Enable zombie classes. (Deprecated)
|
||||
zr_classes "1"
|
||||
|
||||
// A random class is assigned to each player every round (0: Disable)
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_classes_random "0"
|
||||
|
||||
// Classmenu is re-displayed every spawn (0: Disable)
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_classes_spawn "0"
|
||||
|
||||
// The default class for zombies. (Deprecated)
|
||||
zr_classes_default "classic"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Ambience
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// Enable creepy ambience to be played throughout the game (0: Disable)
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_ambience "1"
|
||||
|
||||
// Path to ambient sound file that will be played throughout the game, when
|
||||
// ambience is enabled.
|
||||
// -
|
||||
// Default: "ambient/zr/zr_ambience.mp3"
|
||||
zr_ambience_file "ambient/zr/zr_ambience.mp3"
|
||||
|
||||
// The length, in seconds, of the ambience sound file.
|
||||
// -
|
||||
// Default: "60.0"
|
||||
zr_ambience_length "60.0"
|
||||
|
||||
// Volume of ambience sound when ambience is enabled. (0.0: Unhearable,
|
||||
// 1.0: Max volume)
|
||||
// -
|
||||
// Default: "0.8"
|
||||
zr_ambience_volume "0.8"
|
||||
|
||||
// Make maps dark. (0: Disable)
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_dark "0"
|
||||
|
||||
// The darkness of the map, a being the darkest, z being extremely bright.
|
||||
// -
|
||||
// Default: "n"
|
||||
zr_dark_level "n"
|
||||
|
||||
// The sky the map will have when darkness is enabled.
|
||||
// -
|
||||
// Default: "sky_borealis01"
|
||||
zr_dark_sky "sky_borealis01"
|
||||
|
||||
// How often a zombie emits a sound, in seconds. (0: Disable)
|
||||
// -
|
||||
// Default: "50"
|
||||
zr_emitsounds "50"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Overlays
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// Will show overlays that tell who the winner of the round was (0: Disable)
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_overlays "1"
|
||||
|
||||
// Overlay for humans win event.
|
||||
// -
|
||||
// Default: "overlays/zr/humans_win"
|
||||
zr_overlays_human "overlays/zr/humans_win"
|
||||
|
||||
// Overlay for zombies win event.
|
||||
// -
|
||||
// Default: "overlays/zr/zombies_win"
|
||||
zr_overlays_zombie "overlays/zr/zombies_win"
|
||||
|
||||
// Frequency, in seconds, to re-display overlay on the client's screen.
|
||||
// -
|
||||
// Default: "3"
|
||||
zr_overlay_redisplay "3"
|
||||
|
||||
// Allow players to disable overlays with their nightvision key (0: Disable)
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_zvision_allow_disable "1"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Respawn
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// Respawn players when they die.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_respawn "1"
|
||||
|
||||
// How long to wait after death to respawn, in seconds.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_respawn_delay "1"
|
||||
|
||||
// Which team to respawn player as. (Choices: zombie, human)
|
||||
// -
|
||||
// Default: "human"
|
||||
zr_respawn_team "human"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Commands
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// Must be in buyzone to access !zmarket, if Market is installed.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_zmarket_buyzone "1"
|
||||
|
||||
// Allow players to spawn if they just joined the game. (0: Disable)
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_zspawn "1"
|
||||
|
||||
// Startup delay for the deleporter. (0: Disable)
|
||||
// -
|
||||
// Default: "20"
|
||||
zr_tele_startup_delay "20"
|
||||
|
||||
// Cooldown delay before a teleport can be done again. (0: Disable)
|
||||
// -
|
||||
// Default: "15"
|
||||
zr_tele_cooldown "15"
|
||||
|
||||
// Teleport delays for humans. (0: Disable)
|
||||
// -
|
||||
// Default: "10"
|
||||
zr_tele_human_delay "10"
|
||||
|
||||
// Teleport delays for zombies. (0: Disable)
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_tele_zombie_delay "0"
|
||||
|
||||
// Teleport limits for humans per round. (0: Not allowed to teleport,
|
||||
// -1: Unlimited)
|
||||
// -
|
||||
// Default: "3"
|
||||
zr_tele_human_limit "3"
|
||||
|
||||
// Teleport limits for zombies per round. (0: Not allowed to teleport,
|
||||
// -1: Unlimited)
|
||||
// -
|
||||
// Default: "8"
|
||||
zr_tele_zombie_limit "8"
|
||||
|
||||
// Allows clients to disable zombie health display.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_zhp "1"
|
||||
|
||||
// The default value of zombie health display to new clients.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_zhp_default "1"
|
||||
|
||||
// Spawn protection time on players that join late.
|
||||
// -
|
||||
// Default: "15"
|
||||
zr_protect "15"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Zombie Gameplay
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// Maximum time, in seconds, a player is picked to be zombie after the round
|
||||
// starts.
|
||||
// -
|
||||
// Default: "50"
|
||||
zr_spawn_max "50"
|
||||
|
||||
// Minimum time, in seconds, a player is picked to be zombie after the round
|
||||
// starts.
|
||||
// -
|
||||
// Default: "30"
|
||||
zr_spawn_min "30"
|
||||
|
||||
// Mother zombie ratio. For every "n" number of humans, there will be one
|
||||
// zombie. (0: Always only 1 mother zombie)
|
||||
// -
|
||||
// Default: "8"
|
||||
zr_mother_zombie_ratio "8"
|
||||
|
||||
// The first zombie(s) will be teleported back to spawn on first infection.
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_mother_zombie_respawn "0"
|
||||
|
||||
// Allow player to be randomly chosen twice in a row to be a mother zombie.
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_consecutive_infect "0"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Zombie Info (deprecated)
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// The default health of a zombie
|
||||
zr_zombie_health "5000"
|
||||
|
||||
// How fast zombies travel (300: Default speed, 600: Double speed)
|
||||
zr_zombie_speed "350"
|
||||
|
||||
// How far the zombie jumps, (0: Regular jump distance)
|
||||
zr_zombie_jump_distance "0.1"
|
||||
|
||||
// How high a zombie jumps (0: Regular jump height)
|
||||
zr_zombie_jump_height "10.0"
|
||||
|
||||
// How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values. (1: Default)
|
||||
zr_zombie_knockback "1"
|
||||
|
||||
// Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on, 0: No nvgs, 1: Nvgs on)
|
||||
zr_zombie_nvgs "-1"
|
||||
|
||||
// The field of vision of zombies (90: Default vision)
|
||||
zr_zombie_fov "110"
|
||||
|
||||
// Zombies will regenerate health
|
||||
zr_zombie_regen "0"
|
||||
|
||||
// How much health is regenerated when zr_zombie_regen is 1
|
||||
zr_zombie_regen_health "1"
|
||||
|
||||
// How often, in seconds, a zombie regenerates health when zr_zombie_regen is 1
|
||||
zr_zombie_regen_interval "5"
|
||||
|
||||
// Turns grenades into napalm grenades that light zombies on fire (0: Disable)
|
||||
zr_zombie_napalm "1"
|
||||
|
||||
// How long the zombie burns when zr_napalm is 1
|
||||
zr_zombie_napalm_time "20"
|
||||
|
||||
// Zombies wont be hurt from falling (0: Disable)
|
||||
zr_zombie_nofalldamage "0"
|
||||
|
||||
// How many additional kills are rewarded to the killer of the zombie
|
||||
zr_zombie_kill_bonus "2"
|
||||
|
||||
// How much health a zombie gains when infecting a human (0: Disable)
|
||||
zr_zombie_infect_health "100"
|
||||
|
||||
// Overlay to be shown on all zombies' screen on infection (Leave empty to disable)
|
||||
zr_zombie_zvision "overlays/zr/zvision"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Infection Effects
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// An energy splash is emitted when player is infected.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_infect_esplash "1"
|
||||
|
||||
// A fireball is created when a player is infected.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_infect_fireball "1"
|
||||
|
||||
// Sound played from from player on infection. Leave blank to disable.
|
||||
// -
|
||||
// Default: "npc/fast_zombie/fz_scream1.wav"
|
||||
zr_infect_sound "npc/fast_zombie/fz_scream1.wav"
|
||||
|
||||
// A puff of smoke is created when a player is infected.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_infect_smoke "1"
|
||||
|
||||
// Sparks are emitted when a player is infected.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_infect_sparks "1"
|
||||
|
||||
//Player's screen is shaken on infection.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_infect_shake "1"
|
||||
|
||||
// Amplitude of the shake, when shake is enabled.
|
||||
// -
|
||||
// Default: "15.0"
|
||||
zr_infect_shake_amp "15.0"
|
||||
|
||||
// Frequency of the shake, when shake is enabled.
|
||||
// -
|
||||
// Default: "1.0"
|
||||
zr_infect_shake_frequency "1.0"
|
||||
|
||||
// Duration of the shake, when shake is enabled.
|
||||
// -
|
||||
// Default: "5.0"
|
||||
zr_infect_shake_duration "5.0"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Classes
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// Enable zombie classes. (Deprecated)
|
||||
zr_classes "1"
|
||||
|
||||
// A random class is assigned to each player every round (0: Disable)
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_classes_random "0"
|
||||
|
||||
// Classmenu is re-displayed every spawn (0: Disable)
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_classes_spawn "0"
|
||||
|
||||
// The default class for zombies. (Deprecated)
|
||||
zr_classes_default "classic"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Ambience
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// Enable creepy ambience to be played throughout the game (0: Disable)
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_ambience "1"
|
||||
|
||||
// Path to ambient sound file that will be played throughout the game, when
|
||||
// ambience is enabled.
|
||||
// -
|
||||
// Default: "ambient/zr/zr_ambience.mp3"
|
||||
zr_ambience_file "ambient/zr/zr_ambience.mp3"
|
||||
|
||||
// The length, in seconds, of the ambience sound file.
|
||||
// -
|
||||
// Default: "60.0"
|
||||
zr_ambience_length "60.0"
|
||||
|
||||
// Volume of ambience sound when ambience is enabled. (0.0: Unhearable,
|
||||
// 1.0: Max volume)
|
||||
// -
|
||||
// Default: "0.8"
|
||||
zr_ambience_volume "0.8"
|
||||
|
||||
// Make maps dark. (0: Disable)
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_dark "0"
|
||||
|
||||
// The darkness of the map, a being the darkest, z being extremely bright.
|
||||
// -
|
||||
// Default: "n"
|
||||
zr_dark_level "n"
|
||||
|
||||
// The sky the map will have when darkness is enabled.
|
||||
// -
|
||||
// Default: "sky_borealis01"
|
||||
zr_dark_sky "sky_borealis01"
|
||||
|
||||
// How often a zombie emits a sound, in seconds. (0: Disable)
|
||||
// -
|
||||
// Default: "50"
|
||||
zr_emitsounds "50"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Overlays
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// Will show overlays that tell who the winner of the round was (0: Disable)
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_overlays "1"
|
||||
|
||||
// Overlay for humans win event.
|
||||
// -
|
||||
// Default: "overlays/zr/humans_win"
|
||||
zr_overlays_human "overlays/zr/humans_win"
|
||||
|
||||
// Overlay for zombies win event.
|
||||
// -
|
||||
// Default: "overlays/zr/zombies_win"
|
||||
zr_overlays_zombie "overlays/zr/zombies_win"
|
||||
|
||||
// Frequency, in seconds, to re-display overlay on the client's screen.
|
||||
// -
|
||||
// Default: "3"
|
||||
zr_overlay_redisplay "3"
|
||||
|
||||
// Allow players to disable overlays with their nightvision key (0: Disable)
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_zvision_allow_disable "1"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Respawn
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// Respawn players when they die.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_respawn "1"
|
||||
|
||||
// How long to wait after death to respawn, in seconds.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_respawn_delay "1"
|
||||
|
||||
// Which team to respawn player as. (Choices: zombie, human)
|
||||
// -
|
||||
// Default: "human"
|
||||
zr_respawn_team "human"
|
||||
|
||||
|
||||
// ------------------------------------
|
||||
//
|
||||
// Commands
|
||||
//
|
||||
// ------------------------------------
|
||||
|
||||
// Must be in buyzone to access !zmarket, if Market is installed.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_zmarket_buyzone "1"
|
||||
|
||||
// Allow players to spawn if they just joined the game. (0: Disable)
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_zspawn "1"
|
||||
|
||||
// Startup delay for the deleporter. (0: Disable)
|
||||
// -
|
||||
// Default: "20"
|
||||
zr_tele_startup_delay "20"
|
||||
|
||||
// Cooldown delay before a teleport can be done again. (0: Disable)
|
||||
// -
|
||||
// Default: "15"
|
||||
zr_tele_cooldown "15"
|
||||
|
||||
// Teleport delays for humans. (0: Disable)
|
||||
// -
|
||||
// Default: "10"
|
||||
zr_tele_human_delay "10"
|
||||
|
||||
// Teleport delays for zombies. (0: Disable)
|
||||
// -
|
||||
// Default: "0"
|
||||
zr_tele_zombie_delay "0"
|
||||
|
||||
// Teleport limits for humans per round. (0: Not allowed to teleport,
|
||||
// -1: Unlimited)
|
||||
// -
|
||||
// Default: "3"
|
||||
zr_tele_human_limit "3"
|
||||
|
||||
// Teleport limits for zombies per round. (0: Not allowed to teleport,
|
||||
// -1: Unlimited)
|
||||
// -
|
||||
// Default: "8"
|
||||
zr_tele_zombie_limit "8"
|
||||
|
||||
// Allows clients to disable zombie health display.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_zhp "1"
|
||||
|
||||
// The default value of zombie health display to new clients.
|
||||
// -
|
||||
// Default: "1"
|
||||
zr_zhp_default "1"
|
||||
|
@ -40,7 +40,6 @@ WeaponsMenuMain(client)
|
||||
|
||||
decl String:toggleweaponrestriction[64];
|
||||
decl String:togglewgrouprestriction[64];
|
||||
|
||||
decl String:zmarket[64];
|
||||
|
||||
Format(toggleweaponrestriction, sizeof(toggleweaponrestriction), "%t", "Weapons menu main toggle weapon restrict");
|
||||
@ -91,7 +90,7 @@ public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
//WeaponsMenuMarket(client);
|
||||
WeaponsMenuMarket(client);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -142,8 +141,6 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
|
||||
{
|
||||
GetArrayString(arrayWeapons, x, weapon, sizeof(weapon));
|
||||
|
||||
new bool:menu = WeaponsIsWeaponMenu(weapon);
|
||||
|
||||
strcopy(display, sizeof(display), weapon);
|
||||
|
||||
if (RestrictIsWeaponRestricted(weapon))
|
||||
@ -152,6 +149,8 @@ WeaponsMenuWeapons(client, WeaponsMenu:type)
|
||||
}
|
||||
|
||||
// If weapon restriction is blocked for the menu, disable option
|
||||
new bool:menu = WeaponsIsWeaponMenu(weapon);
|
||||
|
||||
if (menu)
|
||||
{
|
||||
AddMenuItem(menu_weapons_weapons, weapon, display);
|
||||
@ -387,4 +386,79 @@ public WeaponsMenuWeaponGroupHandle(Handle:menu_weapons_groupweapon, MenuAction:
|
||||
{
|
||||
CloseHandle(menu_weapons_groupweapon);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sends market options menu to client.
|
||||
* @param client The client index.
|
||||
*/
|
||||
WeaponsMenuMarket(client)
|
||||
{
|
||||
// Create menu handle
|
||||
new Handle:menu_weapons_market = CreateMenu(WeaponsMenuMarketHandle);
|
||||
|
||||
SetGlobalTransTarget(client);
|
||||
|
||||
SetMenuTitle(menu_weapons_market, "%t\n ", "Weapons menu market title");
|
||||
|
||||
decl String:togglebuyzone[64];
|
||||
|
||||
decl String:curSetting[8];
|
||||
BoolToConfigOption(GetConVarBool(gCvars[CVAR_ZMARKET_BUYZONE]), curSetting, sizeof(curSetting));
|
||||
|
||||
Format(togglebuyzone, sizeof(togglebuyzone), "%t", "Weapons menu market toggle buyzone", curSetting);
|
||||
|
||||
AddMenuItem(menu_weapons_market, "togglebuyzone", togglebuyzone);
|
||||
|
||||
// Create a "Back" button to the weapons main menu
|
||||
SetMenuExitBackButton(menu_weapons_market, true);
|
||||
|
||||
// Send menu
|
||||
DisplayMenu(menu_weapons_market, client, MENU_TIME_FOREVER);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when client selects option in the weapons main menu, and handles it.
|
||||
* @param menu_weapons_main Handle of the menu being used.
|
||||
* @param action The action done on the menu (see menus.inc, enum MenuAction).
|
||||
* @param client The client index.
|
||||
* @param slot The slot index selected (starting from 0).
|
||||
*/
|
||||
public WeaponsMenuMarketHandle(Handle:menu_weapons_market, MenuAction:action, client, slot)
|
||||
{
|
||||
// Client selected an option
|
||||
if (action == MenuAction_Select)
|
||||
{
|
||||
switch(slot)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
if (GetConVarBool(gCvars[CVAR_ZMARKET_BUYZONE]))
|
||||
{
|
||||
SetConVarBool(gCvars[CVAR_ZMARKET_BUYZONE], false);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetConVarBool(gCvars[CVAR_ZMARKET_BUYZONE], true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Resend menu
|
||||
WeaponsMenuMarket(client);
|
||||
}
|
||||
// Client closed the menu
|
||||
if (action == MenuAction_Cancel)
|
||||
{
|
||||
// Client hit "Back" button
|
||||
if (slot == MenuCancel_ExitBack)
|
||||
{
|
||||
WeaponsMenuMain(client);
|
||||
}
|
||||
}
|
||||
// Client hit "Exit" button
|
||||
else if (action == MenuAction_End)
|
||||
{
|
||||
CloseHandle(menu_weapons_market);
|
||||
}
|
||||
}
|
@ -70,9 +70,39 @@ RestrictOnMapStart()
|
||||
SetFailState("\"%s\" missing from server", path);
|
||||
}
|
||||
|
||||
RestrictDefaultRestrictions();
|
||||
RestrictValidateWeaponGroups();
|
||||
}
|
||||
|
||||
/**
|
||||
* Restrict default restrictions (set in weapons.txt)
|
||||
*/
|
||||
RestrictDefaultRestrictions()
|
||||
{
|
||||
KvRewind(kvWeapons);
|
||||
|
||||
if (KvGotoFirstSubKey(kvWeapons))
|
||||
{
|
||||
decl String:weapon[WEAPONS_MAX_LENGTH];
|
||||
decl String:display[WEAPONS_MAX_LENGTH + 1];
|
||||
|
||||
do
|
||||
{
|
||||
KvGetSectionName(kvWeapons, weapon, sizeof(weapon));
|
||||
|
||||
// If weapon is defaulted to restricted, then restrict weapon
|
||||
if (WeaponsIsRestrict(weapon))
|
||||
{
|
||||
new WpnRestrictQuery:output = RestrictRestrict(weapon, display);
|
||||
RestrictPrintRestrictOutput(0, output, display, true);
|
||||
}
|
||||
} while (KvGotoNextKey(kvWeapons));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Validate weapon group options
|
||||
*/
|
||||
RestrictValidateWeaponGroups()
|
||||
{
|
||||
KvRewind(kvWeaponGroups);
|
||||
@ -319,7 +349,7 @@ WpnRestrictQuery:RestrictUnrestrict(const String:weapon[], String:display[] = ""
|
||||
* @param weapon The weapon client is trying to restrict.
|
||||
* @param cmd True if printing output in reply to a client command.
|
||||
*/
|
||||
RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon[], bool:cmd)
|
||||
RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon[], bool:reply)
|
||||
{
|
||||
switch(output)
|
||||
{
|
||||
@ -336,7 +366,7 @@ RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon
|
||||
}
|
||||
case Failed_Weapon:
|
||||
{
|
||||
if (cmd)
|
||||
if (reply)
|
||||
{
|
||||
ZR_ReplyToCommand(client, "Restrict weapon failed", weapon);
|
||||
}
|
||||
@ -350,7 +380,7 @@ RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon
|
||||
decl String:weaponlist[128];
|
||||
RestrictGetGroupWeapons(weapon, weaponlist, sizeof(weaponlist), ", ");
|
||||
|
||||
if (cmd)
|
||||
if (reply)
|
||||
{
|
||||
ZR_ReplyToCommand(client, "Restrict custom weapon group failed", weapon, weaponlist);
|
||||
}
|
||||
@ -361,7 +391,7 @@ RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon
|
||||
}
|
||||
case Invalid:
|
||||
{
|
||||
if (cmd)
|
||||
if (reply)
|
||||
{
|
||||
ZR_ReplyToCommand(client, "Weapon invalid", weapon);
|
||||
}
|
||||
@ -380,7 +410,7 @@ RestrictPrintRestrictOutput(client, WpnRestrictQuery:output, const String:weapon
|
||||
* @param weapon The weapon client is trying to unrestrict.
|
||||
* @param cmd True if printing output in reply to a client command.
|
||||
*/
|
||||
RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weapon[], bool:cmd)
|
||||
RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weapon[], bool:reply)
|
||||
{
|
||||
switch(output)
|
||||
{
|
||||
@ -397,7 +427,7 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
|
||||
}
|
||||
case Failed_Weapon:
|
||||
{
|
||||
if (cmd)
|
||||
if (reply)
|
||||
{
|
||||
ZR_ReplyToCommand(client, "Unrestrict weapon failed", weapon);
|
||||
}
|
||||
@ -411,7 +441,7 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
|
||||
decl String:weaponlist[128];
|
||||
RestrictGetGroupWeapons(weapon, weaponlist, sizeof(weaponlist), ", ");
|
||||
|
||||
if (cmd)
|
||||
if (reply)
|
||||
{
|
||||
ZR_ReplyToCommand(client, "Unrestrict custom weapon group failed", weapon, weaponlist);
|
||||
}
|
||||
@ -422,7 +452,7 @@ RestrictPrintUnrestrictOutput(client, WpnRestrictQuery:output, const String:weap
|
||||
}
|
||||
case Invalid:
|
||||
{
|
||||
if (cmd)
|
||||
if (reply)
|
||||
{
|
||||
ZR_ReplyToCommand(client, "Weapon invalid", weapon);
|
||||
}
|
||||
|
@ -191,7 +191,7 @@ bool:WeaponsIsRestrict(const String:weapon[])
|
||||
|
||||
if (StrEqual(validweapon, weapon, false))
|
||||
{
|
||||
KvGetString(kvWeapons, validweapon, restrict, sizeof(restrict), "no");
|
||||
KvGetString(kvWeapons, "restrict", restrict, sizeof(restrict), "no");
|
||||
|
||||
return ConfigOptionToBool(restrict);
|
||||
}
|
||||
@ -220,7 +220,7 @@ bool:WeaponsIsWeaponMenu(const String:weapon[])
|
||||
|
||||
if (StrEqual(validweapon, weapon, false))
|
||||
{
|
||||
KvGetString(kvWeapons, validweapon, menu, sizeof(menu), "yes");
|
||||
KvGetString(kvWeapons, "menu", menu, sizeof(menu), "yes");
|
||||
|
||||
return ConfigOptionToBool(menu);
|
||||
}
|
||||
|
@ -123,6 +123,18 @@ bool:ConfigOptionToBool(const String:option[])
|
||||
return false;
|
||||
}
|
||||
|
||||
BoolToConfigOption(bool:bOption, String:option[], maxlen)
|
||||
{
|
||||
if (bOption)
|
||||
{
|
||||
strcopy(option, maxlen, "yes");
|
||||
}
|
||||
else
|
||||
{
|
||||
strcopy(option, maxlen, "no");
|
||||
}
|
||||
}
|
||||
|
||||
FindClientDXLevel(client)
|
||||
{
|
||||
if (IsFakeClient(client))
|
||||
|
Loading…
Reference in New Issue
Block a user